244 lines
6.1 KiB
JavaScript
244 lines
6.1 KiB
JavaScript
//
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// nitroAnimator.js
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//--------------------
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// Runs nsbca animations and provides matrix stacks that can be used with nitroRender to draw them.
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// by RHY3756547
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//
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// includes: gl-matrix.js (glMatrix 2.0)
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// /formats/*
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//
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window.nitroAnimator = function(bmd, bca) {
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var t = this;
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t.bmd = bmd;
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t.bca = bca;
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var bmd = bmd;
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var bca = bca;
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t.setFrame = setFrame;
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t.setAnim = setAnim;
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t.getLength = getLength;
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var matBufEmpty = new Float32Array(31*16);
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var workingMat = mat4.create();
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var temp = mat4.create();
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var off=0;
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var objMats = [];
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for (var i=0; i<31; i++) {
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matBufEmpty.set(temp, off);
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objMats.push(mat4.create());
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off += 16;
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}
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var matBuf = new Float32Array(31*16);
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var matStack = {built: true, dat: matBuf};
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function setAnim(b) {
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bca = b;
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t.bca = b;
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}
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function getLength(anim) {
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return bca.animData.objectData[anim].frames;
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}
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function setFrame(anim, modelind, frame) {
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var b = bca.animData.objectData[anim];
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var fLow = Math.floor(frame);
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var fHigh = Math.ceil(frame);
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var iterp = frame%1;
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var model = bmd.modelData.objectData[modelind];
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var fallback = model.objects.objectData;
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for (var i=0; i<b.trans.length; i++) {
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var mat = objMats[i];
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mat4.identity(mat);
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var a = b.trans[i]; //animated transforms
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var fa = fallback[i]; //fallback
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var translate;
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if (a.translate != null) {
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translate = [];
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if (a.tlExtra[0] != null) {
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var f = frame * a.tlExtra[0].speed;
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var fLow = Math.floor(f)%a.translate[0].length;
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var fHigh = Math.ceil(f)%a.translate[0].length;
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var p = f%1;
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translate[0] = a.translate[0][fHigh]*(p) + a.translate[0][fLow]*(1-p);
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} else translate[0] = a.translate[0][0];
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if (a.tlExtra[1] != null) {
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var f = frame * a.tlExtra[1].speed;
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var fLow = Math.floor(f)%a.translate[1].length;
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var fHigh = Math.ceil(f)%a.translate[1].length;
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var p = f%1;
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translate[1] = a.translate[1][fHigh]*(p) + a.translate[1][fLow]*(1-p);
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} else translate[1] = a.translate[1][0];
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if (a.tlExtra[2] != null) {
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var f = frame * a.tlExtra[2].speed;
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var fLow = Math.floor(f)%a.translate[2].length;
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var fHigh = Math.ceil(f)%a.translate[2].length;
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var p = f%1;
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translate[2] = a.translate[2][fHigh]*(p) + a.translate[2][fLow]*(1-p);
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} else translate[2] = a.translate[2][0];
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} else {
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translate = fa.translate;
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}
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var rotate;
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if (a.rotate != null) {
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if (a.rotExtra != null) {
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var f = frame * a.rotExtra.speed;
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var fLow = Math.floor(f)%a.rotate.length;
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var fHigh = Math.ceil(f)%a.rotate.length;
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var p = f%1;
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var r1 = parseRotation(a.rotate[fLow]);
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var r2 = parseRotation(a.rotate[fHigh]);
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rotate = lerpMat3(r1, r2, p);
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} else {
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rotate = parseRotation(a.rotate[0]);
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}
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} else {
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rotate = fa.pivot;
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}
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var scale;
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if (a.scale != null) {
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scale = [];
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if (a.scExtra[0] != null) {
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var f = frame * a.scExtra[0].speed;
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var fLow = Math.floor(f)%a.scale[0].length;
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var fHigh = Math.ceil(f)%a.scale[0].length;
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var p = f%1;
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scale[0] = a.scale[0][fHigh].s1*(p) + a.scale[0][fLow].s1*(1-p);
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} else scale[0] = a.scale[0][0].s1;
