iBoot/apps/EmbeddedIOP/function_audiodsp/loopback_process.c

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2023-07-08 13:03:17 -07:00
/*
* Copyright (C) 2010-2011 Apple Inc. All rights reserved.
*
* This document is the property of Apple Inc.
* It is considered confidential and proprietary.
*
* This document may not be reproduced or transmitted in any form,
* in whole or in part, without the express written permission of
* Apple Inc.
*/
#include "loopback_process.h"
#include "timestamper.h"
#include "debug_tap.h"
#include <debug.h>
#include <AssertMacros.h>
#include <platform.h>
#include <platform/timer.h>
#include <sys/task.h>
typedef struct
{
uint32_t mNumFrames;
uint32_t mNumChannels;
uint32_t mSampleSize;
uint32_t mChannelBitmask;
// the scratch buffer is used by the AudioUnit. We assume it needs
// 8.24 Mono (channel 0) data
audio_unit_t mAudioUnit;
// for debug: which index to send to user
uint32_t mIndex;
debug_tap_t mInputTap;
debug_tap_t mOutputTap;
} internal_loopback_process_t;
// XXX channel bitmask currently not implemented. Assuming audio data is packed.
loopback_process_t create_loopback_process(audio_unit_t au, uint32_t frames_to_process, uint32_t channels_to_process, uint32_t sample_size, uint32_t channel_bitmask)
{
internal_loopback_process_t *This = (internal_loopback_process_t*)malloc(sizeof(internal_loopback_process_t));
if (This)
{
This->mNumFrames = frames_to_process;
This->mNumChannels = channels_to_process;
This->mSampleSize = sample_size;
This->mChannelBitmask = channel_bitmask;
This->mAudioUnit = au;
This->mIndex = 0;
This->mInputTap = NULL;
This->mOutputTap = NULL;
}
return This;
}
void destroy_loopback_process(loopback_process_t loopback)
{
internal_loopback_process_t *This = (internal_loopback_process_t*)loopback;
free(This);
}
void set_debug_tap(loopback_process_t loopback, debug_tap_t inputTap, debug_tap_t outputTap)
{
internal_loopback_process_t *This = (internal_loopback_process_t *)loopback;
// should we turn ints off for this?
This->mInputTap = inputTap;
This->mOutputTap = outputTap;
}
void set_tap_point(loopback_process_t loopback, uint32_t index)
{
internal_loopback_process_t *This = (internal_loopback_process_t *)loopback;
// should we turn ints off for this?
This->mIndex = index;
}
void process_data(loopback_process_t loopback, void *processBuffer)
{
internal_loopback_process_t *This = (internal_loopback_process_t *)loopback;
uint32_t sizeOfInput = This->mNumFrames * This->mNumChannels * This->mSampleSize;
uint32_t amountToSend = 0;
// DebugTap1
if (This->mInputTap && (This->mIndex == 1))
{
size_t this_amountToSend = send_to_tap(This->mInputTap, (uint8_t*)processBuffer, sizeOfInput);
if (this_amountToSend) amountToSend = this_amountToSend;
}
// DebugInput1
if (This->mOutputTap && (This->mIndex == 1))
{
size_t this_amountToSend = get_from_tap(This->mOutputTap, (uint8_t*)processBuffer, sizeOfInput);
if (this_amountToSend) amountToSend = this_amountToSend;
}
AudioUnit_Process(This->mAudioUnit, processBuffer, processBuffer, This->mNumFrames);
// DebugTap3
if (This->mInputTap && (This->mIndex == 3))
{
size_t this_amountToSend = send_to_tap(This->mInputTap, (uint8_t*)processBuffer, sizeOfInput);
if (this_amountToSend) amountToSend = this_amountToSend;
}
// DebugInput1
if (This->mOutputTap && (This->mIndex == 3))
{
size_t this_amountToSend = get_from_tap(This->mOutputTap, (uint8_t*)processBuffer, sizeOfInput);
if (this_amountToSend) amountToSend = this_amountToSend;
}
if (amountToSend)
{
// Should this be done at the beginning?
uint64_t timestamp = timer_get_ticks();
send_timestamp(This->mNumFrames, timestamp);
}
}