463 lines
13 KiB
JavaScript
463 lines
13 KiB
JavaScript
//
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// courseScene.js
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//--------------------
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// Manages the ingame state of a course.
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// by RHY3756547
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//
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// includes: narc.js
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// formats/*
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// engine/*
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// entities/*
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// gl-matrix.js
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// render/*
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//
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window.courseScene = function(mainNarc, texNarc, music, chars, options, gameRes) {
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var startSetups = [
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{maxplayers:12, toAline:4, xspacing:32, yspacing:32, liney:160},
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{maxplayers:24, toAline:4, xspacing:32, yspacing:32, liney:80},
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{maxplayers:36, toAline:6, xspacing:21, yspacing:21, liney:80},
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{maxplayers:48, toAline:6, xspacing:21, yspacing:21, liney:54},
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{maxplayers:64, toAline:8, xspacing:16, yspacing:16, liney:54},
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{maxplayers:112, toAline:8, xspacing:16, yspacing:16, liney:32},
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]
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var scn = this;
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scn.sndUpdate = sndUpdate;
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scn.update = update;
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scn.draw = draw;
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scn.removeParticle = removeParticle;
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scn.removeEntity = removeEntity;
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scn.updateMode = updateMode;
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scn.lapAdvance = lapAdvance;
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scn.fileBank = {};
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var loadFunc = {
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$nsbmd: nsbmd,
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$nsbtx: nsbtx,
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$nsbca: nsbca,
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$nsbta: nsbta,
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$nsbtp: nsbtp,
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}
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scn.typeRes = [];
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scn.gameRes = gameRes;
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scn.lightMat = [];
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scn.farShadMat = [];
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scn.shadMat = [];
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//game mode initialization
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scn.mode = { mode: -1, time: 0 };
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var musicRestartTimer = -1;
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var musicRestart = 3.5*60;
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var musicRestartType = 0;
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var finishers = [];
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//load main course
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var courseTx = new nsbtx(texNarc.getFile("/course_model.nsbtx"), false, true);
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var taFile = mainNarc.getFile("/course_model.nsbta");
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if (taFile != null) var courseTa = new nsbta(taFile); //can be null
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var courseMdl = new nsbmd(mainNarc.getFile("/course_model.nsbmd"));
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var course = new nitroModel(courseMdl, courseTx)
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if (taFile != null) course.loadTexAnim(courseTa);
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//load sky
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var skyTx = new nsbtx(texNarc.getFile("/course_model_V.nsbtx"), false, true);
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var staFile = mainNarc.getFile("/course_model_V.nsbta");
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if (staFile != null) var skyTa = new nsbta(staFile); //can be null
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console.log("--------- LOADING SKY ---------")
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var skyMdl = new nsbmd(mainNarc.getFile("/course_model_V.nsbmd"));
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var sky = new nitroModel(skyMdl, skyTx)
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if (staFile != null) sky.loadTexAnim(skyTa);
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ckcl = new kcl(mainNarc.getFile("/course_collision.kcl"), false);
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cnkm = new nkm(mainNarc.getFile("/course_map.nkm"));
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scn.course = course;
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scn.sky = sky;
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scn.kcl = ckcl;
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scn.nkm = cnkm;
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scn.entities = []; //these should never change
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scn.karts = []; //these should probably not change
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scn.items = new ItemController(scn); //these should change a lot!!
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scn.particles = []; //not synced with server at all
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scn.colEnt = [];
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scn.musicPlayer = null;
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startCourse(chars);
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var frame = 0;
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var entsToRemove = [];
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function draw(gl, pMatrix, shadow) {
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gl.cullFace(gl.BACK);
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/*var mat = scn.camera.getView(scn);
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var pMatrix = mat.p;
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var mvMatrix = mat.mv;*/
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var mvMatrix = mat4.create();
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nitroRender.setAlpha(1);
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if (!shadow) {
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var skyMat = mat4.scale(mat4.create(), mvMatrix, [1/64, 1/64, 1/64]);
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sky.setFrame(frame);
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sky.draw(skyMat, pMatrix);
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}
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var lvlMat = mat4.scale(mat4.create(), mvMatrix, [1/64, 1/64, 1/64]);//[2, 2, 2]);
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course.setFrame(frame);
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course.draw(lvlMat, pMatrix);
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var transE = [];
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mat4.scale(mvMatrix, mvMatrix, [1/1024, 1/1024, 1/1024])
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//"so why are these separated rhys??"
