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import { fixedBattles } from "./battle";
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2024-03-15 18:59:34 -07:00
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import BattleScene, { STARTING_BIOME_OVERRIDE, STARTING_LEVEL_OVERRIDE, STARTING_MONEY_OVERRIDE } from "./battle-scene";
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import { Biome } from "./data/enums/biome";
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import { Species } from "./data/enums/species";
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import PokemonSpecies, { allSpecies } from "./data/pokemon-species";
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import { Arena } from "./field/arena";
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import * as Utils from "./utils";
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2024-03-14 13:26:57 -07:00
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export enum GameModes {
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CLASSIC,
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ENDLESS,
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SPLICED_ENDLESS,
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DAILY
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}
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2024-03-14 13:26:57 -07:00
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interface GameModeConfig {
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isClassic?: boolean;
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isEndless?: boolean;
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isDaily?: boolean;
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hasTrainers?: boolean;
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hasFixedBattles?: boolean;
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hasNoShop?: boolean;
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hasRandomBiomes?: boolean;
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hasRandomBosses?: boolean;
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isSplicedOnly?: boolean;
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}
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export class GameMode implements GameModeConfig {
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public modeId: GameModes;
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public isClassic: boolean;
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public isEndless: boolean;
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public isDaily: boolean;
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public hasTrainers: boolean;
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public hasFixedBattles: boolean;
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public hasNoShop: boolean;
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public hasRandomBiomes: boolean;
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public hasRandomBosses: boolean;
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public isSplicedOnly: boolean;
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constructor(modeId: GameModes, config: GameModeConfig) {
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this.modeId = modeId;
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Object.assign(this, config);
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}
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getStartingLevel(): integer {
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if (STARTING_LEVEL_OVERRIDE)
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return STARTING_LEVEL_OVERRIDE;
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switch (this.modeId) {
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case GameModes.DAILY:
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return 20;
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default:
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return 5;
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}
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}
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getStartingMoney(): integer {
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return STARTING_MONEY_OVERRIDE || 1000;
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}
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getStartingBiome(scene: BattleScene): Biome {
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switch (this.modeId) {
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case GameModes.DAILY:
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return scene.generateRandomBiome(this.getWaveForDifficulty(1));
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default:
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return STARTING_BIOME_OVERRIDE || Biome.TOWN;
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}
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}
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getWaveForDifficulty(waveIndex: integer, ignoreCurveChanges: boolean = false): integer {
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switch (this.modeId) {
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case GameModes.DAILY:
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return waveIndex + 30 + (!ignoreCurveChanges ? Math.floor(waveIndex / 5) : 0);
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default:
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return waveIndex;
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}
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}
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isWaveTrainer(waveIndex: integer, arena: Arena): boolean {
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if (this.isDaily)
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return waveIndex % 10 === 5 || (!(waveIndex % 10) && waveIndex > 10 && !this.isWaveFinal(waveIndex));
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if ((waveIndex % 30) === 20 && !this.isWaveFinal(waveIndex))
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return true;
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else if (waveIndex % 10 !== 1 && waveIndex % 10) {
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const trainerChance = arena.getTrainerChance();
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let allowTrainerBattle = true;
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if (trainerChance) {
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const waveBase = Math.floor(waveIndex / 10) * 10;
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for (let w = Math.max(waveIndex - 3, waveBase + 2); w <= Math.min(waveIndex + 3, waveBase + 9); w++) {
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if (w === waveIndex)
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continue;
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if ((w % 30) === 20 || fixedBattles.hasOwnProperty(w)) {
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allowTrainerBattle = false;
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break;
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} else if (w < waveIndex) {
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arena.scene.executeWithSeedOffset(() => {
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const waveTrainerChance = arena.getTrainerChance();
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if (!Utils.randSeedInt(waveTrainerChance))
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allowTrainerBattle = false;
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}, w);
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if (!allowTrainerBattle)
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break;
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}
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}
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}
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return allowTrainerBattle && trainerChance && !Utils.randSeedInt(trainerChance);
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}
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return false;
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}
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isTrainerBoss(waveIndex: integer, biomeType: Biome): boolean {
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switch (this.modeId) {
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case GameModes.DAILY:
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return waveIndex > 10 && waveIndex < 50 && !(waveIndex % 10);
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default:
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return (waveIndex % 30) === 20 && (biomeType !== Biome.END || this.isClassic || this.isWaveFinal(waveIndex));
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}
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}
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getOverrideSpecies(waveIndex: integer): PokemonSpecies {
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if (this.isDaily && this.isWaveFinal(waveIndex)) {
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const allFinalBossSpecies = allSpecies.filter(s => (s.pseudoLegendary || s.legendary || s.mythical)
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&& s.baseTotal >= 600 && s.speciesId !== Species.ETERNATUS && s.speciesId !== Species.ARCEUS);
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return Utils.randSeedItem(allFinalBossSpecies);
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}
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return null;
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}
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isWaveFinal(waveIndex: integer): boolean {
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switch (this.modeId) {
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case GameModes.CLASSIC:
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return waveIndex === 200;
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case GameModes.ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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return !(waveIndex % 250);
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case GameModes.DAILY:
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return waveIndex === 50;
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}
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}
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getEnemyModifierChance(isBoss: boolean): integer {
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switch (this.modeId) {
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case GameModes.CLASSIC:
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case GameModes.DAILY:
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return !isBoss ? 18 : 6;
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case GameModes.ENDLESS:
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case GameModes.SPLICED_ENDLESS:
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return !isBoss ? 12 : 4;
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}
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}
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getName(): string {
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switch (this.modeId) {
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case GameModes.CLASSIC:
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return 'Classic';
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case GameModes.ENDLESS:
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return 'Endless';
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case GameModes.SPLICED_ENDLESS:
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return 'Endless (Spliced)';
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case GameModes.DAILY:
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return 'Daily Run';
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}
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}
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}
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export const gameModes = Object.freeze({
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[GameModes.CLASSIC]: new GameMode(GameModes.CLASSIC, { isClassic: true, hasTrainers: true, hasFixedBattles: true }),
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[GameModes.ENDLESS]: new GameMode(GameModes.ENDLESS, { isEndless: true, hasRandomBiomes: true, hasRandomBosses: true }),
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[GameModes.SPLICED_ENDLESS]: new GameMode(GameModes.SPLICED_ENDLESS, { isEndless: true, hasRandomBiomes: true, hasRandomBosses: true, isSplicedOnly: true }),
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[GameModes.DAILY]: new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true, hasNoShop: true })
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});
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