feat:(game) adding multiplayer

pull/3/head
Alex 2024-02-07 09:28:13 +01:00
parent df76bb5f35
commit b825b0fc20
8 changed files with 345 additions and 12 deletions

10
package-lock.json generated
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@ -14,6 +14,7 @@
"@react-three/rapier": "^1.2.1",
"gsap": "^3.12.5",
"leva": "^0.9.35",
"playroomkit": "^0.0.61",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-gamepad": "^1.0.3",
@ -2423,6 +2424,15 @@
"integrity": "sha512-1fygroTLlHu66zi26VoTDv8yRgm0Fccecssto+MhsZ0D/DGW2sm8E8AjW7NU5VVTRt5GxbeZ5qBuJr+HyLYkjQ==",
"dev": true
},
"node_modules/playroomkit": {
"version": "0.0.61",
"resolved": "https://registry.npmjs.org/playroomkit/-/playroomkit-0.0.61.tgz",
"integrity": "sha512-BUjGkZZcV5OQ29sTmjjI3Ad0SZLRvuBYWAdu4MqhnCjiaHTDJp4KvacVx6rJEJe9jdamtCimkZ/5XXuGm9h2AQ==",
"peerDependencies": {
"react": ">=17.0.2 <= 18",
"react-dom": ">=17.0.2 <= 18"
}
},
"node_modules/postcss": {
"version": "8.4.33",
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.4.33.tgz",

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@ -15,6 +15,7 @@
"@react-three/rapier": "^1.2.1",
"gsap": "^3.12.5",
"leva": "^0.9.35",
"playroomkit": "^0.0.61",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-gamepad": "^1.0.3",

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@ -1,8 +1,10 @@
import { Canvas } from '@react-three/fiber'
import { Experience } from './components/Experience'
import { Suspense, useMemo } from 'react'
import { Suspense, useEffect, useMemo } from 'react'
import { Physics } from '@react-three/rapier'
import { KeyboardControls, Loader, OrbitControls, Preload, Stats } from '@react-three/drei'
import { insertCoin, onPlayerJoin } from 'playroomkit'
import { useStore } from "./components/store";
export const Controls = {
up: 'up',
@ -29,6 +31,26 @@ function App() {
[]
)
const { actions } = useStore();
const start = async () => {
await insertCoin();
onPlayerJoin((state) => {
actions.addPlayer(state);
console.log('player joined', state);
actions.setId(state.id);
state.onQuit(() => {
actions.removePlayer(state);
console.log('player quit', state);
});
});
}
useEffect(() => {
start();
}, [])
return (
<>
<Loader />

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@ -40,7 +40,6 @@ export const HUD = () => {
default:
setImage("");
}
console.log(item);
}, [item]);
return (

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@ -23,16 +23,32 @@ import { ItemBox } from "./models/misc/Gift";
import { useStore } from "./store";
import { Shell } from "./models/items/Mario_shell_red";
import { Coin } from "./models/misc/Super_mario_bros_coin";
import { RPC, insertCoin, myPlayer, onPlayerJoin, useMultiplayerState } from "playroomkit";
import { PlayerDummies } from "./PlayerDummies";
import { useEffect } from "react";
import { useFrame } from "@react-three/fiber";
export const Experience = () => {
const onCollide = (event) => {
console.log(event);
};
const { bananas, shells} = useStore();
const { bananas, shells, players, id, actions} = useStore();
const [networkBananas, setNetworkBananas] = useMultiplayerState("bananas", []);
const [networkShells, setNetworkShells] = useMultiplayerState("shells", []);
return (
<>
<PlayerController />
{players.map((player) => (
<PlayerController key={player.id} player={player} userPlayer={player.id === myPlayer()?.id} />
))}
{players.map((player) => (
<PlayerDummies key={player.id} player={player} userPlayer={player.id === myPlayer()?.id} />
))}
<Paris position={[0, 0, 0]} />
<Banana onCollide={onCollide} position={[-10, 1.8, -119]} />
{/* <Shell position={[-20, 2, -119]} /> */}
@ -44,7 +60,7 @@ export const Experience = () => {
{bananas.map((banana) => (
{/* {bananas.map((banana) => (
<Banana
key={banana.id}
position={banana.position}
@ -52,7 +68,7 @@ export const Experience = () => {
id={banana.id}
// rotation={banana.rotation}
/>
))}
))} */}
{shells.map((shell) => (
<Shell

