pokerogue/src/game-mode.ts

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import { fixedBattles } from "./battle";
import BattleScene, { STARTING_BIOME_OVERRIDE, STARTING_LEVEL_OVERRIDE, STARTING_MONEY_OVERRIDE } from "./battle-scene";
import { Biome } from "./data/enums/biome";
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import { Species } from "./data/enums/species";
import PokemonSpecies, { allSpecies } from "./data/pokemon-species";
import { Arena } from "./field/arena";
import * as Utils from "./utils";
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export enum GameModes {
CLASSIC,
ENDLESS,
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SPLICED_ENDLESS,
DAILY
}
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interface GameModeConfig {
isClassic?: boolean;
isEndless?: boolean;
isDaily?: boolean;
hasTrainers?: boolean;
hasFixedBattles?: boolean;
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hasNoShop?: boolean;
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hasRandomBiomes?: boolean;
hasRandomBosses?: boolean;
isSplicedOnly?: boolean;
}
export class GameMode implements GameModeConfig {
public modeId: GameModes;
public isClassic: boolean;
public isEndless: boolean;
public isDaily: boolean;
public hasTrainers: boolean;
public hasFixedBattles: boolean;
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public hasNoShop: boolean;
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public hasRandomBiomes: boolean;
public hasRandomBosses: boolean;
public isSplicedOnly: boolean;
constructor(modeId: GameModes, config: GameModeConfig) {
this.modeId = modeId;
Object.assign(this, config);
}
getStartingLevel(): integer {
if (STARTING_LEVEL_OVERRIDE)
return STARTING_LEVEL_OVERRIDE;
switch (this.modeId) {
case GameModes.DAILY:
return 20;
default:
return 5;
}
}
getStartingMoney(): integer {
return STARTING_MONEY_OVERRIDE || 1000;
}
getStartingBiome(scene: BattleScene): Biome {
switch (this.modeId) {
case GameModes.DAILY:
return scene.generateRandomBiome(this.getWaveForDifficulty(1));
default:
return STARTING_BIOME_OVERRIDE || Biome.TOWN;
}
}
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getWaveForDifficulty(waveIndex: integer, ignoreCurveChanges: boolean = false): integer {
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switch (this.modeId) {
case GameModes.DAILY:
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return waveIndex + 30 + (!ignoreCurveChanges ? Math.floor(waveIndex / 5) : 0);
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default:
return waveIndex;
}
}
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isWaveTrainer(waveIndex: integer, arena: Arena): boolean {
if (this.isDaily)
return waveIndex % 10 === 5 || (!(waveIndex % 10) && waveIndex > 10 && !this.isWaveFinal(waveIndex));
if ((waveIndex % 30) === 20 && !this.isWaveFinal(waveIndex))
return true;
else if (waveIndex % 10 !== 1 && waveIndex % 10) {
const trainerChance = arena.getTrainerChance();
let allowTrainerBattle = true;
if (trainerChance) {
const waveBase = Math.floor(waveIndex / 10) * 10;
for (let w = Math.max(waveIndex - 3, waveBase + 2); w <= Math.min(waveIndex + 3, waveBase + 9); w++) {
if (w === waveIndex)
continue;
if ((w % 30) === 20 || fixedBattles.hasOwnProperty(w)) {
allowTrainerBattle = false;
break;
} else if (w < waveIndex) {
arena.scene.executeWithSeedOffset(() => {
const waveTrainerChance = arena.getTrainerChance();
if (!Utils.randSeedInt(waveTrainerChance))
allowTrainerBattle = false;
}, w);
if (!allowTrainerBattle)
break;
}
}
}
return allowTrainerBattle && trainerChance && !Utils.randSeedInt(trainerChance);
}
return false;
}
isTrainerBoss(waveIndex: integer, biomeType: Biome): boolean {
switch (this.modeId) {
case GameModes.DAILY:
return waveIndex > 10 && waveIndex < 50 && !(waveIndex % 10);
default:
return (waveIndex % 30) === 20 && (biomeType !== Biome.END || this.isClassic || this.isWaveFinal(waveIndex));
}
}
getOverrideSpecies(waveIndex: integer): PokemonSpecies {
if (this.isDaily && this.isWaveFinal(waveIndex)) {
const allFinalBossSpecies = allSpecies.filter(s => (s.pseudoLegendary || s.legendary || s.mythical)
&& s.baseTotal >= 600 && s.speciesId !== Species.ETERNATUS && s.speciesId !== Species.ARCEUS);
return Utils.randSeedItem(allFinalBossSpecies);
}
return null;
}
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isWaveFinal(waveIndex: integer): boolean {
switch (this.modeId) {
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case GameModes.CLASSIC:
return waveIndex === 200;
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
return !(waveIndex % 250);
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case GameModes.DAILY:
return waveIndex === 50;
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}
}
getEnemyModifierChance(isBoss: boolean): integer {
switch (this.modeId) {
case GameModes.CLASSIC:
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case GameModes.DAILY:
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return !isBoss ? 18 : 6;
case GameModes.ENDLESS:
case GameModes.SPLICED_ENDLESS:
return !isBoss ? 12 : 4;
}
}
getName(): string {
switch (this.modeId) {
case GameModes.CLASSIC:
return 'Classic';
case GameModes.ENDLESS:
return 'Endless';
case GameModes.SPLICED_ENDLESS:
return 'Endless (Spliced)';
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case GameModes.DAILY:
return 'Daily Run';
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}
}
}
export const gameModes = Object.freeze({
[GameModes.CLASSIC]: new GameMode(GameModes.CLASSIC, { isClassic: true, hasTrainers: true, hasFixedBattles: true }),
[GameModes.ENDLESS]: new GameMode(GameModes.ENDLESS, { isEndless: true, hasRandomBiomes: true, hasRandomBosses: true }),
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[GameModes.SPLICED_ENDLESS]: new GameMode(GameModes.SPLICED_ENDLESS, { isEndless: true, hasRandomBiomes: true, hasRandomBosses: true, isSplicedOnly: true }),
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[GameModes.DAILY]: new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true, hasNoShop: true })
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});