Update final boss fight and restructure some files
parent
25972b68ea
commit
052564f902
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@ -1,7 +1,7 @@
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{
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"name": "pokemon-rogue-battle",
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"private": true,
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"version": "0.0.1",
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"version": "1.0.0",
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"type": "module",
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"scripts": {
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"start": "vite",
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19
src/arena.ts
19
src/arena.ts
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@ -1,28 +1,23 @@
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import BattleScene from "./battle-scene";
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import { Biome, BiomePoolTier, BiomeTierPokemonPools, PokemonPools, BiomeTierTrainerPools, biomePokemonPools, biomeTrainerPools } from "./data/biome";
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import { BiomePoolTier, BiomeTierPokemonPools, PokemonPools, BiomeTierTrainerPools, biomePokemonPools, biomeTrainerPools } from "./data/biomes";
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import { Biome } from "./data/enums/biome";
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import * as Utils from "./utils";
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import PokemonSpecies, { getPokemonSpecies } from "./data/pokemon-species";
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import { Species } from "./data/species";
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import { Species } from "./data/enums/species";
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import { Weather, WeatherType, getWeatherClearMessage, getWeatherStartMessage } from "./data/weather";
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import { CommonAnimPhase } from "./battle-phases";
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import { CommonAnim } from "./data/battle-anims";
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import { Type } from "./data/type";
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import Move, { Moves } from "./data/move";
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import Move from "./data/move";
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import { ArenaTag, ArenaTagType, getArenaTag } from "./data/arena-tag";
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import { GameMode } from "./game-mode";
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import { TrainerType } from "./data/trainer-type";
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import { TrainerType } from "./data/enums/trainer-type";
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import { BattlerIndex } from "./battle";
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import { Moves } from "./data/enums/moves";
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import { TimeOfDay } from "./data/enums/time-of-day";
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const WEATHER_OVERRIDE = WeatherType.NONE;
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export enum TimeOfDay {
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ALL = -1,
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DAWN,
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DAY,
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DUSK,
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NIGHT
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}
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export class Arena {
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public scene: BattleScene;
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public biomeType: Biome;
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@ -1,7 +1,8 @@
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import BattleScene, { bypassLogin, startingLevel, startingWave } from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./pokemon";
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import * as Utils from './utils';
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, Moves, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr } from "./data/move";
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import { Moves } from "./data/enums/moves";
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import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveCategory, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr } from "./data/move";
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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@ -15,10 +16,13 @@ import EvolutionSceneHandler from "./ui/evolution-scene-handler";
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import { EvolutionPhase } from "./evolution-phase";
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import { BattlePhase } from "./battle-phase";
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import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
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import { Biome, biomeDepths, biomeLinks } from "./data/biome";
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import { FusePokemonModifierType, ModifierPoolType, ModifierTier, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, RememberMoveModifierType, TmModifierType, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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import { biomeDepths, biomeLinks } from "./data/biomes";
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import { Biome } from "./data/enums/biome";
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import { ModifierTier } from "./modifier/modifier-tier";
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import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, RememberMoveModifierType, TmModifierType, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import { BattlerTagLapseType, BattlerTagType, EncoreTag, HideSpriteTag as HiddenTag, TrappedTag } from "./data/battler-tag";
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import { BattlerTagLapseType, EncoreTag, HideSpriteTag as HiddenTag, TrappedTag } from "./data/battler-tags";
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import { BattlerTagType } from "./data/enums/battler-tag-type";
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import { getPokemonMessage } from "./messages";
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import { Starter } from "./ui/starter-select-ui-handler";
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import { Gender } from "./data/gender";
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@ -29,17 +33,20 @@ import { Abilities, CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAtt
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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import { BattleSpec } from "./enums/battle-spec";
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import { GameMode } from "./game-mode";
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import { Species } from "./data/species";
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import { Species } from "./data/enums/species";
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import { HealAchv, LevelAchv, MoneyAchv, achvs } from "./system/achv";
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import { TrainerType, trainerConfigs } from "./data/trainer-type";
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import { trainerConfigs } from "./data/trainer-config";
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import { TrainerType } from "./data/enums/trainer-type";
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import { EggHatchPhase } from "./egg-hatch-phase";
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import { Egg } from "./data/egg";
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import { vouchers } from "./system/voucher";
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import { loggedInUser, updateUserInfo } from "./account";
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import { GameDataType } from "./system/game-data";
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import { addPokeballCaptureStars, addPokeballOpenParticles } from "./anims";
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import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveUsedTrigger } from "./data/pokemon-forms";
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import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangeMoveUsedTrigger } from "./data/pokemon-forms";
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import { battleSpecDialogue } from "./data/dialogue";
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export class LoginPhase extends BattlePhase {
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private showText: boolean;
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@ -389,8 +396,9 @@ export class EncounterPhase extends BattlePhase {
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this.scene.gameData.setPokemonSeen(enemyPokemon);
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}
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if (this.scene.gameMode === GameMode.CLASSIC && (battle.waveIndex === 200 || !(battle.waveIndex % 250)) && enemyPokemon.species.speciesId === Species.ETERNATUS) {
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enemyPokemon.formIndex = 1;
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if (this.scene.gameMode === GameMode.CLASSIC && (battle.battleSpec === BattleSpec.FINAL_BOSS || !(battle.waveIndex % 250)) && enemyPokemon.species.speciesId === Species.ETERNATUS) {
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if (battle.battleSpec !== BattleSpec.FINAL_BOSS)
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enemyPokemon.formIndex = 1;
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enemyPokemon.setBoss();
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}
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@ -462,11 +470,28 @@ export class EncounterPhase extends BattlePhase {
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targets: [ this.scene.arenaEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.arenaPlayer, this.scene.trainer ].flat(),
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x: (_target, _key, value, fieldIndex: integer) => fieldIndex < 2 + (enemyField.length) ? value + 300 : value - 300,
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duration: 2000,
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onComplete: () => this.doEncounterCommon()
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onComplete: () => {
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if (!this.tryOverrideForBattleSpec())
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this.doEncounterCommon();
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}
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});
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}
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doEncounterCommon() {
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getEncounterMessage(): string {
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const enemyField = this.scene.getEnemyField();
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if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS)
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return `${enemyField[0].name} appeared.`;
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if (this.scene.currentBattle.battleType === BattleType.TRAINER)
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return `${this.scene.currentBattle.trainer.getName()}\nwould like to battle!`;
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return enemyField.length === 1
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? `A wild ${enemyField[0].name} appeared!`
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: `A wild ${enemyField[0].name}\nand ${enemyField[1].name} appeared!`;
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}
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doEncounterCommon(showEncounterMessage: boolean = true) {
