mkjs/code/entities/trafficCar.js

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2017-09-08 09:24:16 -07:00
//
// trafficCar.js
//--------------------
// Provides multiple types of traffic.
// by RHY3756547
//
// includes:
// render stuff idk
//
window.ObjTruck = function(obji, scene) {
var obji = obji;
var res = [];
var t = this;
t.pos = vec3.clone(obji.pos);
//t.angle = vec3.clone(obji.angle);
t.scale = vec3.clone(obji.scale);
t.requireRes = requireRes;
t.provideRes = provideRes;
t.update = update;
t.draw = draw;
t.route = scene.paths[obji.routeID];
t.routeSpeed = (obji.setting1>>16)/100;
t.routePos = (obji.setting1&0xFFFF)%t.route.length;
t.nextNode = t.route[t.routePos];
t.prevPos = t.pos;
t.elapsedTime = 0;
var facingNormal = [0, 1, 0];
var curNormal = [0, 1, 0];
var floorNormal = [0, 1, 0];
function update(scene) {
//simple behaviour, just follow the path! piece of cake.
t.elapsedTime += t.routeSpeed;
t.pos = vec3.lerp([], t.prevPos, t.nextNode.pos, t.elapsedTime/t.nextNode.duration);
if (t.elapsedTime >= t.nextNode.duration) {
t.elapsedTime = 0;
t.prevPos = t.nextNode.pos;
t.routePos = (t.routePos+1)%t.route.length;
t.nextNode = t.route[t.routePos];
}
facingNormal = vec3.sub([], t.prevPos, t.nextNode.pos)
vec3.normalize(facingNormal, facingNormal);
var rate = 0.025
curNormal[0] += (facingNormal[0]-curNormal[0])*rate;
curNormal[1] += (facingNormal[1]-curNormal[1])*rate;
curNormal[2] += (facingNormal[2]-curNormal[2])*rate;
vec3.normalize(curNormal, curNormal);
var spos = vec3.clone(t.pos);
spos[1] += 32;
var result = lsc.raycast(spos, [0, -100, 0], scene.kcl, 0.05, []);
if (result != null) {
floorNormal = result.normal;
} else {
floorNormal = [0,1,0];
}
}
function draw(view, pMatrix) {
var mat = mat4.translate(mat4.create(), view, t.pos);
mat4.scale(mat, mat, vec3.scale([], t.scale, 16));
mat4.mul(mat, mat, mat4.invert([], mat4.lookAt([], [0, 0, 0], curNormal, floorNormal)));
res.mdl[0].draw(mat, pMatrix);
}
function requireRes() { //scene asks what resources to load
switch (obji.ID) {
case 0x019A:
return {mdl:[{nsbmd:"car_a.nsbmd"}]}; //one model, car
case 0x019C:
return {mdl:[{nsbmd:"truck_a.nsbmd"}]}; //one model, truck
case 0x0195:
return {mdl:[{nsbmd:"bus_a.nsbmd"}]}; //one model, bus
}
}
function provideRes(r) {
res = r; //...and gives them to us. :)
}
}
window.ObjCar = ObjTruck;
window.ObjBus = ObjTruck;