Tweak physics, cannons, nsbtp support, prepare to add items.

gh-pages
riperiperi 2019-05-29 01:08:48 +01:00
parent e1dc8603d1
commit e010627b5d
19 changed files with 982 additions and 353 deletions

1
.gitignore vendored
View File

@ -1,4 +1,5 @@
*.nds *.nds
*.exe *.exe
*.sdat
mongoose.conf mongoose.conf
Code/Engine/col.lua Code/Engine/col.lua

View File

@ -13,13 +13,13 @@
fileQuota = 1; fileQuota = 1;
filesLoaded = 0; filesLoaded = 0;
window.onload = function(argument) { window.onload = function(argument) {
loadFile("sound_data.sdat"); loadFile("SD_BBP2p.sdat");
} }
var i=0; var i=0;
var last = null; var last = null;
function init() { function init() {
nitroAudio.init(new sdat(files["sound_data.sdat"])); //89 nitroAudio.init(new sdat(files["SD_BBP2p.sdat"])); //89
//you need to extract this one yourself! //you need to extract this one yourself!
play.addEventListener('click', function() { play.addEventListener('click', function() {
@ -29,7 +29,7 @@
}) })
/* /*
var ctx = new AudioContext(); var ctx = new AudioContext();
test = new sdat(files["sound_data.sdat"]); test = new sdat(files["SD_BBP2p.sdat"]);
testAud = new SSEQPlayer(test.sections["$INFO"][0][5], test, ctx); testAud = new SSEQPlayer(test.sections["$INFO"][0][5], test, ctx);
var elem = document.getElementById('play'), var elem = document.getElementById('play'),

View File

@ -26,7 +26,7 @@
play.addEventListener('click', function() { play.addEventListener('click', function() {
if (last != null) nitroAudio.instaKill(last); if (last != null) nitroAudio.instaKill(last);
document.getElementById('seq').innerText = "Current SSEQ: "+i; document.getElementById('seq').innerText = "Current SSEQ: "+i;
last = nitroAudio.playSound(i++, {}, 0); last = nitroAudio.playSound(i++, {}, 2);
}) })
/* /*
var ctx = new AudioContext(); var ctx = new AudioContext();

View File

@ -20,35 +20,48 @@ window.cameraIngame = function(kart) {
var lookAtOffset = [0, 16, 0] var lookAtOffset = [0, 16, 0]
var camNormal = [0, 1, 0]; var camNormal = [0, 1, 0];
var forwardNormal = null;
var camAngle = 0; var camAngle = 0;
var boostOff = 0; var boostOff = 0;
function tweenVec3(from, to) {
from[0] += (to[0]-from[0])*0.075;
from[1] += (to[1]-from[1])*0.075;
from[2] += (to[2]-from[2])*0.075;
}
function getView(scene) { function getView(scene) {
var loop = kart.physBasis != null && kart.physBasis.loop;
var basis = buildBasis(); var basis = buildBasis();
tweenVec3(camOffset, loop ? [0, 12, -57] : [0, 32, -48]);
var camPos = vec3.transformMat4([], camOffset, basis); var camPos = vec3.transformMat4([], camOffset, basis);
var lookAtPos = vec3.transformMat4([], lookAtOffset, basis); var lookAtPos = vec3.transformMat4([], lookAtOffset, basis);
vec3.scale(camPos, camPos, 1/1024); vec3.scale(camPos, camPos, 1/1024);
vec3.scale(lookAtPos, lookAtPos, 1/1024); vec3.scale(lookAtPos, lookAtPos, 1/1024);
var mat = mat4.lookAt(mat4.create(), camPos, lookAtPos, [0, 1, 0]); var mat = mat4.lookAt(mat4.create(), camPos, lookAtPos, (kart.physBasis) ? camNormal : [0, 1, 0]);
var kpos = vec3.clone(kart.pos); var kpos = vec3.clone(kart.pos);
if (kart.drifting && !kart.driftLanded && kart.ylock>0) kpos[1] -= kart.ylock; if (kart.drifting && !kart.driftLanded && kart.ylock>0) kpos[1] -= kart.ylock;
mat4.translate(mat, mat, vec3.scale([], kpos, -1/1024)); mat4.translate(mat, mat, vec3.scale([], kpos, -1/1024));
//interpolate visual normal roughly to target //interpolate visual normal roughly to target
camNormal[0] += (kart.kartNormal[0]-camNormal[0])*0.075; tweenVec3(camNormal, kart.kartNormal);
camNormal[1] += (kart.kartNormal[1]-camNormal[1])*0.075;
camNormal[2] += (kart.kartNormal[2]-camNormal[2])*0.075;
vec3.normalize(camNormal, camNormal); vec3.normalize(camNormal, camNormal);
if (kart.physBasis != null) { if (loop) {
var kartA = kart.physicalDir+kart.driftOff/2; var kartA = kart.physicalDir+kart.driftOff/2;
var forward = [Math.sin(kartA), 0, -Math.cos(kartA)]; var forward = [Math.sin(kartA), 0, -Math.cos(kartA)];
vec3.transformMat4(forward, forward, kart.physBasis.mat); vec3.transformMat4(forward, forward, kart.physBasis.mat);
camAngle += dirDiff(Math.atan2(forward[0], -forward[2]), camAngle)*0.075; camAngle += dirDiff(Math.atan2(forward[0], -forward[2]), camAngle)*0.075;
if (forwardNormal == null) {
forwardNormal = [Math.sin(camAngle), 0, -Math.cos(camAngle)];
} else {
tweenVec3(forwardNormal, forward);
}
} else { } else {
camAngle += dirDiff(kart.physicalDir+kart.driftOff/2, camAngle)*0.075; camAngle += dirDiff(kart.physicalDir+kart.driftOff/2, camAngle)*0.075;
forwardNormal = null;
} }
camAngle = fixDir(camAngle); camAngle = fixDir(camAngle);
@ -67,8 +80,8 @@ window.cameraIngame = function(kart) {
function buildBasis() { function buildBasis() {
//order y, x, z //order y, x, z
var kart = thisObj.kart; var kart = thisObj.kart;
var forward = [Math.sin(camAngle), 0, -Math.cos(camAngle)]; var forward = (forwardNormal != null) ? forwardNormal : [Math.sin(camAngle), 0, -Math.cos(camAngle)];
var side = [Math.cos(camAngle), 0, Math.sin(camAngle)]; var side = vec3.cross([], forward, camNormal);
/* /*
if (kart.physBasis != null) { if (kart.physBasis != null) {
vec3.transformMat4(forward, forward, kart.physBasis.mat); vec3.transformMat4(forward, forward, kart.physBasis.mat);