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const enemyField = this.scene.getEnemyField();
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if (this.scene.currentBattle.battleType === BattleType.WILD) {
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@ -477,10 +502,10 @@ export class EncounterPhase extends BattlePhase {
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if (enemyPokemon.isShiny())
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this.scene.validateAchv(achvs.SEE_SHINY);
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});
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let text = enemyField.length === 1
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? `A wild ${enemyField[0].name} appeared!`
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: `A wild ${enemyField[0].name}\nand ${enemyField[1].name} appeared!`;
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this.scene.ui.showText(text, null, () => this.end(), 1500);
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if (showEncounterMessage)
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this.scene.ui.showText(this.getEncounterMessage(), null, () => this.end(), 1500);
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else
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this.end();
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} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
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const trainer = this.scene.currentBattle.trainer;
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trainer.untint(100, 'Sine.easeOut');
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@ -491,8 +516,7 @@ export class EncounterPhase extends BattlePhase {
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this.scene.playBgm(undefined);
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this.scene.pbTray.showPbTray(this.scene.getParty());
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this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty());
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const text = `${this.scene.currentBattle.trainer.getName()}\nwould like to battle!`;
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this.scene.ui.showText(text, null, () => {
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const doTrainerSummon = () => {
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this.scene.tweens.add({
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targets: this.scene.currentBattle.trainer,
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x: '+=16',
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@ -506,7 +530,11 @@ export class EncounterPhase extends BattlePhase {
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.unshiftPhase(new SummonPhase(this.scene, 1, false));
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this.end();
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}, 1500, true);
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};
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if (showEncounterMessage)
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this.scene.ui.showText(this.getEncounterMessage(), null, doTrainerSummon, 1500, true);
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else
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doTrainerSummon();
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};
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if (!trainer.config.encounterMessages.length)
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@ -514,13 +542,7 @@ export class EncounterPhase extends BattlePhase {
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else {
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let message: string;
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this.scene.executeWithSeedOffset(() => message = Phaser.Math.RND.pick(this.scene.currentBattle.trainer.config.encounterMessages), this.scene.currentBattle.waveIndex);
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const messagePages = message.split(/\$/g).map(m => m.trim());
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let showMessageAndSummon = () => doSummon();
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for (let p = messagePages.length - 1; p >= 0; p--) {
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const originalFunc = showMessageAndSummon;
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showMessageAndSummon = () => this.scene.ui.showDialogue(messagePages[p], trainer.getName(), null, originalFunc, null, true);
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}
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showMessageAndSummon();
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this.scene.ui.showDialogue(message, trainer.getName(), null, doSummon, null, true);
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}
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}
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}
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@ -570,6 +592,21 @@ export class EncounterPhase extends BattlePhase {
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super.end();
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}
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tryOverrideForBattleSpec(): boolean {
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switch (this.scene.currentBattle.battleSpec) {
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case BattleSpec.FINAL_BOSS:
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const enemy = this.scene.getEnemyPokemon();
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this.scene.ui.showText(this.getEncounterMessage(), null, () => {
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].encounter, enemy.name, null, () => {
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this.doEncounterCommon(false);
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}, null, true);
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}, 1500, true);
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return true;
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}
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return false;
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}
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}
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export class NextEncounterPhase extends EncounterPhase {
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@ -592,7 +629,8 @@ export class NextEncounterPhase extends EncounterPhase {
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if (this.scene.lastEnemyTrainer)
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this.scene.lastEnemyTrainer.destroy();
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this.doEncounterCommon();
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if (!this.tryOverrideForBattleSpec())
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this.doEncounterCommon();
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}
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});
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}
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@ -616,7 +654,10 @@ export class NewBiomeEncounterPhase extends NextEncounterPhase {
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targets: [ this.scene.arenaEnemy, enemyField ].flat(),
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x: '+=300',
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duration: 2000,
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onComplete: () => this.doEncounterCommon()
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onComplete: () => {
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if (!this.tryOverrideForBattleSpec())
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this.doEncounterCommon();
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}
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});
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}
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}
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@ -1604,7 +1645,7 @@ export class CommonAnimPhase extends PokemonPhase {
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}
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export class MovePhase extends BattlePhase {
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protected pokemon: Pokemon;
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public pokemon: Pokemon;
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protected targets: BattlerIndex[];
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protected move: PokemonMove;
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protected followUp: boolean;
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@ -2337,6 +2378,26 @@ export class DamagePhase extends PokemonPhase {
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} else
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this.getPokemon().updateInfo().then(() => this.end());
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}
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end() {
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switch (this.scene.currentBattle.battleSpec) {
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case BattleSpec.FINAL_BOSS:
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const pokemon = this.getPokemon();
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if (pokemon instanceof EnemyPokemon && pokemon.isBoss() && !pokemon.formIndex && !pokemon.bossSegmentIndex) {
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this.scene.fadeOutBgm(Utils.fixedInt(2000), false);
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].firstStageWin, pokemon.name, null, () => {
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this.scene.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as PersistentModifier, false, true);
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pokemon.generateAndPopulateMoveset(1);
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
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super.end();
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}, null, true);
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return;
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}
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break;
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}
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super.end();
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}
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}
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export class FaintPhase extends PokemonPhase {
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}
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}
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if (!this.tryOverrideForBattleSpec())
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this.doFaint();
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}
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doFaint(): void {
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const pokemon = this.getPokemon();
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this.scene.queueMessage(getPokemonMessage(pokemon, ' fainted!'), null, true);
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if (this.player) {
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});
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});
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}
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tryOverrideForBattleSpec(): boolean {
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switch (this.scene.currentBattle.battleSpec) {
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case BattleSpec.FINAL_BOSS:
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const enemy = this.getPokemon();
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if (enemy.formIndex) {
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.name, null, () => this.doFaint(), null, true);
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return true;
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}
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}
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return false;
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}
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}
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export class VictoryPhase extends PokemonPhase {
