273 lines
8.6 KiB
JavaScript
273 lines
8.6 KiB
JavaScript
//
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// decorations.js
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//--------------------
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// Provides decoration objects.
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// by RHY3756547
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//
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// includes:
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// render stuff idk
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//
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window.ObjDecor = function(obji, scene) {
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var forceBill;
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var obji = obji;
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var res = [];
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var t = this;
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t.pos = vec3.clone(obji.pos);
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t.angle = vec3.clone(obji.angle);
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t.scale = vec3.clone(obji.scale);
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t.requireRes = requireRes;
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t.provideRes = provideRes;
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t.update = update;
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t.draw = draw;
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var mat = mat4.create();
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var frame = 0;
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var anim = null;
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var animFrame = 0;
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var animMat = null;
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function draw(view, pMatrix) {
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mat4.translate(mat, view, t.pos);
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if (t.angle[2] != 0) mat4.rotateZ(mat, mat, t.angle[2]*(Math.PI/180));
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if (t.angle[1] != 0) mat4.rotateY(mat, mat, t.angle[1]*(Math.PI/180));
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if (t.angle[0] != 0) mat4.rotateX(mat, mat, t.angle[0]*(Math.PI/180));
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if (anim != null) {
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animMat = anim.setFrame(0, 0, animFrame++);
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}
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mat4.scale(mat, mat, vec3.scale([], t.scale, 16));
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res.mdl[0].draw(mat, pMatrix, animMat);
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}
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function update() {
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}
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function requireRes() { //scene asks what resources to load
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forceBill = true;
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switch (obji.ID) {
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case 0x012D:
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return {mdl:[{nsbmd:"BeachTree1.nsbmd"}]}; //non solid
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case 0x012E:
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return {mdl:[{nsbmd:"BeachTree1.nsbmd"}]};
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case 0x012F:
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return {mdl:[{nsbmd:"earthen_pipe1.nsbmd"}]}; //why is there an earthen pipe 2
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case 0x0130:
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return {mdl:[{nsbmd:"opa_tree1.nsbmd"}]};
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case 0x0131:
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return {mdl:[{nsbmd:"OlgPipe1.nsbmd"}]};
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case 0x0132:
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return {mdl:[{nsbmd:"OlgMush1.nsbmd"}]};
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case 0x0133:
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return {mdl:[{nsbmd:"of6yoshi1.nsbmd"}]};
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case 0x0134:
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return {mdl:[{nsbmd:"cow.nsbmd"}], other:[null, null, "cow.nsbtp"]}; //has animation, cow.nsbtp
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case 0x0135:
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forceBill = false;
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return {mdl:[{nsbmd:"NsKiller1.nsbmd"}, {nsbmd:"NsKiller2.nsbmd"}, {nsbmd:"NsKiller2_s.nsbmd"}]}; //probably animates
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case 0x0138:
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return {mdl:[{nsbmd:"GardenTree1.nsbmd"}]};
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case 0x0139:
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return {mdl:[{nsbmd:"kamome.nsbmd"}], other:[null, null, "kamone.nsbtp"]}; //animates using nsbtp, and uses route to move
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case 0x013A:
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return {mdl:[{nsbmd:"CrossTree1.nsbmd"}]};
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//0x013C is big cheep cheep
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case 0x013C:
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forceBill = false;
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return {mdl:[{nsbmd:"bakubaku.nsbmd"}]};
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//0x013D is spooky ghost
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case 0x013D:
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forceBill = false;
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return {mdl:[{nsbmd:"teresa.nsbmd"}], other:[null, null, "teresa.nsbtp"]};
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case 0x013E:
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return {mdl:[{nsbmd:"Bank_Tree1.nsbmd"}]};
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case 0x013F:
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return {mdl:[{nsbmd:"GardenTree1.nsbmd"}]}; //non solid
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case 0x0140:
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return {mdl:[{nsbmd:"chandelier.nsbmd"}], other:[null, "chandelier.nsbca"]};
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case 0x0142:
