# search.py # --------- # Licensing Information: You are free to use or extend these projects for # educational purposes provided that (1) you do not distribute or publish # solutions, (2) you retain this notice, and (3) you provide clear # attribution to UC Berkeley, including a link to http://ai.berkeley.edu. # # Attribution Information: The Pacman AI projects were developed at UC Berkeley. # The core projects and autograders were primarily created by John DeNero # (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). # Student side autograding was added by Brad Miller, Nick Hay, and # Pieter Abbeel (pabbeel@cs.berkeley.edu). """ In search.py, you will implement generic search algorithms which are called by Pacman agents (in searchAgents.py). """ import util # user made functions class SearchProblem: """ This class outlines the structure of a search problem, but doesn't implement any of the methods (in object-oriented terminology: an abstract class). You do not need to change anything in this class, ever. """ def getStartState(self): """ Returns the start state for the search problem. """ util.raiseNotDefined() def isGoalState(self, state): """ state: Search state Returns True if and only if the state is a valid goal state. """ util.raiseNotDefined() def getSuccessors(self, state): """ state: Search state For a given state, this should return a list of triples, (successor, action, stepCost), where 'successor' is a successor to the current state, 'action' is the action required to get there, and 'stepCost' is the incremental cost of expanding to that successor. """ util.raiseNotDefined() def getCostOfActions(self, actions): """ actions: A list of actions to take This method returns the total cost of a particular sequence of actions. The sequence must be composed of legal moves. """ util.raiseNotDefined() def tinyMazeSearch(problem): """ Returns a sequence of moves that solves tinyMaze. For any other maze, the sequence of moves will be incorrect, so only use this for tinyMaze. """ from game import Directions s = Directions.SOUTH w = Directions.WEST return [s, s, w, s, w, w, s, w] def baseSearchFunction(problem, data_structure): """ Since the implementation of a Depth First Search and Breadth First Search are nearly identical, we can simply switch the date structure based on the order we recieve our nodes; i.e. change the direction we pop, push nodes. """ # The path that takes us from the start node to the destination answer_path = [] # Set the open_nodes data structure as either a Stack (DFS) or Queue (BFS) open_nodes = data_structure() # Add the starting state and the empty list to our open nodes open_nodes.push((problem.getStartState(), answer_path)) # Initialize closed nodes to contain nothing closed_nodes = [] # While there is at least one item in our open_nodes while(not open_nodes.isEmpty()): # Assign current_node and answer_path to an element from one side of the list current_node, answer_path = open_nodes.pop() # If our current node isn't closed if(current_node not in closed_nodes): # Add the current node to the set of closed nodes closed_nodes.append(current_node) # If we're at the destination if(problem.isGoalState(current_node)): # Return the path we used to get here return answer_path # Set successors equal to the children of the current node successors = problem.getSuccessors(current_node) # For each successor for state in successors: #Set the node, path equal to the node and path of the state (We're not concerned about the cost) node, path, _ = state #If the current node isn't in the set of closed nodes if(node not in closed_nodes): # Add the node and path to the set of open nodes open_nodes.push((node, answer_path + [path])) #Return the 'best' answer_path we could find; If we're returning here, we didn't find the destination return answer_path def depthFirstSearch(problem): """Search the deepest nodes in the search tree first.""" #Use a stack in order to perform a Depth First Search return baseSearchFunction(problem, util.Stack) def breadthFirstSearch(problem): """Search the shallowest nodes in the search tree first.""" #Use a Queue in order to perform a Breadth First Search return baseSearchFunction(problem, util.Queue) def uniformCostSearch(problem): """Search the node of least total cost first.""" "*** YOUR CODE HERE ***" util.raiseNotDefined() def nullHeuristic(state, problem=None): """ A heuristic function estimates the cost from the current state to the nearest goal in the provided SearchProblem. This heuristic is trivial. """ return 0 def aStarSearch(problem, heuristic=nullHeuristic): """Search the node that has the lowest combined cost and heuristic first.""" "*** YOUR CODE HERE ***" util.raiseNotDefined() # Abbreviations bfs = breadthFirstSearch dfs = depthFirstSearch astar = aStarSearch ucs = uniformCostSearch