pokerogue/src/system/game-data.ts

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import BattleScene, { PokeballCounts } from "../battle-scene";
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import { Gender } from "../data/gender";
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import Pokemon, { EnemyPokemon, PlayerPokemon } from "../pokemon";
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import { pokemonPrevolutions } from "../data/pokemon-evolutions";
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import PokemonSpecies, { allSpecies, getPokemonSpecies } from "../data/pokemon-species";
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import { Species } from "../data/species";
import * as Utils from "../utils";
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import PokemonData from "./pokemon-data";
import PersistentModifierData from "./modifier-data";
import { PokemonHeldItemModifier } from "../modifier/modifier";
import ArenaData from "./arena-data";
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import { Unlockables } from "./unlockables";
import { GameMode } from "../game-mode";
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import { BattleType } from "../battle";
import TrainerData from "./trainer-data";
import { trainerConfigs } from "../data/trainer-type";
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import { Setting, setSetting, settingDefaults } from "./settings";
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interface SystemSaveData {
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trainerId: integer;
secretId: integer;
dexData: DexData;
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unlocks: Unlocks;
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timestamp: integer;
}
interface SessionSaveData {
seed: string;
gameMode: GameMode;
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party: PokemonData[];
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enemyParty: PokemonData[];
enemyField: PokemonData[];
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modifiers: PersistentModifierData[];
enemyModifiers: PersistentModifierData[];
arena: ArenaData;
pokeballCounts: PokeballCounts;
waveIndex: integer;
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battleType: BattleType;
trainer: TrainerData;
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timestamp: integer;
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}
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interface Unlocks {
[key: integer]: boolean;
}
export interface DexData {
[key: integer]: DexData | DexEntry
}
export interface DexEntry {
seen: boolean;
caught: boolean;
}
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export interface DexEntryDetails {
shiny: boolean;
formIndex: integer;
female: boolean;
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abilityIndex: integer;
entry: DexEntry;
}
export interface StarterDexUnlockTree {
shiny: boolean | Map<boolean, StarterDexUnlockTree>
formIndex: integer | Map<integer, StarterDexUnlockTree>
female: boolean | Map<boolean, StarterDexUnlockTree>
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abilityIndex: integer | Map<integer, StarterDexUnlockTree>
key: string,
entry: DexEntry
}
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export class GameData {
private scene: BattleScene;
public trainerId: integer;
public secretId: integer;
public dexData: DexData;
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public unlocks: Unlocks;
constructor(scene: BattleScene) {
this.scene = scene;
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this.loadSettings();
this.trainerId = Utils.randSeedInt(65536);
this.secretId = Utils.randSeedInt(65536);
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this.unlocks = {
[Unlockables.ENDLESS_MODE]: false,
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[Unlockables.MINI_BLACK_HOLE]: false
};
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this.initDexData();
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this.loadSystem();
}
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public saveSystem(): boolean {
if (this.scene.quickStart)
return false;
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const data: SystemSaveData = {
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trainerId: this.trainerId,
secretId: this.secretId,
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dexData: this.dexData,
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unlocks: this.unlocks,
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timestamp: new Date().getTime()
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};
localStorage.setItem('data', btoa(JSON.stringify(data)));
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return true;
}
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private loadSystem(): boolean {
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if (!localStorage.hasOwnProperty('data'))
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return false;
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const data = JSON.parse(atob(localStorage.getItem('data'))) as SystemSaveData;
console.debug(data);
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this.trainerId = data.trainerId;
this.secretId = data.secretId;
