rogueserver/api/stats.go

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package api
import (
"log"
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"time"
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"github.com/pagefaultgames/rogueserver/db"
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"github.com/robfig/cron/v3"
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)
var (
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scheduler = cron.New(cron.WithLocation(time.UTC))
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playerCount int
battleCount int
classicSessionCount int
)
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func scheduleStatRefresh() {
scheduler.AddFunc("@every 30s", func() {
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err := updateStats()
if err != nil {
log.Printf("failed to update stats: %s", err)
}
})
scheduler.Start()
}
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func updateStats() error {
var err error
playerCount, err = db.FetchPlayerCount()
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if err != nil {
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return err
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}
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battleCount, err = db.FetchBattleCount()
if err != nil {
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return err
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}
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classicSessionCount, err = db.FetchClassicSessionCount()
if err != nil {
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return err
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}
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return nil
}