View File

@ -61,6 +61,7 @@ window.IngameRes = function(rom) {
} }
t.blueShell = new nitroModel(new nsbmd(r.MainRace.getFile("/Item/koura_w.nsbmd"))); t.blueShell = new nitroModel(new nsbmd(r.MainRace.getFile("/Item/koura_w.nsbmd")));
t.splat = new nitroModel(new nsbmd(r.MainRace.getFile("/Item/geso_sumi.nsbmd"))); t.splat = new nitroModel(new nsbmd(r.MainRace.getFile("/Item/geso_sumi.nsbmd")));
t.fakeBox = new nitroModel(new nsbmd(r.MainRace.getFile("/MapObj/box.nsbmd")));
r.items = t; r.items = t;
} }

View File

@ -7,6 +7,10 @@
window.MKDSCONST = new (function() { window.MKDSCONST = new (function() {
this.DAMAGE_SPIN = 0;
this.DAMAGE_FLIP = 0;
this.DAMAGE_EXPLODE = 0;
this.COURSEDIR = "/data/Course/"; this.COURSEDIR = "/data/Course/";
this.COURSES = [ //in order of course id, nitro through retro this.COURSES = [ //in order of course id, nitro through retro

View File

@ -56,12 +56,17 @@ window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes)
//load main course //load main course
var courseTx = new nsbtx(texNarc.getFile("/course_model.nsbtx"), false, true); var courseTx = new nsbtx(texNarc.getFile("/course_model.nsbtx"), false, true);
var taFile = mainNarc.getFile("/course_model.nsbta"); var taFile = mainNarc.getFile("/course_model.nsbta");
if (taFile != null) var courseTa = new nsbta(taFile); //can be null if (taFile != null) var courseTa = new nsbta(taFile); //can be null
var tpFile = mainNarc.getFile("/course_model.nsbtp");
if (tpFile != null) var courseTp = new nsbtp(tpFile); //can be null
var courseMdl = new nsbmd(mainNarc.getFile("/course_model.nsbmd")); var courseMdl = new nsbmd(mainNarc.getFile("/course_model.nsbmd"));
var course = new nitroModel(courseMdl, courseTx) var course = new nitroModel(courseMdl, courseTx)
if (taFile != null) course.loadTexAnim(courseTa); if (taFile != null) course.loadTexAnim(courseTa);
if (tpFile != null) course.loadTexPAnim(courseTp);
//load sky //load sky
var skyTx = new nsbtx(texNarc.getFile("/course_model_V.nsbtx"), false, true); var skyTx = new nsbtx(texNarc.getFile("/course_model_V.nsbtx"), false, true);
@ -229,12 +234,25 @@ window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes)
scn.paths = paths; scn.paths = paths;
} }
function getLightCenter() {
var average = vec3.create();
var objs = scn.nkm.sections["OBJI"].entries;
for (var i=0; i<objs.length; i++) {
vec3.add(average, average, objs[i].pos);
}
vec3.scale(average, average, (1/objs.length) /-1024);
return average;
}
function startCourse() { function startCourse() {
scn.lightMat = mat4.create(); scn.lightMat = mat4.create();
mat4.rotateX(scn.lightMat, scn.lightMat, Math.PI*(61/180)); mat4.rotateX(scn.lightMat, scn.lightMat, Math.PI*(61/180));
mat4.rotateY(scn.lightMat, scn.lightMat, Math.PI*(21/180)); mat4.rotateY(scn.lightMat, scn.lightMat, Math.PI*(21/180));
scn.farShadMat = mat4.create();
mat4.translate(scn.farShadMat, scn.lightMat, getLightCenter());
mat4.mul(scn.farShadMat, mat4.ortho(mat4.create(), -5, 5, -5, 5, -5, 5), scn.lightMat); mat4.mul(scn.farShadMat, mat4.ortho(mat4.create(), -5, 5, -5, 5, -5, 5), scn.farShadMat);
compilePaths(); compilePaths();

View File

@ -37,16 +37,16 @@ window.ObjDecor = function(obji, scene) {
if (t.angle[1] != 0) mat4.rotateY(mat, mat, t.angle[1]*(Math.PI/180)); if (t.angle[1] != 0) mat4.rotateY(mat, mat, t.angle[1]*(Math.PI/180));
if (t.angle[0] != 0) mat4.rotateX(mat, mat, t.angle[0]*(Math.PI/180)); if (t.angle[0] != 0) mat4.rotateX(mat, mat, t.angle[0]*(Math.PI/180));
if (anim != null) {
animMat = anim.setFrame(0, 0, animFrame++);
}
mat4.scale(mat, mat, vec3.scale([], t.scale, 16)); mat4.scale(mat, mat, vec3.scale([], t.scale, 16));
res.mdl[0].draw(mat, pMatrix, animMat); res.mdl[0].draw(mat, pMatrix, animMat);
} }
function update() { function update() {
res.mdl[0].setFrame(animFrame);
if (anim != null) {
animMat = anim.setFrame(0, 0, animFrame);
}
animFrame++;
} }
function requireRes() { //scene asks what resources to load function requireRes() { //scene asks what resources to load
@ -75,7 +75,7 @@ window.ObjDecor = function(obji, scene) {
case 0x0138: case 0x0138:
return {mdl:[{nsbmd:"GardenTree1.nsbmd"}]}; return {mdl:[{nsbmd:"GardenTree1.nsbmd"}]};
case 0x0139: case 0x0139:
return {mdl:[{nsbmd:"kamome.nsbmd"}], other:[null, null, "kamone.nsbtp"]}; //animates using nsbtp, and uses route to move return {mdl:[{nsbmd:"kamome.nsbmd"}], other:[null, null, "kamome.nsbtp"]}; //animates using nsbtp, and uses route to move
case 0x013A: case 0x013A:
return {mdl:[{nsbmd:"CrossTree1.nsbmd"}]}; return {mdl:[{nsbmd:"CrossTree1.nsbmd"}]};
@ -265,8 +265,12 @@ window.ObjDecor = function(obji, scene) {
if (r.other.length > 0 && r.other[0] != null) { if (r.other.length > 0 && r.other[0] != null) {
res.mdl[0].loadTexAnim(r.other[0]); res.mdl[0].loadTexAnim(r.other[0]);
} }
if (r.other.length > 1 && r.other[1] != null) if (r.other.length > 1 && r.other[1] != null) {
anim = new nitroAnimator(r.mdl[0].bmd, r.other[1]); anim = new nitroAnimator(r.mdl[0].bmd, r.other[1]);
}
if (r.other.length > 2 && r.other[2] != null) {
res.mdl[0].loadTexPAnim(r.other[2]);
}
} }
} }

