Slightly less offensive kart collision. Missing in-air component persisting, and need to look more

at the original to find out how it really works.
gh-pages
riperiperi 2019-06-10 01:16:18 +01:00
parent ff21142744
commit f583ad11b1
1 changed files with 16 additions and 6 deletions

View File

@ -17,7 +17,7 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
var kartSoundBase = 170;
var COLBOUNCE_TIME = 20;
var COLBOUNCE_STRENGTH = 1;
var COLBOUNCE_STRENGTH = 4;
var params = scene.gameRes.kartPhys.karts[kartN];
var offsets = scene.gameRes.kartOff.karts[kartN];
@ -670,9 +670,11 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
k.ylock += ylvel;
}
/*
if (k.kartColTimer == COLBOUNCE_TIME) {
vec3.add(k.vel, k.vel, k.kartColVel);
}
*/
} else {
k.angle += dirDiff(k.physicalDir, k.angle)*effect.handling;
k.angle += dirDiff(k.physicalDir, k.angle)*effect.handling; //applying this twice appears to be identical to the original
@ -687,9 +689,11 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
k.vel = [Math.sin(k.angle)*k.speed, k.vel[1], -Math.cos(k.angle)*k.speed]
//k.speed = reducedSpeed;
/*
if (k.kartColTimer > 0) {
vec3.add(k.vel, k.vel, vec3.scale([], k.kartColVel, k.kartColTimer/10))
}
*/
}
if (k.kartColTimer > 0) k.kartColTimer--;
@ -720,6 +724,10 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
}
}
var velSeg = vec3.clone(baseVel);
if (k.kartColTimer > 0) {
vec3.scale([], k.kartColVel, k.kartColTimer/COLBOUNCE_TIME);
vec3.add(velSeg, velSeg, k.kartColVel);
}
var posSeg = vec3.clone(k.pos);
var ignoreList = [];
while (steps++ < 10 && remainingT > 0.01) {
@ -976,7 +984,6 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
if (k != ok) {
var dist = vec3.dist(k.pos, ok.pos);
if (dist < 16) {
nitroAudio.playSound(208, { volume: 2 }, 0, k);
kartBounce(ok);
ok.kartBounce(k);
}
@ -986,21 +993,24 @@ window.Kart = function(pos, angle, speed, kartN, charN, controller, scene) {
}
function kartBounce(ok) {
//play this kart's horn
if (k.kartColTimer == 0) { //not if we're still being bounced
nitroAudio.playSound(208, { volume: 2 }, 0, k);
nitroAudio.playSound(193 + charRes.sndOff/14, { volume: 1.5 }, 0, k);
}
k.kartColTimer = COLBOUNCE_TIME;
var weightMul = COLBOUNCE_STRENGTH*(1+(ok.weight-k.weight))*((ok.boostNorm>0 || ok.boostMT>0)?2:1)*((k.boostNorm>0 || k.boostMT>0)?0.5:1);
var weightMul = COLBOUNCE_STRENGTH*(1.5+(ok.weight-k.weight))*((ok.boostNorm>0 || ok.boostMT>0)?2:1)*((k.boostNorm>0 || k.boostMT>0)?0.5:1);
//as well as side bounce also add velocity difference if other vel > mine.
vec3.sub(k.kartColVel, k.pos, ok.pos);
k.kartColVel[1] = 0;
vec3.normalize(k.kartColVel, k.kartColVel);
vec3.scale(k.kartColVel, k.kartColVel, weightMul);
if (vec3.length(k.vel) < vec3.length(ok.vel)) vec3.add(k.kartColVel, k.kartColVel, vec3.sub([], ok.vel, k.vel));
k.kartColVel[1] = 0;
//play this kart's horn
nitroAudio.playSound(193 + charRes.sndOff/14, { volume: 2 }, 0, k);
}
function fixDir(dir) {