\documentclass[12pt,a4paper]{article} \usepackage{graphicx} \usepackage{abstract} \usepackage{hyperref} \graphicspath{ {./images/} } \renewcommand{\abstractname}{Timestamps} \renewcommand{\absleftindent}{} \renewcommand{\absparindent}{} \title{CPSC 362 Lecture - poof} \author{Chris Nutter\thanks{Dedicated to @QuesoGrande}} % --> Kachow \begin{document} \maketitle \begin{abstract} {07:38:48 PM}\\ Okay so he's talking mainly about the project and how far along people are. People tend to not be incredibly far only a handful of people have created an FSM. He said he is considering adjusting the project depending on our position and understanding of the project. \\\\ 07:48:16 PM\\ Now he is going back to talking about how to implement a DFSM into code. He's sorta doing psuedo-code mentioned below. \emph{Figure 4} \\\\ 08:06:36 PM\\ Taking a break then going to go over non-deterministic FSM (and NFAs). \\\\ 08:13:54 PM\\ You can get 90\% on the project if you document a FSM and diagram it without code. FYI. Basically 90\% for desired output, 100\% for intended FSM. \\\\ 08:48:38 PM\\ Basically he's been making corrolations between video game idles and NFSM. He also mentioned that this will be useful for regexp next week. \\\\ 09:11:51 PM\\ Next time, we are converting NFSM to DFSM. So make sure to understand FSM. lol \end{abstract} \clearpage \tableofcontents \clearpage \section{FSM Recap} A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a transition.\\\\ [1] An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines.\\\\ A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. \\\\ \begin{center}\fbox{\includegraphics[width=13cm]{fsm.png}}\end{center} \section{Chapter 2.2 - Deterministic FSM} \fbox{\includegraphics[width=14cm]{example-fsm-problem.png}} \\\\ \fbox{\includegraphics[width=14cm]{implementation-of-dfsm.png}} \\\\ \fbox{\includegraphics[width=14cm]{implementation-dfsm-w-code.png}} \begin{center}\line(1,0){250}\end{center} \section{Chapter 2.3 - Non-Deterministic FSM (NFSM)} \fbox{\includegraphics[width=14cm]{nfsm.png}} \\\\ \fbox{\includegraphics[width=14cm]{ex1-nfsm.png}} \\\\ \fbox{\includegraphics[width=14cm]{nfsm-epsilon.png}} \\\\ \fbox{\includegraphics[width=14cm]{ex2-nfsm.png}} \clearpage \end{document}