homework-and-stuffs/cpsc335/proj1/group-work/cs-sketch-backup.js

110 lines
3.9 KiB
JavaScript
Executable File

// cs-sketch.js; P5 key animation fcns. // CF p5js.org/reference
// Time-stamp: <2020-02-02 15:58:23 Chuck Siska>
// Make global g_canvas JS 'object': a key-value 'dictionary'.
var g_canvas = { cell_size:25, wid:41, hgt:41 }; // JS Global var, w canvas size info.
//var g_canvas = { cell_size:10, wid:64, hgt:48 }; // JS Global var, w canvas size info.
var g_frame_cnt = 0; // Setup a P5 display-frame counter, to do anim
var g_frame_mod = 24; // Update ever 'mod' frames.
var g_stop = 0; // Go by default.
function setup() // P5 Setup Fcn
{
let sz = g_canvas.cell_size;
let width = sz * g_canvas.wid; // Our 'canvas' uses cells of given size, not 1x1 pixels.
let height = sz * g_canvas.hgt;
createCanvas( width, height ); // Make a P5 canvas.
draw_grid( 25, 41, 'white', 'yellow' );
}
var g_bot = { dir:3, x:20, y:20, color:100 }; // Dir is 0..7 clock, w 0 up.
var g_box = { t:1, hgt:47, l:1, wid:63 }; // Box in which bot can move.
function move_bot( )
{
let dir = (round (8 * random( ))) // Change direction at random; brownian motion.
let dx = 0;
let dy = 0;
switch (dir) { // Convert dir to x,y deltas: dir = clock w 0=Up,2=Rt,4=Dn,6=Left.
case 0 : { dy = -1; break; }
case 1 : { dx = 1; dy = -1; break; }
case 2 : { dx = 1; break; }
case 3 : { dx = 1; dy = 1; break; }
case 4 : { dy = 1; break; }
case 5 : { dx = -1; dy = 1; break; }
case 6 : { dx = -1; break; }
case 7 : { dx = -1; dy = -1; break; }
}
let x = (dx + g_bot.x + g_box.wid) % g_box.wid; // Move-x. Ensure positive b4 mod.
let y = (dy + g_bot.y + g_box.hgt) % g_box.hgt; // Ditto y.
let color = 100 + (1 + g_bot.color) % 156; // Incr color in nice range.
g_bot.x = x; // Update bot x.
g_bot.y = y;
g_bot.dir = dir;
g_bot.color = color;
//console.log( "bot x,y,dir,clr = " + x + "," + y + "," + dir + "," + color );
}
function draw_bot( ) // Convert bot pox to grid pos & draw bot.
{
let sz = g_canvas.cell_size;
let sz2 = sz / 2;
let x = 1+ g_bot.x*sz; // Set x one pixel inside the sz-by-sz cell.
let y = 1+ g_bot.y*sz;
let big = sz -2; // Stay inside cell walls.
// Fill 'color': its a keystring, or a hexstring like "#5F", etc. See P5 docs.
fill( "#" + g_bot.color ); // Concat string, auto-convert the number to string.
//console.log( "x,y,big = " + x + "," + y + "," + big );
let acolors = get( x + sz2, y + sz2 ); // Get cell interior pixel color [RGBA] array.
let pix = acolors[ 0 ] + acolors[ 1 ] + acolors[ 2 ];
//console.log( "acolors,pix = " + acolors + ", " + pix );
// (*) Here is how to detect what's at the pixel location. See P5 docs for fancier...
if (0 != pix) { fill( 0 ); stroke( 0 ); } // Turn off color of prior bot-visited cell.
else { stroke( 'white' ); } // Else Bot visiting this cell, so color it.
// Paint the cell.
rect( x, y, big, big );
}
function draw_update() // Update our display.
{
//console.log( "g_frame_cnt = " + g_frame_cnt );
move_bot( );
draw_bot( );
}
function draw() // P5 Frame Re-draw Fcn, Called for Every Frame.
{
++g_frame_cnt;
if (0 == g_frame_cnt % g_frame_mod)
{
if (!g_stop) draw_update();
}
}
function keyPressed( )
{
g_stop = ! g_stop;
}
function mousePressed( )
{
let x = mouseX;
let y = mouseY;
//console.log( "mouse x,y = " + x + "," + y );
let sz = g_canvas.cell_size;
let gridx = round( (x-0.5) / sz );
let gridy = round( (y-0.5) / sz );
//console.log( "grid x,y = " + gridx + "," + gridy );
//console.log( "box wid,hgt = " + g_box.wid + "," + g_box.hgt );
g_bot.x = gridx + g_box.wid; // Ensure its positive.
//console.log( "bot x = " + g_bot.x );
g_bot.x %= g_box.wid; // Wrap to fit box.
g_bot.y = gridy + g_box.hgt;
//console.log( "bot y = " + g_bot.y );
g_bot.y %= g_box.hgt;
//console.log( "bot x,y = " + g_bot.x + "," + g_bot.y );
draw_bot( );
}