pokerogue/src/system/game-data.ts

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import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
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import Pokemon, { EnemyPokemon, PlayerPokemon } from "../field/pokemon";
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import { pokemonPrevolutions } from "../data/pokemon-evolutions";
import PokemonSpecies, { allSpecies, getPokemonSpecies, speciesStarters } from "../data/pokemon-species";
import { Species } from "../data/enums/species";
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import * as Utils from "../utils";
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import PokemonData from "./pokemon-data";
import PersistentModifierData from "./modifier-data";
import ArenaData from "./arena-data";
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import { Unlockables } from "./unlockables";
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import { GameModes, gameModes } from "../game-mode";
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import { BattleType } from "../battle";
import TrainerData from "./trainer-data";
import { trainerConfigs } from "../data/trainer-config";
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import { Setting, setSetting, settingDefaults } from "./settings";
import { achvs } from "./achv";
import EggData from "./egg-data";
import { Egg } from "../data/egg";
import { VoucherType, vouchers } from "./voucher";
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import { AES, enc } from "crypto-js";
import { Mode } from "../ui/ui";
import { loggedInUser, updateUserInfo } from "../account";
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import { Nature } from "../data/nature";
import { GameStats } from "./game-stats";
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import { Tutorial } from "../tutorial";
import { Moves } from "../data/enums/moves";
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import { speciesEggMoves } from "../data/egg-moves";
import { allMoves } from "../data/move";
import { TrainerVariant } from "../field/trainer";
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const saveKey = 'x0i2O7WRiANTqPmZ'; // Temporary; secure encryption is not yet necessary
export enum GameDataType {
SYSTEM,
SESSION,
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SETTINGS,
TUTORIALS
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}
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export enum PlayerGender {
UNSET,
MALE,
FEMALE
}
export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): string {
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switch (dataType) {
case GameDataType.SYSTEM:
return 'data';
case GameDataType.SESSION:
let ret = 'sessionData';
if (slotId)
ret += slotId;
return ret;
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case GameDataType.SETTINGS:
return 'settings';
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case GameDataType.TUTORIALS:
return 'tutorials';
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}
}
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interface SystemSaveData {
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trainerId: integer;
secretId: integer;
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gender: PlayerGender;
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dexData: DexData;
starterMoveData: StarterMoveData;
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starterEggMoveData: StarterEggMoveData;
gameStats: GameStats;
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unlocks: Unlocks;
achvUnlocks: AchvUnlocks;
voucherUnlocks: VoucherUnlocks;
voucherCounts: VoucherCounts;
eggs: EggData[];
gameVersion: string;
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timestamp: integer;
}
export interface SessionSaveData {
seed: string;
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playTime: integer;
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gameMode: GameModes;
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party: PokemonData[];
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enemyParty: PokemonData[];
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modifiers: PersistentModifierData[];
enemyModifiers: PersistentModifierData[];
arena: ArenaData;
pokeballCounts: PokeballCounts;
money: integer;
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score: integer;
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waveIndex: integer;
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battleType: BattleType;
trainer: TrainerData;
gameVersion: string;
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timestamp: integer;
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}
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interface Unlocks {
[key: integer]: boolean;
}
interface AchvUnlocks {
[key: string]: integer
}
interface VoucherUnlocks {
[key: string]: integer
}
export interface VoucherCounts {
[type: string]: integer;
}
export interface DexData {
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[key: integer]: DexEntry