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import Phaser from 'phaser';
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import { Biome } from './data/biome';
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import UI, { Mode } from './ui/ui';
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import { EncounterPhase, SummonPhase, NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, CheckLoadPhase, TurnInitPhase, ReturnPhase, LevelCapPhase, TestMessagePhase, ShowTrainerPhase, TrainerMessageTestPhase, LoginPhase, ConsolidateDataPhase } from './battle-phases';
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import Pokemon, { PlayerPokemon, EnemyPokemon } from './pokemon';
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@ -11,11 +10,14 @@ import { initAutoPlay } from './system/auto-play';
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
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import { BattlePhase } from './battle-phase';
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import { initGameSpeed } from './system/game-speed';
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import { Biome } from "./data/enums/biome";
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import { Arena, ArenaBase, getBiomeHasProps, getBiomeKey } from './arena';
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import { GameData } from './system/game-data';
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import StarterSelectUiHandler from './ui/starter-select-ui-handler';
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import { TextStyle, addTextObject } from './ui/text';
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import { Moves, initMoves } from './data/move';
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import { Moves } from "./data/enums/moves";
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import { } from "./data/move";
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import { initMoves } from './data/move';
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import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave } from './modifier/modifier-type';
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import AbilityBar from './ui/ability-bar';
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import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, applyAbAttrs, initAbilities } from './data/ability';
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@ -24,7 +26,8 @@ import { GameMode } from './game-mode';
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import FieldSpritePipeline from './pipelines/field-sprite';
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import SpritePipeline from './pipelines/sprite';
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import PartyExpBar from './ui/party-exp-bar';
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import { TrainerType, trainerConfigs } from './data/trainer-type';
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import { trainerConfigs } from './data/trainer-config';
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import { TrainerType } from "./data/enums/trainer-type";
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import Trainer from './trainer';
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import TrainerData from './system/trainer-data';
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import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
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@ -33,7 +36,7 @@ import PokeballTray from './ui/pokeball-tray';
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import { Setting, settingOptions } from './system/settings';
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import SettingsUiHandler from './ui/settings-ui-handler';
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import MessageUiHandler from './ui/message-ui-handler';
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import { Species } from './data/species';
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import { Species } from './data/enums/species';
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import InvertPostFX from './pipelines/invert';
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import { Achv, ModifierAchv, achvs } from './system/achv';
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import { GachaType } from './data/egg';
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@ -43,7 +46,7 @@ import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin';
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import { WindowVariant, getWindowVariantSuffix } from './ui/window';
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import PokemonData from './system/pokemon-data';
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import { Nature } from './data/nature';
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import { SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, getSpeciesFormChangeMessage, pokemonFormChanges } from './data/pokemon-forms';
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import { SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, pokemonFormChanges } from './data/pokemon-forms';
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import { FormChangePhase, QuietFormChangePhase } from './form-change-phase';
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const enableAuto = true;
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|
@ -817,7 +820,7 @@ export default class BattleScene extends Phaser.Scene {
|
|||
|
||||
this.lastEnemyTrainer = lastBattle?.trainer ?? null;
|
||||
|
||||
this.currentBattle = new Battle(newWaveIndex, newBattleType, newTrainer, newDouble);
|
||||
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
|
||||
this.currentBattle.incrementTurn(this);
|
||||
|
||||
//this.pushPhase(new TrainerMessageTestPhase(this));
|
||||
|
@ -934,8 +937,6 @@ export default class BattleScene extends Phaser.Scene {
|
|||
if (species) {
|
||||
if (species.baseTotal >= 670)
|
||||
ret++;
|
||||
if (speciesStarters.hasOwnProperty(species.speciesId) && speciesStarters[species.speciesId] > 8)
|
||||
ret++;
|
||||
}
|
||||
ret += Math.floor(waveIndex / 250);
|
||||
|
||||
|
@ -1289,6 +1290,8 @@ export default class BattleScene extends Phaser.Scene {
|
|||
return 12.235;
|
||||
case 'battle_elite':
|
||||
return 17.730;
|
||||
case 'battle_final_encounter':
|
||||
return 19.159;
|
||||
case 'battle_final':
|
||||
return 16.453;
|
||||
case 'battle_gym':
|
||||
|
@ -1311,6 +1314,8 @@ export default class BattleScene extends Phaser.Scene {
|
|||
return 12.703;
|
||||
case 'battle_wild_strong':
|
||||
return 13.940;
|
||||
case 'end_summit':
|
||||
return 30.025;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -1384,6 +1389,10 @@ export default class BattleScene extends Phaser.Scene {
|
|||
return true;
|
||||
}
|
||||
|
||||
findPhase(phaseFilter: (phase: BattlePhase) => boolean): BattlePhase {
|
||||
return this.phaseQueue.find(phaseFilter);
|
||||
}
|
||||
|
||||
queueMessage(message: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer, defer?: boolean) {
|
||||
const phase = new MessagePhase(this, message, callbackDelay, prompt, promptDelay);
|
||||
if (!defer)
|
||||
|
@ -1654,7 +1663,7 @@ export default class BattleScene extends Phaser.Scene {
|
|||
phase = new FormChangePhase(this, pokemon, matchingFormChange, modal);
|
||||
else
|
||||
phase = new QuietFormChangePhase(this, pokemon, matchingFormChange);
|
||||
if (!matchingFormChange.quiet && modal)
|
||||
if (pokemon instanceof PlayerPokemon && !matchingFormChange.quiet && modal)
|
||||
this.overridePhase(phase);
|
||||
else if (delayed)
|
||||
this.pushPhase(phase);
|
||||
|
|
|
@ -3,10 +3,11 @@ import { EnemyPokemon, PlayerPokemon, QueuedMove } from "./pokemon";
|
|||
import { Command } from "./ui/command-ui-handler";
|
||||
import * as Utils from "./utils";
|
||||
import Trainer from "./trainer";
|
||||
import { Species } from "./data/species";
|
||||
import { Moves } from "./data/move";
|
||||
import { TrainerType } from "./data/trainer-type";
|
||||
import { Species } from "./data/enums/species";
|
||||
import { Moves } from "./data/enums/moves";
|
||||
import { TrainerType } from "./data/enums/trainer-type";
|
||||
import { GameMode } from "./game-mode";
|
||||
import { BattleSpec } from "./enums/battle-spec";
|
||||
|
||||
export enum BattleType {
|
||||
WILD,
|
||||
|
@ -35,8 +36,10 @@ interface TurnCommands {
|
|||
}
|
||||
|
||||
export default class Battle {
|
||||
protected gameMode: GameMode;
|
||||
public waveIndex: integer;
|
||||
public battleType: BattleType;
|
||||
public battleSpec: BattleSpec;
|
||||
public trainer: Trainer;
|
||||
public enemyLevels: integer[];
|
||||
public enemyParty: EnemyPokemon[];
|
||||
|
@ -51,10 +54,12 @@ export default class Battle {
|
|||
public battleSeed: string;
|
||||
private battleSeedState: string;
|
||||
|
||||
constructor(waveIndex: integer, battleType: BattleType, trainer: Trainer, double: boolean) {
|
||||
constructor(gameMode: integer, waveIndex: integer, battleType: BattleType, trainer: Trainer, double: boolean) {
|
||||
this.gameMode = gameMode;
|
||||
this.waveIndex = waveIndex;
|
||||
this.battleType = battleType;
|
||||
this.trainer = trainer;
|
||||
this.initBattleSpec();
|
||||
this.enemyLevels = battleType !== BattleType.TRAINER
|
||||
? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
|
||||
: trainer.getPartyLevels(this.waveIndex);
|
||||
|
@ -67,13 +72,22 @@ export default class Battle {
|
|||
this.battleSeedState = null;
|
||||
}
|
||||
|
||||
private initBattleSpec(): void {
|
||||
let spec = BattleSpec.DEFAULT;
|
||||
if (this.gameMode === GameMode.CLASSIC) {
|
||||
if (this.waveIndex === 200)
|
||||
spec = BattleSpec.FINAL_BOSS;
|
||||
}
|
||||
this.battleSpec = spec;
|
||||
}
|
||||
|
||||
private getLevelForWave(): integer {
|
||||
let baseLevel = 1 + this.waveIndex / 2 + Math.pow(this.waveIndex / 25, 2);
|
||||
const bossMultiplier = 1.2;
|
||||
|
||||
if (!(this.waveIndex % 10)) {
|
||||
const ret = Math.floor(baseLevel * bossMultiplier);
|
||||
if (this.waveIndex === 200 || !(this.waveIndex % 250))
|
||||
if (this.battleSpec === BattleSpec.FINAL_BOSS || !(this.waveIndex % 250))
|
||||
return Math.ceil(ret / 25) * 25;
|
||||
return ret + Math.round(Phaser.Math.RND.realInRange(-1, 1) * Math.floor(this.waveIndex / 10));
|
||||
}
|
||||
|
@ -114,10 +128,14 @@ export default class Battle {
|
|||
if (!this.started && this.trainer.config.encounterBgm && this.trainer.config.encounterMessages.length)
|
||||
return `encounter_${this.trainer.getEncounterBgm()}`;
|
||||
return this.trainer.getBattleBgm();
|
||||
}
|
||||
} else if (this.gameMode === GameMode.CLASSIC && this.waveIndex > 195 && this.battleSpec !== BattleSpec.FINAL_BOSS)
|
||||
return 'end_summit';
|
||||
for (let pokemon of battlers) {
|
||||
if (pokemon.species.speciesId === Species.ETERNATUS)
|
||||
return 'battle_final';
|
||||
if (this.battleSpec === BattleSpec.FINAL_BOSS) {
|
||||
if (pokemon.formIndex)
|
||||
return 'battle_final';
|
||||
return 'battle_final_encounter';
|
||||
}
|
||||
if (pokemon.species.legendary || pokemon.species.pseudoLegendary || pokemon.species.mythical) {
|
||||
if (pokemon.species.speciesId === Species.KYUREM)
|
||||
return 'battle_legendary_z';
|
||||
|
@ -149,7 +167,7 @@ export default class Battle {
|
|||
|
||||
export class FixedBattle extends Battle {
|
||||
constructor(scene: BattleScene, waveIndex: integer, config: FixedBattleConfig) {
|
||||
super(waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : null, config.double);
|
||||
super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : null, config.double);
|
||||
if (config.getEnemyParty)
|
||||
this.enemyParty = config.getEnemyParty(scene);
|
||||
}
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
import Pokemon, { HitResult, PokemonMove } from "../pokemon";
|
||||
import { Type, getTypeDamageMultiplier } from "./type";
|
||||
import { Type } from "./type";
|
||||
import * as Utils from "../utils";
|
||||
import { BattleStat, getBattleStatName } from "./battle-stat";
|
||||
import { DamagePhase, ObtainStatusEffectPhase, PokemonHealPhase, ShowAbilityPhase, StatChangePhase } from "../battle-phases";
|
||||
import { getPokemonMessage } from "../messages";
|
||||
import { Weather, WeatherType } from "./weather";
|
||||
import { BattlerTag, BattlerTagType } from "./battler-tag";
|
||||
import { BattlerTag } from "./battler-tags";
