import Phaser from 'phaser'; import BattleScene from './battle-scene'; import InvertPostFX from './pipelines/invert'; import { version } from '../package.json'; import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin'; import BBCodeTextPlugin from 'phaser3-rex-plugins/plugins/bbcodetext-plugin'; import InputTextPlugin from 'phaser3-rex-plugins/plugins/inputtext-plugin.js'; import BBCodeText from 'phaser3-rex-plugins/plugins/bbcodetext'; import TransitionImagePackPlugin from 'phaser3-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin.js'; import { LoadingScene } from './loading-scene'; // Catch global errors and display them in an alert so users can report the issue. window.onerror = function (message, source, lineno, colno, error) { console.error(error); let errorString = `Received unhandled error. Open browser console and click OK to see details.\nError: ${message}\nSource: ${source}\nLine: ${lineno}\nColumn: ${colno}\nStack: ${error.stack}`; //alert(errorString); // Avoids logging the error a second time. return true; }; // Catch global promise rejections and display them in an alert so users can report the issue. window.addEventListener('unhandledrejection', (event) => { let errorString = `Received unhandled promise rejection. Open browser console and click OK to see details.\nReason: ${event.reason}`; console.error(event.reason); //alert(errorString); }); const config: Phaser.Types.Core.GameConfig = { type: Phaser.WEBGL, parent: 'app', scale: { width: 1920, height: 1080, mode: Phaser.Scale.FIT }, plugins: { global: [{ key: 'rexInputTextPlugin', plugin: InputTextPlugin, start: true }, { key: 'rexBBCodeTextPlugin', plugin: BBCodeTextPlugin, start: true }, { key: 'rexTransitionImagePackPlugin', plugin: TransitionImagePackPlugin, start: true }], scene: [{ key: 'rexUI', plugin: UIPlugin, mapping: 'rexUI' }] }, input: { mouse: { target: 'app' }, touch: { target: 'app' }, gamepad: true }, dom: { createContainer: true }, pixelArt: true, pipeline: [ InvertPostFX ] as unknown as Phaser.Types.Core.PipelineConfig, scene: [ LoadingScene, BattleScene ], version: version }; const setPositionRelative = function (guideObject: any, x: number, y: number) { if (guideObject && guideObject instanceof Phaser.GameObjects.GameObject) { const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX)); const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY)); this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y); return; } this.setPosition(x, y); }; Phaser.GameObjects.Container.prototype.setPositionRelative = setPositionRelative; Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative; Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative; Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative; Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative; BBCodeText.prototype.setPositionRelative = setPositionRelative; Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative; document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems')); let game; const startGame = () => { game = new Phaser.Game(config); game.sound.pauseOnBlur = false; }; fetch('/manifest.json') .then(res => res.json()) .then(jsonResponse => { startGame(); game['manifest'] = jsonResponse.manifest; }).catch(() => { // Manifest not found (likely local build) startGame(); }); export default game;