rogueserver/api/game.go

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package api
import (
"encoding/json"
"fmt"
"log"
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"net/http"
"time"
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"github.com/Flashfyre/pokerogue-server/db"
"github.com/go-co-op/gocron"
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)
var (
playerCountScheduler = gocron.NewScheduler(time.UTC)
playerCount = 0
)
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func SchedulePlayerCountRefresh() {
playerCountScheduler.Every(10).Second().Do(UpdatePlayerCount)
playerCountScheduler.StartAsync()
}
func UpdatePlayerCount() {
var err error
playerCount, err = db.FetchPlayerCount()
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if err != nil {
log.Print(err.Error())
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}
}
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// /game/playercount - get player count
func (s *Server) HandlePlayerCountGet(w http.ResponseWriter, r *http.Request) {
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response, err := json.Marshal(playerCount)
if err != nil {
http.Error(w, fmt.Sprintf("failed to marshal response json: %s", err), http.StatusInternalServerError)
return
}
w.Write(response)
}