70 lines
1.5 KiB
JavaScript
70 lines
1.5 KiB
JavaScript
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//
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// kartoffsetdata.js
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//--------------------
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// Provides functionality to read mario kart ds kart wheel and character model offsets.
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// by RHY3756547
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//
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// includes: gl-matrix.js (glMatrix 2.0)
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//
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window.kartoffsetdata = function(input) {
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var thisObj = this;
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if (input != null) {
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load(input);
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}
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this.load = load;
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function load(input) {
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var view = new DataView(input);
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var off = 0;
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var karts = []
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for (var i=0; i<37; i++) {
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var obj = {};
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obj.name = readString(view, off, 0x10);
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off += 0x10;
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obj.frontTireSize = view.getInt32(off, true)/4096;
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off += 4;
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var wheels = [];
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for (var j=0; j<4; j++) {
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var pos = vec3.create();
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pos[0] = view.getInt32(off, true)/4096;
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pos[1] = view.getInt32(off+4, true)/4096;
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pos[2] = view.getInt32(off+8, true)/4096;
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off += 12;
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wheels.push(pos);
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}
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var chars = [];
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for (var j=0; j<13; j++) {
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var pos = vec3.create();
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pos[0] = view.getInt32(off, true)/4096;
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pos[1] = view.getInt32(off+4, true)/4096;
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pos[2] = view.getInt32(off+8, true)/4096;
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off += 12;
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chars.push(pos);
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}
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obj.wheels = wheels;
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obj.chars = chars;
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karts.push(obj);
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}
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thisObj.karts = karts;
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}
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function readChar(view, offset) {
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return String.fromCharCode(view.getUint8(offset));
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}
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function readString(view, offset, length) {
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var str = "";
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for (var i=0; i<length; i++) {
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var b = view.getUint8(offset++);
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if (b != 0) str += String.fromCharCode(b);
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}
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return str;
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}
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}
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