Improve enemy move selection AI

pull/77/head
Flashfyre 2024-04-10 12:49:23 -04:00
parent ca778e07d5
commit 012158e7ff
2 changed files with 46 additions and 7 deletions

View File

@ -1297,9 +1297,38 @@ export class StatChangeAttr extends MoveEffectAttr {
}
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
// TODO: Add awareness of level limits
const levels = this.getLevels(user);
return (levels * 4) + (levels > 0 ? -2 : 2);
let ret = 0;
let moveLevels = this.getLevels(user);
for (let stat of this.stats) {
let levels = moveLevels;
if (levels > 0)
levels = Math.min(target.summonData.battleStats[stat] + levels, 6) - target.summonData.battleStats[stat];
else
levels = Math.max(target.summonData.battleStats[stat] + levels, -6) - target.summonData.battleStats[stat];
let noEffect = false;
switch (stat) {
case BattleStat.ATK:
if (this.selfTarget)
noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.PHYSICAL);
break;
case BattleStat.DEF:
if (!this.selfTarget)
noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.PHYSICAL);
break;
case BattleStat.SPATK:
if (this.selfTarget)
noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.SPECIAL);
break;
case BattleStat.SPDEF:
if (!this.selfTarget)
noEffect = !user.getMoveset().find(m => m instanceof AttackMove && m.category === MoveCategory.SPECIAL);
break;
}
if (noEffect)
continue;
ret += (levels * 4) + (levels > 0 ? -2 : 2);
}
return ret;
}
}
@ -1325,7 +1354,7 @@ export class HalfHpStatMaxAttr extends StatChangeAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => {
const damage = user.damage(Math.floor(user.getMaxHp() / 2), true);
const damage = user.damageAndUpdate(Math.floor(user.getMaxHp() / 2), HitResult.OTHER, false, true);
if (damage)
user.scene.damageNumberHandler.add(user, damage);
user.updateInfo().then(() => {
@ -1339,6 +1368,8 @@ export class HalfHpStatMaxAttr extends StatChangeAttr {
getCondition(): MoveConditionFunc {
return (user, target, move) => user.getHpRatio() > 0.5 && user.summonData.battleStats[this.stats[0]] < 6;
}
// TODO: Add benefit score that considers HP cut
}
export class CutHpStatBoostAttr extends StatChangeAttr {

View File

@ -2363,7 +2363,7 @@ export class EnemyPokemon extends Pokemon {
}
}
this.aiType = AiType.SMART_RANDOM;
this.aiType = boss || this.hasTrainer() ? AiType.SMART : AiType.SMART_RANDOM;
}
initBattleInfo(): void {
@ -2461,17 +2461,21 @@ export class EnemyPokemon extends Pokemon {
for (let mt of moveTargets[move.id]) {
const target = this.scene.getField()[mt];
let targetScore = move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
if (move instanceof AttackMove) {
if (move.name.endsWith(' (N)'))
targetScore = -20;
else if (move instanceof AttackMove) {
const effectiveness = target.getAttackMoveEffectiveness(this, pokemonMove);
if (target.isPlayer() !== this.isPlayer()) {
targetScore *= effectiveness;
if (this.isOfType(moveType))
targetScore *= 1.5;
} else {
} else if (effectiveness) {
targetScore /= effectiveness;
if (this.isOfType(moveType))
targetScore /= 1.5;
}
if (!targetScore)
targetScore = -20;
}
targetScores.push(targetScore);
}
@ -2494,6 +2498,10 @@ export class EnemyPokemon extends Pokemon {
if (this.aiType === AiType.SMART_RANDOM) {
while (r < sortedMovePool.length - 1 && this.scene.randBattleSeedInt(8) >= 5)
r++;
} else if (this.aiType === AiType.SMART) {
while (r < sortedMovePool.length - 1 && (moveScores[movePool.indexOf(sortedMovePool[r + 1])] / moveScores[movePool.indexOf(sortedMovePool[r])]) >= 0
&& this.scene.randBattleSeedInt(100) < Math.round((moveScores[movePool.indexOf(sortedMovePool[r + 1])] / moveScores[movePool.indexOf(sortedMovePool[r])]) * 50))
r++;
}
console.log(movePool.map(m => m.getName()), moveScores, r, sortedMovePool.map(m => m.getName()));
return { move: sortedMovePool[r].moveId, targets: moveTargets[sortedMovePool[r].moveId] };