}
export interface DexEntry {
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seenAttr: bigint;
caughtAttr: bigint;
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natureAttr: integer,
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seenCount: integer;
caughtCount: integer;
hatchedCount: integer;
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ivs: integer[];
}
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export const DexAttr = {
NON_SHINY: 1n,
SHINY: 2n,
MALE: 4n,
FEMALE: 8n,
ABILITY_1: 16n,
ABILITY_2: 32n,
ABILITY_HIDDEN: 64n,
DEFAULT_FORM: 128n
}
export interface DexAttrProps {
shiny: boolean;
female: boolean;
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abilityIndex: integer;
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formIndex: integer;
}
export type StarterMoveset = [ Moves ] | [ Moves, Moves ] | [ Moves, Moves, Moves ] | [ Moves, Moves, Moves, Moves ];
export interface StarterMoveData {
[key: integer]: StarterMoveset | StarterFormMoveData
}
export interface StarterFormMoveData {
[key: integer]: StarterMoveset
}
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export interface StarterEggMoveData {
[key: integer]: integer
}
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export interface TutorialFlags {
[key: string]: boolean
}
const systemShortKeys = {
seenAttr: '$sa',
caughtAttr: '$ca',
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natureAttr: '$na',
seenCount: '$s' ,
caughtCount: '$c',
ivs: '$i'
};
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export class GameData {
private scene: BattleScene;
public trainerId: integer;
public secretId: integer;
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public gender: PlayerGender;
public dexData: DexData;
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private defaultDexData: DexData;
public starterMoveData: StarterMoveData;
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public starterEggMoveData: StarterEggMoveData;
public gameStats: GameStats;
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public unlocks: Unlocks;
public achvUnlocks: AchvUnlocks;
public voucherUnlocks: VoucherUnlocks;
public voucherCounts: VoucherCounts;
public eggs: Egg[];
constructor(scene: BattleScene) {
this.scene = scene;
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this.loadSettings();
this.trainerId = Utils.randSeedInt(65536);
this.secretId = Utils.randSeedInt(65536);
this.starterMoveData = {};
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this.starterEggMoveData = {};
this.gameStats = new GameStats();
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this.unlocks = {
[Unlockables.ENDLESS_MODE]: false,
[Unlockables.MINI_BLACK_HOLE]: false,
[Unlockables.SPLICED_ENDLESS_MODE]: false
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};
this.achvUnlocks = {};
this.voucherUnlocks = {};
this.voucherCounts = {
[VoucherType.REGULAR]: 0,
[VoucherType.PLUS]: 0,
[VoucherType.PREMIUM]: 0,
[VoucherType.GOLDEN]: 0
};
this.eggs = [];
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this.initDexData();
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this.initEggMoveData();
}
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public saveSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => {
updateUserInfo().then((success: boolean) => {
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if (!success)
return resolve(false);
const data: SystemSaveData = {
trainerId: this.trainerId,
secretId: this.secretId,
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gender: this.gender,
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dexData: this.dexData,
starterMoveData: this.starterMoveData,
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starterEggMoveData: this.starterEggMoveData,
gameStats: this.gameStats,
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unlocks: this.unlocks,
achvUnlocks: this.achvUnlocks,
voucherUnlocks: this.voucherUnlocks,
voucherCounts: this.voucherCounts,
eggs: this.eggs.map(e => new EggData(e)),
gameVersion: this.scene.game.config.gameVersion,
timestamp: new Date().getTime()
};
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const maxIntAttrValue = Math.pow(2, 31);
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const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData)
.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return resolve(false);
}
resolve(true);
});
} else {
localStorage.setItem('data_bak', localStorage.getItem('data'));
localStorage.setItem('data', btoa(systemData));
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resolve(true);
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}
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});
});
}
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public loadSystem(): Promise<boolean> {
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return new Promise<boolean>(resolve => {
if (bypassLogin && !localStorage.hasOwnProperty('data'))
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return resolve(false);
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const handleSystemData = (systemDataStr: string) => {
