pokerogue/src/main.ts

48 lines
1.4 KiB
TypeScript

import Phaser from 'phaser';
import BattleScene from './battle-scene';
import LoadingScene from './loading-scene';
import InvertPostFX from './pipelines/invert';
const config: Phaser.Types.Core.GameConfig = {
type: Phaser.WEBGL,
parent: 'app',
backgroundColor: 'transparent',
scale: {
width: 1920,
height: 1080,
mode: Phaser.Scale.FIT
},
pixelArt: true,
pipeline: [ InvertPostFX ] as unknown as Phaser.Types.Core.PipelineConfig
};
const game = new Phaser.Game(
Object.assign(config, {
scene: [
LoadingScene,
BattleScene,
]
})
)
const setPositionRelative = function (guideObject: any, x: number, y: number) {
if (guideObject && guideObject instanceof Phaser.GameObjects.GameObject) {
const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
return;
}
this.setPosition(x, y);
};
Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems'));
game.sound.pauseOnBlur = false;
export default game;