292
code/entities/item.js Normal file
View File

@ -0,0 +1,292 @@
//
// shell.js
//--------------------
// Entity type for any item. Specific item types in `/item` folder
// Has a default collision handler, but can pass control to the specific item code.
// by RHY3756547
//
// includes: gl-matrix.js (glMatrix 2.0)
// /formats/kcl.js
//
var itemTypes = {
//physics, holdable
'$koura_g': GreenShellC,
'$koura_r': RedShellC,
'$banana': BananaC,
'$bomb': BombC,
'$f_box': FakeBoxC,
//groups
'$koura_group': ShellGroupC,
'$banana_group': BananaGroupC,
//one use items
'$kinoko': MushroomC,
'$kinoko_group': MushroomGroupC,
'$kinoko_p': QueenMushroomC,
'$star': StarC,
'$thunder': ThunderC,
'$gesso': BlooperC,
'$teresa': BooC,
'$killer': KillerC,
'$koura_w': BlueShellC
}
window.Item = function(scene, owner, type) {
var t = this;
var minimumMove = 0.01;
this.id = 0;
this.pos = vec3.transformMat4([], [0, (-owner.params.colRadius)+1, 16], owner.mat);
this.vel = vec3.create();
this.gravity = [0, -0.17, 0]; //100% confirmed by me messing around with the gravity value in mkds
this.minBounceVel = 0.5;
this.airResist = 0.95;
this.enablePhysics = true;
this.floorBounce = 0.5;
this.held = true;
this.type = type;
this.owner = owner;
this.angle = owner.angle;
this.speed = 10;
this.yvel = 0;
this.colRadius = 4;
this.holdDist = 16;
this.safeKart = owner;
var deadTimerLength = 20;
var throwVelocity = 16;
var throwAngle = (Math.PI / 3) * 2;
this.deadTimer = 0; //animates death. goes to 20, then deletes for real. dead objects can't run update or otherwise
//a controller makes this item what it is...
// canBeHeld: boolean
// canBeDropped: boolean | 'func'
// isDestructive: boolean
// update?: (scene: CourseScene) => void
// draw?: (mvMatrix, pMatrix) => void // OVERRIDES NORMAL DRAW FUNCTION!
// release?: (direction: number) => boolean //direction is 1 for forward, -1 for back. returns if the item has more uses
// collide?: (item: Item | Kart)
// collideKart?: (item: Kart)
var subtypeInd = type.indexOf('-');
if (subtypeInd == -1) subtypeInd = type.length;
this.controller = new itemTypes["$"+type.substr(0, subtypeInd)](this, scene, type.substr(subtypeInd + 1));
//functions
this.update = update;
this.draw = draw;
this.updateHold = updateHold;
this.release = release;
this.canBeHeld = canBeHeld;
this.canBeDropped = canBeDropped;
this.isDestructive = isDestructive;
this.isSolid = isSolid;
this.finalize = finalize;
this.collide = collide;
function updateHold(kart) {
//move the object behind the kart (physical direction without drift off)
//assuming this will only be called for something that can be held
var dir = -kart.driftOff;
//offset the kart's drift offset (on direction)
var pos = [Math.sin(dir)*t.holdDist, 0, -Math.cos(dir)*t.holdDist];
//make relative to the kart's position
vec3.transformMat4(pos, pos, kart.mat);
vec3.sub(t.vel, pos, t.pos); //set the object's velocity to try move it to the hold location. (gravity is disabled)
t.enablePhysics = true;
}
function release(forward) {
//release the item, either forward or back
if (t.canBeHeld()) t.updateHold(owner);
if (t.controller.release) t.controller.release(forward);
else {
//default drop and throw. just here for template purposes
if (forward >= 0) {
var dir = owner.physicalDir;
vec3.zero(t.vel);
} else {
vec3.zero(t.vel);
}
}
this.held = false;
}
function canBeHeld() {
return t.controller.canBeHeld || false;
}
function canBeDropped() {
return t.controller.canBeDropped || true;
}
function isDestructive() {
return t.controller.isDestructive || false;
}
function isSolid() {
return t.controller.isSolid || true;
}
function finalize() {
//kill instantly
t.deadTimer = deadTimerLength;
scene.items.removeItem(t);
}
function collide(item) {
if (t.controller.collide) {
t.controller.collide(item);
return;
}
if (item.type) {
//has a type, definitely an item
if (item.isDestructive() || t.isDestructive()) {
//mutual destruction. other side will deal with how they handle the collision
t.deadTimer++;
} else if (item.isSolid() && t.isSolid()) {
//bounce off other items that are not destructive
//set our velocity to move away (not too intensely)
//(only apply if our id is before, to avoid double adding the velocity)
if (t.id < item.id) {
var diff = vec3.sub([], t.pos, item.pos);
vec3.scale(diff, diff, 0.5);
vec3.add(t.vel, t.vel, diff);
vec3.sub(item.vel, item.vel, diff);
t.enablePhysics = true;
item.enablePhysics = true;
}
}
} else {
//is a kart. usually this is where objects differ
if (t.controller.collideKart) {
t.controller.collideKart(item);
}
}
}
function update(scene) {
if (t.controller.update) t.controller.update(scene);
if (t.deadTimer > 0) {
t.deadTimer++;
if (t.deadTimer >= 20) t.finalize();
return;
}
//search for player collisions, collisions with other items
for (var i=0; i<scene.karts.length; i++) {
var ok = scene.karts[i];
var dist = vec3.dist(vec3.add([], t.pos, [0,1,0]), ok.pos);
if (dist < t.colRadius + 12) {
//colliding with a kart.
//do we need to do something?
t.collide(ok);
}
}
for (var i=0; i<scene.items.length; i++) {
var ot = scene.items[i];
var dist = vec3.dist(t.pos, ot.pos);
if (dist < t.colRadius + ot.colRadius) {
//two items are colliding.
t.collide(ot);
}
}
if (t.enablePhysics) {
if (!t.held) {
vec3.add(t.vel, t.vel, t.gravity);
vec3.scale(t.vel, t.vel, t.airResist);
}
//by default, items use raycast collision against the world (rather than ellipse)
//this speeds things up considerably
var steps = 0;
var remainingT = 1;
var velSeg = vec3.clone(t.vel);
var posSeg = vec3.clone(t.pos);
var ignoreList = [];
while (steps++ < 10 && remainingT > 0.01) {
var result = lsc.raycast(posSeg, velSeg, scene.kcl, 0.05, ignoreList);
if (result != null) {
if (t.controller.colResponse) t.controller.colResponse(posSeg, velSeg, result, ignoreList)
else colResponse(posSeg, velSeg, result, ignoreList)
remainingT -= result.t;
if (remainingT > 0.01) {
velSeg = vec3.scale(vec3.create(), t.vel, remainingT);
}
} else {
vec3.add(posSeg, posSeg, velSeg);
remainingT = 0;
}
}
t.pos = posSeg;
}
}
function draw(mvMatrix, pMatrix) {
if (t.deadTimer > 0) nitroRender.setColMult([1, 1, 1, 1-(t.deadTimer/deadTimerLength)]); //fade out
if (t.controller.draw) {
t.controller.draw(mvMatrix, pMatrix);
} else {
var mat = mat4.translate(mat4.create(), mvMatrix, vec3.add(vec3.create(), t.pos, [0, 3, 0]));
spritify(mat);
mat4.scale(mat, mat, [16, 16, 16]);
scene.gameRes.items[type].draw(mat, pMatrix);
}
if (t.deadTimer > 0) nitroRender.setColMult([1, 1, 1, 1]);
}
var spritify = function(mat, scale) {
var scale = (scale == null)?Math.sqrt(mat[0]*mat[0]+mat[1]*mat[1]+mat[2]*mat[2]):scale;
mat[0]=scale; mat[1]=0; mat[2]=0;
mat[4]=0; mat[5]=scale; mat[6]=0;
mat[8]=0; mat[9]=0; mat[10]=scale;
}
function colResponse(pos, pvel, dat, ignoreList) {
var plane = dat.plane;
var colType = (plane.CollisionType>>8)&31;
vec3.add(pos, pos, vec3.scale(vec3.create(), pvel, dat.t));
var n = dat.normal;
vec3.normalize(n, n);
var adjustPos = true;
if (MKDS_COLTYPE.GROUP_WALL.indexOf(colType) != -1) { //wall
//normally, item collision with a wall cause a perfect reflection of the velocity.
var proj = vec3.dot(t.vel, n) * 2;
vec3.sub(t.vel, t.vel, vec3.scale(vec3.create(), n, proj));
} else if (MKDS_COLTYPE.GROUP_ROAD.indexOf(colType) != -1) {
//sliding plane
var proj = vec3.dot(t.vel, n) * (1 + t.floorBounce);
vec3.sub(t.vel, t.vel, vec3.scale(vec3.create(), n, proj));
if (t.floorBounce == 0 || Math.abs(proj) < t.minBounceVel) t.enablePhysics = false;
} else {
adjustPos = false;
ignoreList.push(plane);
}
if (adjustPos) { //move back from plane slightly
vec3.add(pos, pos, vec3.scale(vec3.create(), n, minimumMove));
}
}
}

