// // singleScene.js //-------------------- // Drives the course scene when not connected to a server. Simulates responses expected from a server. // by RHY3756547 // window.singleScene = function(course, wsInstance, res) { var res = res; //gameRes var t = this; t.mode = -1; t.activeScene = null; t.myKart = null; var mchar = Math.floor(Math.random()*12); var mkart = Math.floor(Math.random()*0x24); this.update = function() { if (t.activeScene != null) { t.activeScene.update(); //simulate what a server would do updateServer(); } } var advanceTimes = [3,4,-1,-1] function updateServer() { var m = t.mode; m.frameDiv++; if (m.frameDiv == 60) { m.frameDiv -= 60; m.time++; var timeAd = advanceTimes[m.id]; if (timeAd != -1 && m.time >= timeAd) { m.id++; m.time = 0; } } t.activeScene.updateMode(JSON.parse(JSON.stringify(t.mode))); } this.render = function() { if (t.activeScene != null) sceneDrawer.drawTest(gl, t.activeScene, 0, 0, gl.viewportWidth, gl.viewportHeight) } begin(course); function begin(course) { var mainNarc, texNarc if (course.substr(0, 5) == "mkds/") { var cnum = Number(course.substr(5)); var course = MKDSCONST.COURSES[cnum]; var cDir = MKDSCONST.COURSEDIR+course.name; var mainNarc = new narc(lz77.decompress(gameROM.getFile(cDir+".carc"))); var texNarc = new narc(lz77.decompress(gameROM.getFile(cDir+"Tex.carc"))); setUpCourse(mainNarc, texNarc, course) } else throw "custom tracks are not implemented yet!" } function setUpCourse(mainNarc, texNarc, course) { var chars = []; chars.push({charN:mchar, kartN:mkart, controller:((window.prompt("press y for cpu controlled") == "y")?controlRaceCPU:controlDefault), raceCam:true, extraParams:[{k:"name", v:"single"}, {k:"active", v:true}]}); for (var i=0; i<7; i++) { var tchar = Math.floor(Math.random()*12); var tkart = Math.floor(Math.random()*0x24); chars.push({charN:tchar, kartN:tkart, controller:controlRaceCPU, raceCam:false, extraParams:[{k:"name", v:"no"}, {k:"active", v:true}]}); } t.activeScene = new courseScene(mainNarc, texNarc, course, chars, {}, res); t.myKart = t.activeScene.karts[0]; t.mode = { id:0, time:0, frameDiv:0, } t.activeScene.updateMode(t.mode); } }