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if (data.unlocks) {
for (let key of Object.keys(data.unlocks)) {
if (this.unlocks.hasOwnProperty(key))
this.unlocks[key] = data.unlocks[key];
}
}
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if (data.timestamp === undefined)
this.convertDexData(data.dexData);
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this.dexData = Object.assign(this.dexData, data.dexData);
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return true;
}
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public saveSetting(setting: Setting, valueIndex: integer): boolean {
let settings: object = {};
if (localStorage.hasOwnProperty('settings'))
settings = JSON.parse(localStorage.getItem('settings'));
setSetting(this.scene, setting as Setting, valueIndex);
Object.keys(settingDefaults).forEach(s => {
if (s === setting)
settings[s] = valueIndex;
});
localStorage.setItem('settings', JSON.stringify(settings));
return true;
}
private loadSettings(): boolean {
if (!localStorage.hasOwnProperty('settings'))
return false;
const settings = JSON.parse(localStorage.getItem('settings'));
for (let setting of Object.keys(settings))
setSetting(this.scene, setting as Setting, settings[setting]);
}
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saveSession(scene: BattleScene): boolean {
const sessionData = {
seed: scene.seed,
gameMode: scene.gameMode,
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party: scene.getParty().map(p => new PokemonData(p)),
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enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)),
modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
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arena: new ArenaData(scene.arena),
pokeballCounts: scene.pokeballCounts,
waveIndex: scene.currentBattle.waveIndex,
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battleType: scene.currentBattle.battleType,
trainer: scene.currentBattle.battleType == BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
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timestamp: new Date().getTime()
} as SessionSaveData;
localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData)));
console.debug('Session data saved');
return true;
}
hasSession() {
return !!localStorage.getItem('sessionData');
}
loadSession(scene: BattleScene): Promise<boolean> {
return new Promise(async (resolve, reject) => {
if (!this.hasSession())
return resolve(false);
try {
const sessionData = JSON.parse(atob(localStorage.getItem('sessionData')), (k: string, v: any) => {
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if (k === 'party' || k === 'enemyParty' || k === 'enemyField') {
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const ret: PokemonData[] = [];
for (let pd of v)
ret.push(new PokemonData(pd));
return ret;
}
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if (k === 'trainer')
return v ? new TrainerData(v) : null;
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if (k === 'modifiers' || k === 'enemyModifiers') {
const player = k === 'modifiers';
const ret: PersistentModifierData[] = [];
for (let md of v)
ret.push(new PersistentModifierData(md, player));
return ret;
}
if (k === 'arena')
return new ArenaData(v);
return v;
}) as SessionSaveData;
console.debug(sessionData);
scene.seed = sessionData.seed || this.scene.game.config.seed[0];
scene.resetSeed();
scene.gameMode = sessionData.gameMode || GameMode.CLASSIC;
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const loadPokemonAssets: Promise<void>[] = [];
const party = scene.getParty();
party.splice(0, party.length);
for (let p of sessionData.party) {
const pokemon = p.toPokemon(scene) as PlayerPokemon;
pokemon.setVisible(false);
loadPokemonAssets.push(pokemon.loadAssets());
party.push(pokemon);
}
Object.keys(scene.pokeballCounts).forEach((key: string) => {
scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
});
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// TODO: Remove this
if (sessionData.enemyField)
sessionData.enemyParty = sessionData.enemyField;
const battleType = sessionData.battleType || 0;
const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfigs[sessionData.trainer.trainerType].isDouble : sessionData.enemyParty.length > 1);
scene.newArena(sessionData.arena.biome, true);
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sessionData.enemyParty.forEach((enemyData, e) => {
const enemyPokemon = enemyData.toPokemon(scene, battleType) as EnemyPokemon;
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battle.enemyParty[e] = enemyPokemon;
if (battleType === BattleType.WILD)
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
loadPokemonAssets.push(enemyPokemon.loadAssets());
});
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scene.arena.weather = sessionData.arena.weather;
// TODO
//scene.arena.tags = sessionData.arena.tags;
const modifiersModule = await import('../modifier/modifier');
for (let modifierData of sessionData.modifiers) {
const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
if (modifier)
scene.addModifier(modifier, true);
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}
scene.updateModifiers(true);
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for (let enemyModifierData of sessionData.enemyModifiers) {
const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