|
||||
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
|
||||
import Move, { MoveCategory, MoveFlags, Moves, RecoilAttr, StealHeldItemAttr } from "./move";
|
||||
import Move, { MoveCategory, MoveFlags, RecoilAttr } from "./move";
|
||||
import { ArenaTagType } from "./arena-tag";
|
||||
import { Stat } from "./pokemon-stat";
|
||||
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||
import { Moves } from "./enums/moves";
|
||||
|
||||
export class Ability {
|
||||
public id: Abilities;
|
||||
|
|
|
@ -6,7 +6,7 @@ import PokemonSpecies, { PokemonForm, SpeciesFormKey, allSpecies } from './pokem
|
|||
import { GrowthRate } from './exp';
|
||||
import { Type } from './type';
|
||||
import { Abilities, allAbilities } from './ability';
|
||||
import { Species } from './species';
|
||||
import { Species } from './enums/species';
|
||||
import { pokemonFormLevelMoves } from './pokemon-level-moves';
|
||||
import { tmSpecies } from './tms';
|
||||
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
import { Arena } from "../arena";
|
||||
import { Type } from "./type";
|
||||
import * as Utils from "../utils";
|
||||
import { Moves, allMoves } from "./move";
|
||||
import { allMoves } from "./move";
|
||||
import { getPokemonMessage } from "../messages";
|
||||
import Pokemon, { HitResult, PokemonMove } from "../pokemon";
|
||||
import { DamagePhase, MoveEffectPhase, ObtainStatusEffectPhase } from "../battle-phases";
|
||||
import { StatusEffect } from "./status-effect";
|
||||
import { BattlerTagType } from "./battler-tag";
|
||||
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||
import { BattlerIndex } from "../battle";
|
||||
import { Moves } from "./enums/moves";
|
||||
|
||||
export enum ArenaTagType {
|
||||
NONE,
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
//import { battleAnimRawData } from "./battle-anim-raw-data";
|
||||
import BattleScene from "../battle-scene";
|
||||
import { AttackMove, ChargeAttr, DelayedAttackAttr, MoveFlags, Moves, SelfStatusMove, allMoves } from "./move";
|
||||
import { AttackMove, ChargeAttr, DelayedAttackAttr, MoveFlags, SelfStatusMove, allMoves } from "./move";
|
||||
import Pokemon from "../pokemon";
|
||||
import * as Utils from "../utils";
|
||||
import { BattlerIndex } from "../battle";
|
||||
import stringify, { Element } from "json-stable-stringify";
|
||||
import { Moves } from "./enums/moves";
|
||||
//import fs from 'vite-plugin-fs/browser';
|
||||
|
||||
export enum AnimFrameTarget {
|
||||
|
|
|
@ -5,45 +5,11 @@ import Pokemon, { MoveResult, HitResult } from "../pokemon";
|
|||
import { Stat } from "./pokemon-stat";
|
||||
import { StatusEffect } from "./status-effect";
|
||||
import * as Utils from "../utils";
|
||||
import { ChargeAttr, Moves, allMoves } from "./move";
|
||||
import { Moves } from "./enums/moves";
|
||||
import { ChargeAttr, allMoves } from "./move";
|
||||
import { Type } from "./type";
|
||||
import { Abilities } from "./ability";
|
||||
|
||||
export enum BattlerTagType {
|
||||
NONE = "NONE",
|
||||
RECHARGING = "RECHARGING",
|
||||
FLINCHED = "FLINCHED",
|
||||
CONFUSED = "CONFUSED",
|
||||
INFATUATED = "INFATUATED",
|
||||
SEEDED = "SEEDED",
|
||||
NIGHTMARE = "NIGHTMARE",
|
||||
FRENZY = "FRENZY",
|
||||
ENCORE = "ENCORE",
|
||||
INGRAIN = "INGRAIN",
|
||||
AQUA_RING = "AQUA_RING",
|
||||
DROWSY = "DROWSY",
|
||||
TRAPPED = "TRAPPED",
|
||||
BIND = "BIND",
|
||||
WRAP = "WRAP",
|
||||
FIRE_SPIN = "FIRE_SPIN",
|
||||
WHIRLPOOL = "WHIRLPOOL",
|
||||
CLAMP = "CLAMP",
|
||||
SAND_TOMB = "SAND_TOMB",
|
||||
MAGMA_STORM = "MAGMA_STORM",
|
||||
PROTECTED = "PROTECTED",
|
||||
PERISH_SONG = "PERISH_SONG",
|
||||
TRUANT = "TRUANT",
|
||||
SLOW_START = "SLOW_START",
|
||||
FLYING = "FLYING",
|
||||
UNDERGROUND = "UNDERGROUND",
|
||||
HIDDEN = "HIDDEN",
|
||||
FIRE_BOOST = "FIRE_BOOST",
|
||||
CRIT_BOOST = "CRIT_BOOST",
|
||||
NO_CRIT = "NO_CRIT",
|
||||
IGNORE_ACCURACY = "IGNORE_ACCURACY",
|
||||
BYPASS_SLEEP = "BYPASS_SLEEP",
|
||||
IGNORE_FLYING = "IGNORE_FLYING"
|
||||
}
|
||||
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||
|
||||
export enum BattlerTagLapseType {
|
||||
FAINT,
|
|
@ -3,7 +3,7 @@ import { getPokemonMessage } from "../messages";
|
|||
import Pokemon, { HitResult } from "../pokemon";
|
||||
import { getBattleStatName } from "./battle-stat";
|
||||
import { BattleStat } from "./battle-stat";
|
||||
import { BattlerTagType } from "./battler-tag";
|
||||
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||
import { getStatusEffectHealText } from "./status-effect";
|
||||
import * as Utils from "../utils";
|
||||
import { DoubleBerryEffectAbAttr, applyAbAttrs } from "./ability";
|
||||
|
|
|
@ -1,49 +1,11 @@
|
|||
import { pokemonEvolutions, SpeciesEvolution } from "./pokemon-evolutions";
|
||||
import { Species } from "./species";
|
||||
import { Species } from "./enums/species";
|
||||
import { Type } from './type';
|
||||
import * as Utils from '../utils';
|
||||
|
||||
import beautify from 'json-beautify';
|
||||
import { TrainerType } from "./trainer-type";
|
||||
import { TimeOfDay } from "../arena";
|
||||
|
||||
export enum Biome {
|
||||
TOWN,
|
||||
PLAINS,
|
||||
GRASS,
|
||||
TALL_GRASS,
|
||||
METROPOLIS,
|
||||
FOREST,
|
||||
SEA,
|
||||
SWAMP,
|
||||
BEACH,
|
||||
LAKE,
|
||||
SEABED,
|
||||
MOUNTAIN,
|
||||
BADLANDS,
|
||||
CAVE,
|
||||
DESERT,
|
||||
ICE_CAVE,
|
||||
MEADOW,
|
||||
POWER_PLANT,
|
||||
VOLCANO,
|
||||
GRAVEYARD,
|
||||
DOJO,
|
||||
FACTORY,
|
||||
RUINS,
|
||||
WASTELAND,
|
||||
ABYSS,
|
||||
SPACE,
|
||||
CONSTRUCTION_SITE,
|
||||
JUNGLE,
|
||||
FAIRY_CAVE,
|
||||
TEMPLE,
|
||||
SLUM,
|
||||
SNOWY_FOREST,
|
||||
ISLAND = 40,
|
||||
LABORATORY,
|
||||
END = 50
|
||||
};
|
||||
import { TrainerType } from "./enums/trainer-type";
|
||||
import { TimeOfDay } from "./enums/time-of-day";
|
||||
import { Biome } from "./enums/biome";
|
||||
import { SpeciesEvolution } from "./pokemon-evolutions";
|
||||
|
||||
export function getBiomeName(biome: Biome | -1) {
|
||||
if (biome === -1)
|
||||
|
@ -7387,118 +7349,121 @@ export const biomeTrainerPools: BiomeTrainerPools = {
|
|||
traverseBiome(Biome.TOWN, 0);
|
||||
biomeDepths[Biome.END] = [ Object.values(biomeDepths).map(d => d[0]).reduce((max: integer, value: integer) => Math.max(max, value), 0) + 1, 1 ];
|
||||
|
||||
for (let biome of Utils.getEnumValues(Biome)) {
|
||||
biomePokemonPools[biome] = {};
|
||||
biomeTrainerPools[biome] = {};
|
||||
import('./pokemon-evolutions').then(pe => {
|
||||
const pokemonEvolutions = pe.pokemonEvolutions;
|
||||
for (let biome of Utils.getEnumValues(Biome)) {
|
||||
biomePokemonPools[biome] = {};
|
||||
biomeTrainerPools[biome] = {};
|
||||
|
||||
for (let tier of Utils.getEnumValues(BiomePoolTier)) {
|
||||
biomePokemonPools[biome][tier] = {};
|
||||
biomeTrainerPools[biome][tier] = [];
|
||||
for (let tier of Utils.getEnumValues(BiomePoolTier)) {
|
||||
biomePokemonPools[biome][tier] = {};
|
||||
biomeTrainerPools[biome][tier] = [];
|
||||
|
||||
for (let tod of Utils.getEnumValues(TimeOfDay))
|
||||
biomePokemonPools[biome][tier][tod] = [];
|
||||
for (let tod of Utils.getEnumValues(TimeOfDay))
|
||||
biomePokemonPools[biome][tier][tod] = [];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let pb of pokemonBiomes) {
|
||||
const speciesId = pb[0] as Species;
|
||||
const biomeEntries = pb[3] as (Biome | BiomePoolTier)[][];
|
||||
for (let pb of pokemonBiomes) {
|
||||
const speciesId = pb[0] as Species;
|
||||
const biomeEntries = pb[3] as (Biome | BiomePoolTier)[][];
|
||||
|
||||
const speciesEvolutions: SpeciesEvolution[] = pokemonEvolutions.hasOwnProperty(speciesId)
|
||||
? pokemonEvolutions[speciesId]
|
||||
: [];
|
||||
const speciesEvolutions: SpeciesEvolution[] = pokemonEvolutions.hasOwnProperty(speciesId)
|
||||
? pokemonEvolutions[speciesId]
|
||||
: [];
|
||||
|
||||
if (!biomeEntries.filter(b => b[0] !== Biome.END).length && !speciesEvolutions.filter(es => !!((pokemonBiomes.find(p => p[0] === es.speciesId))[3] as any[]).filter(b => b[0] !== Biome.END).length).length)
|
||||
uncatchableSpecies.push(speciesId);
|
||||
if (!biomeEntries.filter(b => b[0] !== Biome.END).length && !speciesEvolutions.filter(es => !!((pokemonBiomes.find(p => p[0] === es.speciesId))[3] as any[]).filter(b => b[0] !== Biome.END).length).length)
|
||||
uncatchableSpecies.push(speciesId);
|
||||
|
||||
for (let b of biomeEntries) {
|
||||
const biome = b[0];
|
||||
const tier = b[1];
|
||||
const timesOfDay = b.length > 2
|
||||
? Array.isArray(b[2])
|
||||
? b[2]
|
||||
: [ b[2] ]
|
||||
: [ TimeOfDay.ALL ];
|
||||
for (let b of biomeEntries) {
|
||||
const biome = b[0];
|
||||
const tier = b[1];
|
||||
const timesOfDay = b.length > 2
|
||||
? Array.isArray(b[2])
|
||||
? b[2]
|
||||
: [ b[2] ]
|
||||
: [ TimeOfDay.ALL ];
|
||||
|
||||
for (let tod of timesOfDay) {
|
||||
if (!biomePokemonPools.hasOwnProperty(biome) || !biomePokemonPools[biome].hasOwnProperty(tier) || !biomePokemonPools[biome][tier].hasOwnProperty(tod))
|
||||
for (let tod of timesOfDay) {
|
||||
if (!biomePokemonPools.hasOwnProperty(biome) || !biomePokemonPools[biome].hasOwnProperty(tier) || !biomePokemonPools[biome][tier].hasOwnProperty(tod))
|
||||
continue;
|
||||
|
||||
const biomeTierPool = biomePokemonPools[biome][tier][tod];
|
||||
|
||||
let treeIndex = -1;
|
||||
let arrayIndex = 0;
|
||||
|
||||
for (let t = 0; t < biomeTierPool.length; t++) {
|
||||
const existingSpeciesIds = biomeTierPool[t] as unknown as Species[];
|
||||
for (let es = 0; es < existingSpeciesIds.length; es++) {
|
||||
const existingSpeciesId = existingSpeciesIds[es];
|
||||
if (pokemonEvolutions.hasOwnProperty(existingSpeciesId) && (pokemonEvolutions[existingSpeciesId] as SpeciesEvolution[]).find(ese => ese.speciesId === speciesId)) {
|
||||
treeIndex = t;
|
||||
arrayIndex = es + 1;
|
||||
break;
|
||||
} else if (speciesEvolutions && speciesEvolutions.find(se => se.speciesId === existingSpeciesId)) {
|
||||
treeIndex = t;
|
||||
arrayIndex = es;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (treeIndex > -1)
|
||||
break;
|
||||
}
|
||||
|
||||
if (treeIndex > -1)
|
||||
(biomeTierPool[treeIndex] as unknown as Species[]).splice(arrayIndex, 0, speciesId);
|
||||
else
|
||||
(biomeTierPool as unknown as Species[][]).push([ speciesId ]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let b of Object.keys(biomePokemonPools)) {
|
||||
for (let t of Object.keys(biomePokemonPools[b])) {
|
||||
const tier = parseInt(t) as BiomePoolTier;
|
||||
for (let tod of Object.keys(biomePokemonPools[b][t])) {
|
||||
const biomeTierTimePool = biomePokemonPools[b][t][tod];
|
||||
for (let e = 0; e < biomeTierTimePool.length; e++) {
|
||||
const entry = biomeTierTimePool[e];
|
||||
if (entry.length === 1)
|
||||
biomeTierTimePool[e] = entry[0];
|
||||
else {
|
||||
const newEntry = {
|
||||
1: [ entry[0] ]
|
||||
};
|
||||
for (let s = 1; s < entry.length; s++) {
|
||||
const speciesId = entry[s];
|
||||
const prevolution = entry.map(s => pokemonEvolutions[s]).flat().find(e => e && e.speciesId === speciesId);
|
||||
const level = prevolution.level - (prevolution.level === 1 ? 1 : 0) + (prevolution.wildDelay * 10) - (tier >= BiomePoolTier.BOSS ? 10 : 0);
|
||||
if (!newEntry.hasOwnProperty(level))
|
||||
newEntry[level] = [ speciesId ];
|
||||
else
|
||||
newEntry[level].push(speciesId);
|
||||
}
|
||||
biomeTierTimePool[e] = newEntry;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let tb of trainerBiomes) {
|
||||
const trainerType = tb[0] as TrainerType;
|
||||
const biomeEntries = tb[1] as BiomePoolTier[][];
|
||||
|
||||
for (let b of biomeEntries) {
|
||||
const biome = b[0];
|
||||
const tier = b[1];
|
||||
|
||||
if (!biomeTrainerPools.hasOwnProperty(biome) || !biomeTrainerPools[biome].hasOwnProperty(tier))
|
||||
continue;
|
||||
|
||||
const biomeTierPool = biomePokemonPools[biome][tier][tod];
|
||||
|
||||
let treeIndex = -1;
|
||||
let arrayIndex = 0;
|
||||
|
||||
for (let t = 0; t < biomeTierPool.length; t++) {
|
||||
const existingSpeciesIds = biomeTierPool[t] as unknown as Species[];
|
||||
for (let es = 0; es < existingSpeciesIds.length; es++) {
|
||||
const existingSpeciesId = existingSpeciesIds[es];
|
||||
if (pokemonEvolutions.hasOwnProperty(existingSpeciesId) && (pokemonEvolutions[existingSpeciesId] as SpeciesEvolution[]).find(ese => ese.speciesId === speciesId)) {
|
||||
treeIndex = t;
|
||||
arrayIndex = es + 1;
|
||||
break;
|
||||
} else if (speciesEvolutions && speciesEvolutions.find(se => se.speciesId === existingSpeciesId)) {
|
||||
treeIndex = t;
|
||||
