47 lines
911 B
C++
47 lines
911 B
C++
/*
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* AUNull.h
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*
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* Created by richardp on 11/28/11.
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* Copyright 2011 Apple, Inc. All rights reserved.
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*
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* Does necessary translation between AE2 and CA AU speaker protection
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*/
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#ifndef __AUNull_h__
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#define __AUNull_h__
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#include <stdint.h>
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#include "AudioUnitProperties_AE2.h"
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#include "AUBase_AE2.h"
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class IIRFilter;
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/**
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* AUNull just passes input to output
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* Assumes audio data is 16-bit stereo
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*/
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class AUNull : public AUBase_AE2
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{
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public:
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static AUNull* Create_AUNull(uint32_t sampleRate, uint32_t numChannels, uint32_t sampleSize);
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virtual ~AUNull();
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virtual void Process(const void *inSourceP,
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void *inDestP,
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UInt32 inFramesToProcess);
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private:
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AUNull();
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bool InitWith(uint32_t sampleRate, uint32_t numChannels, uint32_t sampleSize);
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// some constants
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typedef AUBase_AE2 super;
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size_t mSampleRate;
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size_t mNumChannels;
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size_t mSampleSize;
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};
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#endif // __AUNull_h__
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