mkjs/server/server.js

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//
// MKJS Dedicated server main file.
//
// Default config:
var defaultCfg = {
port:8080,
instances:1,
defaultInstance: {
mapRotation: [
"mkdsDefault" //auto includes all default maps. if you want to specify specific maps you will need to remove this and add "mkds/tracknum" for each default track you want to include.
//custom tracks are read from the "maps/" folder.
],
mapMode: "random",
itemConfig: [
//specifies item number and default params
//eg triple green will have settings to choose how many shells you start with.
{item:0, cfg:{}},
{item:1, cfg:{}},
{item:2, cfg:{}},
],
itemChance: [
//specifies brackets where certain items have a specific chance of appearing.
//should be in order of near first place first.
{
placement: 0.25, //if 8 players, players 1 and 2 will get this chance distribution.
choices: [
//the random selector generates a number between 0 and 1. if it is less than an item's "chance", that item will be selected. If not we try the next one.
//real % chance per item is (item.chance - last.chance)*100
{item:0, chance:0.5},
{item:1, chance:0.75},
{item:2, chance:1}
]
},
{
placement: 1,
choices: [
{item:2, chance:1}
]
},
]
}
}
// --
process.title = "MKJS Dedicated Server";
console.log("Initializing server...");
try {
var ws = require('ws'),
http = require('http'),
fs = require('fs'),
inst = require('./modules/mkjsInstance.js');
} catch (err) {
console.error("FATAL ERROR - could not load modules. Ensure you have ws for websockets.");
process.exit(1);
}
console.log("Modules Ready!");
try {
var config = JSON.parse(fs.readFileSync('config.json', 'ascii'));
} catch (err) {
if (err.errno == 34) {
console.error("No config file. Writing default config.");
fs.writeFileSync('config.json', JSON.stringify(defaultCfg, null, "\t"), 'ascii')
var config = JSON.parse(fs.readFileSync('config.json', 'ascii'));
} else {
console.error("FATAL ERROR - could not load config. Check that the syntax is correct.");
process.exit(1);
}
}
var wss = new ws.Server({port: config.port});
var instances = [];
for (var i=0; i<config.instances; i++) {
instances.push(new inst.mkjsInstance(config, config.defaultInstance, wss));
}
wss.on('connection', function(cli) {
//client needs to connect to an instance before anything.
cli.on('message', function(data, flags) {
if (cli.inst == null) {
if (flags.binary) cli.close(); //first packet must identify location.
else {
try {
var obj = JSON.parse(data);
if (obj.t == "*") {
cli.credentials = obj.c;
var inst = instances[obj.i];
if (inst == null) cli.close(); //that instance does not exist
else {
cli.inst = inst;
inst.addClient(cli);
}
}
} catch (err) {
cli.close(); //just leave
}
}
} else {
cli.inst.handleMessage(cli, data, flags);
}
});
cli.on('close', function() {
if (cli.inst != null) {
cli.inst.removeClient(cli);
}
})
})