arrayIndex = es;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (treeIndex > -1)
|
||||
break;
|
||||
}
|
||||
|
||||
if (treeIndex > -1)
|
||||
(biomeTierPool[treeIndex] as unknown as Species[]).splice(arrayIndex, 0, speciesId);
|
||||
else
|
||||
(biomeTierPool as unknown as Species[][]).push([ speciesId ]);
|
||||
const biomeTierPool = biomeTrainerPools[biome][tier];
|
||||
biomeTierPool.push(trainerType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let b of Object.keys(biomePokemonPools)) {
|
||||
for (let t of Object.keys(biomePokemonPools[b])) {
|
||||
const tier = parseInt(t) as BiomePoolTier;
|
||||
for (let tod of Object.keys(biomePokemonPools[b][t])) {
|
||||
const biomeTierTimePool = biomePokemonPools[b][t][tod];
|
||||
for (let e = 0; e < biomeTierTimePool.length; e++) {
|
||||
const entry = biomeTierTimePool[e];
|
||||
if (entry.length === 1)
|
||||
biomeTierTimePool[e] = entry[0];
|
||||
else {
|
||||
const newEntry = {
|
||||
1: [ entry[0] ]
|
||||
};
|
||||
for (let s = 1; s < entry.length; s++) {
|
||||
const speciesId = entry[s];
|
||||
const prevolution = entry.map(s => pokemonEvolutions[s]).flat().find(e => e && e.speciesId === speciesId);
|
||||
const level = prevolution.level - (prevolution.level === 1 ? 1 : 0) + (prevolution.wildDelay * 10) - (tier >= BiomePoolTier.BOSS ? 10 : 0);
|
||||
if (!newEntry.hasOwnProperty(level))
|
||||
newEntry[level] = [ speciesId ];
|
||||
else
|
||||
newEntry[level].push(speciesId);
|
||||
}
|
||||
biomeTierTimePool[e] = newEntry;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (let tb of trainerBiomes) {
|
||||
const trainerType = tb[0] as TrainerType;
|
||||
const biomeEntries = tb[1] as BiomePoolTier[][];
|
||||
|
||||
for (let b of biomeEntries) {
|
||||
const biome = b[0];
|
||||
const tier = b[1];
|
||||
|
||||
if (!biomeTrainerPools.hasOwnProperty(biome) || !biomeTrainerPools[biome].hasOwnProperty(tier))
|
||||
continue;
|
||||
|
||||
const biomeTierPool = biomeTrainerPools[biome][tier];
|
||||
biomeTierPool.push(trainerType);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
function outputPools() {
|
||||
const pokemonOutput = {};
|
|
@ -0,0 +1,283 @@
|
|||
import { trainerConfigs } from "./trainer-config";
|
||||
import { TrainerType } from "./enums/trainer-type";
|
||||
import { BattleSpec } from "../enums/battle-spec";
|
||||
|
||||
export interface TrainerTypeMessages {
|
||||
encounter?: string | string[],
|
||||
victory?: string | string[],
|
||||
defeat?: string | string[]
|
||||
}
|
||||
|
||||
export interface TrainerTypeDialogue {
|
||||
[key: integer]: TrainerTypeMessages | [ TrainerTypeMessages, TrainerTypeMessages ]
|
||||
}
|
||||
|
||||
export const trainerTypeDialogue = {
|
||||
[TrainerType.YOUNGSTER]: [
|
||||
{
|
||||
encounter: [
|
||||
`Hey, wanna battle?`,
|
||||
`Are you a new trainer too?`,
|
||||
`Hey, I haven't seen you before. Let's battle!`
|
||||
],
|
||||
victory: [
|
||||
`Wow! You're strong!`,
|
||||
`I didn't stand a chance, huh.`,
|
||||
`I'll find you again when I'm older and beat you!`
|
||||
]
|
||||
},
|
||||
{
|
||||
encounter: [
|
||||
`Let's have a battle, shall we?`,
|
||||
`You look like a new trainer. Let's have a battle!`,
|
||||
`I don't recognize you. How about a battle?`
|
||||
],
|
||||
victory: [
|
||||
`That was impressive! I've got a lot to learn.`,
|
||||
`I didn't think you'd beat me that bad…`,
|
||||
`I hope we get to have a rematch some day.`
|
||||
]
|
||||
}
|
||||
],
|
||||
[TrainerType.ROXANNE]: {
|
||||
encounter: [
|
||||
`Would you kindly demonstrate how you battle?`,
|
||||
`You can learn many things by battling many trainers.`,
|
||||
`Oh, you caught me strategizing.\nWould you like to battle?`
|
||||
],
|
||||
victory: [
|
||||
`Oh, I appear to have lost.\nI understand.`,
|
||||
`It seems that I still have so much more to learn when it comes to battle.`,
|
||||
`I'll take what I learned here today to heart.`
|
||||
],
|
||||
defeat: [
|
||||
`I have learned many things from our battle.\nI hope you have too.`,
|
||||
`I look forward to battling you again.\nI hope you'll use what you've learned here.`,
|
||||
`I won due to everything I have learned.`
|
||||
]
|
||||
},
|
||||
[TrainerType.BRAWLY]: {
|
||||
encounter: [
|
||||
`Oh man, a challenger!\nLet's see what you can do!`,
|
||||
`You seem like a big splash.\nLet's battle!`,
|
||||
`Time to create a storm!\nLet's go!`
|
||||
],
|
||||
victory: [
|
||||
`Oh woah, you've washed me out!`,
|
||||
`You surfed my wave and crashed me down!`,
|
||||
`I feel like I'm lost in Granite Cave!`
|
||||
],
|
||||
defeat: [
|
||||
`Haha, I surfed the big wave!\nChallenge me again sometime.`,
|
||||
`Surf with me again some time!`,
|
||||
`Just like the tides come in and out, I hope you return to challenge me again.`
|
||||
]
|
||||
},
|
||||
[TrainerType.WATTSON]: {
|
||||
encounter: [
|
||||
`Time to get shocked!\nWahahahaha!`,
|
||||
`I'll make sparks fly!\nWahahahaha!`,
|
||||
`I hope you brought Paralyz Heal!\nWahahahaha!`
|
||||
],
|
||||
victory: [
|
||||
`Seems like I'm out of charge!\nWahahahaha!`,
|
||||
`You've completely grounded me!\nWahahahaha!`,
|
||||
`Thanks for the thrill!\nWahahahaha!`
|
||||
],
|
||||
defeat: [
|
||||
`Recharge your batteries and challenge me again sometime!\nWahahahaha!`,
|
||||
`I hope you found our battle electrifying!\nWahahahaha!`,
|
||||
`Aren't you shocked I won?\nWahahahaha!`
|
||||
]
|
||||
},
|
||||
[TrainerType.FLANNERY]: {
|
||||
encounter: [
|
||||
`Nice to meet you! Wait, no…\nI will crush you!`,
|
||||
`I've only been a leader for a little while, but I'll smoke you!`,
|
||||
`It's time to demonstrate the moves my grandfather has taught me! Let's battle!`
|
||||
],
|
||||
victory: [
|
||||
`You remind me of my grandfather…\nNo wonder I lost.`,
|
||||
`Am I trying too hard?\nI should relax, can't get too heated.`,
|
||||
`Losing isn't going to smother me out.\nTime to reignite training!`
|
||||
],
|
||||
defeat: [
|
||||
`I hope I've made my grandfather proud…\nLet's battle again some time.`,
|
||||
`I…I can't believe I won!\nDoing things my way worked!`,
|
||||
`Let's exchange burning hot moves again soon!`
|
||||
]
|
||||
},
|
||||
[TrainerType.NORMAN]: {
|
||||
encounter: [
|
||||
`I'm surprised you managed to get here.\nLet's battle.`,
|
||||
`I'll do everything in my power as a Gym Leader to win.\nLet's go!`,
|
||||
`You better give this your all.\nIt's time to battle!`
|
||||
],
|
||||
victory: [
|
||||
`I lost to you…?\nRules are rules, though.`,
|
||||
`Was moving from Olivine a mistake…?`,
|
||||
`I can't believe it.\nThat was a great match.`
|
||||
],
|
||||
defeat: [
|
||||
`We both tried our best.\nI hope we can battle again soon.`,
|
||||
`You should try challenging my kid instead.\nYou might learn something!`,
|
||||
`Thank you for the excellent battle.\nBetter luck next time.`
|
||||
]
|
||||
},
|
||||
[TrainerType.WINONA]: {
|
||||
encounter: [
|
||||
`I've been soaring the skies looking for prey…\nAnd you're my target!`,
|
||||
`No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!`,
|
||||
`I hope you aren't scared of heights.\nLet's ascend!`
|
||||
],
|
||||
victory: [
|
||||
`You're the first Trainer I've seen with more grace than I.\nExcellently played.`,
|
||||
`Oh, my Flying Pokémon have plummeted!\nVery well.`,
|
||||
`Though I may have fallen, my Pokémon will continue to fly!`
|
||||
],
|
||||
defeat: [
|
||||
`My Flying Pokémon and I will forever dance elegantly!`,
|
||||
`I hope you enjoyed our show.\nOur graceful dance is finished.`,
|
||||
`Won't you come see our elegant choreography again?`
|
||||
]
|
||||
},
|
||||
[TrainerType.TATE]: {
|
||||
encounter: [
|
||||
`Hehehe…\nWere you surprised to see me without my sister?`,
|
||||
`I can see what you're thinking…\nYou want to battle!`,
|
||||
`How can you defeat someone…\nWho knows your every move?`
|
||||
],
|
||||
victory: [
|
||||
`It can't be helped…\nI miss Liza…`,
|
||||
`Your bond with your Pokémon was stronger than mine.`,
|
||||
`If I were with Liza, we would have won.\nWe can finish each other's thoughts!`
|
||||
],
|
||||
defeat: [
|
||||
`My Pokémon and I are superior!`,
|
||||
`If you can't even defeat me, you'll never be able to defeat Liza either.`,
|
||||
`It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon.`
|
||||
]
|
||||
},
|
||||
[TrainerType.LIZA]: {
|
||||
encounter: [
|
||||
`Fufufu…\nWere you surprised to see me without my brother?`,
|
||||
`I can determine what you desire…\nYou want to battle, don't you?`,
|
||||
`How can you defeat someone…\nWho's one with their Pokémon?`
|
||||
],
|
||||
victory: [
|
||||
`It can't be helped…\nI miss Tate…`,
|
||||
`Your bond with your Pokémon…\nIt's stronger than mine.`,
|
||||
`If I were with Tate, we would have won.\nWe can finish each other's sentences!`
|
||||
],
|
||||
defeat: [
|
||||
`My Pokémon and I are victorious.`,
|
||||
`If you can't even defeat me, you'll never be able to defeat Tate either.`,
|
||||
`It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon.`
|
||||
]
|
||||
},
|
||||
[TrainerType.JUAN]: {
|
||||
encounter: [
|
||||
`Now's not the time to act coy.\nLet's battle!`,
|
||||
`Ahahaha, You'll be witness to my artistry with Water Pokémon!`,
|
||||
`A typhoon approaches!\nWill you be able to test me?`
|
||||
],
|
||||
victory: [
|
||||
`You may be a genius who can take on Wallace!`,
|
||||
`I focused on elegance while you trained.\nIt's only natural that you defeated me.`,
|
||||
`Ahahaha!\nVery well, You have won this time.`
|
||||
],
|
||||
defeat: [
|
||||
`My Pokémon and I have sculpted an illusion of Water and come out victorious.`,
|
||||
`Ahahaha, I have won, and you have lost.`,
|
||||
`Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!`
|
||||
]
|
||||
},
|
||||
[TrainerType.RIVAL]: {
|
||||
encounter: [
|
||||
`There you are! I've been looking everywhere for you!\nDid you forget to say goodbye to your best friend?
|
||||
$So you're finally pursuing your dream, huh?\nI knew you'd do it one day…
|
||||
$Anyway, I'll forgive you for forgetting me, but on one condition. You have to battle me!
|
||||
$You'd better give it your best! Wouldn't want your adventure to be over before it started, right?`
|
||||
],
|
||||
victory: [
|
||||
`You already have three Pokémon?!\nThat's not fair at all!
|
||||
$Just kidding! I lost fair and square, and now I know you'll do fine out there.
|
||||
$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
|
||||
$Do your best like always! I believe in you!`
|
||||
]
|
||||
},
|
||||
[TrainerType.RIVAL_2]: {
|
||||
encounter: [
|
||||
`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
|
||||
$I know what you're thinking, and no, I wasn't following you. I just happened to be in the area.
|
||||
$I'm happy for you but I just want to let you know that it's OK to lose sometimes.
|
||||
$We learn from our mistakes, often more than we would if we kept succeeding.
|
||||
$In any case, I've been training hard for our rematch, so you'd better give it your all!`
|
||||
],
|
||||
victory: [
|
||||
`I… wasn't supposed to lose that time…`
|
||||
]
|
||||
},
|
||||
[TrainerType.RIVAL_3]: {
|
||||
encounter: [
|
||||
`Long time no see! Still haven't lost, huh.\nYou're starting to get on my nerves. Just kidding!
|
||||
$But really, I think it's about time you came home.\nYour family and friends miss you, you know.
|
||||
$I know your dream means a lot to you, but the reality is you're going to lose sooner or later.
|
||||
$And when you do, I'll be there for you like always.\nNow, let me show you how strong I've become!`
|
||||
],
|
||||
victory: [
|
||||
`After all that… it wasn't enough…?`
|
||||
]
|
||||
},
|
||||
[TrainerType.RIVAL_4]: {
|
||||
encounter: [
|
||||
`It's me! You didn't forget about me again did you?
|
||||
$You made it really far! I'm proud of you.\nBut it looks like it's the end of your journey.
|
||||
$You've awoken something in me I never knew was there.\nIt seems like all I do now is train.
|
||||
$I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.
|
||||
$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.
|
||||
$And you know what? It's all because of you.\nI don't know whether to thank you or hate you.
|
||||
$Prepare yourself.`
|
||||
],
|
||||
victory: [
|
||||
`What…@d{64} what are you?`
|
||||
]
|
||||
},
|
||||
[TrainerType.RIVAL_5]: {
|
||||
encounter: [ `…` ],
|
||||
victory: [ '…' ]
|
||||
}
|
||||
};
|
||||
|
||||
export const battleSpecDialogue = {
|
||||
[BattleSpec.FINAL_BOSS]: {
|
||||
encounter: `It appears the time has finally come once again.\nYou know why you have come here, do you not?
