pokerogue/src/system
alpaca 36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode (#370)
* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
..
achv.ts Adds ribbon in starter screen if mon has beat classic mode (#370) 2024-05-07 00:44:41 -04:00
arena-data.ts Minor refactoring 2024-02-29 20:08:58 -05:00
egg-data.ts Add egg gacha system and various minor changes 2023-12-19 23:51:48 -05:00
game-data.ts Adds ribbon in starter screen if mon has beat classic mode (#370) 2024-05-07 00:44:41 -04:00
game-speed.ts Add damage numbers feature 2024-03-01 00:27:46 -05:00
game-stats.ts Adds ribbon in starter screen if mon has beat classic mode (#370) 2024-05-07 00:44:41 -04:00
modifier-data.ts Ignore erroring modifiers when loading session 2024-01-01 12:32:03 -05:00
pokemon-data.ts Add fusion luck as a separate field 2024-04-26 18:27:00 -04:00
session-history.ts Add wrapper for game mode 2024-03-14 16:26:57 -04:00
settings.ts Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
trainer-data.ts Fix not passing trainer name when loading data 2024-03-26 21:21:27 -04:00
unlockables.ts Add wrapper for game mode 2024-03-14 16:26:57 -04:00
voucher.ts Add rogue achievement and voucher tier 2024-05-01 19:28:07 -04:00