iBoot/apps/EmbeddedIOP/function_audiodsp/AudioUnits/AUBase_AE2.h

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2023-07-08 13:03:17 -07:00
/*
* AudioUnit_AE2.h
* CAServices-Aspen
*
* Created by richardp on 11/28/11.
* Copyright 2011 Apple, Inc. All rights reserved.
*
* Serves as the base class for AudioUnits on AE2
*/
#ifndef __AudioUnit_AE2_h__
#define __AudioUnit_AE2_h__
#include <stdint.h>
#include "AudioUnitProperties_AE2.h"
/**
* AUBase_AE2 is the wrapper to go from AE2 land to CoreAudio land.
* For instance, we assume input channels are 16-bit, whereas CoreAudio
* AudioUnit may require floats. These modules do the translation.
*
* This is not intended to be parity with AudioUnits, but a crippled
* version.
*/
class AUBase_AE2
{
public:
AUBase_AE2() {}
virtual ~AUBase_AE2() {}
virtual OSStatus Initialize() { return noErr; }
virtual void Process(const void *inSourceP,
void *inDestP,
uint32_t inFramesToProcess) {}
// for parameters
virtual OSStatus SetParameter(AudioUnitParameterID paramID, AudioUnitParameterValue value) { return kAudioUnitErr_InvalidParameter; }
virtual AudioUnitParameterValue GetParameter(AudioUnitParameterID paramID) { return 0; }
// for properties
virtual OSStatus GetPropertyInfo(AudioUnitPropertyID inID, uint32_t& outDataSize, bool& outWritable) { return kAudioUnitErr_InvalidProperty; }
virtual OSStatus GetProperty(AudioUnitPropertyID inID, void* outData) { return kAudioUnitErr_InvalidProperty; }
virtual OSStatus SetProperty(AudioUnitPropertyID inID, const void* inData, uint32_t inDataSize) { return kAudioUnitErr_InvalidProperty; }
};
#endif // __AudioUnit_AE2_h__