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if (modifier)
scene.addEnemyModifier(modifier, true);
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}
scene.updateModifiers(false);
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Promise.all(loadPokemonAssets).then(() => resolve(true));
} catch (err) {
reject(err);
return;
}
});
}
clearSession(): void {
localStorage.removeItem('sessionData');
}
private initDexData(): void {
const data: DexData = {};
const initDexSubData = (dexData: DexData, count: integer): DexData[] => {
const ret: DexData[] = [];
for (let i = 0; i < count; i++) {
const newData: DexData = {};
dexData[i] = newData;
ret.push(newData);
}
return ret;
};
const initDexEntries = (dexData: DexData, count: integer): DexEntry[] => {
const ret: DexEntry[] = [];
for (let i = 0; i < count; i++) {
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const entry: DexEntry = { seen: false, caught: false };
dexData[i] = entry;
ret.push(entry);
}
return ret;
};
for (let species of allSpecies) {
data[species.speciesId] = {};
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const abilityCount = species.getAbilityCount();
if (species.forms?.length)
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initDexSubData(data[species.speciesId] as DexData, 2).map(sd => species.malePercent !== null
? initDexSubData(sd, species.forms.length).map(fd => initDexSubData(fd, 2).map(gd => initDexEntries(gd, abilityCount)))
: initDexSubData(sd, species.forms.length).map(fd => initDexEntries(fd, abilityCount)));
else if (species.malePercent !== null)
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initDexSubData(data[species.speciesId] as DexData, 2).map(sd => initDexSubData(sd, 2).map(gd => initDexEntries(gd, abilityCount)));
else
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initDexSubData(data[species.speciesId] as DexData, 2).map(sd => initDexEntries(sd, abilityCount))
}
const defaultStarters: Species[] = [
Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE,
Species.TREECKO, Species.TORCHIC, Species.MUDKIP,
Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP,
Species.SNIVY, Species.TEPIG, Species.OSHAWOTT
];
for (let ds of defaultStarters) {
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let entry = data[ds][0][Gender.MALE][0] as DexEntry;
entry.seen = true;
entry.caught = true;
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}
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this.dexData = data;
}
setPokemonSeen(pokemon: Pokemon): void {
const dexEntry = this.getPokemonDexEntry(pokemon);
if (!dexEntry.seen) {
dexEntry.seen = true;
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this.saveSystem();
}
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}
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setPokemonCaught(pokemon: Pokemon): Promise<void> {
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return this.setPokemonSpeciesCaught(pokemon, pokemon.species);
}
setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies): Promise<void> {
return new Promise<void>((resolve) => {
const dexEntry = this.getDexEntry(species, pokemon.shiny, pokemon.formIndex, pokemon.gender === Gender.FEMALE, pokemon.abilityIndex);
const hasPrevolution = pokemonPrevolutions.hasOwnProperty(species.speciesId);
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if (!dexEntry.caught) {
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const newCatch = !this.getDefaultDexEntry(species);
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dexEntry.caught = true;
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this.saveSystem();
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if (newCatch && !hasPrevolution) {
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this.scene.playSoundWithoutBgm('level_up_fanfare', 1500);
this.scene.ui.showText(`${species.name} has been\nadded as a starter!`, null, () => resolve(), null, true);
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return;
}
}
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if (hasPrevolution) {
const prevolutionSpecies = pokemonPrevolutions[species.speciesId];
this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies)).then(() => resolve());
} else
resolve();
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});
}
getPokemonDexEntry(pokemon: Pokemon) {
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return this.getDexEntry(pokemon.species, pokemon.shiny, pokemon.formIndex, pokemon.gender === Gender.FEMALE, pokemon.abilityIndex);
}
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getDexEntry(species: PokemonSpecies, shiny: boolean, formIndex: integer, female: boolean, abilityIndex: integer): DexEntry {
const shinyIndex = !shiny ? 0 : 1;
const genderIndex = !female ? 0 : 1;
const data = this.dexData[species.speciesId];
if (species.forms?.length) {
if (species.malePercent !== null)
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return data[shinyIndex][formIndex][genderIndex][abilityIndex];
return data[shinyIndex][formIndex][abilityIndex];
} else if (species.malePercent !== null)
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return data[shinyIndex][genderIndex][abilityIndex];
return data[shinyIndex][abilityIndex] as DexEntry;
}
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getDefaultDexEntry(species: PokemonSpecies, forceShiny?: boolean, forceFormIndex?: integer, forceFemale?: boolean, forceAbilityIndex?: integer): DexEntryDetails {