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try {
const systemData = this.parseSystemData(systemDataStr);
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console.debug(systemData);
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/*const versions = [ this.scene.game.config.gameVersion, data.gameVersion || '0.0.0' ];
if (versions[0] !== versions[1]) {
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
}*/
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this.trainerId = systemData.trainerId;
this.secretId = systemData.secretId;
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this.gender = systemData.gender;
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this.saveSetting(Setting.Player_Gender, systemData.gender === PlayerGender.FEMALE ? 1 : 0);
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this.starterMoveData = systemData.starterMoveData || {};
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this.starterEggMoveData = {};
this.initEggMoveData();
if (systemData.starterEggMoveData) {
for (let key of Object.keys(systemData.starterEggMoveData)) {
if (this.starterEggMoveData.hasOwnProperty(key))
this.starterEggMoveData[key] = systemData.starterEggMoveData[key];
}
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}
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if (systemData.gameStats)
this.gameStats = systemData.gameStats;
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if (systemData.unlocks) {
for (let key of Object.keys(systemData.unlocks)) {
if (this.unlocks.hasOwnProperty(key))
this.unlocks[key] = systemData.unlocks[key];
}
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}
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if (systemData.achvUnlocks) {
for (let a of Object.keys(systemData.achvUnlocks)) {
if (achvs.hasOwnProperty(a))
this.achvUnlocks[a] = systemData.achvUnlocks[a];
}
}
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if (systemData.voucherUnlocks) {
for (let v of Object.keys(systemData.voucherUnlocks)) {
if (vouchers.hasOwnProperty(v))
this.voucherUnlocks[v] = systemData.voucherUnlocks[v];
}
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}
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if (systemData.voucherCounts) {
Utils.getEnumKeys(VoucherType).forEach(key => {
const index = VoucherType[key];
this.voucherCounts[index] = systemData.voucherCounts[index] || 0;
});
}
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this.eggs = systemData.eggs
? systemData.eggs.map(e => e.toEgg())
: [];
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this.dexData = Object.assign(this.dexData, systemData.dexData);
this.consolidateDexData(this.dexData);
this.defaultDexData = null;
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resolve(true);
} catch (err) {
console.error(err);
resolve(false);
}
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}
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SYSTEM}`)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
console.error(response);
return resolve(false);
}
handleSystemData(response);
});
} else
handleSystemData(atob(localStorage.getItem('data')));
});
}
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private parseSystemData(dataStr: string): SystemSaveData {
return JSON.parse(dataStr, (k: string, v: any) => {
if (k === 'gameStats')
return new GameStats(v);
else if (k === 'eggs') {
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const ret: EggData[] = [];
if (v === null)
v = [];
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for (let e of v)
ret.push(new EggData(e));
return ret;
}
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return k.endsWith('Attr') && k !== 'natureAttr' ? BigInt(v) : v;
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}) as SystemSaveData;
}
private convertSystemDataStr(dataStr: string, shorten: boolean = false): string {
const fromKeys = shorten ? Object.keys(systemShortKeys) : Object.values(systemShortKeys);
const toKeys = shorten ? Object.values(systemShortKeys) : Object.keys(systemShortKeys);
for (let k in fromKeys)
dataStr = dataStr.replace(new RegExp(`${fromKeys[k].replace('$', '\\$')}`, 'g'), toKeys[k]);
return dataStr;
}
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public saveSetting(setting: Setting, valueIndex: integer): boolean {
let settings: object = {};
if (localStorage.hasOwnProperty('settings'))
settings = JSON.parse(localStorage.getItem('settings'));
setSetting(this.scene, setting as Setting, valueIndex);
Object.keys(settingDefaults).forEach(s => {
if (s === setting)
settings[s] = valueIndex;
});
localStorage.setItem('settings', JSON.stringify(settings));
return true;
}
private loadSettings(): boolean {
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Object.values(Setting).map(setting => setting as Setting).forEach(setting => setSetting(this.scene, setting, settingDefaults[setting]));
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if (!localStorage.hasOwnProperty('settings'))
return false;
const settings = JSON.parse(localStorage.getItem('settings'));
