37 lines
2.0 KiB
HTML
Executable File
37 lines
2.0 KiB
HTML
Executable File
<!DOCTYPE html> <!-- this is a JS comment --> <!-- -->
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<html lang=""> <!-- HTML page begs/ends w 'html' tag -->
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<head> <!-- HTML page has 'head'section and 'body' section -->
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<meta foo="Time-stamp: <2020-02-02 17:14:59 Chuck Siska>">
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<!-- a JS comment.-->
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<!--
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Some code, mod'd, from "Introducing JavaScript Game Development" by Stuart.
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-->
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>P5-JS-HTML</title> <!-- Browser or tab title -->
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<link rel="stylesheet" href="assets/styles.css"> <!-- Tiny CSS style file -->
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<style> body {padding: 0; margin: 0;} </style> <!-- Bit of in-line CSS -->
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<script src="p5.js"></script> <!-- Load P5.JS, one file -->
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<!-- For more P5.JS, CF https://github.com/processing/p5.js/wiki -->
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<script src="cs-sketch.js"></script> <!-- Load my setup+draw P5-req'd fcns -->
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</head>
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<body> <!-- HTML page body, where raw text gets displayed on the page -->
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<h1>Playing the HTML canvas w P5</h1> <!-- Text in a high priority heading -->
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<!--
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<canvas id="cs-canvas" width="400" height="400"></canvas>
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-->
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<p> <!-- A paragraph 'break', to start a new paragraph -->
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Now is the time for all good squid to come to the aid of their waters.
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</body> <!-- HTML display page ends here -->
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<script src="assets/draw-stuff.js"></script> <!-- Load some JS fcns in a file -->
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<!-- <script src="../assets/tools.js"></script> Load more JS fcns -->
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<script> <!-- And run some JS code if needed; but better in sketch.js. -->
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</script>
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</html>
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<!-- F12 on keyboard opens Console+Inspector+Debugger window on most Browsers. -->
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<!-- F12 Debugger window > Watch+Breakpoint pane > 2-vertical-bars icon stops anim. -->
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<!-- In JS, outputting alert/message popup, also pauses anim (with your msg). -->
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<!-- In JS, outputting pgm state info to console can help w debugging. -->
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<!-- Add a P5 keyPressed( ) fcn to toggle a Stop global var if you like. -->
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