Archived
new lecture for 323 | 09/10/2020 - 10:07:12 PM
This commit is contained in:
1 parent
c404c68fe6
commit
b2a0003af4
11 files changed
+557
No files matched your search
@@ -0,0 +1,83 @@
|
||||
\documentclass[12pt,a4paper]{article}
|
||||
|
||||
\usepackage{graphicx}
|
||||
\usepackage{abstract}
|
||||
\usepackage{hyperref}
|
||||
|
||||
\graphicspath{ {./images/} }
|
||||
\renewcommand{\abstractname}{Timestamps}
|
||||
\renewcommand{\absleftindent}{}
|
||||
\renewcommand{\absparindent}{}
|
||||
|
||||
\title{CPSC 362 Lecture}
|
||||
\author{Chris Nutter\thanks{Dedicated to @QuesoGrande}}
|
||||
|
||||
% --> Kachow
|
||||
|
||||
\begin{document}
|
||||
|
||||
\maketitle
|
||||
|
||||
\begin{abstract}
|
||||
{07:38:48 PM}\\
|
||||
Okay so he's talking mainly about the project and how far along people are.
|
||||
People tend to not be incredibly far only a handful of people have created an FSM.
|
||||
He said he is considering adjusting the project depending on our
|
||||
position and understanding of the project.
|
||||
\\\\
|
||||
07:48:16 PM\\
|
||||
Now he is going back to talking about how to implement a DFSM into code.
|
||||
He's sorta doing psuedo-code mentioned below. \emph{Figure 4}
|
||||
\\\\
|
||||
08:06:36 PM\\
|
||||
Taking a break then going to go over non-deterministic FSM (and NFAs).
|
||||
\\\\
|
||||
08:13:54 PM\\
|
||||
You can get 90\% on the project if you document a FSM and diagram it without code. FYI.
|
||||
Basically 90\% for desired output, 100\% for intended FSM.
|
||||
\\\\
|
||||
08:48:38 PM\\
|
||||
Basically he's been making corrolations between video game idles and NFSM. He also mentioned
|
||||
that this will be useful for regexp next week.
|
||||
\\\\
|
||||
09:11:51 PM\\
|
||||
Next time, we are converting NFSM to DFSM. So make sure to understand FSM. lol
|
||||
\end{abstract}
|
||||
|
||||
\clearpage
|
||||
\tableofcontents
|
||||
\clearpage
|
||||
|
||||
\section{FSM Recap}
|
||||
A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata),
|
||||
finite automaton, or simply a state machine, is a mathematical model of computation.
|
||||
It is an abstract machine that can be in exactly one of a finite number of states at
|
||||
any given time. The FSM can change from one state to another in response to some inputs;
|
||||
the change from one state to another is called a transition.\\\\
|
||||
[1] An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.
|
||||
Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines.\\\\
|
||||
A deterministic finite-state machine can be constructed equivalent to any non-deterministic one.
|
||||
\\\\
|
||||
\begin{center}\fbox{\includegraphics[width=13cm]{fsm.png}}\end{center}
|
||||
|
||||
\section{Chapter 2.2 - Deterministic FSM}
|
||||
\fbox{\includegraphics[width=14cm]{example-fsm-problem.png}}
|
||||
\\\\
|
||||
\fbox{\includegraphics[width=14cm]{implementation-of-dfsm.png}}
|
||||
\\\\
|
||||
\fbox{\includegraphics[width=14cm]{implementation-dfsm-w-code.png}}
|
||||
|
||||
\begin{center}\line(1,0){250}\end{center}
|
||||
|
||||
\section{Chapter 2.3 - Non-Deterministic FSM (NFSM)}
|
||||
\fbox{\includegraphics[width=14cm]{nfsm.png}}
|
||||
\\\\
|
||||
\fbox{\includegraphics[width=14cm]{ex1-nfsm.png}}
|
||||
\\\\
|
||||
\fbox{\includegraphics[width=14cm]{nfsm-epsilon.png}}
|
||||
\\\\
|
||||
\fbox{\includegraphics[width=14cm]{ex2-nfsm.png}}
|
||||
|
||||
\clearpage
|
||||
|
||||
\end{document}
|
||||
Reference in new issue
Block a user