mkjs/code/formats/kartphysicalparam.js

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//
// kartphysicalparam.js
//--------------------
// Provides functionality to read mario kart ds kart physical parameters
// by RHY3756547
//
// includes: gl-matrix.js (glMatrix 2.0) (maybe)
//
window.kartphysicalparam = function(input) {
var thisObj = this;
if (input != null) {
load(input);
}
this.load = load;
function load(input) {
var view = new DataView(input);
var off = 0;
var karts = []
for (var i=0; i<50; i++) {
var obj = {};
var colParam = [];
obj.colRadius = view.getInt32(off, true)/4096;
obj.unknown1 = view.getInt32(off+0x4, true)/4096;
obj.unknown2 = view.getInt32(off+0x8, true)/4096;
obj.weight = view.getInt16(off+0xC, true)/4096;
obj.miniTurbo = view.getUint16(off+0xE, true);
obj.topSpeed = view.getInt32(off+0x10, true)/4096;
obj.accel1 = view.getInt32(off+0x14, true)/4096;
obj.accel2 = view.getInt32(off+0x18, true)/4096;
obj.accelSwitch = view.getInt32(off+0x1C, true)/4096;
obj.driftAccel1 = view.getInt32(off+0x20, true)/4096;
obj.driftAccel2 = view.getInt32(off+0x24, true)/4096;
obj.driftAccelSwitch = view.getInt32(off+0x28, true)/4096;
obj.decel = view.getInt32(off+0x2C, true)/4096;
obj.turnRate = (view.getInt16(off+0x30, true)/32768)*Math.PI;
obj.driftTurnRate = (view.getInt16(off+0x32, true)/32768)*Math.PI;
obj.driftOffRestore = (view.getInt16(off+0x34, true)/32768)*Math.PI;
obj.unknown3 = view.getInt16(off+0x36, true);
var off1 = off+0x38;
var off2 = off+0x68;
for (var j=0; j<12; j++) {
var handling = view.getInt32(off1, true)/4096;
var topSpeed = view.getInt32(off2, true)/4096;
colParam.push({
handling: handling,
topSpeedMul: topSpeed
});
off1+=4;
off2+=4;
}
obj.colParam = colParam;
karts.push(obj);
off += 0x98;
}
thisObj.karts = karts;
}
}