mkjs/server/node_modules/ws/README.md

260 lines
6.7 KiB
Markdown
Raw Normal View History

2017-09-08 09:24:16 -07:00
# ws: a Node.js WebSocket library
[![Version npm](https://img.shields.io/npm/v/ws.svg)](https://www.npmjs.com/package/ws)
[![Linux Build](https://img.shields.io/travis/websockets/ws/master.svg)](https://travis-ci.org/websockets/ws)
[![Windows Build](https://ci.appveyor.com/api/projects/status/github/websockets/ws?branch=master&svg=true)](https://ci.appveyor.com/project/lpinca/ws)
[![Coverage Status](https://img.shields.io/coveralls/websockets/ws/master.svg)](https://coveralls.io/r/websockets/ws?branch=master)
`ws` is a simple to use, blazing fast, and thoroughly tested WebSocket client
and server implementation.
Passes the quite extensive Autobahn test suite. See http://websockets.github.io/ws/
for the full reports.
## Protocol support
* **HyBi drafts 07-12** (Use the option `protocolVersion: 8`)
* **HyBi drafts 13-17** (Current default, alternatively option `protocolVersion: 13`)
## Installing
```
npm install --save ws
```
### Opt-in for performance
There are 2 optional modules that can be installed along side with the `ws`
module. These modules are binary addons which improve certain operations, but as
they are binary addons they require compilation which can fail if no c++
compiler is installed on the host system.
- `npm install --save bufferutil`: Improves internal buffer operations which
allows for faster processing of masked WebSocket frames and general buffer
operations.
- `npm install --save utf-8-validate`: The specification requires validation of
invalid UTF-8 chars, some of these validations could not be done in JavaScript
hence the need for a binary addon. In most cases you will already be
validating the input that you receive for security purposes leading to double
validation. But if you want to be 100% spec-conforming and have fast
validation of UTF-8 then this module is a must.
## API Docs
See [`/doc/ws.md`](https://github.com/websockets/ws/blob/master/doc/ws.md)
for Node.js-like docs for the ws classes.
## WebSocket compression
`ws` supports the [permessage-deflate extension][permessage-deflate] extension
which enables the client and server to negotiate a compression algorithm and
its parameters, and then selectively apply it to the data payloads of each
WebSocket message.
The extension is enabled by default but adds a significant overhead in terms of
performance and memory comsumption. We suggest to use WebSocket compression
only if it is really needed.
To disable the extension you can set the `perMessageDeflate` option to `false`.
On the server:
```js
const WebSocket = require('ws');
const wss = new WebSocket.Server({
perMessageDeflate: false,
port: 8080
});
```
On the client:
```js
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path', {
perMessageDeflate: false
});
```
## Usage examples
### Sending and receiving text data
```js
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path');
ws.on('open', function open() {
ws.send('something');
});
ws.on('message', function incoming(data, flags) {
// flags.binary will be set if a binary data is received.
// flags.masked will be set if the data was masked.
});
```
### Sending binary data
```js
const WebSocket = require('ws');
const ws = new WebSocket('ws://www.host.com/path');
ws.on('open', function open() {
const array = new Float32Array(5);
for (var i = 0; i < array.length; ++i) {
array[i] = i / 2;
}
ws.send(array);
});
```
### Server example
```js
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
wss.on('connection', function connection(ws) {
ws.on('message', function incoming(message) {
console.log('received: %s', message);
});
ws.send('something');
});
```
### Broadcast example
```js
const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });
// Broadcast to all.
wss.broadcast = function broadcast(data) {
wss.clients.forEach(function each(client) {
if (client.readyState === WebSocket.OPEN) {
client.send(data);
}
});
};
wss.on('connection', function connection(ws) {
ws.on('message', function incoming(data) {
// Broadcast to everyone else.
wss.clients.forEach(function each(client) {
if (client !== ws && client.readyState === WebSocket.OPEN) {
client.send(data);
}
});
});
});
```
### ExpressJS example
```js
const express = require('express');
const http = require('http');
const url = require('url');
const WebSocket = require('ws');
const app = express();
app.use(function (req, res) {
res.send({ msg: "hello" });
});
const server = http.createServer(app);
const wss = new WebSocket.Server({ server });
wss.on('connection', function connection(ws) {
const location = url.parse(ws.upgradeReq.url, true);
// You might use location.query.access_token to authenticate or share sessions
// or ws.upgradeReq.headers.cookie (see http://stackoverflow.com/a/16395220/151312)
ws.on('message', function incoming(message) {
console.log('received: %s', message);
});
ws.send('something');
});
server.listen(8080, function listening() {
console.log('Listening on %d', server.address().port);
});
```
### echo.websocket.org demo
```js
const WebSocket = require('ws');
const ws = new WebSocket('wss://echo.websocket.org/', {
origin: 'https://websocket.org'
});
ws.on('open', function open() {
console.log('connected');
ws.send(Date.now());
});
ws.on('close', function close() {
console.log('disconnected');
});
ws.on('message', function incoming(data, flags) {
console.log(`Roundtrip time: ${Date.now() - data} ms`, flags);
setTimeout(function timeout() {
ws.send(Date.now());
}, 500);
});
```
### Other examples
For a full example with a browser client communicating with a ws server, see the
examples folder.
Otherwise, see the test cases.
## Error handling best practices
```js
// If the WebSocket is closed before the following send is attempted
ws.send('something');
// Errors (both immediate and async write errors) can be detected in an optional
// callback. The callback is also the only way of being notified that data has
// actually been sent.
ws.send('something', function ack(error) {
// If error is not defined, the send has been completed, otherwise the error
// object will indicate what failed.
});
// Immediate errors can also be handled with `try...catch`, but **note** that
// since sends are inherently asynchronous, socket write failures will *not* be
// captured when this technique is used.
try { ws.send('something'); }
catch (e) { /* handle error */ }
```
## Changelog
We're using the GitHub [`releases`](https://github.com/websockets/ws/releases)
for changelog entries.
## License
[MIT](LICENSE)
[permessage-deflate]: https://tools.ietf.org/html/rfc7692