pokerogue/src/ui/option-select-ui-handler.ts

115 lines
3.2 KiB
TypeScript

import BattleScene, { Button } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import UiHandler from "./uiHandler";
export default abstract class OptionSelectUiHandler extends UiHandler {
protected handlers: Function[];
protected optionSelectContainer: Phaser.GameObjects.Container;
protected optionSelectBg: Phaser.GameObjects.NineSlice;
private cursorObj: Phaser.GameObjects.Image;
constructor(scene: BattleScene, mode?: Mode) {
super(scene, mode);
}
abstract getWindowWidth(): integer;
abstract getWindowHeight(): integer;
abstract getOptions(): string[];
setup() {
const ui = this.getUi();
this.optionSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - (this.getWindowWidth() + 1), -(this.getWindowWidth() + 1));
this.optionSelectContainer.setVisible(false);
ui.add(this.optionSelectContainer);
this.optionSelectBg = this.scene.add.nineslice(0, 0, 'window', null, this.getWindowWidth(), this.getWindowHeight(), 6, 6, 6, 6);
this.optionSelectBg.setOrigin(0, 1);
this.optionSelectContainer.add(this.optionSelectBg);
const options = this.getOptions();
const optionSelectText = addTextObject(this.scene, 0, 0, options.join('\n'), TextStyle.WINDOW, { maxLines: options.length });
optionSelectText.setPositionRelative(this.optionSelectBg, 16, 9);
optionSelectText.setLineSpacing(12);
this.optionSelectContainer.add(optionSelectText);
this.setCursor(0);
}
show(args: any[]) {
const options = this.getOptions();
if (args.length >= options.length && args[0] instanceof Function && args[1] instanceof Function) {
super.show(args);
this.handlers = args.slice(0, options.length) as Function[];
this.optionSelectContainer.setVisible(true);
this.setCursor(0);
}
}
processInput(button: Button) {
const ui = this.getUi();
let success = false;
const options = this.getOptions();
if (button === Button.ACTION || button === Button.CANCEL) {
success = true;
if (button === Button.CANCEL)
this.setCursor(options.length - 1);
const handler = this.handlers[this.cursor];
handler();
this.clear();
} else {
switch (button) {
case Button.UP:
if (this.cursor)
success = this.setCursor(this.cursor - 1);
break;
case Button.DOWN:
if (this.cursor < options.length - 1)
success = this.setCursor(this.cursor + 1);
break;
}
}
if (success)
ui.playSelect();
}
setCursor(cursor: integer): boolean {
const ret = super.setCursor(cursor);
if (!this.cursorObj) {
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
this.optionSelectContainer.add(this.cursorObj);
}
this.cursorObj.setPositionRelative(this.optionSelectBg, 12, 17 + this.cursor * 16);
return ret;
}
clear() {
super.clear();
for (let h = 0; h < this.handlers.length; h++)
this.handlers[h] = null;
this.optionSelectContainer.setVisible(false);
this.eraseCursor();
}
eraseCursor() {
if (this.cursorObj)
this.cursorObj.destroy();
this.cursorObj = null;
}
}