for (let setting of Object.keys(settings))
setSetting(this.scene, setting as Setting, settings[setting]);
}
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public saveTutorialFlag(tutorial: Tutorial, flag: boolean): boolean {
let tutorials: object = {};
if (localStorage.hasOwnProperty('tutorials'))
tutorials = JSON.parse(localStorage.getItem('tutorials'));
Object.keys(Tutorial).map(t => t as Tutorial).forEach(t => {
const key = Tutorial[t];
if (key === tutorial)
tutorials[key] = flag;
else
tutorials[key] ??= false;
});
localStorage.setItem('tutorials', JSON.stringify(tutorials));
return true;
}
public getTutorialFlags(): TutorialFlags {
const ret: TutorialFlags = {};
Object.values(Tutorial).map(tutorial => tutorial as Tutorial).forEach(tutorial => ret[Tutorial[tutorial]] = false);
if (!localStorage.hasOwnProperty('tutorials'))
return ret;
const tutorials = JSON.parse(localStorage.getItem('tutorials'));
for (let tutorial of Object.keys(tutorials))
ret[tutorial] = tutorials[tutorial];
return ret;
}
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private getSessionSaveData(scene: BattleScene): SessionSaveData {
return {
seed: scene.seed,
playTime: scene.sessionPlayTime,
gameMode: scene.gameMode.modeId,
party: scene.getParty().map(p => new PokemonData(p)),
enemyParty: scene.getEnemyParty().map(p => new PokemonData(p)),
modifiers: scene.findModifiers(() => true).map(m => new PersistentModifierData(m, true)),
enemyModifiers: scene.findModifiers(() => true, false).map(m => new PersistentModifierData(m, false)),
arena: new ArenaData(scene.arena),
pokeballCounts: scene.pokeballCounts,
money: scene.money,
score: scene.score,
waveIndex: scene.currentBattle.waveIndex,
battleType: scene.currentBattle.battleType,
trainer: scene.currentBattle.battleType == BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
gameVersion: scene.game.config.gameVersion,
timestamp: new Date().getTime()
} as SessionSaveData;
}
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saveSession(scene: BattleScene, skipVerification?: boolean): Promise<boolean> {
return new Promise<boolean>(resolve => {
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
if (success !== null && !success)
return resolve(false);
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const sessionData = this.getSessionSaveData(scene);
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if (!bypassLogin) {
Utils.apiPost(`savedata/update?datatype=${GameDataType.SESSION}&slot=${scene.sessionSlotId}`, JSON.stringify(sessionData))
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.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return resolve(false);
}
console.debug('Session data saved');
resolve(true);
});
} else {
localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData)));
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console.debug('Session data saved');
resolve(true);
}
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});
});
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}
getSession(slotId: integer): Promise<SessionSaveData> {
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return new Promise(async (resolve, reject) => {
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const handleSessionData = async (sessionDataStr: string) => {
try {
const sessionData = this.parseSessionData(sessionDataStr);
resolve(sessionData);
} catch (err) {
reject(err);
return;
}
};
if (!bypassLogin) {
Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`)
.then(response => response.text())
.then(async response => {
if (!response.length || response[0] !== '{') {
console.error(response);
return resolve(null);
}
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await handleSessionData(response);
});
} else {
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}`);
if (sessionData)
await handleSessionData(atob(sessionData));
else
return resolve(null);
}
});
}
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loadSession(scene: BattleScene, slotId: integer, sessionData?: SessionSaveData): Promise<boolean> {
return new Promise(async (resolve, reject) => {
try {
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const initSessionFromData = async sessionData => {
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console.debug(sessionData);
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scene.gameMode = gameModes[sessionData.gameMode || GameModes.CLASSIC];
scene.setSeed(sessionData.seed || scene.game.config.seed[0]);
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scene.resetSeed();
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console.log('Seed:', scene.seed);
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scene.sessionPlayTime = sessionData.playTime || 0;
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const loadPokemonAssets: Promise<void>[] = [];
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const party = scene.getParty();
party.splice(0, party.length);
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for (let p of sessionData.party) {
const pokemon = p.toPokemon(scene) as PlayerPokemon;
pokemon.setVisible(false);