View File

@ -48,6 +48,7 @@ window.ItemBox = function(obji, scene) {
scene.particles.push(new NitroEmitter(scene, ok, 47)); scene.particles.push(new NitroEmitter(scene, ok, 47));
t.mode = 1; t.mode = 1;
t.time = 0; t.time = 0;
ok.items.getItem(null); //todo: specific item from some
break; break;
} }
} }

View File

@ -0,0 +1,54 @@
window.BananaC = function(item, scene, type) {
this.canBeHeld = true;
this.canBeDropped = true;
this.isDestructive = false;
item.minBounceVel = 0;
this.collideKart = collideKart;
function collideKart(kart) {
item.deadTimerLength = 20;
kart.damage(MKDSCONST.DAMAGE_SPIN);
}
}
window.BananaGroupC = function(item, scene, type) {
this.canBeHeld = false;
this.canBeDropped = 'func';
this.rotationPeriod = 45;
item.colRadius = -Infinity;
item.enablePhysics = false;
this.draw = draw;
function draw(mvMatrix, pMatrix) {
//the group itself is invisible - the bananas draw individually
}
}
window.FakeBoxC = function(item, scene, type) {
this.canBeHeld = true;
this.canBeDropped = true;
this.isDestructive = false;
this.isSolid = true;
var model = scene.gameRes.fakeBox;
this.draw = draw;
function draw(view, pMatrix) {
mat4.translate(mat, view, t.pos);
mat4.translate(mat, view, [0, 16, 0]);
/* adjust to make it rest on a corner
if (t.angle[2] != 0) mat4.rotateZ(mat, mat, t.angle[2]*(Math.PI/180));
if (t.angle[1] != 0) mat4.rotateY(mat, mat, t.angle[1]*(Math.PI/180));
if (t.angle[0] != 0) mat4.rotateX(mat, mat, t.angle[0]*(Math.PI/180));
*/
mat4.scale(mat, mat, vec3.scale([], t.scale, 16));
model.draw(mat, pMatrix, animMat);
}
}
window.BombC = null;

View File

@ -0,0 +1,10 @@
//boost, 3x boost, queen boost, star, ghost
window.MushroomC = null;
window.MushroomGroupC = null;
window.QueenMushroomC = null;
window.StarC = null;
window.ThunderC = null;
window.BlooperC = null;
window.BooC = null;
window.KillerC = null;

View File

@ -0,0 +1,25 @@
window.GreenShellC = function(item, scene) {
this.canBeHeld = true;
this.canBeDropped = true;
this.isDestructive = true;
}
window.RedShellC = function(item, scene) {
this.canBeHeld = true;
this.canBeDropped = true;
this.isDestructive = true;
}
window.ShellGroupC = function(item, scene, type) {
this.canBeHeld = false;
this.canBeDropped = 'func';
this.rotationPeriod = 45;
this.draw = draw;
function draw(mvMatrix, pMatrix) {
//the group itself is invisible - the shells draw individually
}
}
window.BlueShellC = null;

