/* * Copyright (c) 2012 Apple Computer, Inc. All rights reserved. * * @APPLE_OSREFERENCE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. The rights granted to you under the License * may not be used to create, or enable the creation or redistribution of, * unlawful or unlicensed copies of an Apple operating system, or to * circumvent, violate, or enable the circumvention or violation of, any * terms of an Apple operating system software license agreement. * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_OSREFERENCE_LICENSE_HEADER_END@ * * This file implements the following functions for the arm64 architecture: * * void bzero(void *buffer, size_t length); * void __bzero(void *buffer, size_t length); * void *memset(void *buffer, int value, size_t length); * * The first two zero-fill a buffer. The third fills the buffer with the low * byte of its second argument. */ #include "asm.h" .globl _bzero .globl ___bzero .globl _memset /***************************************************************************** * bzero entrypoint * *****************************************************************************/ .text .align 4 _bzero: ___bzero: PUSH_FRAME mov x2, x1 eor x1, x1, x1 mov x3, x0 cmp x2, #128 b.cc L_memsetSmall /***************************************************************************** * Large buffer zero engine * *****************************************************************************/ L_bzeroLarge: // Write the first 64 bytes of the buffer without regard to alignment, then // advance x3 to point to a cacheline-aligned location within the buffer, and // decrement the length accordingly. stp x1, x1, [x0] stp x1, x1, [x0, #16] stp x1, x1, [x0, #32] stp x1, x1, [x0, #48] add x3, x0, #64 and x3, x3, #-64 add x2, x2, x0 // end of buffer add x4, x3, #64 // end of first cacheline to zero subs x2, x2, x4 // if the end of the buffer comes first, jump b.ls 1f // directly to the cleanup pass. 0: dc zva, x3 // zero cacheline add x3, x3, #64 // increment pointer subs x2, x2, #64 // decrement length b.hi 0b 1: add x3, x3, x2 // back up pointer to (end of buffer) - 64. stp x1, x1, [x3] // and store 64 bytes to reach end of buffer. stp x1, x1, [x3, #16] stp x1, x1, [x3, #32] stp x1, x1, [x3, #48] POP_FRAME ret /***************************************************************************** * memset entrypoint * *****************************************************************************/ .align 4 _memset: PUSH_FRAME and x1, x1, #0xff orr x3, xzr,#0x0101010101010101 mul x1, x1, x3 mov x3, x0 cmp x2, #64 b.cc L_memsetSmall /***************************************************************************** * Large buffer store engine * *****************************************************************************/ L_memsetLarge: // Write the first 64 bytes of the buffer without regard to alignment, then // advance x3 to point to an aligned location within the buffer, and // decrement the length accordingly. stp x1, x1, [x0] add x3, x0, #16 and x3, x3, #-16 add x2, x2, x0 // end of buffer add x4, x3, #64 // end of first aligned 64-byte store subs x2, x2, x4 // if the end of the buffer comes first, jump b.ls 1f // directly to the cleanup store. 0: stnp x1, x1, [x3] stnp x1, x1, [x3, #16] stnp x1, x1, [x3, #32] stnp x1, x1, [x3, #48] add x3, x3, #64 subs x2, x2, #64 b.hi 0b 1: add x3, x3, x2 // back up pointer to (end of buffer) - 64. stp x1, x1, [x3] stp x1, x1, [x3, #16] stp x1, x1, [x3, #32] stp x1, x1, [x3, #48] POP_FRAME ret /***************************************************************************** * Small buffer store engine * *****************************************************************************/ 0: str x1, [x3],#8 L_memsetSmall: subs x2, x2, #8 b.cs 0b adds x2, x2, #8 b.eq 2f 1: strb w1, [x3],#1 subs x2, x2, #1 b.ne 1b 2: POP_FRAME ret