loadPokemonAssets.push(pokemon.loadAssets());
party.push(pokemon);
}
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Object.keys(scene.pokeballCounts).forEach((key: string) => {
scene.pokeballCounts[key] = sessionData.pokeballCounts[key] || 0;
});
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scene.money = sessionData.money || 0;
scene.updateMoneyText();
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if (scene.money > this.gameStats.highestMoney)
this.gameStats.highestMoney = scene.money;
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scene.score = sessionData.score;
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scene.updateScoreText();
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scene.newArena(sessionData.arena.biome);
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const battleType = sessionData.battleType || 0;
const trainerConfig = sessionData.trainer ? trainerConfigs[sessionData.trainer.trainerType] : null;
const battle = scene.newBattle(sessionData.waveIndex, battleType, sessionData.trainer, battleType === BattleType.TRAINER ? trainerConfig?.doubleOnly || sessionData.trainer?.variant === TrainerVariant.DOUBLE : sessionData.enemyParty.length > 1);
battle.enemyLevels = sessionData.enemyParty.map(p => p.level);
scene.arena.init();
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sessionData.enemyParty.forEach((enemyData, e) => {
const enemyPokemon = enemyData.toPokemon(scene, battleType, e, sessionData.trainer?.variant === TrainerVariant.DOUBLE) as EnemyPokemon;
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battle.enemyParty[e] = enemyPokemon;
if (battleType === BattleType.WILD)
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
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loadPokemonAssets.push(enemyPokemon.loadAssets());
});
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scene.arena.weather = sessionData.arena.weather;
// TODO
//scene.arena.tags = sessionData.arena.tags;
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const modifiersModule = await import('../modifier/modifier');
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for (let modifierData of sessionData.modifiers) {
const modifier = modifierData.toModifier(scene, modifiersModule[modifierData.className]);
if (modifier)
scene.addModifier(modifier, true);
}
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scene.updateModifiers(true);
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for (let enemyModifierData of sessionData.enemyModifiers) {
const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
if (modifier)
scene.addEnemyModifier(modifier, true);
}
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scene.updateModifiers(false);
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Promise.all(loadPokemonAssets).then(() => resolve(true));
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};
if (sessionData)
initSessionFromData(sessionData);
else {
this.getSession(slotId)
.then(data => initSessionFromData(data))
.catch(err => {
reject(err);
return;
});
}
} catch (err) {
reject(err);
return;
}
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});
}
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deleteSession(slotId: integer): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin) {
localStorage.removeItem('sessionData');
return resolve(true);
}
updateUserInfo().then(success => {
if (success !== null && !success)
return resolve(false);
Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`).then(response => {
if (response.ok) {
loggedInUser.lastSessionSlot = -1;
return resolve(true);
}
resolve(false);
});
});
});
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}
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tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
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return new Promise<[boolean, boolean]>(resolve => {
if (bypassLogin) {
localStorage.removeItem('sessionData');
return resolve([true, true]);
}
updateUserInfo().then(success => {
if (success !== null && !success)
return resolve([false, false]);
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const sessionData = this.getSessionSaveData(scene);
Utils.apiPost(`savedata/clear?slot=${slotId}`, JSON.stringify(sessionData)).then(response => {
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if (response.ok) {
loggedInUser.lastSessionSlot = -1;
return response.json();
}
resolve([false, false]);
}).then(jsonResponse => resolve([true, jsonResponse.success as boolean]));
});
});
}
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parseSessionData(dataStr: string): SessionSaveData {
return JSON.parse(dataStr, (k: string, v: any) => {
/*const versions = [ scene.game.config.gameVersion, sessionData.gameVersion || '0.0.0' ];
if (versions[0] !== versions[1]) {
const [ versionNumbers, oldVersionNumbers ] = versions.map(ver => ver.split('.').map(v => parseInt(v)));
}*/
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if (k === 'party' || k === 'enemyParty') {
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const ret: PokemonData[] = [];
