From 014c13b95bc1b209a80a7f7dada4d602c2cad053 Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Sat, 27 Apr 2024 00:54:10 -0400 Subject: [PATCH] Add workaround for crash with static variant sprites --- src/battle-scene.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle-scene.ts b/src/battle-scene.ts index 4aa6c8692..512a196b1 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -13,7 +13,7 @@ import { Biome } from "./data/enums/biome"; import { Arena, ArenaBase } from './field/arena'; import { GameData, PlayerGender } from './system/game-data'; import StarterSelectUiHandler from './ui/starter-select-ui-handler'; -import { TextStyle, addBBCodeTextObject, addTextObject } from './ui/text'; +import { TextStyle, addTextObject } from './ui/text'; import { Moves } from "./data/enums/moves"; import { allMoves } from "./data/move"; import { initMoves } from './data/move'; @@ -249,7 +249,7 @@ export default class BattleScene extends SceneBase { loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) { if (experimental === undefined) experimental = this.experimentalSprites; - let variant = atlasPath.includes('variant/'); + let variant = atlasPath.includes('variant/') || /_[0-3]$/.test(atlasPath); if (experimental) experimental = this.hasExpSprite(key); if (variant)