View File

@ -27,6 +27,9 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
this.active = true; this.active = true;
this.preboost = true; this.preboost = true;
//supplimentary controllers
this.items = new KartItems(this, scene);
this.soundProps = {}; this.soundProps = {};
this.pos = pos; this.pos = pos;
this.angle = angle; this.angle = angle;
@ -311,6 +314,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
kartAnim = (kartAnim+1)%8; kartAnim = (kartAnim+1)%8;
var input = k.controller.fetchInput(); var input = k.controller.fetchInput();
k.lastInput = input; k.lastInput = input;
k.items.update(input);
if (input.turn > 0.3) { if (input.turn > 0.3) {
if (k.driveAnimF < 28) k.driveAnimF++; if (k.driveAnimF < 28) k.driveAnimF++;
@ -386,7 +390,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
} else if (k.cannon != null) { //when cannon is active, we fly forward at max move speed until we get to the cannon point. } else if (k.cannon != null) { //when cannon is active, we fly forward at max move speed until we get to the cannon point.
var c = scene.nkm.sections["KTPC"].entries[k.cannon]; var c = scene.nkm.sections["KTPC"].entries[k.cannon];
if (c.id2 != 0) { if (c.id1 != -1 && c.id2 != -1) {
var c2 = scene.nkm.sections["KTPC"].entries[c.id2]; var c2 = scene.nkm.sections["KTPC"].entries[c.id2];
c = c2; c = c2;
@ -401,10 +405,18 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
k.angle = k.physicalDir; k.angle = k.physicalDir;
k.cannon = null; k.cannon = null;
} else { } else {
var mat = mat4.create(); var mat = mat4.create();
mat4.rotateY(mat, mat, c.angle[1]*(Math.PI/180)); mat4.rotateY(mat, mat, c.angle[1]*(Math.PI/180));
mat4.rotateX(mat, mat, c.angle[0]*(-Math.PI/180)); if (true) {
//vertical angle from position? airship fortress is impossible otherwise
//var c2 = scene.nkm.sections["KTPC"].entries[c.id2];
var diff = vec3.sub([], c.pos, k.pos);
var dAdj = Math.sqrt(diff[0]*diff[0] + diff[2]*diff[2]);
var dHyp = Math.sqrt(diff[0]*diff[0] + diff[1]*diff[1] + diff[2]*diff[2]);
mat4.rotateX(mat, mat, ((diff[1] > 0) ? -1 : 1) * Math.acos(dAdj/dHyp));
} else {
mat4.rotateX(mat, mat, c.angle[0]*(-Math.PI/180));
}
var forward = [0, 0, 1]; var forward = [0, 0, 1];
var up = [0, 1, 0]; var up = [0, 1, 0];
@ -415,10 +427,15 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
k.physicalDir = (180-c.angle[1])*(Math.PI/180); k.physicalDir = (180-c.angle[1])*(Math.PI/180);
k.angle = k.physicalDir; k.angle = k.physicalDir;
k.kartTargetNormal = vec3.transformMat4(up, up, mat); k.kartTargetNormal = vec3.transformMat4(up, up, mat);
k.airTime = 0;
var planeConst = -vec3.dot(c.pos, forward); var planeConst = -vec3.dot(c.pos, forward);
var cannonDist = vec3.dot(k.pos, forward) + planeConst; var cannonDist = vec3.dot(k.pos, forward) + planeConst;
if (cannonDist > 0) k.cannon = null; if (cannonDist > 0) {
k.cannon = null; //leaving cannon state
k.speed = params.topSpeed;
k.vel = vec3.scale([], vec3.transformMat4(forward, forward, mat), k.speed);
}
} }
} else { //default kart mode } else { //default kart mode
@ -611,6 +628,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
k.driftLanded = false; k.driftLanded = false;
k.driftMode = 0; k.driftMode = 0;
k.ylock = 0; k.ylock = 0;
onGround = false;
var boing = nitroAudio.playSound(207, {transpose: -4}, 0, k); var boing = nitroAudio.playSound(207, {transpose: -4}, 0, k);
boing.gainN.gain.value = 2; boing.gainN.gain.value = 2;
@ -655,11 +673,18 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
vec3.add(k.vel, k.vel, k.kartColVel); vec3.add(k.vel, k.vel, k.kartColVel);
} }
} else { } else {
k.angle += dirDiff(k.physicalDir, k.angle)*effect.handling/2; k.angle += dirDiff(k.physicalDir, k.angle)*effect.handling;
k.angle = fixDir(k.physicalDir); k.angle += dirDiff(k.physicalDir, k.angle)*effect.handling; //applying this twice appears to be identical to the original
k.angle = fixDir(k.angle);
//reduce our forward speed by how much of our velocity is not going forwards
var factor = Math.sin(k.physicalDir)*Math.sin(k.angle) + Math.cos(k.physicalDir)*Math.cos(k.angle);
k.speed *= 1 - ((1-factor) * (1 - k.params.decel));
//var reducedSpeed = k.vel[0]*Math.sin(k.angle) + k.vel[2]*(-Math.cos(k.angle));
//reducedSpeed = ((reducedSpeed < 0) ? -1 : 1) * Math.sqrt(Math.abs(reducedSpeed));
k.vel[1] += k.gravity[1]; k.vel[1] += k.gravity[1];
k.vel = [Math.sin(k.angle)*k.speed, k.vel[1], -Math.cos(k.angle)*k.speed] k.vel = [Math.sin(k.angle)*k.speed, k.vel[1], -Math.cos(k.angle)*k.speed]
//k.speed = reducedSpeed;
if (k.kartColTimer > 0) { if (k.kartColTimer > 0) {
vec3.add(k.vel, k.vel, vec3.scale([], k.kartColVel, k.kartColTimer/10)) vec3.add(k.vel, k.vel, vec3.scale([], k.kartColVel, k.kartColTimer/10))
@ -738,6 +763,24 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
positionChanged(lastPos, k.pos); positionChanged(lastPos, k.pos);
} }
function triggerCannon(id) {
if (k.cannon != null) return;
k.cannon = id;
var c = scene.nkm.sections["KTPC"].entries[k.cannon];
if (c.id1 != -1 && c.id2 != -1) {
nitroAudio.playSound(345, {volume: 2.5}, 0, k);
} else {
nitroAudio.playSound(347, {volume: 2.5}, 0, k);
if (k.local) {
if (c.id2 == 0) {
nitroAudio.playSound(380, {volume: 2}, 0, null); //airship fortress
} else {
nitroAudio.playSound(456, {volume: 2}, 0, null); //waluigi
}
}
}
}
function playCharacterSound(sound, volume) { function playCharacterSound(sound, volume) {
//0 - hit //0 - hit
//1 - hit spin //1 - hit spin
@ -856,7 +899,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
if (k != ok) { if (k != ok) {
var dist = vec3.dist(k.pos, ok.pos); var dist = vec3.dist(k.pos, ok.pos);
if (dist < 16) { if (dist < 16) {
nitroAudio.playSound(208, { volume: 2 }, 0, k);
kartBounce(ok); kartBounce(ok);
ok.kartBounce(k); ok.kartBounce(k);
} }
@ -879,6 +922,8 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
if (vec3.length(k.vel) < vec3.length(ok.vel)) vec3.add(k.kartColVel, k.kartColVel, vec3.sub([], ok.vel, k.vel)); if (vec3.length(k.vel) < vec3.length(ok.vel)) vec3.add(k.kartColVel, k.kartColVel, vec3.sub([], ok.vel, k.vel));
k.kartColVel[1] = 0; k.kartColVel[1] = 0;
//play this kart's horn
nitroAudio.playSound(192 + charRes.sndOff/14, { volume: 2 }, 0, k);
} }
function fixDir(dir) { function fixDir(dir) {
@ -896,7 +941,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
function updateKartSound(mode, input) { function updateKartSound(mode, input) {
var turn = (onGround && !k.drifting)?(1-Math.abs(input.turn)/11):1; var turn = (onGround && !k.drifting)?(1-Math.abs(input.turn)/11):1;
var transpose = (mode == 0)?0:(22*turn*k.speed/params.topSpeed); var transpose = (mode == 0)?0:(22*turn*Math.min(1.3, k.speed/params.topSpeed));
sounds.transpose += (transpose-sounds.transpose)/15; sounds.transpose += (transpose-sounds.transpose)/15;
if (mode != soundMode) { if (mode != soundMode) {
@ -965,6 +1010,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
k.physBasis = { k.physBasis = {
mat: m4, mat: m4,
inv: mat4.invert([], m4), inv: mat4.invert([], m4),
normal: normal,
time: 15, time: 15,
loop: false loop: false
}; };
@ -1099,7 +1145,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
stuckTo = dat.object; stuckTo = dat.object;
} else if (colType == MKDS_COLTYPE.CANNON) { } else if (colType == MKDS_COLTYPE.CANNON) {
//cannon!! //cannon!!
k.cannon = colBE; triggerCannon(colBE);
} else { } else {
adjustPos = false; adjustPos = false;
ignoreList.push(plane); ignoreList.push(plane);

