Add endpoints for stats
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@@ -8,25 +8,36 @@ import (
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"time"
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"github.com/Flashfyre/pokerogue-server/db"
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"github.com/Flashfyre/pokerogue-server/defs"
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"github.com/go-co-op/gocron"
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)
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var (
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playerCountScheduler = gocron.NewScheduler(time.UTC)
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playerCount int
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statScheduler = gocron.NewScheduler(time.UTC)
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playerCount int
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battleCount int
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classicSessionCount int
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)
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func SchedulePlayerCountRefresh() {
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playerCountScheduler.Every(10).Second().Do(updatePlayerCount)
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playerCountScheduler.StartAsync()
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func ScheduleStatRefresh() {
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statScheduler.Every(10).Second().Do(updateStats)
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statScheduler.StartAsync()
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}
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func updatePlayerCount() {
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func updateStats() {
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var err error
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playerCount, err = db.FetchPlayerCount()
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if err != nil {
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log.Print(err)
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}
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battleCount, err = db.FetchBattleCount()
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if err != nil {
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log.Print(err)
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}
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classicSessionCount, err = db.FetchClassicSessionCount()
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if err != nil {
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log.Print(err)
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}
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}
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// /game/playercount - get player count
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@@ -39,3 +50,29 @@ func (s *Server) handlePlayerCountGet(w http.ResponseWriter) {
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w.Write(response)
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}
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// /game/titlestats - get title stats
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func (s *Server) handleTitleStatsGet(w http.ResponseWriter) {
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titleStats := &defs.TitleStats{
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PlayerCount: playerCount,
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BattleCount: battleCount,
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}
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response, err := json.Marshal(titleStats)
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if err != nil {
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http.Error(w, fmt.Sprintf("failed to marshal response json: %s", err), http.StatusInternalServerError)
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return
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}
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w.Write(response)
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}
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// /game/classicsessioncount - get classic session count
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func (s *Server) handleClassicSessionCountGet(w http.ResponseWriter) {
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response, err := json.Marshal(classicSessionCount)
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if err != nil {
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http.Error(w, fmt.Sprintf("failed to marshal response json: %s", err), http.StatusInternalServerError)
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return
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}
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w.Write(response)
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}
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@@ -36,6 +36,10 @@ func (s *Server) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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case "/game/playercount":
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s.handlePlayerCountGet(w)
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case "/game/titlestats":
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s.handleTitleStatsGet(w)
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case "/game/classicsessioncount":
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s.handleClassicSessionCountGet(w)
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case "/savedata/get":
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s.handleSavedataGet(w, r)
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