iBoot/apps/EmbeddedIOP/function_audiodsp/AudioUnits/AUNull.h

47 lines
911 B
C++

/*
* AUNull.h
*
* Created by richardp on 11/28/11.
* Copyright 2011 Apple, Inc. All rights reserved.
*
* Does necessary translation between AE2 and CA AU speaker protection
*/
#ifndef __AUNull_h__
#define __AUNull_h__
#include <stdint.h>
#include "AudioUnitProperties_AE2.h"
#include "AUBase_AE2.h"
class IIRFilter;
/**
* AUNull just passes input to output
* Assumes audio data is 16-bit stereo
*/
class AUNull : public AUBase_AE2
{
public:
static AUNull* Create_AUNull(uint32_t sampleRate, uint32_t numChannels, uint32_t sampleSize);
virtual ~AUNull();
virtual void Process(const void *inSourceP,
void *inDestP,
UInt32 inFramesToProcess);
private:
AUNull();
bool InitWith(uint32_t sampleRate, uint32_t numChannels, uint32_t sampleSize);
// some constants
typedef AUBase_AE2 super;
size_t mSampleRate;
size_t mNumChannels;
size_t mSampleSize;
};
#endif // __AUNull_h__