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if (v === null)
v = [];
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for (let pd of v)
ret.push(new PokemonData(pd));
return ret;
}
if (k === 'trainer')
return v ? new TrainerData(v) : null;
if (k === 'modifiers' || k === 'enemyModifiers') {
const player = k === 'modifiers';
const ret: PersistentModifierData[] = [];
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if (v === null)
v = [];
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for (let md of v)
ret.push(new PersistentModifierData(md, player));
return ret;
}
if (k === 'arena')
return new ArenaData(v);
return v;
}) as SessionSaveData;
}
public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
return new Promise<boolean>(resolve => {
const dataKey: string = getDataTypeKey(dataType, slotId);
const handleData = (dataStr: string) => {
switch (dataType) {
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr, true);
break;
}
const encryptedData = AES.encrypt(dataStr, saveKey);
const blob = new Blob([ encryptedData.toString() ], {type: 'text/json'});
const link = document.createElement('a');
link.href = window.URL.createObjectURL(blob);
link.download = `${dataKey}.prsv`;
link.click();
link.remove();
};
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
Utils.apiFetch(`savedata/get?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`)
.then(response => response.text())
.then(response => {
if (!response.length || response[0] !== '{') {
console.error(response);
resolve(false);
return;
}
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handleData(response);
resolve(true);
});
} else {
const data = localStorage.getItem(dataKey);
if (data)
handleData(atob(data));
resolve(!!data);
}
});
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}
public importData(dataType: GameDataType, slotId: integer = 0): void {
const dataKey = getDataTypeKey(dataType, slotId);
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let saveFile: any = document.getElementById('saveFile');
if (saveFile)
saveFile.remove();
saveFile = document.createElement('input');
saveFile.id = 'saveFile';
saveFile.type = 'file';
saveFile.accept = '.prsv';
saveFile.style.display = 'none';
saveFile.addEventListener('change',
e => {
let reader = new FileReader();
reader.onload = (_ => {
return e => {
let dataStr = AES.decrypt(e.target.result.toString(), saveKey).toString(enc.Utf8);
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let valid = false;
try {
switch (dataType) {
case GameDataType.SYSTEM:
dataStr = this.convertSystemDataStr(dataStr);
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const systemData = this.parseSystemData(dataStr);
valid = !!systemData.dexData && !!systemData.timestamp;
break;
case GameDataType.SESSION:
const sessionData = this.parseSessionData(dataStr);
valid = !!sessionData.party && !!sessionData.enemyParty && !!sessionData.timestamp;
break;
case GameDataType.SETTINGS:
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case GameDataType.TUTORIALS:
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valid = true;
break;
}
} catch (ex) {
console.error(ex);
}
let dataName: string;
switch (dataType) {
case GameDataType.SYSTEM:
dataName = 'save';
break;
case GameDataType.SESSION:
dataName = 'session';
break;
case GameDataType.SETTINGS:
dataName = 'settings';
break;
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case GameDataType.TUTORIALS:
dataName = 'tutorials';
break;
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}
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const displayError = (error: string) => this.scene.ui.showText(error, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
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if (!valid)
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
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if (!bypassLogin && dataType < GameDataType.SETTINGS) {
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updateUserInfo().then(success => {
if (!success)
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, dataStr)
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.then(response => response.text())
.then(error => {
if (error) {
console.error(error);
return displayError(`An error occurred while updating ${dataName} data. Please contact the administrator.`);
}
window.location = window.location;
});
});
} else {
localStorage.setItem(dataKey, btoa(dataStr));
window.location = window.location;
}
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}, () => {
this.scene.ui.revertMode();
this.scene.ui.showText(null, 0);
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}, false, -98);
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});
};
})((e.target as any).files[0]);
reader.readAsText((e.target as any).files[0]);
}
);
saveFile.click();
/*(this.scene.plugins.get('rexfilechooserplugin') as FileChooserPlugin).open({ accept: '.prsv' })
.then(result => {
});*/
}
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private initDexData(): void {
const data: DexData = {};
for (let species of allSpecies) {
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data[species.speciesId] = {
