pokerogue/src/battle.test.ts

158 lines
6.3 KiB
TypeScript

import { expect, describe, it, beforeAll, vi, afterAll } from "vitest";
import Battle, { BattleType } from "./battle";
import { GameMode } from "./game-mode";
import Trainer from "./field/trainer";
import { BattleSpec } from "./enums/battle-spec";
import BattleScene from "./battle-scene";
import { TrainerType } from "./data/enums/trainer-type";
const NUM_TEST_RUNS = 10;
describe("battle", () => {
beforeAll(() => {
// Prevent errors
vi.mock('./data/biomes', () => ({}));
vi.mock('./form-change-phase', () => ({}));
vi.mock('./data/move', () => ({
initMoves: () => {},
}));
vi.mock("./field/trainer", () => ({
default: vi.fn().mockImplementation(() => ({
getPartyLevels: (_waveIndex: integer) => [1]
})),
}));
vi.mock("./data/pokemon-forms", () => ({}));
vi.mock("./data/pokemon-evolutions", () => ({}));
});
afterAll(() => {
vi.clearAllMocks();
});
// private method but calls in constructor and updates battleSpec
describe("initBattleSpec", () => {
const trainer = new Trainer(new BattleScene(), TrainerType.ARTIST, 0); // 0 = TrainerVariant.DEFAULT
it("has final boss as battleSpec when wave 200 and classic mode", () => {
const battle = new Battle(new GameMode(1, { isClassic: true }), 200, BattleType.TRAINER, trainer, false);
expect(battle.battleSpec).toBe(BattleSpec.FINAL_BOSS);
});
it("has default as battleSpec when not wave 200 and classic mode", () => {
const battle = new Battle(new GameMode(1, { isClassic: true }), 190, BattleType.TRAINER, trainer, false);
expect(battle.battleSpec).toBe(BattleSpec.DEFAULT);
});
it("has default as battleSpec when not classic mode", () => {
const battle = new Battle(new GameMode(1, { isClassic: false }), 190, BattleType.TRAINER, trainer, false);
const battle2 = new Battle(new GameMode(1, { isClassic: false }), 200, BattleType.TRAINER, trainer, false);
expect(battle.battleSpec).toBe(BattleSpec.DEFAULT);
expect(battle2.battleSpec).toBe(BattleSpec.DEFAULT);
});
});
// private method but calls in constructor and updates enemyLevels for battleType !== BattleType.TRAINER
describe("getLevelForWave", () => {
const trainer = new Trainer(new BattleScene(), TrainerType.ARTIST, 0); // 0 = TrainerVariant.DEFAULT
it("has 2 or 3 as enemyLevels when first wave and single battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 1, BattleType.WILD, trainer, false);
expect(battle.enemyLevels.length).toBe(1);
expect([2, 3]).toContain(battle.enemyLevels[0]);
}
});
it("has 2 or 3 x2 as enemyLevels when first wave and double battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 1, BattleType.WILD, trainer, true);
expect(battle.enemyLevels.length).toBe(2);
expect(battle.enemyLevels.every(level => [2, 3].includes(level))).toBeTruthy();
}
});
it("has 164<=x<=184 as enemyLevels when 199th wave and single battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 199, BattleType.WILD, trainer, false);
expect(battle.enemyLevels.length).toBe(1);
expect(battle.enemyLevels[0] >= 164 && battle.enemyLevels[0] <= 184).toBeTruthy();
}
});
it("has 164<=x<=184 x2 as enemyLevels when 199th wave and double battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 199, BattleType.WILD, trainer, true);
expect(battle.enemyLevels.length).toBe(2);
expect(battle.enemyLevels.every(level => level >= 164 && level <= 184)).toBeTruthy();
}
});
it("has 6<=x<=8 as enemyLevels when 10th wave and single battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 10, BattleType.WILD, trainer, false);
expect(battle.enemyLevels.length).toBe(1);
expect(battle.enemyLevels[0] >= 6 && battle.enemyLevels[0] <= 8).toBeTruthy();
}
});
it("has 6<=x<=8 x2 as enemyLevels when 10th wave and double battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 10, BattleType.WILD, trainer, true);
expect(battle.enemyLevels.length).toBe(2);
expect(battle.enemyLevels.every(level => level >= 6 && level <= 8)).toBeTruthy();
}
});
it("has 165<=x<=203 as enemyLevels when 190th wave and single battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 190, BattleType.WILD, trainer, false);
expect(battle.enemyLevels.length).toBe(1);
expect(battle.enemyLevels[0] >= 165 && battle.enemyLevels[0] <= 203).toBeTruthy();
}
});
it("has 165<=x<=203 x2 as enemyLevels when 190th wave and double battle", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 190, BattleType.WILD, trainer, true);
expect(battle.enemyLevels.length).toBe(2);
expect(battle.enemyLevels.every(level => level >= 165 && level <= 203)).toBeTruthy();
}
});
it("has 200 as enemyLevels when 200th wave, final boss", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 200, BattleType.WILD, trainer, false);
expect(battle.enemyLevels).toStrictEqual([200]);
}
});
it("has 275 as enemyLevels when 250th wave", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 250, BattleType.WILD, trainer, false);
expect(battle.enemyLevels).toStrictEqual([275]);
}
});
it("has 800 as enemyLevels when 500th wave", () => {
for (let i = 0; i < NUM_TEST_RUNS; i++) {
const battle = new Battle(new GameMode(1, { isClassic: true }), 500, BattleType.WILD, trainer, false);
expect(battle.enemyLevels).toStrictEqual([800]);
}
});
});
});