Fix battle maps.
parent
52fba675e8
commit
4fdee73a5b
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@ -425,7 +425,11 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
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if (k.OOB > 0) {
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if (k.OOB > 0) {
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playCharacterSound(0);
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playCharacterSound(0);
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var current = checkpoints[k.checkPointNumber];
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var current = checkpoints[k.checkPointNumber];
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var respawn = respawns[current.respawn];
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var respawn;
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if (current == null)
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respawn = (Math.random() * respawns.length) | 0;
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else
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respawn = respawns[current.respawn];
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k.physicalDir = (180-respawn.angle[1])*(Math.PI/180);
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k.physicalDir = (180-respawn.angle[1])*(Math.PI/180);
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k.angle = k.physicalDir;
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k.angle = k.physicalDir;
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k.speed = 0;
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k.speed = 0;
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@ -822,7 +826,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
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}
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}
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function getPosition() {
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function getPosition() {
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if (futureChecks.length == 0) return 0;
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if (checkpoints.length == 0 || futureChecks.length == 0) return 0;
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var check = checkpoints[futureChecks[0]];
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var check = checkpoints[futureChecks[0]];
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var dist = vec2.sub([], [check.x1, check.z1], [k.pos[0], k.pos[2]]);
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var dist = vec2.sub([], [check.x1, check.z1], [k.pos[0], k.pos[2]]);
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var dot = vec2.dot(dist, [check.sinus, check.cosinus]);
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var dot = vec2.dot(dist, [check.sinus, check.cosinus]);
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