const hasForms = !!species.forms?.length;
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const hasGender = species.malePercent !== null;
let shiny = false;
let formIndex = 0;
let female = false;
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let abilityIndex = 0;
let entry = null;
const traverseData = (data: DexData, level: integer) => {
const keys = Object.keys(data);
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if ((!hasForms && level === 1) || (!hasGender && level === 2)) {
traverseData(data, level + 1);
return;
}
keys.forEach((key: string, k: integer) => {
if (entry)
return;
switch (level) {
case 0:
shiny = !!k;
if (forceShiny !== undefined && shiny !== forceShiny)
return;
break;
case 1:
formIndex = k;
if (forceFormIndex !== undefined && formIndex !== forceFormIndex)
return;
break;
case 2:
female = !!k;
if (forceFemale !== undefined && female !== forceFemale)
return
break;
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case 3:
abilityIndex = k;
if (forceAbilityIndex !== undefined && abilityIndex !== forceAbilityIndex)
return;
break;
}
if ('caught' in data[key]) {
if (data[key].caught)
entry = data[key] as DexEntry;
} else
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traverseData(data[key] as DexData, level + 1);
});
};
traverseData(this.dexData[species.speciesId] as DexData, 0);
if (entry) {
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return {
shiny: shiny,
formIndex: formIndex,
female: female,
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abilityIndex: abilityIndex,
entry: entry
};
}
return null;
}
getStarterDexUnlockTree(species: PokemonSpecies): StarterDexUnlockTree {
const hasForms = !!species.forms?.length;
const hasGender = species.malePercent !== null;
const getTreeOrValueMap = (key: string, parent?: StarterDexUnlockTree): (Map<any, any>) => {
switch (key) {
case 'shiny':
const shinyMap = new Map<boolean, StarterDexUnlockTree>();
for (let s = 0; s < 2; s++) {
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const props = { shiny: !!s };
shinyMap.set(!!s, {
shiny: !!s,
formIndex: hasForms ? getTreeOrValueMap('formIndex', props as StarterDexUnlockTree) : null,
female: !hasForms && hasGender ? getTreeOrValueMap('female', props as StarterDexUnlockTree) : null,
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abilityIndex: !hasForms && !hasGender ? getTreeOrValueMap('abilityIndex', props as StarterDexUnlockTree) : null,
key: hasForms ? 'formIndex' : hasGender ? 'female' : 'abilityIndex',
entry: null,
});
}
return shinyMap;
case 'formIndex':
const formMap = new Map<integer, StarterDexUnlockTree>();
for (let f = 0; f < species.forms.length; f++) {
const props = { shiny: parent.shiny, formIndex: f };
formMap.set(f, {
shiny: parent.shiny,
formIndex: f,
female: hasGender ? getTreeOrValueMap('female', props as StarterDexUnlockTree) : null,
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abilityIndex: !hasGender ? getTreeOrValueMap('abilityIndex', props as StarterDexUnlockTree) : null,
key: hasGender ? 'female' : 'abilityIndex',
entry: null
});
}
return formMap;
case 'female':
const genderMap = new Map<boolean, StarterDexUnlockTree>();
for (let g = 0; g < 2; g++) {
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const props = { shiny: parent.shiny, formIndex: parent.formIndex, female: !!g };
genderMap.set(!!g, {
shiny: parent.shiny,
formIndex: parent.formIndex,
female: !!g,
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abilityIndex: getTreeOrValueMap('abilityIndex', props as StarterDexUnlockTree),
key: 'abilityIndex',
entry: null
});
}
return genderMap;
case 'abilityIndex':
const abilityMap = new Map<integer, StarterDexUnlockTree>();
const abilityCount = species.getAbilityCount();
for (let a = 0; a < abilityCount; a++) {
abilityMap.set(a, {
shiny: parent.shiny,
formIndex: parent.formIndex,
female: parent.female,
abilityIndex: a,
key: 'entry',
entry: hasForms
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? hasGender
? this.dexData[species.speciesId][!parent.shiny ? 0 : 1][parent.formIndex as integer][!parent.female ? 0 : 1][a]
: this.dexData[species.speciesId][!parent.shiny ? 0 : 1][parent.formIndex as integer][a]
: hasGender
? this.dexData[species.speciesId][!parent.shiny ? 0 : 1][!parent.female ? 0 : 1][a]
: this.dexData[species.speciesId][!parent.shiny ? 0 : 1][a]
});
}
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return abilityMap;
}
};
const root = {
shiny: getTreeOrValueMap('shiny'),
formIndex: null,
female: null,
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abilityIndex: null,
key: 'shiny',
entry: null
};
return root;
}
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convertDexData(dexData: DexData): void {
const traverseData = (speciesId: Species, data: DexData) => {
const keys = Object.keys(data);
keys.forEach((key: string, k: integer) => {
if ('caught' in data[key]) {
const abilityCount = getPokemonSpecies(speciesId).getAbilityCount();
data[key] = {
0: data[key]
};
for (let a = 1; a < abilityCount; a++)
data[key][a] = { seen: false, caught: false };
} else
traverseData(speciesId, data[key]);
});
}
Object.keys(dexData).forEach((species: string, s: integer) => {
const speciesId = parseInt(species);
traverseData(speciesId, dexData[species]);
});
}
}