122 lines
3.0 KiB
JavaScript
122 lines
3.0 KiB
JavaScript
//
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// itembox.js
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//--------------------
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// Drives and animates itembox entity.
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// by RHY3756547
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//
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window.ItemBox = function(obji, scene) {
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var obji = obji;
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var res = [];
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var t = this;
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var anim = 0;
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var animFrame = 0;
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var animMat;
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var frames = 0;
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t.soundProps = {};
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t.pos = vec3.clone(obji.pos);
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//t.angle = vec3.clone(obji.angle);
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t.scale = vec3.clone(obji.scale);
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t.sndUpdate = sndUpdate;
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t.requireRes = requireRes;
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t.provideRes = provideRes;
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t.update = update;
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t.draw = draw;
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t.mode = 0;
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t.time = 0;
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var test = 0;
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function update(scene) {
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switch (t.mode) {
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case 0: //alive
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for (var i=0; i<scene.karts.length; i++) {
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var ok = scene.karts[i];
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var dist = vec3.dist(vec3.add([], t.pos, [0,1,0]), ok.pos);
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if (dist < 24) {
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var breakSound = nitroAudio.playSound(212, {}, 0, t);
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breakSound.gainN.gain.value = 4;
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for (var j=0; j<10; j++) {
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scene.particles.push(new ItemShard(scene, ok, res.mdl[2]));
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}
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scene.particles.push(new NitroEmitter(scene, ok, 47));
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t.mode = 1;
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t.time = 0;
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ok.items.getItem(null); //todo: specific item from some
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break;
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}
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}
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break;
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case 1: //dead
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if (t.time++ > 30) {
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t.mode = 2;
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t.time = 0;
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}
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break;
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case 2: //respawning
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if (t.time++ > 30) {
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t.mode = 0;
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t.time = 0;
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}
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break;
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}
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animMat = anim.setFrame(0, 0, animFrame);
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animFrame = (animFrame+1)%frames;
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}
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function draw(view, pMatrix, gl) {
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if (t.mode == 0 || t.mode == 2) {
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if (t.mode == 2) nitroRender.setColMult([1, 1, 1, t.time/30]);
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var mat = mat4.translate(mat4.create(), view, t.pos);
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mat4.scale(mat, mat, vec3.scale([], t.scale, 16));
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//res.mdl[2].draw(mat, pMatrix);
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mat4.translate(mat, mat, [0, 1, 0])
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gl.enable(gl.CULL_FACE); //box part
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//gl.depthMask(false);
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res.mdl[0].drawPoly(mat, pMatrix, 0, 1, animMat);
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//gl.depthMask(true);
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gl.disable(gl.CULL_FACE);
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//question mark part
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gl.depthRange(0, 0.99); //hack to push question mark forward in z buffer, causes a few issues with far away boxes though
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res.mdl[0].drawPoly(mat, pMatrix, 0, 0, animMat);
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gl.depthRange(0, 1);
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if (t.mode == 2) nitroRender.setColMult([1, 1, 1, 1]);
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}
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}
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function sndUpdate(view) {
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t.soundProps.pos = vec3.transformMat4([], t.pos, view);
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if (t.soundProps.lastPos != null) t.soundProps.vel = vec3.sub([], t.soundProps.pos, t.soundProps.lastPos);
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else t.soundProps.vel = [0, 0, 0];
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t.soundProps.lastPos = t.soundProps.pos;
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t.soundProps.refDistance = 192/1024;
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t.soundProps.rolloffFactor = 1;
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}
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function requireRes() { //scene asks what resources to load
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return {mdl:[{nsbmd:"itembox.nsbmd"}, {nsbmd:"obj_shadow.nsbmd"}, {nsbmd:"itembox_hahen.nsbmd"}], other:["itembox.nsbca"]};
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}
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function provideRes(r) {
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res = r; //...and gives them to us. :)
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anim = new nitroAnimator(r.mdl[0].bmd, r.other[0]);
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frames = r.other[0].animData.objectData[0].frames;
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animFrame = Math.floor(Math.random()*frames);
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animMat = anim.setFrame(0, 0, animFrame);
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}
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} |