Shedinja wasn't taking the luck value from Ninjask so when it calculated its luck it just took the entire fused Pokemon's luck somehow. This has been fixed so it takes both the first and second part of the fusion's luck values instead. Also fixes an issue where Shedinja crashed the game if it was the second part of a fusion combo. Now the correct pokemon species gets checked against and the correct pokemon evolution occurs to create Shedinja. |
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| .. | ||
| anims.ts | ||
| arena.ts | ||
| damage-number-handler.ts | ||
| pokemon-sprite-sparkle-handler.ts | ||
| pokemon.ts | ||
| trainer.ts | ||