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@ -26,8 +26,10 @@ import FakeGlowMaterial from "./ShaderMaterials/FakeGlow/FakeGlowMaterial";
import { HitParticles } from "./Particles/hits/HitParticles";
import { CoinParticles } from "./Particles/coins/CoinParticles";
import { ItemParticles } from "./Particles/items/ItemParticles";
import { isHost } from "playroomkit";
export const PlayerController = ( { player, userPlayer }) => {
export const PlayerController = () => {
const upPressed = useKeyboardControls((state) => state[Controls.up]);
const downPressed = useKeyboardControls((state) => state[Controls.down]);
const leftPressed = useKeyboardControls((state) => state[Controls.left]);
@ -85,11 +87,11 @@ export const PlayerController = () => {
const effectiveBoost = useRef(0);
const { actions, shouldSlowDown, item, bananas, coins} = useStore();
const { actions, shouldSlowDown, item, bananas, coins, id} = useStore();
const slowDownDuration = useRef(1500);
useFrame(({ pointer, clock }, delta) => {
if(player.id !== id) return;
const time = clock.getElapsedTime();
if (!body.current && !mario.current) return;
engineSound.current.setVolume(currentSpeed / 300 + 0.2);
@ -122,6 +124,8 @@ export const PlayerController = () => {
1;
}
// mouse steering
if (!driftLeft.current && !driftRight.current) {
@ -464,9 +468,19 @@ export const PlayerController = () => {
}
player.setState("position", body.current.translation());
player.setState("rotation", kartRotation + mario.current.rotation.y);
player.setState("isBoosting", isBoosting);
player.setState("shouldLaunch", shouldLaunch);
player.setState("turboColor", turboColor);
player.setState("scale", scale);
player.setState("bananas", bananas);
});
return (
return player.id === id ?(
<group>
<RigidBody
ref={body}
@ -476,6 +490,7 @@ export const PlayerController = () => {
mass={3}
ccd
name="player"
type={player.id === id ? "dynamic" : "kinematic"}
>
<BallCollider
args={[0.5]}
@ -631,5 +646,5 @@ export const PlayerController = () => {
/>
</group>
</group>
);
) : null;
};