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seenAttr: 0n, caughtAttr: 0n, natureAttr: 0, seenCount: 0, caughtCount: 0, hatchedCount: 0, ivs: [ 0, 0, 0, 0, 0, 0 ]
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};
}
const defaultStarters: Species[] = [
Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE,
Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE,
Species.TREECKO, Species.TORCHIC, Species.MUDKIP,
Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP,
Species.SNIVY, Species.TEPIG, Species.OSHAWOTT,
Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE,
Species.ROWLET, Species.LITTEN, Species.POPPLIO,
Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE,
Species.SPRIGATITO, Species.FUECOCO, Species.QUAXLY
];
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const defaultStarterAttr = DexAttr.NON_SHINY | DexAttr.MALE | DexAttr.ABILITY_1 | DexAttr.DEFAULT_FORM;
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const defaultStarterNatures: Nature[] = [];
this.scene.executeWithSeedOffset(() => {
const neutralNatures = [ Nature.HARDY, Nature.DOCILE, Nature.SERIOUS, Nature.BASHFUL, Nature.QUIRKY ];
for (let s = 0; s < defaultStarters.length; s++)
defaultStarterNatures.push(Utils.randSeedItem(neutralNatures));
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}, 0, 'default');
for (let ds = 0; ds < defaultStarters.length; ds++) {
let entry = data[defaultStarters[ds]] as DexEntry;
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entry.seenAttr = defaultStarterAttr;
entry.caughtAttr = defaultStarterAttr;
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entry.natureAttr = Math.pow(2, defaultStarterNatures[ds] + 1);
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for (let i in entry.ivs)
entry.ivs[i] = 10;
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}
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this.defaultDexData = Object.assign({}, data);
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this.dexData = data;
}
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private initEggMoveData(): void {
const data: StarterEggMoveData = {};
const starterSpeciesIds = Object.keys(speciesEggMoves).map(k => parseInt(k) as Species);
for (let speciesId of starterSpeciesIds)
data[speciesId] = 0;
this.starterEggMoveData = data;
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}
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setPokemonSeen(pokemon: Pokemon, incrementCount: boolean = true): void {
const dexEntry = this.dexData[pokemon.species.speciesId];
dexEntry.seenAttr |= pokemon.getDexAttr();
if (incrementCount) {
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dexEntry.seenCount++;
this.gameStats.pokemonSeen++;
if (pokemon.isShiny())
this.gameStats.shinyPokemonSeen++;
}
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}
setPokemonCaught(pokemon: Pokemon, incrementCount: boolean = true, fromEgg: boolean = false): Promise<void> {
return this.setPokemonSpeciesCaught(pokemon, pokemon.species, incrementCount, fromEgg);
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}
setPokemonSpeciesCaught(pokemon: Pokemon, species: PokemonSpecies, incrementCount: boolean = true, fromEgg: boolean = false): Promise<void> {
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return new Promise<void>(resolve => {
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const dexEntry = this.dexData[species.speciesId];
const caughtAttr = dexEntry.caughtAttr;
dexEntry.caughtAttr |= pokemon.getDexAttr();
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dexEntry.natureAttr |= Math.pow(2, pokemon.nature + 1);
if (incrementCount) {
if (!fromEgg) {
dexEntry.caughtCount++;
this.gameStats.pokemonCaught++;
if (pokemon.species.pseudoLegendary || pokemon.species.legendary)
this.gameStats.legendaryPokemonCaught++;
else if (pokemon.species.mythical)
this.gameStats.mythicalPokemonCaught++;
if (pokemon.isShiny())
this.gameStats.shinyPokemonCaught++;
} else {
dexEntry.hatchedCount++;
this.gameStats.pokemonHatched++;
if (pokemon.species.pseudoLegendary || pokemon.species.legendary)
this.gameStats.legendaryPokemonHatched++;
else if (pokemon.species.mythical)
this.gameStats.mythicalPokemonHatched++;
if (pokemon.isShiny())
this.gameStats.shinyPokemonHatched++;
}
}
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const hasPrevolution = pokemonPrevolutions.hasOwnProperty(species.speciesId);
const newCatch = !caughtAttr;
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const checkPrevolution = () => {
if (hasPrevolution) {
const prevolutionSpecies = pokemonPrevolutions[species.speciesId];
return this.setPokemonSpeciesCaught(pokemon, getPokemonSpecies(prevolutionSpecies), incrementCount, fromEgg).then(() => resolve());
} else
resolve();
};
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if (newCatch && speciesStarters.hasOwnProperty(species.speciesId)) {
this.scene.playSoundWithoutBgm('level_up_fanfare', 1500);
this.scene.ui.showText(`${species.name} has been\nadded as a starter!`, null, () => checkPrevolution(), null, true);
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} else
