window.GreenShellC = function(item, scene) { this.canBeHeld = true; this.canBeDropped = true; this.isDestructive = true; } window.RedShellC = function(item, scene) { this.canBeHeld = true; this.canBeDropped = true; this.isDestructive = true; } window.ShellGroupC = function(item, scene, type) { this.canBeHeld = false; this.canBeDropped = 'func'; this.rotationPeriod = 45; this.draw = draw; function draw(mvMatrix, pMatrix) { //the group itself is invisible - the shells draw individually } } window.BlueShellC = null;