pokerogue/src/ui/text.ts

116 lines
3.2 KiB
TypeScript

export enum TextStyle {
MESSAGE,
WINDOW,
BATTLE_INFO,
PARTY,
PARTY_RED,
SUMMARY,
SUMMARY_RED,
SUMMARY_GOLD,
MONEY,
SETTINGS_LABEL,
SETTINGS_SELECTED,
TOOLTIP_TITLE,
TOOLTIP_CONTENT
};
export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle) {
let shadowColor: string;
let shadowSize = 6;
let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: 'emerald',
fontSize: '96px',
color: getTextColor(style, false),
padding: {
bottom: 6
}
};
switch (style) {
case TextStyle.SUMMARY:
case TextStyle.SUMMARY_RED:
case TextStyle.SUMMARY_GOLD:
case TextStyle.WINDOW:
case TextStyle.MESSAGE:
case TextStyle.SETTINGS_LABEL:
case TextStyle.SETTINGS_SELECTED:
styleOptions.fontSize = '96px';
break;
case TextStyle.BATTLE_INFO:
case TextStyle.MONEY:
case TextStyle.TOOLTIP_TITLE:
styleOptions.fontSize = '72px';
shadowSize = 4.5;
break;
case TextStyle.PARTY:
case TextStyle.PARTY_RED:
styleOptions.fontFamily = 'pkmnems';
styleOptions.fontSize = '66px';
break;
case TextStyle.TOOLTIP_CONTENT:
styleOptions.fontSize = '64px';
shadowSize = 4;
break;
}
shadowColor = getTextColor(style, true);
if (extraStyleOptions) {
if (extraStyleOptions.fontSize) {
const sizeRatio = parseInt(extraStyleOptions.fontSize.toString().slice(0, -2)) / parseInt(styleOptions.fontSize.slice(0, -2));
shadowSize *= sizeRatio;
}
styleOptions = Object.assign(styleOptions, extraStyleOptions);
}
const ret = scene.add.text(x, y, content, styleOptions);
ret.setScale(0.1666666667);
ret.setShadow(shadowSize, shadowSize, shadowColor);
ret.setLineSpacing(5);
return ret;
}
export function getTextColor(textStyle: TextStyle, shadow?: boolean) {
switch (textStyle) {
case TextStyle.MESSAGE:
return !shadow ? '#f8f8f8' : '#6b5a73';
case TextStyle.WINDOW:
case TextStyle.TOOLTIP_CONTENT:
return !shadow ? '#484848' : '#d0d0c8';
case TextStyle.BATTLE_INFO:
return !shadow ? '#404040' : '#ded6b5';
case TextStyle.PARTY:
return !shadow ? '#f8f8f8' : '#707070';
case TextStyle.PARTY_RED:
return !shadow ? '#f89890' : '#984038';
case TextStyle.SUMMARY:
return !shadow ? '#ffffff' : '#636363';
case TextStyle.SUMMARY_RED:
case TextStyle.TOOLTIP_TITLE:
return !shadow ? '#f89890' : '#984038';
case TextStyle.SUMMARY_GOLD:
case TextStyle.MONEY:
return !shadow ? '#e8e8a8' : '#a0a060'
case TextStyle.SETTINGS_LABEL:
return !shadow ? '#f8b050' : '#c07800';
case TextStyle.SETTINGS_SELECTED:
return !shadow ? '#f88880' : '#f83018';
}
}
export function getModifierTierTextTint(tier: integer): integer {
switch (tier) {
case 0: // ModifierTier.COMMON:
return 0xffffff;
case 1: // ModifierTier.GREAT:
return 0x3890f8;
case 2: // ModifierTier.ULTRA:
return 0xf8d038
case 3: // ModifierTier.MASTER:
return 0xe020c0;
case 4: // ModifierTier.LUXURY:
return 0xe64a18;
}
}