|
||||
$You were drawn here, because you have been here before.\nCountless times.
|
||||
$Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle.
|
||||
$Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain.
|
||||
$Until now you have yet to succeed, but I sense a different presence in you this time.\n
|
||||
$You are the only one here, though it is as if there is… another.
|
||||
$Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millenia?
|
||||
$We begin.`,
|
||||
firstStageWin: `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back.
|
||||
$Do not disappoint me.`,
|
||||
secondStageWin: `…Magnificent.`
|
||||
}
|
||||
};
|
||||
|
||||
export function initTrainerTypeDialogue() {
|
||||
const trainerTypes = Object.keys(trainerTypeDialogue).map(t => parseInt(t) as TrainerType);
|
||||
for (let trainerType of trainerTypes) {
|
||||
const messages = trainerTypeDialogue[trainerType];
|
||||
const messageTypes = [ 'encounter', 'victory', 'defeat' ];
|
||||
for (let messageType of messageTypes) {
|
||||
if (Array.isArray(messages)) {
|
||||
if (messages[0][messageType])
|
||||
trainerConfigs[trainerType][`${messageType}Messages`] = messages[0][messageType];
|
||||
if (messages.length > 1)
|
||||
trainerConfigs[trainerType][`female${messageType.slice(0, 1).toUpperCase()}${messageType.slice(1)}Messages`] = messages[1][messageType];
|
||||
} else
|
||||
trainerConfigs[trainerType][`${messageType}Messages`] = messages[messageType];
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +1,8 @@
|
|||
import { ModifierTier } from "../modifier/modifier-type";
|
||||
import { ModifierTier } from "../modifier/modifier-tier";
|
||||
import { Type } from "./type";
|
||||
import * as Utils from "../utils";
|
||||
import BattleScene from "../battle-scene";
|
||||
import { Species } from "./species";
|
||||
import { Species } from "./enums/species";
|
||||
import { getPokemonSpecies, speciesStarters } from "./pokemon-species";
|
||||
|
||||
export const EGG_SEED = 1073741824;
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
|
||||
export enum BattlerTagType {
|
||||
NONE = "NONE",
|
||||
RECHARGING = "RECHARGING",
|
||||
FLINCHED = "FLINCHED",
|
||||
CONFUSED = "CONFUSED",
|
||||
INFATUATED = "INFATUATED",
|
||||
SEEDED = "SEEDED",
|
||||
NIGHTMARE = "NIGHTMARE",
|
||||
FRENZY = "FRENZY",
|
||||
ENCORE = "ENCORE",
|
||||
INGRAIN = "INGRAIN",
|
||||
AQUA_RING = "AQUA_RING",
|
||||
DROWSY = "DROWSY",
|
||||
TRAPPED = "TRAPPED",
|
||||
BIND = "BIND",
|
||||
WRAP = "WRAP",
|
||||
FIRE_SPIN = "FIRE_SPIN",
|
||||
WHIRLPOOL = "WHIRLPOOL",
|
||||
CLAMP = "CLAMP",
|
||||
SAND_TOMB = "SAND_TOMB",
|
||||
MAGMA_STORM = "MAGMA_STORM",
|
||||
PROTECTED = "PROTECTED",
|
||||
PERISH_SONG = "PERISH_SONG",
|
||||
TRUANT = "TRUANT",
|
||||
SLOW_START = "SLOW_START",
|
||||
FLYING = "FLYING",
|
||||
UNDERGROUND = "UNDERGROUND",
|
||||
HIDDEN = "HIDDEN",
|
||||
FIRE_BOOST = "FIRE_BOOST",
|
||||
CRIT_BOOST = "CRIT_BOOST",
|
||||
NO_CRIT = "NO_CRIT",
|
||||
IGNORE_ACCURACY = "IGNORE_ACCURACY",
|
||||
BYPASS_SLEEP = "BYPASS_SLEEP",
|
||||
IGNORE_FLYING = "IGNORE_FLYING"
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
|
||||
export enum Biome {
|
||||
TOWN,
|
||||
PLAINS,
|
||||
GRASS,
|
||||
TALL_GRASS,
|
||||
METROPOLIS,
|
||||
FOREST,
|
||||
SEA,
|
||||
SWAMP,
|
||||
BEACH,
|
||||
LAKE,
|
||||
SEABED,
|
||||
MOUNTAIN,
|
||||
BADLANDS,
|
||||
CAVE,
|
||||
DESERT,
|
||||
ICE_CAVE,
|
||||
MEADOW,
|
||||
POWER_PLANT,
|
||||
VOLCANO,
|
||||
GRAVEYARD,
|
||||
DOJO,
|
||||
FACTORY,
|
||||
RUINS,
|
||||
WASTELAND,
|
||||
ABYSS,
|
||||
SPACE,
|
||||
CONSTRUCTION_SITE,
|
||||
JUNGLE,
|
||||
FAIRY_CAVE,
|
||||
TEMPLE,
|
||||
SLUM,
|
||||
SNOWY_FOREST,
|
||||
ISLAND = 40,
|
||||
LABORATORY,
|
||||
END = 50
|
||||
}
|
|
@ -0,0 +1,922 @@
|
|||
export enum Moves {
|
||||
NONE,
|
||||
POUND,
|
||||
KARATE_CHOP,
|
||||
DOUBLE_SLAP,
|
||||
COMET_PUNCH,
|
||||
MEGA_PUNCH,
|
||||
PAY_DAY,
|
||||
FIRE_PUNCH,
|
||||
ICE_PUNCH,
|
||||
THUNDER_PUNCH,
|
||||
SCRATCH,
|
||||
VICE_GRIP,
|
||||
GUILLOTINE,
|
||||
RAZOR_WIND,
|
||||
SWORDS_DANCE,
|
||||
CUT,
|
||||
GUST,
|
||||
WING_ATTACK,
|
||||
WHIRLWIND,
|
||||
FLY,
|
||||
BIND,
|
||||
SLAM,
|
||||
VINE_WHIP,
|
||||
STOMP,
|
||||
DOUBLE_KICK,
|
||||
MEGA_KICK,
|
||||
JUMP_KICK,
|
||||
ROLLING_KICK,
|
||||
SAND_ATTACK,
|
||||
HEADBUTT,
|
||||
HORN_ATTACK,
|
||||
FURY_ATTACK,
|
||||
HORN_DRILL,
|
||||
TACKLE,
|
||||
BODY_SLAM,
|
||||
WRAP,
|
||||
TAKE_DOWN,
|
||||
THRASH,
|
||||
DOUBLE_EDGE,
|
||||
TAIL_WHIP,
|
||||
POISON_STING,
|
||||
TWINEEDLE,
|
||||
PIN_MISSILE,
|
||||
LEER,
|
||||
BITE,
|
||||
GROWL,
|
||||
ROAR,
|
||||
SING,
|
||||
SUPERSONIC,
|
||||
SONIC_BOOM,
|
||||
DISABLE,
|
||||
ACID,
|
||||
EMBER,
|
||||
FLAMETHROWER,
|
||||
MIST,
|
||||
WATER_GUN,
|
||||
HYDRO_PUMP,
|
||||
SURF,
|
||||
ICE_BEAM,
|
||||
BLIZZARD,
|
||||
PSYBEAM,
|
||||
BUBBLE_BEAM,
|
||||
AURORA_BEAM,
|
||||
HYPER_BEAM,
|
||||
PECK,
|
||||
DRILL_PECK,
|
||||
SUBMISSION,
|
||||
LOW_KICK,
|
||||
COUNTER,
|
||||
SEISMIC_TOSS,
|
||||
STRENGTH,
|
||||
ABSORB,
|
||||
MEGA_DRAIN,
|
||||
LEECH_SEED,
|
||||
GROWTH,
|
||||
RAZOR_LEAF,
|
||||
SOLAR_BEAM,
|
||||
POISON_POWDER,
|
||||
STUN_SPORE,
|
||||
SLEEP_POWDER,
|
||||
PETAL_DANCE,
|
||||
STRING_SHOT,
|
||||
DRAGON_RAGE,
|
||||
FIRE_SPIN,
|
||||
THUNDER_SHOCK,
|
||||
THUNDERBOLT,
|
||||
THUNDER_WAVE,
|
||||
THUNDER,
|
||||
ROCK_THROW,
|
||||
EARTHQUAKE,
|
||||
FISSURE,
|
||||
DIG,
|
||||
TOXIC,
|
||||
CONFUSION,
|
||||
PSYCHIC,
|
||||
HYPNOSIS,
|
||||
MEDITATE,
|
||||
AGILITY,
|
||||
QUICK_ATTACK,
|
||||
RAGE,
|
||||
TELEPORT,
|
||||
NIGHT_SHADE,
|
||||
MIMIC,
|
||||
SCREECH,
|
||||
DOUBLE_TEAM,
|
||||
RECOVER,
|
||||
HARDEN,
|
||||
MINIMIZE,
|
||||
SMOKESCREEN,
|
||||
CONFUSE_RAY,
|
||||
WITHDRAW,
|
||||
DEFENSE_CURL,
|
||||
BARRIER,
|
||||
LIGHT_SCREEN,
|
||||
HAZE,
|
||||
REFLECT,
|
||||
FOCUS_ENERGY,
|
||||