View File

@ -0,0 +1,77 @@
//item state for a kart. not an entity, just supplemental to one.
window.KartItems = function(kart, scene) {
var t = this;
t.heldItem = null; //of type Item
t.currentItem = null; //string name for item
t.specificItem = null;
t.empty = true;
t.cycleTime = 0;
t.totalTime = 230;
var maxItemTime = 230;
var minItemTime = 80;
var carouselSfx = null;
var lastItemState = false;
var holdAppearDelay = 15;
var hurtExplodeDelay = 105 //turn right slightly, huge double backflip, small bounces.
var hurtFlipDelay = 80; //turn right slightly, bounce twice, forward flip
var hurtSpinDelay = 40; //counter clockwise spin
t.getItem = getItem;
t.update = update;
var specialItems = ["star"];
function sfx(id) {
if (kart.local) {
return nitroAudio.playSound(id, {volume: 2}, 0, null);
}
return null;
}
function getItem(specific) {
if (!t.empty) return false;
else {
//begin carousel
t.cycleTime = 0;
t.totalTime = (specific) ? 60 : maxItemTime;
if (specific) t.specificItem = specific;
t.empty = false;
carouselSfx = sfx(62);
}
}
function update(input) {
var pressed = (input.item && !lastItemState);
if (!t.empty) {
if (t.currentItem == null) {
//carousel
t.cycleTime++;
if (t.cycleTime >= t.totalTime) {
if (carouselSfx != null) nitroAudio.kill(carouselSfx);
//decide on an item
var item = "koura_g";
sfx((specialItems.indexOf(item) == -1) ? 63 : 64);
t.currentItem = item;
} else {
//if item button is pressed, we speed up the carousel
if (pressed) {
t.totalTime = Math.max(minItemTime, t.totalTime - 20);
}
}
} else {
if (pressed) {
//fire?
t.currentItem = null;
t.empty = true;
kart.playCharacterSound(7);
}
}
}
lastItemState = input.item;
}
}

View File

@ -36,6 +36,9 @@ window.nsbtp = function(input) {
} }
this.load = load; this.load = load;
var texTotal;
var palTotal;
function load(input) { function load(input) {
var view = new DataView(input); var view = new DataView(input);
@ -56,7 +59,6 @@ window.nsbtp = function(input) {
if (stamp != "PAT0") throw "NSBTP invalid. Expected PAT0, found "+stamp; if (stamp != "PAT0") throw "NSBTP invalid. Expected PAT0, found "+stamp;
animData = nitro.read3dInfo(view, mainOff+8, animInfoHandler); animData = nitro.read3dInfo(view, mainOff+8, animInfoHandler);
debugger;
mainObj.animData = animData; mainObj.animData = animData;
} }
@ -92,15 +94,15 @@ window.nsbtp = function(input) {
//8 bytes here? looks like texinfo //8 bytes here? looks like texinfo
var duration = view.getUint16(offset, true); var duration = view.getUint16(offset, true);
var tframes = view.getUint8(offset+2); texTotal = view.getUint8(offset+2);
var pframes = view.getUint8(offset+3); palTotal = view.getUint8(offset+3);
var unknown = view.getUint16(offset+4, true); var unknown = view.getUint16(offset+4, true);
var unknown2 = view.getUint16(offset+6, true); var unknown2 = view.getUint16(offset+6, true);
//...then another nitro //...then another nitro
var data = nitro.read3dInfo(view, offset+8, matInfoHandler); var data = nitro.read3dInfo(view, offset+8, matInfoHandler);
return {data: data, nextoff: data.nextoff, tframes:tframes, pframes:pframes, unknown:unknown, unknown2:unknown2, duration:duration}; return {data: data, nextoff: data.nextoff, texTotal:texTotal, palTotal:palTotal, unknown:unknown, unknown2:unknown2, duration:duration};
} }
function matInfoHandler(view, offset, base) { function matInfoHandler(view, offset, base) {
@ -141,13 +143,24 @@ window.nsbtp = function(input) {
offset += 4; offset += 4;
} }
obj.texNames = [];
//read 16char tex names //read 16char tex names
for (var i=0; i<frames; i++) { for (var i=0; i<texTotal; i++) {
var name = "";
for (var j=0; j<16; j++) {
name += readChar(view, offset++)
}
obj.texNames[i] = name;
} }
//read 16char pal names
for (var i=0; i<frames; i++) {
obj.palNames = [];
//read 16char pal names
for (var i=0; i<palTotal; i++) {
var name = "";
for (var j=0; j<16; j++) {
name += readChar(view, offset++)
}
obj.palNames[i] = name;
} }
return obj; return obj;
} }