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if (a.scExtra[1] != null) {
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var f = frame * a.scExtra[1].speed;
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var fLow = Math.floor(f)%a.scale[1].length;
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var fHigh = Math.ceil(f)%a.scale[1].length;
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var p = f%1;
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scale[1] = a.scale[1][fHigh].s1*(p) + a.scale[1][fLow].s1*(1-p);
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} else scale[1] = a.scale[1][0].s1;
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if (a.scExtra[2] != null) {
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var f = frame * a.scExtra[2].speed;
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var fLow = Math.floor(f)%a.scale[2].length;
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var fHigh = Math.ceil(f)%a.scale[2].length;
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var p = f%1;
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scale[2] = a.scale[2][fHigh].s1*(p) + a.scale[2][fLow].s1*(1-p);
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} else scale[2] = a.scale[2][0].s1;
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} else {
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scale = fa.scale;
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}
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mat4.translate(mat, mat, translate);
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mat4.multiply(mat, mat, mat4FromMat3(rotate));
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mat4.scale(mat, mat, scale);
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}
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generateMatrixStack(model, matBuf)
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return matStack;
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}
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function generateMatrixStack(model, targ) {
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var matrices = []
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var objs = model.objects.objectData;
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var cmds = model.commands;
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var curMat = mat4.create();
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var lastStackID = 0;
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for (var i=0; i<cmds.length; i++) {
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var cmd = cmds[i];
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if (cmd.restoreID != null) curMat = mat4.clone(matrices[cmd.restoreID]);
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var o = objs[cmd.obj];
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mat4.multiply(curMat, curMat, objMats[cmd.obj]);
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if (o.billboardMode == 1) mat4.multiply(curMat, curMat, nitroRender.billboardMat);
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if (o.billboardMode == 2) mat4.multiply(curMat, curMat, nitroRender.yBillboardMat);
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if (cmd.stackID != null) {
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matrices[cmd.stackID] = mat4.clone(curMat);
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lastStackID = cmd.stackID;
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} else {
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matrices[lastStackID] = mat4.clone(curMat);
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}
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}
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model.lastStackID = lastStackID;
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targ.set(matBufEmpty);
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var off=0;
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for (var i=0; i<31; i++) {
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if (matrices[i] != null) targ.set(matrices[i], off);
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off += 16;
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}
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return targ;
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}
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function mat4FromMat3(mat) {
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dest = mat4.create();
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dest[0] = mat[0];
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dest[1] = mat[1];
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dest[2] = mat[2];
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dest[3] = 0;
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dest[4] = mat[3];
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dest[5] = mat[4];
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dest[6] = mat[5];
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dest[7] = 0;
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dest[8] = mat[6];
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dest[9] = mat[7];
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dest[10] = mat[8];
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dest[11] = 0;
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dest[12] = 0;
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dest[13] = 0;
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dest[14] = 0;
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dest[15] = 1;
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return dest;
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}
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function parseRotation(rot) {
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if (rot.pivot) {
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var flag = rot.param;
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var pivot = [0,0,0,0,0,0,0,0,0];
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var mode = flag&15;
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var neg = (flag>>4)&15;
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var A = rot.a;
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var B = rot.b;
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pivot[mode] = (neg&1)?-1:1;
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var horiz = mode%3;
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var vert = Math.floor(mode/3)
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var left = (horiz==0)?1:0; var top = ((vert==0)?1:0)*3;
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var right = (horiz==2)?1:2; var btm = ((vert==2)?1:2)*3;
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pivot[left+top] = A;
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pivot[right+top] = B;
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pivot[left+btm] = (neg&2)?-B:B;
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pivot[right+btm] = (neg&4)?-A:A;
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return pivot;
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} else {
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return rot.mat;
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}
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}
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function lerpMat3(m1, m2, p) { //this is probably a dumb idea, but it's not the worst thing i've come up with...
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var q = 1-p;
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return [
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m1[0]*q+m2[0]*p, m1[1]*q+m2[1]*p, m1[2]*q+m2[2]*p,
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m1[3]*q+m2[3]*p, m1[4]*q+m2[4]*p, m1[5]*q+m2[5]*p,
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m1[6]*q+m2[6]*p, m1[7]*q+m2[7]*p, m1[8]*q+m2[8]*p,
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]
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}
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} |