// // decorations.js //-------------------- // Provides decoration objects. // by RHY3756547 // // includes: // render stuff idk // window.ObjDecor = function(obji, scene) { var forceBill; var obji = obji; var res = []; var t = this; t.pos = vec3.clone(obji.pos); t.angle = vec3.clone(obji.angle); t.scale = vec3.clone(obji.scale); t.requireRes = requireRes; t.provideRes = provideRes; t.update = update; t.draw = draw; var mat = mat4.create(); var frame = 0; var anim = null; var animFrame = 0; var animMat = null; function draw(view, pMatrix) { mat4.translate(mat, view, t.pos); if (t.angle[2] != 0) mat4.rotateZ(mat, mat, t.angle[2]*(Math.PI/180)); if (t.angle[1] != 0) mat4.rotateY(mat, mat, t.angle[1]*(Math.PI/180)); if (t.angle[0] != 0) mat4.rotateX(mat, mat, t.angle[0]*(Math.PI/180)); if (anim != null) { animMat = anim.setFrame(0, 0, animFrame++); } mat4.scale(mat, mat, vec3.scale([], t.scale, 16)); res.mdl[0].draw(mat, pMatrix, animMat); } function update() { } function requireRes() { //scene asks what resources to load forceBill = true; switch (obji.ID) { case 0x012D: return {mdl:[{nsbmd:"BeachTree1.nsbmd"}]}; //non solid case 0x012E: return {mdl:[{nsbmd:"BeachTree1.nsbmd"}]}; case 0x012F: return {mdl:[{nsbmd:"earthen_pipe1.nsbmd"}]}; //why is there an earthen pipe 2 case 0x0130: return {mdl:[{nsbmd:"opa_tree1.nsbmd"}]}; case 0x0131: return {mdl:[{nsbmd:"OlgPipe1.nsbmd"}]}; case 0x0132: return {mdl:[{nsbmd:"OlgMush1.nsbmd"}]}; case 0x0133: return {mdl:[{nsbmd:"of6yoshi1.nsbmd"}]}; case 0x0134: return {mdl:[{nsbmd:"cow.nsbmd"}], other:[null, null, "cow.nsbtp"]}; //has animation, cow.nsbtp case 0x0135: forceBill = false; return {mdl:[{nsbmd:"NsKiller1.nsbmd"}, {nsbmd:"NsKiller2.nsbmd"}, {nsbmd:"NsKiller2_s.nsbmd"}]}; //probably animates case 0x0138: return {mdl:[{nsbmd:"GardenTree1.nsbmd"}]}; case 0x0139: return {mdl:[{nsbmd:"kamome.nsbmd"}], other:[null, null, "kamone.nsbtp"]}; //animates using nsbtp, and uses route to move case 0x013A: return {mdl:[{nsbmd:"CrossTree1.nsbmd"}]}; //0x013C is big cheep cheep case 0x013C: forceBill = false; return {mdl:[{nsbmd:"bakubaku.nsbmd"}]}; //0x013D is spooky ghost case 0x013D: forceBill = false; return {mdl:[{nsbmd:"teresa.nsbmd"}], other:[null, null, "teresa.nsbtp"]}; case 0x013E: return {mdl:[{nsbmd:"Bank_Tree1.nsbmd"}]}; case 0x013F: return {mdl:[{nsbmd:"GardenTree1.nsbmd"}]}; //non solid case 0x0140: return {mdl:[{nsbmd:"chandelier.nsbmd"}], other:[null, "chandelier.nsbca"]}; case 0x0142: return {mdl:[{nsbmd:"MarioTree3.nsbmd"}]}; case 0x0145: return {mdl:[{nsbmd:"TownTree1.nsbmd"}]}; case 0x0146: //solid return {mdl:[{nsbmd:"Snow_Tree1.nsbmd"}]}; case 