BIDE,
|
||||
METRONOME,
|
||||
MIRROR_MOVE,
|
||||
SELF_DESTRUCT,
|
||||
EGG_BOMB,
|
||||
LICK,
|
||||
SMOG,
|
||||
SLUDGE,
|
||||
BONE_CLUB,
|
||||
FIRE_BLAST,
|
||||
WATERFALL,
|
||||
CLAMP,
|
||||
SWIFT,
|
||||
SKULL_BASH,
|
||||
SPIKE_CANNON,
|
||||
CONSTRICT,
|
||||
AMNESIA,
|
||||
KINESIS,
|
||||
SOFT_BOILED,
|
||||
HIGH_JUMP_KICK,
|
||||
GLARE,
|
||||
DREAM_EATER,
|
||||
POISON_GAS,
|
||||
BARRAGE,
|
||||
LEECH_LIFE,
|
||||
LOVELY_KISS,
|
||||
SKY_ATTACK,
|
||||
TRANSFORM,
|
||||
BUBBLE,
|
||||
DIZZY_PUNCH,
|
||||
SPORE,
|
||||
FLASH,
|
||||
PSYWAVE,
|
||||
SPLASH,
|
||||
ACID_ARMOR,
|
||||
CRABHAMMER,
|
||||
EXPLOSION,
|
||||
FURY_SWIPES,
|
||||
BONEMERANG,
|
||||
REST,
|
||||
ROCK_SLIDE,
|
||||
HYPER_FANG,
|
||||
SHARPEN,
|
||||
CONVERSION,
|
||||
TRI_ATTACK,
|
||||
SUPER_FANG,
|
||||
SLASH,
|
||||
SUBSTITUTE,
|
||||
STRUGGLE,
|
||||
SKETCH,
|
||||
TRIPLE_KICK,
|
||||
THIEF,
|
||||
SPIDER_WEB,
|
||||
MIND_READER,
|
||||
NIGHTMARE,
|
||||
FLAME_WHEEL,
|
||||
SNORE,
|
||||
CURSE,
|
||||
FLAIL,
|
||||
CONVERSION_2,
|
||||
AEROBLAST,
|
||||
COTTON_SPORE,
|
||||
REVERSAL,
|
||||
SPITE,
|
||||
POWDER_SNOW,
|
||||
PROTECT,
|
||||
MACH_PUNCH,
|
||||
SCARY_FACE,
|
||||
FEINT_ATTACK,
|
||||
SWEET_KISS,
|
||||
BELLY_DRUM,
|
||||
SLUDGE_BOMB,
|
||||
MUD_SLAP,
|
||||
OCTAZOOKA,
|
||||
SPIKES,
|
||||
ZAP_CANNON,
|
||||
FORESIGHT,
|
||||
DESTINY_BOND,
|
||||
PERISH_SONG,
|
||||
ICY_WIND,
|
||||
DETECT,
|
||||
BONE_RUSH,
|
||||
LOCK_ON,
|
||||
OUTRAGE,
|
||||
SANDSTORM,
|
||||
GIGA_DRAIN,
|
||||
ENDURE,
|
||||
CHARM,
|
||||
ROLLOUT,
|
||||
FALSE_SWIPE,
|
||||
SWAGGER,
|
||||
MILK_DRINK,
|
||||
SPARK,
|
||||
FURY_CUTTER,
|
||||
STEEL_WING,
|
||||
MEAN_LOOK,
|
||||
ATTRACT,
|
||||
SLEEP_TALK,
|
||||
HEAL_BELL,
|
||||
RETURN,
|
||||
PRESENT,
|
||||
FRUSTRATION,
|
||||
SAFEGUARD,
|
||||
PAIN_SPLIT,
|
||||
SACRED_FIRE,
|
||||
MAGNITUDE,
|
||||
DYNAMIC_PUNCH,
|
||||
MEGAHORN,
|
||||
DRAGON_BREATH,
|
||||
BATON_PASS,
|
||||
ENCORE,
|
||||
PURSUIT,
|
||||
RAPID_SPIN,
|
||||
SWEET_SCENT,
|
||||
IRON_TAIL,
|
||||
METAL_CLAW,
|
||||
VITAL_THROW,
|
||||
MORNING_SUN,
|
||||
SYNTHESIS,
|
||||
MOONLIGHT,
|
||||
HIDDEN_POWER,
|
||||
CROSS_CHOP,
|
||||
TWISTER,
|
||||
RAIN_DANCE,
|
||||
SUNNY_DAY,
|
||||
CRUNCH,
|
||||
MIRROR_COAT,
|
||||
PSYCH_UP,
|
||||
EXTREME_SPEED,
|
||||
ANCIENT_POWER,
|
||||
SHADOW_BALL,
|
||||
FUTURE_SIGHT,
|
||||
ROCK_SMASH,
|
||||
WHIRLPOOL,
|
||||
BEAT_UP,
|
||||
FAKE_OUT,
|
||||
UPROAR,
|
||||
STOCKPILE,
|
||||
SPIT_UP,
|
||||
SWALLOW,
|
||||
HEAT_WAVE,
|
||||
HAIL,
|
||||
TORMENT,
|
||||
FLATTER,
|
||||
WILL_O_WISP,
|
||||
MEMENTO,
|
||||
FACADE,
|
||||
FOCUS_PUNCH,
|
||||
SMELLING_SALTS,
|
||||
FOLLOW_ME,
|
||||
NATURE_POWER,
|
||||
CHARGE,
|
||||
TAUNT,
|
||||
HELPING_HAND,
|
||||
TRICK,
|
||||
ROLE_PLAY,
|
||||
WISH,
|
||||
ASSIST,
|
||||
INGRAIN,
|
||||
SUPERPOWER,
|
||||
MAGIC_COAT,
|
||||
RECYCLE,
|
||||
REVENGE,
|
||||
BRICK_BREAK,
|
||||
YAWN,
|
||||
KNOCK_OFF,
|
||||
ENDEAVOR,
|
||||
ERUPTION,
|
||||
SKILL_SWAP,
|
||||
IMPRISON,
|
||||
REFRESH,
|
||||
GRUDGE,
|
||||
SNATCH,
|
||||
SECRET_POWER,
|
||||
DIVE,
|
||||
ARM_THRUST,
|
||||
CAMOUFLAGE,
|
||||
TAIL_GLOW,
|
||||
LUSTER_PURGE,
|
||||
MIST_BALL,
|
||||
FEATHER_DANCE,
|
||||
TEETER_DANCE,
|
||||
BLAZE_KICK,
|
||||
MUD_SPORT,
|
||||
ICE_BALL,
|
||||
NEEDLE_ARM,
|
||||
SLACK_OFF,
|
||||
HYPER_VOICE,
|
||||
POISON_FANG,
|
||||
CRUSH_CLAW,
|
||||
BLAST_BURN,
|
||||
HYDRO_CANNON,
|
||||
METEOR_MASH,
|
||||
ASTONISH,
|
||||
WEATHER_BALL,
|
||||
AROMATHERAPY,
|
||||
FAKE_TEARS,
|
||||
AIR_CUTTER,
|
||||
OVERHEAT,
|
||||
ODOR_SLEUTH,
|
||||
ROCK_TOMB,
|
||||
SILVER_WIND,
|
||||
METAL_SOUND,
|
||||
GRASS_WHISTLE,
|
||||
TICKLE,
|
||||
COSMIC_POWER,
|
||||
WATER_SPOUT,
|
||||
SIGNAL_BEAM,
|
||||
SHADOW_PUNCH,
|
||||
EXTRASENSORY,
|
||||
SKY_UPPERCUT,
|
||||
SAND_TOMB,
|
||||
SHEER_COLD,
|
||||
MUDDY_WATER,
|
||||
BULLET_SEED,
|
||||
AERIAL_ACE,
|
||||
ICICLE_SPEAR,
|
||||
IRON_DEFENSE,
|
||||
BLOCK,
|
||||
HOWL,
|
||||
DRAGON_CLAW,
|
||||
FRENZY_PLANT,
|
||||
BULK_UP,
|
||||
BOUNCE,
|
||||
MUD_SHOT,
|
||||
POISON_TAIL,
|
||||
COVET,
|
||||
VOLT_TACKLE,
|
||||
MAGICAL_LEAF,
|
||||
WATER_SPORT,
|
||||
CALM_MIND,
|
||||
LEAF_BLADE,
|
||||
DRAGON_DANCE,
|
||||
ROCK_BLAST,
|
||||
SHOCK_WAVE,
|
||||
WATER_PULSE,
|
||||
DOOM_DESIRE,
|
||||
PSYCHO_BOOST,
|
||||
ROOST,
|
||||
GRAVITY,
|
||||
MIRACLE_EYE,
|
||||
WAKE_UP_SLAP,
|
||||
HAMMER_ARM,
|
||||
GYRO_BALL,
|
||||
HEALING_WISH,
|
||||
BRINE,
|
||||
NATURAL_GIFT,
|
||||
FEINT,
|
||||
PLUCK,
|
||||
TAILWIND,
|
||||
ACUPRESSURE,
|
||||
METAL_BURST,
|
||||
U_TURN,
|
||||
CLOSE_COMBAT,
|
||||
PAYBACK,
|
||||
ASSURANCE,
|
||||
EMBARGO,
|
||||
FLING,
|
||||
PSYCHO_SHIFT,
|
||||
TRUMP_CARD,
|
||||
HEAL_BLOCK,
|
||||
WRING_OUT,
|
||||
POWER_TRICK,
|
||||
GASTRO_ACID,
|
||||
LUCKY_CHANT,
|
||||
ME_FIRST,
|
||||
COPYCAT,
|
||||
POWER_SWAP,
|
||||
GUARD_SWAP,
|
||||
PUNISHMENT,
|
||||
LAST_RESORT,
|
||||
WORRY_SEED,
|
||||
SUCKER_PUNCH,
|
||||
TOXIC_SPIKES,
|
||||
HEART_SWAP,
|
||||
AQUA_RING,
|
||||
MAGNET_RISE,
|
||||
FLARE_BLITZ,
|
||||
FORCE_PALM,
|
||||
AURA_SPHERE,
|
||||
ROCK_POLISH,
|
||||
POISON_JAB,
|
||||
DARK_PULSE,
|
||||
NIGHT_SLASH,
|
||||
AQUA_TAIL,
|
||||
SEED_BOMB,
|
||||
AIR_SLASH,
|
||||
X_SCISSOR,
|
||||
BUG_BUZZ,
|
||||
DRAGON_PULSE,
|
||||
DRAGON_RUSH,
|
||||
POWER_GEM,
|
||||
DRAIN_PUNCH,
|
||||
VACUUM_WAVE,
|
||||
FOCUS_BLAST,
|
||||
ENERGY_BALL,
|
||||
BRAVE_BIRD,
|
||||
EARTH_POWER,
|
||||
SWITCHEROO,
|
||||
GIGA_IMPACT,
|
||||
NASTY_PLOT,
|
||||
BULLET_PUNCH,
|
||||
AVALANCHE,
|
||||
ICE_SHARD,
|
||||
SHADOW_CLAW,
|
||||
THUNDER_FANG,
|
||||
ICE_FANG,
|
||||
FIRE_FANG,
|
||||
SHADOW_SNEAK,
|
||||
MUD_BOMB,
|
||||
PSYCHO_CUT,
|
||||
ZEN_HEADBUTT,
|
||||
MIRROR_SHOT,
|
||||
FLASH_CANNON,
|
||||
ROCK_CLIMB,
|
||||
DEFOG,
|
||||
TRICK_ROOM,
|
||||
DRACO_METEOR,
|
||||
DISCHARGE,
|
||||
LAVA_PLUME,
|
||||
LEAF_STORM,
|
||||