View File

@ -275,6 +275,26 @@ window.nitroRender = new function() {
this.prepareShader(); this.prepareShader();
} }
var paused = false;
this.pauseShadowMode = function() {
this.nitroShader = shaders[0];
if (this.nitroShader == shaders[1]) paused = true;
gl.useProgram(this.nitroShader);
this.setColMult([1, 1, 1, 1]);
this.prepareShader();
}
this.unpauseShadowMode = function() {
if (!paused) return;
this.nitroShader = shaders[1];
gl.useProgram(this.nitroShader);
this.setColMult([1, 1, 1, 1]);
this.prepareShader();
}
this.setColMult = function(color) { this.setColMult = function(color) {
gl.useProgram(this.nitroShader); gl.useProgram(this.nitroShader);
gl.uniform4fv(this.nitroShader.colMultUniform, color); gl.uniform4fv(this.nitroShader.colMultUniform, color);
@ -360,6 +380,7 @@ function nitroModel(bmd, btx, remap) {
var texCanvas; var texCanvas;
var tex; var tex;
var texAnim; var texAnim;
var texPAnim;
var texFrame; var texFrame;
var modelBuffers; var modelBuffers;
var collisionModel = []; var collisionModel = [];
@ -402,7 +423,7 @@ function nitroModel(bmd, btx, remap) {
} }
function loadWhiteTex(btx) { //examines the materials in the loaded model and generates textures for each. function loadWhiteTex(btx) { //examines the materials in the loaded model and generates textures for each.
var gl = nitroRender.gl; //get gl object from nitro render singleton var gl = nitroRender.gl; //get gl object from nitro render singleton
loadedTex = btx; loadedTex = btx;
texCanvas = []; texCanvas = [];
@ -470,50 +491,57 @@ function loadWhiteTex(btx) { //examines the materials in the loaded model and ge
var cacheID = truetex+":"+truepal; var cacheID = truetex+":"+truepal;
var cached = btx.cache[cacheID]; var cached = btx.cache[cacheID];
if (cached == null) { tex.push(cacheTex(btx, truetex, truepal, m));
var canvas = btx.readTexWithPal(truetex, truepal);
if (m.flipX || m.flipY) {
var fC = document.createElement("canvas");
var ctx = fC.getContext("2d");
fC.width = (m.flipX)?canvas.width*2:canvas.width;
fC.height = (m.flipY)?canvas.height*2:canvas.height;
ctx.drawImage(canvas, 0, 0);
ctx.save();
if (m.flipX) {
ctx.translate(2*canvas.width, 0);
ctx.scale(-1, 1);
ctx.drawImage(canvas, 0, 0);
ctx.restore();
ctx.save();
}
if (m.flipY) {
ctx.translate(0, 2*canvas.height);
ctx.scale(1, -1);
ctx.drawImage(fC, 0, 0);
ctx.restore();
}
texCanvas.push(fC);
var t = loadTex(fC, gl, !m.repeatX, !m.repeatY);
t.realWidth = canvas.width;
t.realHeight = canvas.height;
tex.push(t);
btx.cache[cacheID] = t;
} else {
texCanvas.push(canvas);
var t = loadTex(canvas, gl, !m.repeatX, !m.repeatY);
t.realWidth = canvas.width;
t.realHeight = canvas.height;
tex.push(t);
btx.cache[cacheID] = t;
}
} else {
tex.push(cached);
}
} }
} }
} }
function cacheTex(btx, truetex, truepal, m) {
var cacheID = truetex+":"+truepal;
var cached = btx.cache[cacheID];
if (cached == null) {
var canvas = btx.readTexWithPal(truetex, truepal);
if (m.flipX || m.flipY) {
var fC = document.createElement("canvas");
var ctx = fC.getContext("2d");
fC.width = (m.flipX)?canvas.width*2:canvas.width;
fC.height = (m.flipY)?canvas.height*2:canvas.height;
ctx.drawImage(canvas, 0, 0);
ctx.save();
if (m.flipX) {
ctx.translate(2*canvas.width, 0);
ctx.scale(-1, 1);
ctx.drawImage(canvas, 0, 0);
ctx.restore();
ctx.save();
}
if (m.flipY) {
ctx.translate(0, 2*canvas.height);
ctx.scale(1, -1);
ctx.drawImage(fC, 0, 0);
ctx.restore();
}
texCanvas.push(fC);
var t = loadTex(fC, gl, !m.repeatX, !m.repeatY);
t.realWidth = canvas.width;
t.realHeight = canvas.height;
btx.cache[cacheID] = t;
return t;
} else {
texCanvas.push(canvas);
var t = loadTex(canvas, gl, !m.repeatX, !m.repeatY);
t.realWidth = canvas.width;
t.realHeight = canvas.height;
btx.cache[cacheID] = t;
return t;
}
} else {
return cached;
}
}
function setTextureRemap(remap) { function setTextureRemap(remap) {
texMap = remap; texMap = remap;
if (loadedTex != null) loadTexture(loadedTex) if (loadedTex != null) loadTexture(loadedTex)
@ -524,6 +552,10 @@ function loadWhiteTex(btx) { //examines the materials in the loaded model and ge
texFrame = 0; texFrame = 0;
} }
this.loadTexPAnim = function(btp) {
texPAnim = btp;
}
this.setFrame = function(frame) { this.setFrame = function(frame) {
texFrame = frame; texFrame = frame;
} }
@ -635,17 +667,36 @@ function loadWhiteTex(btx) { //examines the materials in the loaded model and ge
var gl = nitroRender.gl; var gl = nitroRender.gl;
//texture 0 SHOULD be bound, assuming the nitrorender program has been prepared //texture 0 SHOULD be bound, assuming the nitrorender program has been prepared
if (nitroRender.last.tex != tex[poly.mat]) { var pmat = poly.mat;
gl.bindTexture(gl.TEXTURE_2D, tex[poly.mat]); //load up material texture var matname = model.materials.names[pmat]; //attach tex anim to mat with same name
nitroRender.last.tex = tex[poly.mat]; if (texPAnim != null) {
var info = texPAnim.animData.objectData[modelind];
var anims = texPAnim.animData.objectData[modelind].data;
var animNum = anims.names.indexOf(matname);
if (animNum != -1) {
var offFrame = texFrame % info.duration;
//we got a match! it's wonderful :')
var anim = anims.objectData[animNum];
//look thru frames for the approprate point in the animation
for (var i=0; i<anim.frames.length; i++) {
if (offFrame >= anim.frames[i].time) {
tex[pmat] = cacheTex(btx == null ? bmd.tex : btx, anim.frames[i].tex, anim.frames[i].mat, model.materials.objectData[pmat]);
}
}
}
}
if (nitroRender.last.tex != tex[pmat]) {
gl.bindTexture(gl.TEXTURE_2D, tex[pmat]); //load up material texture
nitroRender.last.tex = tex[pmat];
} }
var material = model.materials.objectData[poly.mat]; var material = model.materials.objectData[pmat];
nitroRender.setAlpha(material.alpha) nitroRender.setAlpha(material.alpha)
if (texAnim != null) { if (texAnim != null) {
//generate and send texture matrix from data //generate and send texture matrix from data
var matname = model.materials.names[poly.mat]; //attach tex anim to mat with same name var matname = model.materials.names[pmat]; //attach tex anim to mat with same name
var anims = texAnim.animData.objectData[modelind].data; var anims = texAnim.animData.objectData[modelind].data;
var animNum = anims.names.indexOf(matname); var animNum = anims.names.indexOf(matname);
@ -666,7 +717,7 @@ function loadWhiteTex(btx) { //examines the materials in the loaded model and ge
drawModelBuffer(modelBuffers[modelind][polyind], gl, shader); drawModelBuffer(modelBuffers[modelind][polyind], gl, shader);
} }
function generateMatrixStack(model, targ) { //this generates a matrix stack with the default bones. use nitroAnimator to pass custom matrix stacks using nsbca animations. function generateMatrixStack(model, targ) { //this generates a matrix stack with the default bones. use nitroAnimator to pass custom matrix stacks using nsbca animations.
var matrices = []; var matrices = [];
var objs = model.objects.objectData; var objs = model.objects.objectData;
@ -733,10 +784,11 @@ function loadTex(img, gl, clampx, clampy) { //general purpose function for loadi
gl.bindTexture(gl.TEXTURE_2D, texture); gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
if (clampx) gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); if (clampx) gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
if (clampy) gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); if (clampy) gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.generateMipmap(gl.TEXTURE_2D);
texture.width = img.width; texture.width = img.width;
texture.height = img.height; texture.height = img.height;