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return {mdl:[{nsbmd:"MarioTree3.nsbmd"}]};
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case 0x0145:
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return {mdl:[{nsbmd:"TownTree1.nsbmd"}]};
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case 0x0146:
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//solid
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return {mdl:[{nsbmd:"Snow_Tree1.nsbmd"}]};
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case 0x0148:
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return {mdl:[{nsbmd:"DeTree1.nsbmd"}]};
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case 0x0149:
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return {mdl:[{nsbmd:"BankEgg1.nsbmd"}]};
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case 0x014B:
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return {mdl:[{nsbmd:"KinoHouse1.nsbmd"}]};
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case 0x014C:
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return {mdl:[{nsbmd:"KinoHouse2.nsbmd"}]};
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case 0x014D:
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return {mdl:[{nsbmd:"KinoMount1.nsbmd"}]};
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case 0x014E:
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return {mdl:[{nsbmd:"KinoMount2.nsbmd"}]};
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case 0x014F:
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return {mdl:[{nsbmd:"olaTree1c.nsbmd"}]};
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case 0x0150:
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return {mdl:[{nsbmd:"osaTree1c.nsbmd"}]};
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case 0x0151:
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forceBill = false;
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return {mdl:[{nsbmd:"picture1.nsbmd"}], other:[null, "picture1.nsbca"]};
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case 0x0152:
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forceBill = false;
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return {mdl:[{nsbmd:"picture2.nsbmd"}], other:[null, "picture2.nsbca"]};
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case 0x0153:
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return {mdl:[{nsbmd:"om6Tree1.nsbmd"}]};
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//0x0154 is rainbow road rotating star
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case 0x0154:
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forceBill = false;
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return {mdl:[{nsbmd:"RainStar.nsbmd"}], other:["RainStar.nsbta"]};
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case 0x0155:
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return {mdl:[{nsbmd:"Of6Tree1.nsbmd"}]};
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case 0x0156:
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return {mdl:[{nsbmd:"Of6Tree1.nsbmd"}]};
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case 0x0157:
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return {mdl:[{nsbmd:"TownMonte.nsbmd"}], other:[null, null, "TownMonte.nsbtp"]}; //pianta!
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//debug pianta bridge
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case 0x00CC:
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forceBill = false;
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return {mdl:[{nsbmd:"bridge.nsbmd"}], other:[null, "bridge.nsbca"]};
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//debug puddle
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case 0x000D:
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forceBill = false;
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return {mdl:[{nsbmd:"puddle.nsbmd"}]};
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//debug airship
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case 0x0158:
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forceBill = false;
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return {mdl:[{nsbmd:"airship.nsbmd"}]};
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//need version for 3d objects?
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//DEBUG ENEMIES - remove here when implemented.
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case 0x0191: //goomba
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return {mdl:[{nsbmd:"kuribo.nsbmd"}], other:[null, null, "kuribo.nsbtp"]}; //has nsbtp, route
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case 0x0192: //rock
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forceBill = false;
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return {mdl:[{nsbmd:"rock.nsbmd"}, {nsbmd:"rock_shadow.nsbmd"}]}; //has route
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case 0x0193: //thwomp
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forceBill = false;
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return {mdl:[{nsbmd:"dossun.nsbmd"}, {nsbmd:"dossun_shadow.nsbmd"}]}; //has route
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case 0x0196: //chain chomp
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forceBill = false;
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return {mdl:[{nsbmd:"wanwan.nsbmd"}, {nsbmd:"wanwan_chain.nsbmd"}, {nsbmd:"wanwan_kui.nsbmd"}, {nsbmd:"rock_shadow.nsbmd"}]};
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case 0x0198: //bowser castle GBA fireball
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return {mdl:[{nsbmd:"mkd_ef_bubble.nsbmd"}]};
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case 0x0199: //peach gardens monty
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forceBill = false;
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return {mdl:[{nsbmd:"choropu.nsbmd"}], other:[null, null, "choropu.nsbtp"]}; //has nsbtp
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case 0x019B: //cheep cheep (bouncing)
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return {mdl:[{nsbmd:"pukupuku.nsbmd"}], other:[null, null, "pukupuku.nsbtp"]}; //has nsbtp
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case 0x019D: //snowman
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return {mdl:[{nsbmd:"sman_top.nsbmd"}, {nsbmd:"sman_bottom.nsbmd"}]};
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case 0x019E: //trunk with bats
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forceBill = false;
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return {mdl:[{nsbmd:"kanoke_64.nsbmd"}, {nsbmd:"basabasa.nsbmd"}], other:[null, "kanoke_64.nsbca"]}; //basa has nsbtp