checkPrevolution();
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});
}
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setEggMoveUnlocked(species: PokemonSpecies, eggMoveIndex: integer): Promise<boolean> {
return new Promise<boolean>(resolve => {
const speciesId = species.speciesId;
if (!speciesEggMoves.hasOwnProperty(speciesId) || !speciesEggMoves[speciesId][eggMoveIndex]) {
resolve(false);
return;
}
if (!this.starterEggMoveData.hasOwnProperty(speciesId))
this.starterEggMoveData[speciesId] = 0;
const value = Math.pow(2, eggMoveIndex);
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if (this.starterEggMoveData[speciesId] & value) {
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resolve(false);
return;
}
this.starterEggMoveData[speciesId] |= value;
this.scene.playSoundWithoutBgm('level_up_fanfare', 1500);
this.scene.ui.showText(`${eggMoveIndex === 3 ? 'Rare ' : ''}Egg Move unlocked: ${allMoves[speciesEggMoves[speciesId][eggMoveIndex]].name}`, null, () => resolve(true), null, true);
});
}
updateSpeciesDexIvs(speciesId: Species, ivs: integer[]): void {
let dexEntry: DexEntry;
do {
dexEntry = this.scene.gameData.dexData[speciesId];
const dexIvs = dexEntry.ivs;
for (let i = 0; i < dexIvs.length; i++) {
if (dexIvs[i] < ivs[i])
dexIvs[i] = ivs[i];
}
if (dexIvs.filter(iv => iv === 31).length === 6)
this.scene.validateAchv(achvs.PERFECT_IVS);
} while (pokemonPrevolutions.hasOwnProperty(speciesId) && (speciesId = pokemonPrevolutions[speciesId]));
}
getSpeciesDefaultDexAttr(species: PokemonSpecies, forSeen: boolean = false): bigint {
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let ret = 0n;
const dexEntry = this.dexData[species.speciesId];
const attr = dexEntry.caughtAttr;
ret |= attr & DexAttr.NON_SHINY || !(attr & DexAttr.SHINY) ? DexAttr.NON_SHINY : DexAttr.SHINY;
ret |= attr & DexAttr.MALE || !(attr & DexAttr.FEMALE) ? DexAttr.MALE : DexAttr.FEMALE;
ret |= attr & DexAttr.ABILITY_1 || (!(attr & DexAttr.ABILITY_2) && !(attr & DexAttr.ABILITY_HIDDEN)) ? DexAttr.ABILITY_1 : attr & DexAttr.ABILITY_2 ? DexAttr.ABILITY_2 : DexAttr.ABILITY_HIDDEN;
ret |= this.getFormAttr(this.getFormIndex(attr));
return ret;
}
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getSpeciesDexAttrProps(species: PokemonSpecies, dexAttr: bigint): DexAttrProps {
const shiny = !(dexAttr & DexAttr.NON_SHINY);
const female = !(dexAttr & DexAttr.MALE);
const abilityIndex = dexAttr & DexAttr.ABILITY_1 ? 0 : !species.ability2 || dexAttr & DexAttr.ABILITY_2 ? 1 : 2;
const formIndex = this.getFormIndex(dexAttr);
return {
shiny,
female,
abilityIndex,
formIndex
};
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}
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getSpeciesDefaultNature(species: PokemonSpecies): Nature {
const dexEntry = this.dexData[species.speciesId];
for (let n = 0; n < 25; n++) {
if (dexEntry.natureAttr & Math.pow(2, n + 1))
return n as Nature;
}
return 0 as Nature;
}
getSpeciesDefaultNatureAttr(species: PokemonSpecies): integer {
return Math.pow(2, this.getSpeciesDefaultNature(species));
}
getNaturesForAttr(natureAttr: integer): Nature[] {
let ret: Nature[] = [];
for (let n = 0; n < 25; n++) {
if (natureAttr & Math.pow(2, n + 1))
ret.push(n);
}
return ret;
}
getSpeciesStarterValue(speciesId: Species): number {
const baseValue = speciesStarters[speciesId];
let value = baseValue;
const caughtHatchedCount = this.dexData[speciesId].caughtCount + this.dexData[speciesId].hatchedCount;
const decrementValue = (value: number) => {
if (value > 1)
value--;
else
value /= 2;
return value;
}
let thresholdA: integer;
let thresholdB: integer;
switch (baseValue) {
case 1:
[ thresholdA, thresholdB ] = [ 25, 100 ];
break;
case 2:
[ thresholdA, thresholdB ] = [ 20, 70 ];
break;
case 3:
[ thresholdA, thresholdB ] = [ 15, 50 ];
break;
case 4:
[ thresholdA, thresholdB ] = [ 10, 30 ];
break;
case 5:
[ thresholdA, thresholdB ] = [ 8, 25 ];
break;
case 6:
[ thresholdA, thresholdB ] = [ 5, 15 ];
break;
case 7:
[ thresholdA, thresholdB ] = [ 4, 12 ];
break;
case 8:
[ thresholdA, thresholdB ] = [ 3, 10 ];
break;
default:
[ thresholdA, thresholdB ] = [ 2, 5 ];
break;
}
if (caughtHatchedCount >= thresholdA) {
value = decrementValue(value);
if (caughtHatchedCount >= thresholdB)
value = decrementValue(value);
}
return value;
}
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getFormIndex(attr: bigint): integer {
if (!attr || attr < DexAttr.DEFAULT_FORM)
return 0;
let f = 0;
while (!(attr & this.getFormAttr(f)))
f++;
return f;
}
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getFormAttr(formIndex: integer): bigint {
return BigInt(Math.pow(2, 7 + formIndex));
}
consolidateDexData(dexData: DexData): void {
for (let k of Object.keys(dexData)) {
const entry = dexData[k] as DexEntry;
if (!entry.hasOwnProperty('hatchedCount'))
entry.hatchedCount = 0;
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if (!entry.hasOwnProperty('natureAttr') || (entry.caughtAttr && !entry.natureAttr))
entry.natureAttr = this.defaultDexData[k].natureAttr || Math.pow(2, Utils.randInt(25, 1));
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}
}
}