mkjs/code/entities/items/shells.js

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window.GreenShellC = function(item, scene) {
this.canBeHeld = true;
this.canBeDropped = true;
this.isDestructive = true;
}
window.RedShellC = function(item, scene) {
this.canBeHeld = true;
this.canBeDropped = true;
this.isDestructive = true;
}
window.ShellGroupC = function(item, scene, type) {
this.canBeHeld = false;
this.canBeDropped = 'func';
this.rotationPeriod = 45;
this.draw = draw;
function draw(mvMatrix, pMatrix) {
//the group itself is invisible - the shells draw individually
}
}
window.BlueShellC = null;