Commit Graph

8 Commits (gh-pages)

Author SHA1 Message Date
riperiperi bbb61394f4 Greatly improve shading model
- Directional toon lighting component on entities. (extension of the
shadow light source)
The shadows were doing this anyways, but with extremely bad
stairstepping. Now it smoothly blends into the shadow.
- Greatly reduce shadow acne via the above and a larger bias.
- Respect culling mode for each model.
- Two sided shading for course models.
- Disable alpha for water that does not use it.
- Only GBA Sky Garden's skybox receives shadows now.
- Custom light positions for some maps. (you can guess which)
2019-06-10 23:06:38 +01:00
RHY3756547 52fba675e8 Make uniformly ES5 2018-03-25 23:41:51 +01:00
RHY3756547 4af42625a0 Initial implementation of Nitro Particles
- Drifting particles and mini turbo (sans extra spark particles)
- Slowdown particles (grass/sand/water)
- Itembox collect particle
- Wall collide particle (this is really extreme and there should
probably be others)
- Shader improvements, such as dithered shadows for alpha and reduction
of artifacts. The best way to remove all artifacts would be generating
normals for courses and using the diffuse direction as a more reliable
indication of shadowed/not.
- Fixed checkpoints not resetting on new laps.
- Fixed me not being able to count to 3. (now 3 laps instead of 4)
- Fixed battle mode courses crashing on load and during due to AI being
funny (above 31, eg 36 for block fort)
2018-03-24 23:50:10 +00:00
RHY3756547 2064315dea ...and add it all back. 2017-09-08 17:24:16 +01:00
RHY3756547 41b2b7455d Revert "...and add it all back."
This reverts commit 3ae7c01030.
2017-09-08 17:23:01 +01:00
RHY3756547 3ae7c01030 ...and add it all back. 2017-09-08 17:22:15 +01:00
RHY3756547 a16ba9a907 Looks like I have to clean this out... 2017-09-08 17:19:32 +01:00
RHY3756547 65ca7d7455 [Pages] Make directory structure lowercase. 2017-09-08 17:10:13 +01:00