homework-and-stuffs/cpsc362/lecture-09102020.tex

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\documentclass[12pt,a4paper]{article}
\usepackage{graphicx}
\usepackage{abstract}
\usepackage{hyperref}
\graphicspath{ {./images/} }
\renewcommand{\abstractname}{Timestamps}
\renewcommand{\absleftindent}{}
\renewcommand{\absparindent}{}
\title{CPSC 362 Lecture}
\author{Chris Nutter\thanks{Dedicated to @QuesoGrande}}
% --> Kachow
\begin{document}
\maketitle
\begin{abstract}
{07:38:48 PM}\\
Okay so he's talking mainly about the project and how far along people are.
People tend to not be incredibly far only a handful of people have created an FSM.
He said he is considering adjusting the project depending on our
position and understanding of the project.
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07:48:16 PM\\
Now he is going back to talking about how to implement a DFSM into code.
He's sorta doing psuedo-code mentioned below. \emph{Figure 4}
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08:06:36 PM\\
Taking a break then going to go over non-deterministic FSM (and NFAs).
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08:13:54 PM\\
You can get 90\% on the project if you document a FSM and diagram it without code. FYI.
Basically 90\% for desired output, 100\% for intended FSM.
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08:48:38 PM\\
Basically he's been making corrolations between video game idles and NFSM. He also mentioned
that this will be useful for regexp next week.
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09:11:51 PM\\
Next time, we are converting NFSM to DFSM. So make sure to understand FSM. lol
\end{abstract}
\clearpage
\tableofcontents
\clearpage
\section{FSM Recap}
A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata),
finite automaton, or simply a state machine, is a mathematical model of computation.
It is an abstract machine that can be in exactly one of a finite number of states at
any given time. The FSM can change from one state to another in response to some inputs;
the change from one state to another is called a transition.\\\\
[1] An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition.
Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines.\\\\
A deterministic finite-state machine can be constructed equivalent to any non-deterministic one.
\\\\
\begin{center}\fbox{\includegraphics[width=13cm]{fsm.png}}\end{center}
\section{Chapter 2.2 - Deterministic FSM}
\fbox{\includegraphics[width=14cm]{example-fsm-problem.png}}
\\\\
\fbox{\includegraphics[width=14cm]{implementation-of-dfsm.png}}
\\\\
\fbox{\includegraphics[width=14cm]{implementation-dfsm-w-code.png}}
\begin{center}\line(1,0){250}\end{center}
\section{Chapter 2.3 - Non-Deterministic FSM (NFSM)}
\fbox{\includegraphics[width=14cm]{nfsm.png}}
\\\\
\fbox{\includegraphics[width=14cm]{ex1-nfsm.png}}
\\\\
\fbox{\includegraphics[width=14cm]{nfsm-epsilon.png}}
\\\\
\fbox{\includegraphics[width=14cm]{ex2-nfsm.png}}
\clearpage
\end{document}