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@ -0,0 +1,252 @@
import { Controls } from "../App";
import { BallCollider, RigidBody, useRapier, vec3 } from "@react-three/rapier";
import {
useKeyboardControls,
PerspectiveCamera,
ContactShadows,
Sphere,
OrbitControls,
Trail,
PositionalAudio,
} from "@react-three/drei";
import { useFrame, useThree } from "@react-three/fiber";
import { useRef, useState, useEffect, useCallback } from "react";
import * as THREE from "three";
import { Mario } from "./models/characters/Mario_kart";
import { DriftParticlesLeft } from "./Particles/drifts/DriftParticlesLeft";
import { DriftParticlesRight } from "./Particles/drifts/DriftParticlesRight";
import { PointParticle } from "./Particles/drifts/PointParticle";
import { FlameParticles } from "./Particles/flames/FlameParticles";
import { useStore } from "./store";
import { Cylinder } from "@react-three/drei";
import FakeGlowMaterial from "./ShaderMaterials/FakeGlow/FakeGlowMaterial";
import { HitParticles } from "./Particles/hits/HitParticles";
import { CoinParticles } from "./Particles/coins/CoinParticles";
import { ItemParticles } from "./Particles/items/ItemParticles";
import { isHost } from "playroomkit";
import { Banana } from "./models/items/Banana_peel_mario_kart";
export const PlayerDummies = ( { player, userPlayer }) => {
const upPressed = useKeyboardControls((state) => state[Controls.up]);
const downPressed = useKeyboardControls((state) => state[Controls.down]);
const leftPressed = useKeyboardControls((state) => state[Controls.left]);
const rightPressed = useKeyboardControls((state) => state[Controls.right]);
const jumpPressed = useKeyboardControls((state) => state[Controls.jump]);
const shootPressed = useKeyboardControls((state) => state[Controls.shoot]);
const resetPressed = useKeyboardControls((state) => state[Controls.reset]);
const [isOnGround, setIsOnGround] = useState(false);
const body = useRef();
const kart = useRef();
const cam = useRef();
const initialSpeed = 0;
const maxSpeed = 30;
const boostSpeed = 50;
const acceleration = 0.1;
const decceleration = 0.2;
const damping = -0.1;
const MaxSteeringSpeed = 0.01;
const [currentSteeringSpeed, setCurrentSteeringSpeed] = useState(0);
const [currentSpeed, setCurrentSpeed] = useState(initialSpeed);
const camMaxOffset = 1;
let steeringAngle = 0;
const isOnFloor = useRef(false);
const jumpForce = useRef(0);
const jumpIsHeld = useRef(false);
const driftDirection = useRef(0);
const driftLeft = useRef(false);
const driftRight = useRef(false);
const driftForce = useRef(0);
const mario = useRef();
const accumulatedDriftPower = useRef(0);
const blueTurboThreshold = 10;
const orangeTurboThreshold = 30;
const purpleTurboThreshold = 60;
const [turboColor, setTurboColor] = useState(0xffffff);
const boostDuration = useRef(0);
const [isBoosting, setIsBoosting] = useState(false);
let targetXPosition = 0;
let targetZPosition = 8;
const [steeringAngleWheels, setSteeringAngleWheels] = useState(0);
const engineSound = useRef();
const driftSound = useRef();
const driftTwoSound = useRef();
const driftOrangeSound = useRef();
const driftPurpleSound = useRef();
const driftBlueSound = useRef();
const jumpSound = useRef();
const landingSound = useRef();
const turboSound = useRef();
const [scale, setScale] = useState(0);
const raycaster = new THREE.Raycaster();
const downDirection = new THREE.Vector3(0, -1, 0);
const [shouldLaunch, setShouldLaunch] = useState(false);
const effectiveBoost = useRef(0);
const [networkBananas, setNetworkBananas] = useState([]);
const [networkShells, setNetworkShells] = useState([]);
const { actions, shouldSlowDown, item, coins, id} = useStore();
const slowDownDuration = useRef(1500);
useFrame((state, delta) => {
const bodyPosition = player.getState("position");
const bodyRotation = player.getState("rotation");
setIsBoosting(player.getState("isBoosting"));
setShouldLaunch(player.getState("shouldLaunch"));