View File

@ -36,11 +36,23 @@ window.Race3DUI = function(scene, type, animStart) {
], ],
"start": [ //offset 86 up "start": [ //offset 86 up
-128/1024, 128/1024, -(192+66)/1024, -66/1024 -128/1024, 128/1024, -(192+66)/1024, -66/1024
] ],
"goal": [ //why are these all so different?
-128/1024, 128/1024, -(512 + 64)/1024, -(512 - 128)/1024
],
//animations seem completely broken for these two (quickly files off screen after start)
//right now the vertical range of the viewport is large to try figure out where the hell it's going?
"win": [
-128/1024, 128/1024, -(1024)/1024, 1024/1024
],
"lose": [
-128/1024, 128/1024, -(1024)/1024, 1024/1024
],
} }
var param = params[type]; var param = params[type];
if (param == null) param = params["count"] if (param == null) param = params["count"];
mat4.ortho(proj, param[0], param[1], param[2], param[3], -0.001, 10); mat4.ortho(proj, param[0], param[1], param[2], param[3], -0.001, 10);
buildOrtho(nitroRender.getViewWidth(), nitroRender.getViewHeight()); buildOrtho(nitroRender.getViewWidth(), nitroRender.getViewHeight());
@ -54,10 +66,13 @@ window.Race3DUI = function(scene, type, animStart) {
bmd = new nsbmd(bmd); bmd = new nsbmd(bmd);
var bca = new nsbca(scene.gameRes.Race.getFile(type+".nsbca")); var bca = new nsbca(scene.gameRes.Race.getFile(type+".nsbca"));
var btp = scene.gameRes.Race.getFile(type+".nsbtp");
if (btp != null) btp = new nsbtp(btp);
anim = new nitroAnimator(bmd, bca); anim = new nitroAnimator(bmd, bca);
length = anim.getLength(0); length = anim.getLength(0);
if (type == "count") length *= 3; if (type == "count") length *= 3;
model = new nitroModel(bmd); model = new nitroModel(bmd);
model.loadTexPAnim(btp)
} }
function buildOrtho(width, height) { function buildOrtho(width, height) {
@ -72,11 +87,14 @@ window.Race3DUI = function(scene, type, animStart) {
var width = nitroRender.getViewWidth(); var width = nitroRender.getViewWidth();
if (width != lastWidth) buildOrtho(width, nitroRender.getViewHeight()); if (width != lastWidth) buildOrtho(width, nitroRender.getViewHeight());
mat4.translate(mat, view, t.pos); mat4.translate(mat, view, t.pos);
nitroRender.pauseShadowMode();
model.draw(mat, proj, animMat); model.draw(mat, proj, animMat);
nitroRender.unpauseShadowMode();
} }
function update() { function update() {
if (anim != null) { if (anim != null) {
model.setFrame(animFrame);
animMat = anim.setFrame(0, 0, Math.max(0, animFrame++)); animMat = anim.setFrame(0, 0, Math.max(0, animFrame++));
} }
if (animFrame > length) { if (animFrame > length) {

File diff suppressed because one or more lines are too long