191 lines
4.3 KiB
C
191 lines
4.3 KiB
C
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/*
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* Copyright (C) 2007-2011 Apple Inc. All rights reserved.
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* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
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*
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* This document is the property of Apple Computer, Inc.
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* It is considered confidential and proprietary.
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*
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* This document may not be reproduced or transmitted in any form,
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* in whole or in part, without the express written permission of
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* Apple Computer, Inc.
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*/
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#ifndef __SYS_TASK_H
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#define __SYS_TASK_H
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#include <sys/types.h>
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#include <arch/arch_task.h>
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#include <compiler.h>
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#include <list.h>
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#include <sys/callout.h>
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__BEGIN_DECLS
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typedef int (*task_routine)(void *);
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enum task_state {
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TASK_INITIAL,
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TASK_READY,
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TASK_RUNNING,
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TASK_BLOCKED,
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TASK_SLEEPING,
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TASK_FINISHED
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};
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struct task_wait_queue {
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struct list_node task_list;
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};
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#define TASK_MAGIC 'task'
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#define TASK_MAGIC2 'tsk2'
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#define TASK_NAME_MAX 15
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#if defined(__LP64__)
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#define TASK_STACK_MIN (16384)
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#else
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#define TASK_STACK_MIN (512)
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#endif
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struct task {
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int magic;
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struct list_node task_list_node;
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struct list_node queue_node;
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/* track the state of the task (READY, RUNNING, etc) */
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enum task_state state;
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/* interrupt disable count */
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int irq_disable_count;
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/* saved registers, stack pointer */
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struct arch_task arch;
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/* a callout for sleeping */
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struct callout sleep_callout;
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/* to track other tasks waiting on our completion */
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struct task_wait_queue return_waiters;
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int return_code;
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/* starting routine and argument */
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task_routine routine;
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void *arg;
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/* stack */
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void *stack_base;
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size_t stack_len;
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/* debug name of this task */
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char name[TASK_NAME_MAX + 1];
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/* unique id of this task */
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int task_id;
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int magic2;
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};
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/* statistics */
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struct idle_statistics {
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u_int64_t uptime_ticks;
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u_int64_t deep_idle_ticks;
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u_int64_t deep_idles;
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u_int64_t idle_ticks;
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u_int64_t idles;
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u_int32_t ticksHz;
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u_int32_t threshold_us;
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};
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/* the currently running task */
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extern struct task *current_task;
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/* initialize the tasking system */
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void task_init(void);
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/* create a new task */
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struct task *task_create(const char *name, task_routine routine, void *arg, size_t stack_len);
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void task_destroy(struct task *);
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/* give up the cpu to another task */
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void task_yield(void);
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void task_start(struct task *);
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void task_exit(int return_code) __noreturn;
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int task_wait_on(struct task *);
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void task_block(struct task_wait_queue *);
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void task_sleep(utime_t delay);
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struct task *task_get_current_task(void);
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/* wait_queue routines */
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void wait_queue_init(struct task_wait_queue *);
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void wait_queue_destroy(struct task_wait_queue *);
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int wait_queue_wake_all(struct task_wait_queue *);
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int wait_queue_wake_one(struct task_wait_queue *);
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/* profile the task manager */
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void task_get_statistics(struct idle_statistics *);
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/* define the application's deep idle policy */
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void task_set_idle_threshold(u_int32_t us);
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/* events */
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struct task_event {
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bool signalled;
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uint32_t flags;
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struct task_wait_queue wait;
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};
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#define EVENT_STATIC_INIT(_struct, _initial, _flags) \
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{ \
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.signalled = _initial, \
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.flags = _flags, \
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.wait = { .task_list = LIST_INITIAL_VALUE(_struct.wait.task_list) } \
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}
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/*
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* event_init
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*
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* Initialise a task_event structure for use.
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*/
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void event_init(struct task_event *, uint32_t flags, bool initial_state);
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#define EVENT_FLAG_AUTO_UNSIGNAL 1
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/*
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* event_signal
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*
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* Signal a task_event, potentially waking one or more tasks waiting on the
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* event. If the event is marked EVENT_FLAG_AUTO_UNSIGNAL, only one waiting
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* task will be woken each time the event is
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* signalled.
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*/
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void event_signal(struct task_event *);
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/*
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* event_unsignal
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*
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* Clear the is-signalled state of a task_event. This does not affect the
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* scheduling state of any tasks that may be waiting on the event.
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*/
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void event_unsignal(struct task_event *);
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/*
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* event_wait
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* event_wait_timeout
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*
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* Wait for a task_event to be signalled. If the event is marked
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* EVENT_FLAG_AUTO_UNSIGNAL, only one waiting task will be woken each time the
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* event is signalled.
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*
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* If the timeout expires and the task_event is not signalled, event_wait_timeout
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* returns false.
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*
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* If the timeout is zero, event_wait_timeout will return immediately with the current
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* state of the task_event.
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*/
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void event_wait(struct task_event *);
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bool event_wait_timeout(struct task_event *, utime_t delay);
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__END_DECLS
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#endif
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