mkjs/code/formats/swav.js

128 lines
3.7 KiB
JavaScript

//
// swav.js
//--------------------
// Reads swav files.
// by RHY3756547
//
// includes: gl-matrix.js (glMatrix 2.0)
//
window.swav = function(input, hasHead, dataView) {
var t = this;
this.load = load;
this.getAudioBuffer = getAudioBuffer;
function load(input, hasHead, dataView) {
var view = (dataView)?input:(new DataView(input));
var header = null;
var offset = 0;
if (hasHead) {
var stamp = readChar(view, 0x0)+readChar(view, 0x1)+readChar(view, 0x2)+readChar(view, 0x3);
if (stamp != "SWAV") throw "SWAV invalid. Expected SWAV, found "+stamp;
offset += 16;
var data = readChar(view, offset)+readChar(view, offset+1)+readChar(view, offset+2)+readChar(view, offset+3);
if (data != "DATA") throw "SWAV invalid, expected DATA, found "+data;
offset += 8;
}
t.waveType = view.getUint8(offset);
t.bLoop = view.getUint8(offset+1);
t.nSampleRate = view.getUint16(offset+2, true);
if (t.nSampleRate < 3000) throw "BAD SAMPLE RATE! "+t.nSampleRate;
t.nTime = view.getUint16(offset+4, true);
t.nLoopOff = view.getUint16(offset+6, true);
t.nNonLoopLen = view.getUint32(offset+8, true);
t.bytesize = (t.nLoopOff+t.nNonLoopLen)*4;
t.mul = 1;
offset += 12;
var data;
switch (t.waveType) {
case 0:
var size = t.bytesize;
data = new Float32Array(size);
for (var i=0; i<size; i++) {
data[i] = view.getInt8(offset++)/0x7F;
}
t.loopSTime = (t.nLoopOff*4)/t.nSampleRate;
break;
case 1:
var size = t.bytesize/2;
data = new Float32Array(size);
for (var i=0; i<size; i++) {
data[i] = view.getInt16(offset, true)/0x7FFF;
offset += 2;
}
t.loopSTime = (t.nLoopOff*2)/t.nSampleRate;
break;
case 2:
data = decodeADPCM(view, offset);
t.loopSTime = ((t.nLoopOff-1)*8)/t.nSampleRate;
break;
}
t.data = data;
}
function getAudioBuffer(ctx) {
while (true) {
try {
var buf = ctx.createBuffer(1, t.data.length, t.nSampleRate);
buf.getChannelData(0).set(t.data);
return buf;
} catch (e) {
t.nSampleRate *= 2; //keep increasing sample rate until the target supports it.
t.loopSTime /= 2;
t.mul *= 2;
}
if (t.nSampleRate > 96000) return ctx.createBuffer(1, 1, 44000); //give up and return an empty buffer
}
}
var indChanges = [-1, -1, -1, -1, 2, 4, 6, 8];
var ADPCMTable = [
0x0007,0x0008,0x0009,0x000A,0x000B,0x000C,0x000D,0x000E,0x0010,0x0011,0x0013,0x0015,
0x0017,0x0019,0x001C,0x001F,0x0022,0x0025,0x0029,0x002D,0x0032,0x0037,0x003C,0x0042,
0x0049,0x0050,0x0058,0x0061,0x006B,0x0076,0x0082,0x008F,0x009D,0x00AD,0x00BE,0x00D1,
0x00E6,0x00FD,0x0117,0x0133,0x0151,0x0173,0x0198,0x01C1,0x01EE,0x0220,0x0256,0x0292,
0x02D4,0x031C,0x036C,0x03C3,0x0424,0x048E,0x0502,0x0583,0x0610,0x06AB,0x0756,0x0812,
0x08E0,0x09C3,0x0ABD,0x0BD0,0x0CFF,0x0E4C,0x0FBA,0x114C,0x1307,0x14EE,0x1706,0x1954,
0x1BDC,0x1EA5,0x21B6,0x2515,0x28CA,0x2CDF,0x315B,0x364B,0x3BB9,0x41B2,0x4844,0x4F7E,
0x5771,0x602F,0x69CE,0x7462,0x7FFF
]; //thanks no$gba docs
function decodeADPCM(view, off) {
var pcm = view.getUint16(off, true); //initial pcm
var ind = view.getUint8(off+2); //initial index
off += 4;
var size = t.bytesize-4;
var out = new Float32Array((size*2));
var write = 0;
//out[write++] = pcm/0x7FFF;
for (var i=0; i<size; i++) {
var b = view.getUint8(off++);
for (var j=0; j<2; j++) {
var nibble = (b>>(j*4))&15;
var diff = Math.floor(((nibble&7)*2+1)*ADPCMTable[ind]/8);
if (nibble&8) pcm = Math.max(pcm-diff, -0x7FFF);
else pcm = Math.min(pcm+diff, 0x7FFF);
out[write++] = pcm/0x7FFF;
ind = Math.min(88, Math.max(0, ind + indChanges[nibble&7]));
}
}
return out;
}
function readChar(view, offset) {
return String.fromCharCode(view.getUint8(offset));
}
if (input != null) {
load(input, hasHead, dataView);
}
}