window.fileStore = new (function(){ var db; var indexedDB; this.requestGameFiles = requestGameFiles; function requestGameFiles(callback) { indexedDB = window.indexedDB || window.webkitIndexedDB || window.mozIndexedDB || window.shimIndexedDB; var request = indexedDB.open("MKJS-DB", 1); request.onerror = window.onerror; request.onsuccess = function(event) { db = event.target.result; loadGameFiles(callback); } request.onupgradeneeded = function(event) { db = event.target.result; var objectStore = db.createObjectStore("files", { keyPath: "filename" }); objectStore.transaction.oncomplete = function(event) { loadGameFiles(callback); } } } function loadGameFiles(callback) { var transaction = db.transaction(["files"]); var objectStore = transaction.objectStore("files"); var request = objectStore.get("mkds.nds"); request.onerror = function(event) { alert("Fatal database error!"); }; request.onsuccess = function(event) { if (request.result == null) downloadGame(null, callback); else callback(request.result.data); }; } function validateFiles() { var transaction = db.transaction(["files"]); var objectStore = transaction.objectStore("files"); var request = objectStore.get("mkds.nds"); request.onerror = function(event) { alert("Fatal database error!"); }; request.onsuccess = function(event) { if (request.result == null) alert("Locally storing files failed!"); }; } function downloadGame(url, callback) { if (typeof url == "string") { var xml = new XMLHttpRequest(); xml.open("GET", url, true); xml.responseType = "arraybuffer"; xml.onload = function() { storeGame(xml.response, callback); } xml.send(); } else { alert("You need to supply MKJS with a Mario Kart DS ROM to function. Click anywhere on the page to load a file.") fileCallback = callback; document.getElementById("fileIn").onchange = fileInChange; waitForROM = true; } } function fileInChange(e) { var bFile = e.target.files[0]; var bReader = new FileReader(); bReader.onload = function(e) { waitForROM = false; //todo: verify storeGame(e.target.result, fileCallback); }; bReader.readAsArrayBuffer(bFile); } function storeGame(dat, callback) { var transaction = db.transaction(["files"], "readwrite"); var objectStore = transaction.objectStore("files"); var request = objectStore.put({filename:"mkds.nds", data:dat}); request.onerror = function(event) { alert("Failed to store game locally!"); callback(dat); }; request.onsuccess = function(event) { validateFiles(); callback(dat); }; } })();