* Added a new BattlerTagType and support for Laser Focus BattlerTagType.ALWAYS_CRIT * Updated battler-tags to support ALWAYS_CRIT * Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type * Updated the crit formula to include the new critAlways * Updated crit logic to include critAlways, fixed indents |
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| .. | ||
| anims.ts | ||
| arena.ts | ||
| damage-number-handler.ts | ||
| pokemon-sprite-sparkle-handler.ts | ||
| pokemon.ts | ||
| trainer.ts | ||