import {SettingGamepad} from "../system/settings-gamepad"; import {Button} from "../enums/buttons"; /** * 081f-e401 - UnlicensedSNES */ const pad_unlicensedSNES = { padID: '081f-e401', padType: 'xbox', gamepadMapping : { RC_S: 2, RC_E: 1, RC_W: 3, RC_N: 0, START: 9, SELECT: 8, LB: 4, RB: 5, LC_N: 12, LC_S: 13, LC_W: 14, LC_E: 15 }, icons: { RC_S: "T_X_B_Color_Alt.png", RC_E: "T_X_A_Color_Alt.png", RC_W: "T_X_Y_Color_Alt.png", RC_N: "T_X_X_Color_Alt.png", START: "T_X_X_Alt.png", SELECT: "T_X_Share_Alt.png", LB: "T_X_LB_Alt.png", RB: "T_X_RB_Alt.png", LC_N: "T_X_Dpad_Up_Alt.png", LC_S: "T_X_Dpad_Down_Alt.png", LC_W: "T_X_Dpad_Left_Alt.png", LC_E: "T_X_Dpad_Right_Alt.png", }, setting: { RC_S: SettingGamepad.Button_Action, RC_E: SettingGamepad.Button_Cancel, RC_W: SettingGamepad.Button_Cycle_Nature, RC_N: SettingGamepad.Button_Cycle_Variant, START: SettingGamepad.Button_Menu, SELECT: SettingGamepad.Button_Stats, LB: SettingGamepad.Button_Cycle_Form, RB: SettingGamepad.Button_Cycle_Shiny, }, default: { RC_S: Button.ACTION, RC_E: Button.CANCEL, RC_W: Button.CYCLE_NATURE, RC_N: Button.CYCLE_VARIANT, START: Button.MENU, SELECT: Button.STATS, LB: Button.CYCLE_FORM, RB: Button.CYCLE_SHINY, LC_N: Button.UP, LC_S: Button.DOWN, LC_W: Button.LEFT, LC_E: Button.RIGHT, } }; export default pad_unlicensedSNES;