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case 0x01A0: //bat
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return {mdl:[{nsbmd:"basabasa.nsbmd"}], other:[null, null, "basabasa.nsbtp"]}; //has nsbtp
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case 0x01A1: //as fortress cannon
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forceBill = false;
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return {mdl:[{nsbmd:"NsCannon1.nsbmd"}]};
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case 0x01A3: //mansion moving tree
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forceBill = false;
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return {mdl:[{nsbmd:"move_tree.nsbmd"}], other:[null, "move_tree.nsbca"]}; //has route
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case 0x01A4: //flame
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forceBill = false;
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return {mdl:[{nsbmd:"mkd_ef_burner.nsbmd"}], other:["mkd_ef_burner.nsbta", null]};
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case 0x01A5: //chain chomp no base
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forceBill = false;
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return {mdl:[{nsbmd:"wanwan.nsbmd"}, {nsbmd:"wanwan_chain.nsbmd"}, {nsbmd:"rock_shadow.nsbmd"}]};
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case 0x01A6: //plant
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return {mdl:[{nsbmd:"ob_pakkun_sf.nsbmd"}], other:[null, null, "ob_pakkun_sf.nsbtp"]}; //has nsbtp
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case 0x01A7: //monty airship
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forceBill = false;
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return {mdl:[{nsbmd:"poo.nsbmd"}, {nsbmd:"cover.nsbmd"}, {nsbmd:"hole.nsbmd"}], other:[null, null, "poo.nsbtp"]}; //poo has nsbtp
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case 0x01A8: //bound
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forceBill = false;
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return {mdl:[{nsbmd:"bound.nsbmd"}], other:[null, null, "bound.nsbtp"]}; //has nsbtp
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case 0x01A9: //flipper
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forceBill = false;
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return {mdl:[{nsbmd:"flipper.nsbmd"}], other:["flipper.nsbta", null, "flipper.nsbtp"]}; //has nsbtp
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case 0x01AA: //3d fire plant
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forceBill = false;
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//note... what exactly is PakkunZHead...
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return {mdl:[{nsbmd:"PakkunMouth.nsbmd"}, {nsbmd:"PakkunBody.nsbmd"}, {nsbmd:"FireBall.nsbmd"}], other:[null, "PakkunMouth.nsbca"]};
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case 0x01AC: //crab
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forceBill = false;
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return {mdl:[{nsbmd:"crab.nsbmd"}, {nsbmd:"crab_hand.nsbmd"}], other:[null, null, "crab.nsbtp"]}; //both have nsbtp
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case 0x01AD: //desert hills sun
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forceBill = false;
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return {mdl:[{nsbmd:"sun.nsbmd"}, {nsbmd:"sun_LOD.nsbmd"}]/*, other:[null, "sun.nsbca"]*/}; //exesun animation does not load
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case 0x01B0: //routed iron ball
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return {mdl:[{nsbmd:"IronBall.nsbmd"}]};
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case 0x01B1: //routed choco mountain rock
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forceBill = false;
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return {mdl:[{nsbmd:"rock2.nsbmd"}]};
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case 0x01B2: //sanbo... whatever that is (pokey?) routed
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return {mdl:[{nsbmd:"sanbo_h.nsbmd"}, {nsbmd:"sanbo_b.nsbmd"}]};
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case 0x01B3: //iron ball
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return {mdl:[{nsbmd:"IronBall.nsbmd"}]};
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case 0x01B4: //cream
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forceBill = false;
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return {mdl:[{nsbmd:"cream.nsbmd"}, {nsbmd:"cream_effect.nsbmd"}]};
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case 0x01B5: //berry
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forceBill = false;
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return {mdl:[{nsbmd:"berry.nsbmd"}, {nsbmd:"cream_effect.nsbmd"}]};
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}
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}
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function provideRes(r) {
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res = r; //...and gives them to us. :)
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if (forceBill) {
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t.angle[1] = 0;
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var bmd = r.mdl[0].bmd;
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bmd.hasBillboards = true;
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var models = bmd.modelData.objectData;
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for (var i=0; i<models.length; i++) {
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var objs = models[i].objects.objectData;
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for (var j=0; j<objs.length; j++) {
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objs[i].billboardMode = 2;
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}
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}
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}
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if (r.other != null) {
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if (r.other.length > 0 && r.other[0] != null) {
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res.mdl[0].loadTexAnim(r.other[0]);
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}
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if (r.other.length > 1 && r.other[1] != null)
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anim = new nitroAnimator(r.mdl[0].bmd, r.other[1]);
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}
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}
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} |