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//
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//fantastic i'm glad you asked
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//if we draw lots of the same model, not animated in a row we don't need to resend the matStack for that model
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//which saves a lot of time for the 2 extra model types per car.
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for (var i=0; i<scn.karts.length; i++) if (scn.karts[i].active) scn.karts[i].drawKart(mvMatrix, pMatrix, gl);
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for (var i=0; i<scn.karts.length; i++) if (scn.karts[i].active) scn.karts[i].drawWheels(mvMatrix, pMatrix, gl);
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for (var i=0; i<scn.karts.length; i++) if (scn.karts[i].active) scn.karts[i].drawChar(mvMatrix, pMatrix, gl);
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for (var i=0; i<scn.entities.length; i++) {
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var e = scn.entities[i];
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if (e.transparent) transE.push(e);
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else e.draw(mvMatrix, pMatrix, gl);
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}
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for (var i=0; i<scn.particles.length; i++) {
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var e = scn.particles[i];
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e.draw(mvMatrix, pMatrix, gl);
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}
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scn.items.draw(mvMatrix, pMatrix, gl);
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}
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function sndUpdate(view) {
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var mulmat = mat4.create();
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mat4.scale(mulmat, mulmat, [1/1024, 1/1024, 1/1024]);
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var view = mat4.mul([], view, mulmat)
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for (var i=0; i<scn.karts.length; i++) {
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var e = scn.karts[i];
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if (e.sndUpdate != null) e.sndUpdate(view);
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}
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for (var i=0; i<scn.entities.length; i++) {
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var e = scn.entities[i];
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if (e.sndUpdate != null) e.sndUpdate(view);
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}
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}
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function update() {
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var shadres = 0.25;
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var targ = vec3.transformMat4([], scn.camera.targetShadowPos, scn.lightMat);
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vec3.scale(targ, targ, 1/1024);
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mat4.mul(scn.shadMat, mat4.ortho(mat4.create(), targ[0]-shadres, targ[0]+shadres, targ[1]-shadres, targ[1]+shadres, -targ[2]-2.5, -targ[2]+2.5), scn.lightMat);
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var places = [];
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for (var i=0; i<scn.karts.length; i++) { places.push(scn.karts[i]); }
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places.sort(function(a, b) {return b.getPosition() - a.getPosition()});
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for (var i=0; i<places.length; i++) { places[i].placement = i+1; };
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for (var i=0; i<scn.karts.length; i++) {
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var ent = scn.karts[i];
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if (ent.active) ent.update(scn);
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}
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var entC = scn.entities.slice(0);
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for (var i=0; i<entC.length; i++) {
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var ent = entC[i];
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ent.update(scn);
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}
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var prtC = scn.particles.slice(0);
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for (var i=0; i<prtC.length; i++) {
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var ent = prtC[i];
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ent.update(scn);
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}
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scn.items.update(scn);
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if (musicRestartTimer > -1) {
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musicRestartTimer++;
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if (musicRestartTimer > musicRestart) {
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scn.musicPlayer = nitroAudio.playSound(music, {volume:2, bpmMultiplier:(musicRestartType==0)?1.25:1}, null);
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musicRestartTimer = -1;
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}
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}
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for (var i=0; i<entsToRemove.length; i++) {
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scn.entities.splice(scn.entities.indexOf(entsToRemove[i]), 1);
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}
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entsToRemove = [];
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var mat = scn.camera.getView(scn, nitroRender.getViewWidth(), nitroRender.getViewHeight());
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frame++;
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}
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function removeParticle(obj) {
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scn.particles.splice(scn.particles.indexOf(obj), 1);
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}
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function removeEntity(obj) {
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entsToRemove.push(obj);
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}
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function compilePaths() {
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var path = scn.nkm.sections["PATH"].entries;
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var pts = scn.nkm.sections["POIT"].entries;
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var paths = [];
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var ind = 0;
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for (var i=0; i<path.length; i++) {
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var p = [];
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for (var j=0; j<path[i].numPts; j++) {
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p.push(pts[ind++]);
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}
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paths.push(p);
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}
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scn.paths = paths;
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}
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function startCourse() {
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scn.lightMat = mat4.create();
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mat4.rotateX(scn.lightMat, scn.lightMat, Math.PI*(61/180));
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mat4.rotateY(scn.lightMat, scn.lightMat, Math.PI*(21/180));