setTurboColor(player.getState("turboColor"));
setScale(player.getState("scale"));
if(bodyPosition && bodyRotation && kart.current && mario.current){
kart.current.position.set(bodyPosition.x, bodyPosition.y -.5, bodyPosition.z);
kart.current.rotation.set(0, bodyRotation, 0);
}
});
return player.id != id? (
<>
<group>
<group ref={kart} rotation={[0, Math.PI / 2, 0]}>
<group ref={mario}>
<Mario
currentSpeed={currentSpeed}
steeringAngleWheels={steeringAngleWheels}
isBoosting={isBoosting}
/>
<CoinParticles coins={coins}/>
<ItemParticles item={item}/>
<mesh position={[0.6, 0.05, 0.5]} scale={scale}>
<sphereGeometry args={[0.05, 16, 16]} />
<meshStandardMaterial
emissive={turboColor}
toneMapped={false}
emissiveIntensity={100}
transparent
opacity={0.4}
/>
</mesh>
<mesh position={[0.6, 0.05, 0.5]} scale={scale * 10}>
<sphereGeometry args={[0.05, 16, 16]} />
<FakeGlowMaterial
falloff={3}
glowInternalRadius={1}
glowColor={turboColor}
glowSharpness={1}
/>
</mesh>
<mesh position={[-0.6, 0.05, 0.5]} scale={scale}>
<sphereGeometry args={[0.05, 16, 16]} />
<meshStandardMaterial
emissive={turboColor}
toneMapped={false}
emissiveIntensity={100}
transparent
opacity={0.4}
/>
</mesh>
<mesh position={[-0.6, 0.05, 0.5]} scale={scale * 10}>
<sphereGeometry args={[0.05, 16, 16]} />
<FakeGlowMaterial
falloff={3}
glowInternalRadius={1}
glowColor={turboColor}
glowSharpness={1}
/>
</mesh>
{/* <FlameParticles isBoosting={isBoosting} /> */}
<DriftParticlesLeft turboColor={turboColor} scale={scale} />
<DriftParticlesRight turboColor={turboColor} scale={scale} />
<PointParticle
position={[-0.6, 0.05, 0.5]}
png="./particles/circle.png"
turboColor={turboColor}
/>
<PointParticle
position={[0.6, 0.05, 0.5]}
png="./particles/circle.png"
turboColor={turboColor}
/>
<PointParticle
position={[-0.6, 0.05, 0.5]}
png="./particles/star.png"
turboColor={turboColor}
/>
<PointParticle
position={[0.6, 0.05, 0.5]}
png="./particles/star.png"
turboColor={turboColor}
/>
<HitParticles shouldLaunch={shouldLaunch}/>
</group>
{/* <ContactShadows frames={1} /> */}
<PositionalAudio
ref={engineSound}
url="./sounds/engine.wav"
autoplay
loop
distance={1000}
/>
<PositionalAudio
ref={driftSound}
url="./sounds/drifting.mp3"
loop
distance={1000}
/>
<PositionalAudio
ref={driftTwoSound}
url="./sounds/driftingTwo.mp3"
loop
distance={1000}
/>
<PositionalAudio
ref={driftOrangeSound}
url="./sounds/driftOrange.wav"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={driftBlueSound}
url="./sounds/driftBlue.wav"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={driftPurpleSound}
url="./sounds/driftPurple.wav"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={jumpSound}
url="./sounds/jump.mp3"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={landingSound}
url="./sounds/landing.wav"
loop={false}
distance={1000}
/>
<PositionalAudio
ref={turboSound}
url="./sounds/turbo.wav"
loop={false}
distance={1000}
/>
</group>
</group>
</>
) : null;
};

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@ -20,11 +20,13 @@ export const useStore = create((set, get) => ({
pastPositions: [],
shouldSlowdown: false,
bananas: [],
items: ["banana", "shell", "mushroom"],
items: ["banana"],
item: "",
shells: [],
skids: [],
coins : 0,
players : [],
id : "",
addPastPosition: (position) => {
set((state) => ({
pastPositions: [position, ...state.pastPositions.slice(0, 499)],
@ -87,6 +89,9 @@ export const useStore = create((set, get) => ({
bananas: state.bananas.filter((b) => b.id !== id),
}));
},
setBananas: (bananas) => {
set({ bananas });
},
setItem:() => {
set((state) => ({
item: state.items[Math.floor(Math.random() * state.items.length)],
@ -122,6 +127,19 @@ export const useStore = create((set, get) => ({
coins: state.coins - 1,
}));
},
addPlayer : (player) => {
set((state) => ({
players: [...state.players, player],
}));
},
removePlayer : (player) => {
set((state) => ({
players: state.players.filter((p) => p.id !== player.id),
}));
},
setId : (id) => {
set({id});
}
},
}));