0x0148: return {mdl:[{nsbmd:"DeTree1.nsbmd"}]}; case 0x0149: return {mdl:[{nsbmd:"BankEgg1.nsbmd"}]}; case 0x014B: return {mdl:[{nsbmd:"KinoHouse1.nsbmd"}]}; case 0x014C: return {mdl:[{nsbmd:"KinoHouse2.nsbmd"}]}; case 0x014D: return {mdl:[{nsbmd:"KinoMount1.nsbmd"}]}; case 0x014E: return {mdl:[{nsbmd:"KinoMount2.nsbmd"}]}; case 0x014F: return {mdl:[{nsbmd:"olaTree1c.nsbmd"}]}; case 0x0150: return {mdl:[{nsbmd:"osaTree1c.nsbmd"}]}; case 0x0151: forceBill = false; return {mdl:[{nsbmd:"picture1.nsbmd"}], other:[null, "picture1.nsbca"]}; case 0x0152: forceBill = false; return {mdl:[{nsbmd:"picture2.nsbmd"}], other:[null, "picture2.nsbca"]}; case 0x0153: return {mdl:[{nsbmd:"om6Tree1.nsbmd"}]}; //0x0154 is rainbow road rotating star case 0x0154: forceBill = false; return {mdl:[{nsbmd:"RainStar.nsbmd"}], other:["RainStar.nsbta"]}; case 0x0155: return {mdl:[{nsbmd:"Of6Tree1.nsbmd"}]}; case 0x0156: return {mdl:[{nsbmd:"Of6Tree1.nsbmd"}]}; case 0x0157: return {mdl:[{nsbmd:"TownMonte.nsbmd"}], other:[null, null, "TownMonte.nsbtp"]}; //pianta! //debug pianta bridge case 0x00CC: forceBill = false; return {mdl:[{nsbmd:"bridge.nsbmd"}], other:[null, "bridge.nsbca"]}; //debug puddle case 0x000D: forceBill = false; return {mdl:[{nsbmd:"puddle.nsbmd"}]}; //debug airship case 0x0158: forceBill = false; return {mdl:[{nsbmd:"airship.nsbmd"}]}; //need version for 3d objects? //DEBUG ENEMIES - remove here when implemented. case 0x0191: //goomba return {mdl:[{nsbmd:"kuribo.nsbmd"}], other:[null, null, "kuribo.nsbtp"]}; //has nsbtp, route case 0x0192: //rock forceBill = false; return {mdl:[{nsbmd:"rock.nsbmd"}, {nsbmd:"rock_shadow.nsbmd"}]}; //has route case 0x0193: //thwomp forceBill = false; return {mdl:[{nsbmd:"dossun.nsbmd"}, {nsbmd:"dossun_shadow.nsbmd"}]}; //has route case 0x0196: //chain chomp forceBill = false; return {mdl:[{nsbmd:"wanwan.nsbmd"}, {nsbmd:"wanwan_chain.nsbmd"}, {nsbmd:"wanwan_kui.nsbmd"}, {nsbmd:"rock_shadow.nsbmd"}]}; case 0x0198: //bowser castle GBA fireball return {mdl:[{nsbmd:"mkd_ef_bubble.nsbmd"}]}; case 0x0199: //peach gardens monty forceBill = false; return {mdl:[{nsbmd:"choropu.nsbmd"}], other:[null, null, "choropu.nsbtp"]}; //has nsbtp case 0x019B: //cheep cheep (bouncing) return {mdl:[{nsbmd:"pukupuku.nsbmd"}], other:[null, null, "pukupuku.nsbtp"]}; //has nsbtp case 0x019D: //snowman return {mdl:[{nsbmd:"sman_top.nsbmd"}, {nsbmd:"sman_bottom.nsbmd"}]}; case 0x019E: //trunk with bats forceBill = false; return {mdl:[{nsbmd:"kanoke_64.nsbmd"}, {nsbmd:"basabasa.nsbmd"}], other:[null, "kanoke_64.nsbca"]}; //basa has nsbtp case 0x01A0: //bat return {mdl:[{nsbmd:"basabasa.nsbmd"}], other:[null, null, "basabasa.nsbtp"]}; //has nsbtp case 0x01A1: //as fortress cannon forceBill = false; return {mdl:[{nsbmd:"NsCannon1.nsbmd"}]}; case 0x01A3: //mansion moving tree forceBill = false; return {mdl:[{nsbmd:"move_tree.nsbmd"}], other:[null, "move_tree.nsbca"]}; //has route case 0x01A4: //flame forceBill = false; return {mdl:[{nsbmd:"mkd_ef_burner.nsbmd"}], other:["mkd_ef_burner.nsbta", null]}; case 0x01A5: //chain chomp no base forceBill = false; return {mdl:[{nsbmd:"wanwan.nsbmd"}, {nsbmd:"wanwan_chain.nsbmd"}, {nsbmd:"rock_shadow.nsbmd"}]}; case 0x01A6: //plant return {mdl:[{nsbmd:"ob_pakkun_sf.nsbmd"}], other:[null, null, "ob_pakkun_sf.nsbtp"]}; //has nsbtp case 0x01A7: //monty airship forceBill = false; return {mdl:[{nsbmd:"poo.nsbmd"}, {nsbmd:"cover.nsbmd"}, {nsbmd:"hole.nsbmd"}], other:[null, null, "poo.nsbtp"]}; //poo has nsbtp case 0x01A8: //bound forceBill = false; return {mdl:[{nsbmd:"bound.nsbmd"}], other:[null, null, "bound.nsbtp"]}; //has nsbtp case 0x01A9: //flipper forceBill = false; return {mdl:[{nsbmd:"flipper.nsbmd"}], other:["flipper.nsbta", null, "flipper.nsbtp"]}; //has nsbtp case 0x01AA: //3d fire plant forceBill = false; //note... what exactly is PakkunZHead... return {mdl:[{nsbmd:"PakkunMouth.nsbmd"}, {nsbmd:"PakkunBody.nsbmd"}, {nsbmd:"FireBall.nsbmd"}], other:[null, "PakkunMouth.nsbca"]}; case 0x01AC: //crab forceBill = false; return {mdl:[{nsbmd:"crab.nsbmd"}, {nsbmd:"crab_hand.nsbmd"}], other:[null, null, "crab.nsbtp"]}; //both have nsbtp case 0x01AD: //desert hills sun forceBill = false; return {mdl:[{nsbmd:"sun.nsbmd"}, {nsbmd:"sun_LOD.nsbmd"}]/*, other:[null, "sun.nsbca"]*/}; //exesun animation does not load case 0x01B0: //routed iron ball return {mdl:[{nsbmd:"IronBall.nsbmd"}]}; case 0x01B1: //routed choco mountain rock forceBill = false; return {mdl:[{nsbmd:"rock2.nsbmd"}]}; case 0x01B2: //sanbo... whatever that is (pokey?) routed return {mdl:[{nsbmd:"sanbo_h.nsbmd"}, {nsbmd:"sanbo_b.nsbmd"}]}; case 0x01B3: //iron ball return {mdl:[{nsbmd:"IronBall.nsbmd"}]}; case 0x01B4: //cream forceBill = false; return {mdl:[{nsbmd:"cream.nsbmd"}, {nsbmd:"cream_effect.nsbmd"}]}; case 0x01B5: //berry forceBill = false; return {mdl:[{nsbmd:"berry.nsbmd"}, {nsbmd:"cream_effect.nsbmd"}]}; } } function provideRes(r) { res = r; //...and gives them to us. :) if (forceBill) { t.angle[1] = 0; var bmd = r.mdl[0].bmd; bmd.hasBillboards = true; var models = bmd.modelData.objectData; for (var i=0; i 0 && r.other[0] != null) { res.mdl[0].loadTexAnim(r.other[0]); } if (r.other.length > 1 && r.other[1] != null) anim = new nitroAnimator(r.mdl[0].bmd, r.other[1]); } } }