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mat4.mul(scn.farShadMat, mat4.ortho(mat4.create(), -5, 5, -5, 5, -5, 5), scn.lightMat);
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compilePaths();
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//chars format: {charN: int, kartN: int, controller: function, raceCam: bool, controlOptions: object}
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var startSet = null;
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for (var i=0; i<startSetups.length; i++) {
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if (chars.length < startSetups[i].maxplayers) {
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startSet = startSetups[i];
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break;
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}
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}
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var startpos = scn.nkm.sections["KTPS"].entries[0];
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for (var i=0; i<chars.length; i++) {
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var c = chars[i];
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var kart = new Kart(vec3.add([], startpos.pos, startPosition(startSet.toAline, startSet.xspacing, startSet.yspacing, startSet.liney, startpos.angle[1], i)), (180-startpos.angle[1])*(Math.PI/180), 0, c.kartN, c.charN, new c.controller(scn.nkm, c.controlOptions), scn);
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scn.karts.push(kart);
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var spectator = false; //(prompt("Type y for spectator cam")=="y")
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if (c.raceCam) scn.camera = (spectator?(new cameraSpectator(kart, scn)):(new cameraIngame(kart, scn)));
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}
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var obj = scn.nkm.sections["OBJI"].entries;
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for (var i=0; i<obj.length; i++) {
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var o = obj[i];
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var func = objDatabase.idToType[o.ID];
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if (func != null) {
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var ent = new func(o, scn);
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if (scn.typeRes[o.ID] == null) loadRes(ent.requireRes(), o.ID)
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else ent.requireRes(); //some objects use this for determining their function.
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ent.provideRes(scn.typeRes[o.ID]);
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scn.entities.push(ent);
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if (ent.collidable) scn.colEnt.push(ent);
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}
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}
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}
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function loadOrGet(res) {
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var ext = res.split(".").pop();
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if (scn.fileBank["$"+ext] == null) scn.fileBank["$"+ext] = {};
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var item = scn.fileBank["$"+ext]["$"+res];
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if (item != null) return item;
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var func = loadFunc["$"+ext];
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if (func != null) {
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var test = mainNarc.getFile(res);
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if (test == null) test = gameRes.MapObj.getFile(res.split("/").pop())
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if (test == null) throw "COULD NOT FIND RESOURCE "+res+"!";
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if (res == "/MapObj/itembox.nsbmd") throwWhatever = true;
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var item = new func(test);
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scn.fileBank["$"+ext]["$"+res] = item;
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return item;
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}
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}
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// the thresholds for different win sounds and music
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// thresh, goalsound, goalmusic, goalpostmusic
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var finishPercents = [
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[0, 66, 46, 58, 9],
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[0.5, 66, 47, 56, 10],
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[1.1, 67, 48, 57, 11]
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]
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function lapAdvance(kart) {
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//if the kart is us, play some sounds and show lakitu
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var winPercent = finishers.length/scn.karts.length;
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if (kart.local) {
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if (kart.lapNumber == 3) {
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//last lap
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musicRestartTimer = 0;
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nitroAudio.instaKill(scn.musicPlayer);
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scn.musicPlayer = nitroAudio.playSound(62, {volume:2}, null);
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}
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else if (kart.lapNumber == 4) {
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var finishTuple = [];
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for (var i=0; i<finishPercents.length; i++) {
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finishTuple = finishPercents[i];
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if (finishPercents[i][0] >= winPercent) break;
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}
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kart.controller = new controlRaceCPU(scn.nkm, {});
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kart.controller.setKart(kart);
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kart.anim.setAnim(winPercent>0.5?kart.charRes.loseA:kart.charRes.winA);
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kart.animMode = "raceEnd";
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scn.camera = (new cameraSpectator(kart, scn));
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nitroAudio.playSound(finishTuple[1], {volume:2}, 0);
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nitroAudio.playSound(finishTuple[2], {volume:2}, null);
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nitroAudio.instaKill(scn.musicPlayer);
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kart.playCharacterSound(finishTuple[4], 2);
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musicRestartTimer = 0;
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musicRestart = 7.5*60;
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musicRestartType = 1;
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music = finishTuple[3];
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scn.entities.push(new Race3DUI(scn, "goal"));
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}
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else if (kart.lapNumber < 4) nitroAudio.playSound(65, {volume:2}, 0);
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}
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if (kart.lapNumber == 4) finishers.push(kart);
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}
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function startPosition(toAline, xspacing, yspacing, liney, angle, i) {
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var horizN = i%toAline;
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var vertN = Math.floor(i/toAline);
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var staggered = (vertN%2); //second line moves 1/2 x spacing to the right
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var relPos = [(horizN-(toAline/2)-0.25)*xspacing+staggered*0.5, 8, -(horizN*yspacing + vertN*liney)];
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var mat = mat4.rotateY([], mat4.create(), angle*(Math.PI/180));
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vec3.transformMat4(relPos, relPos, mat);
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return relPos;
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}
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function loadRes(res, id) {
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var models = [];
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for (var i=0; i<res.mdl.length; i++) {
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var inf = res.mdl[i];
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var bmd = loadOrGet("/MapObj/"+inf.nsbmd);
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var btx = (inf.nsbtx == null)?null:loadOrGet("/MapObj/"+inf.nsbtx);
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var mdl = new nitroModel(bmd, btx);
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models.push(mdl);
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}
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var other = [];
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if (res.other != null) {
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for (var i=0; i<res.other.length; i++) {
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other.push(loadOrGet("/MapObj/"+res.other[i]));
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}
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}
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scn.typeRes[id] = {mdl:models, other: other};
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}
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function updateMode(mode) {
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// updates the game mode...
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// {
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// id = (0:pregame, 1:countdown, 2:race, 3:postgame)
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// time = (elapsed time in seconds)
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// frameDiv = (0-60)
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// }
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var lastid = scn.mode.id;
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if (lastid != mode.id) {
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//mode switch
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switch (mode.id) {
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case 0:
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//race init. fade scene in and play init music.
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nitroAudio.playSound(11, {volume:2}, null); //7:race (gp), 11:race2 (vs), 12:battle
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break;
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case 1:
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//spawn lakitu and countdown animation. allow pre-acceleration.
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//generally happens at least 2 seconds after init
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scn.entities.push(new Race3DUI(scn, "count", -30));
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break;
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case 2:
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//enable all racers and start music
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for (var i=0; i<scn.karts.length; i++) {
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scn.karts[i].preboost = false;
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}
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nitroAudio.playSound(40, {volume:2, bpmMultiplier:16}, 0);
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scn.entities.push(new Race3DUI(scn, "start"));
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break;
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}
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}
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if (scn.mode.time != mode.time) {
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switch (mode.id) {
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case 0:
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break;
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case 1:
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if (mode.time > 0) {
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//beeps for countdown
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nitroAudio.playSound(39, {bpmMultiplier:16}, 0);
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}
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break;
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case 2:
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//show ui and play music at certain time after go
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if (mode.time == 1) {
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scn.musicPlayer = nitroAudio.playSound(music, {volume:2}, null);
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}
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//
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break;
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}
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}
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//win sting: 46
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//ok sting: 47
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//lose sting: 48
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//battle lose sting: 49
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//battle win sting: 50
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//ok sting??: 51
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//mission mode win sting: 52
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//mission mode win2 sting: 53
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//mission mode superwin sting: 54
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//boss win sting: 55
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//ok music: 56
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//lose music: 57
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//win music: 58
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//racelose : 61
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//ok music: 58
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//good time trials music: 59
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//ok time trials: 60
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//final lap: 62
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//full results win: 63
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//results draw: 64
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//full results lose: 65
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//gp results cutscene music: 66
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//gp results win music: 67
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//??? : 68
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//credits: 69-70
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// star: 73
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scn.mode = mode;
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}
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}
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