POWER_WHIP,
|
||||
ROCK_WRECKER,
|
||||
CROSS_POISON,
|
||||
GUNK_SHOT,
|
||||
IRON_HEAD,
|
||||
MAGNET_BOMB,
|
||||
STONE_EDGE,
|
||||
CAPTIVATE,
|
||||
STEALTH_ROCK,
|
||||
GRASS_KNOT,
|
||||
CHATTER,
|
||||
JUDGMENT,
|
||||
BUG_BITE,
|
||||
CHARGE_BEAM,
|
||||
WOOD_HAMMER,
|
||||
AQUA_JET,
|
||||
ATTACK_ORDER,
|
||||
DEFEND_ORDER,
|
||||
HEAL_ORDER,
|
||||
HEAD_SMASH,
|
||||
DOUBLE_HIT,
|
||||
ROAR_OF_TIME,
|
||||
SPACIAL_REND,
|
||||
LUNAR_DANCE,
|
||||
CRUSH_GRIP,
|
||||
MAGMA_STORM,
|
||||
DARK_VOID,
|
||||
SEED_FLARE,
|
||||
OMINOUS_WIND,
|
||||
SHADOW_FORCE,
|
||||
HONE_CLAWS,
|
||||
WIDE_GUARD,
|
||||
GUARD_SPLIT,
|
||||
POWER_SPLIT,
|
||||
WONDER_ROOM,
|
||||
PSYSHOCK,
|
||||
VENOSHOCK,
|
||||
AUTOTOMIZE,
|
||||
RAGE_POWDER,
|
||||
TELEKINESIS,
|
||||
MAGIC_ROOM,
|
||||
SMACK_DOWN,
|
||||
STORM_THROW,
|
||||
FLAME_BURST,
|
||||
SLUDGE_WAVE,
|
||||
QUIVER_DANCE,
|
||||
HEAVY_SLAM,
|
||||
SYNCHRONOISE,
|
||||
ELECTRO_BALL,
|
||||
SOAK,
|
||||
FLAME_CHARGE,
|
||||
COIL,
|
||||
LOW_SWEEP,
|
||||
ACID_SPRAY,
|
||||
FOUL_PLAY,
|
||||
SIMPLE_BEAM,
|
||||
ENTRAINMENT,
|
||||
AFTER_YOU,
|
||||
ROUND,
|
||||
ECHOED_VOICE,
|
||||
CHIP_AWAY,
|
||||
CLEAR_SMOG,
|
||||
STORED_POWER,
|
||||
QUICK_GUARD,
|
||||
ALLY_SWITCH,
|
||||
SCALD,
|
||||
SHELL_SMASH,
|
||||
HEAL_PULSE,
|
||||
HEX,
|
||||
SKY_DROP,
|
||||
SHIFT_GEAR,
|
||||
CIRCLE_THROW,
|
||||
INCINERATE,
|
||||
QUASH,
|
||||
ACROBATICS,
|
||||
REFLECT_TYPE,
|
||||
RETALIATE,
|
||||
FINAL_GAMBIT,
|
||||
BESTOW,
|
||||
INFERNO,
|
||||
WATER_PLEDGE,
|
||||
FIRE_PLEDGE,
|
||||
GRASS_PLEDGE,
|
||||
VOLT_SWITCH,
|
||||
STRUGGLE_BUG,
|
||||
BULLDOZE,
|
||||
FROST_BREATH,
|
||||
DRAGON_TAIL,
|
||||
WORK_UP,
|
||||
ELECTROWEB,
|
||||
WILD_CHARGE,
|
||||
DRILL_RUN,
|
||||
DUAL_CHOP,
|
||||
HEART_STAMP,
|
||||
HORN_LEECH,
|
||||
SACRED_SWORD,
|
||||
RAZOR_SHELL,
|
||||
HEAT_CRASH,
|
||||
LEAF_TORNADO,
|
||||
STEAMROLLER,
|
||||
COTTON_GUARD,
|
||||
NIGHT_DAZE,
|
||||
PSYSTRIKE,
|
||||
TAIL_SLAP,
|
||||
HURRICANE,
|
||||
HEAD_CHARGE,
|
||||
GEAR_GRIND,
|
||||
SEARING_SHOT,
|
||||
TECHNO_BLAST,
|
||||
RELIC_SONG,
|
||||
SECRET_SWORD,
|
||||
GLACIATE,
|
||||
BOLT_STRIKE,
|
||||
BLUE_FLARE,
|
||||
FIERY_DANCE,
|
||||
FREEZE_SHOCK,
|
||||
ICE_BURN,
|
||||
SNARL,
|
||||
ICICLE_CRASH,
|
||||
V_CREATE,
|
||||
FUSION_FLARE,
|
||||
FUSION_BOLT,
|
||||
FLYING_PRESS,
|
||||
MAT_BLOCK,
|
||||
BELCH,
|
||||
ROTOTILLER,
|
||||
STICKY_WEB,
|
||||
FELL_STINGER,
|
||||
PHANTOM_FORCE,
|
||||
TRICK_OR_TREAT,
|
||||
NOBLE_ROAR,
|
||||
ION_DELUGE,
|
||||
PARABOLIC_CHARGE,
|
||||
FORESTS_CURSE,
|
||||
PETAL_BLIZZARD,
|
||||
FREEZE_DRY,
|
||||
DISARMING_VOICE,
|
||||
PARTING_SHOT,
|
||||
TOPSY_TURVY,
|
||||
DRAINING_KISS,
|
||||
CRAFTY_SHIELD,
|
||||
FLOWER_SHIELD,
|
||||
GRASSY_TERRAIN,
|
||||
MISTY_TERRAIN,
|
||||
ELECTRIFY,
|
||||
PLAY_ROUGH,
|
||||
FAIRY_WIND,
|
||||
MOONBLAST,
|
||||
BOOMBURST,
|
||||
FAIRY_LOCK,
|
||||
KINGS_SHIELD,
|
||||
PLAY_NICE,
|
||||
CONFIDE,
|
||||
DIAMOND_STORM,
|
||||
STEAM_ERUPTION,
|
||||
HYPERSPACE_HOLE,
|
||||
WATER_SHURIKEN,
|
||||
MYSTICAL_FIRE,
|
||||
SPIKY_SHIELD,
|
||||
AROMATIC_MIST,
|
||||
EERIE_IMPULSE,
|
||||
VENOM_DRENCH,
|
||||
POWDER,
|
||||
GEOMANCY,
|
||||
MAGNETIC_FLUX,
|
||||
HAPPY_HOUR,
|
||||
ELECTRIC_TERRAIN,
|
||||
DAZZLING_GLEAM,
|
||||
CELEBRATE,
|
||||
HOLD_HANDS,
|
||||
BABY_DOLL_EYES,
|
||||
NUZZLE,
|
||||
HOLD_BACK,
|
||||
INFESTATION,
|
||||
POWER_UP_PUNCH,
|
||||
OBLIVION_WING,
|
||||
THOUSAND_ARROWS,
|
||||
THOUSAND_WAVES,
|
||||
LANDS_WRATH,
|
||||
LIGHT_OF_RUIN,
|
||||
ORIGIN_PULSE,
|
||||
PRECIPICE_BLADES,
|
||||
DRAGON_ASCENT,
|
||||
HYPERSPACE_FURY,
|
||||
BREAKNECK_BLITZ__PHYSICAL,
|
||||
BREAKNECK_BLITZ__SPECIAL,
|
||||
ALL_OUT_PUMMELING__PHYSICAL,
|
||||
ALL_OUT_PUMMELING__SPECIAL,
|
||||
SUPERSONIC_SKYSTRIKE__PHYSICAL,
|
||||
SUPERSONIC_SKYSTRIKE__SPECIAL,
|
||||
ACID_DOWNPOUR__PHYSICAL,
|
||||
ACID_DOWNPOUR__SPECIAL,
|
||||
TECTONIC_RAGE__PHYSICAL,
|
||||
TECTONIC_RAGE__SPECIAL,
|
||||
CONTINENTAL_CRUSH__PHYSICAL,
|
||||
CONTINENTAL_CRUSH__SPECIAL,
|
||||
SAVAGE_SPIN_OUT__PHYSICAL,
|
||||
SAVAGE_SPIN_OUT__SPECIAL,
|
||||
NEVER_ENDING_NIGHTMARE__PHYSICAL,
|
||||
NEVER_ENDING_NIGHTMARE__SPECIAL,
|
||||
CORKSCREW_CRASH__PHYSICAL,
|
||||
CORKSCREW_CRASH__SPECIAL,
|
||||
INFERNO_OVERDRIVE__PHYSICAL,
|
||||
INFERNO_OVERDRIVE__SPECIAL,
|
||||
HYDRO_VORTEX__PHYSICAL,
|
||||
HYDRO_VORTEX__SPECIAL,
|
||||
BLOOM_DOOM__PHYSICAL,
|
||||
BLOOM_DOOM__SPECIAL,
|
||||
GIGAVOLT_HAVOC__PHYSICAL,
|
||||
GIGAVOLT_HAVOC__SPECIAL,
|
||||
SHATTERED_PSYCHE__PHYSICAL,
|
||||
SHATTERED_PSYCHE__SPECIAL,
|
||||
SUBZERO_SLAMMER__PHYSICAL,
|
||||
SUBZERO_SLAMMER__SPECIAL,
|
||||
DEVASTATING_DRAKE__PHYSICAL,
|
||||
DEVASTATING_DRAKE__SPECIAL,
|
||||
BLACK_HOLE_ECLIPSE__PHYSICAL,
|
||||
BLACK_HOLE_ECLIPSE__SPECIAL,
|
||||
TWINKLE_TACKLE__PHYSICAL,
|
||||
TWINKLE_TACKLE__SPECIAL,
|
||||
CATASTROPIKA,
|
||||
SHORE_UP,
|
||||
FIRST_IMPRESSION,
|
||||
BANEFUL_BUNKER,
|
||||
SPIRIT_SHACKLE,
|
||||
DARKEST_LARIAT,
|
||||
SPARKLING_ARIA,
|
||||
ICE_HAMMER,
|
||||
FLORAL_HEALING,
|
||||
HIGH_HORSEPOWER,
|
||||
STRENGTH_SAP,
|
||||
SOLAR_BLADE,
|
||||
LEAFAGE,
|
||||
SPOTLIGHT,
|
||||
TOXIC_THREAD,
|
||||
LASER_FOCUS,
|
||||
GEAR_UP,
|
||||
THROAT_CHOP,
|
||||
POLLEN_PUFF,
|
||||
ANCHOR_SHOT,
|
||||
PSYCHIC_TERRAIN,
|
||||
LUNGE,
|
||||
FIRE_LASH,
|
||||
POWER_TRIP,
|
||||
BURN_UP,
|
||||
SPEED_SWAP,
|
||||
SMART_STRIKE,
|
||||
PURIFY,
|
||||
REVELATION_DANCE,
|
||||
CORE_ENFORCER,
|
||||
TROP_KICK,
|
||||
INSTRUCT,
|
||||
BEAK_BLAST,
|
||||
CLANGING_SCALES,
|
||||
DRAGON_HAMMER,
|
||||
BRUTAL_SWING,
|
||||
AURORA_VEIL,
|
||||
SINISTER_ARROW_RAID,
|
||||
MALICIOUS_MOONSAULT,
|
||||
OCEANIC_OPERETTA,
|
||||
GUARDIAN_OF_ALOLA,
|
||||
SOUL_STEALING_7_STAR_STRIKE,
|
||||
STOKED_SPARKSURFER,
|
||||
PULVERIZING_PANCAKE,
|
||||
EXTREME_EVOBOOST,
|
||||
GENESIS_SUPERNOVA,
|
||||
SHELL_TRAP,
|
||||
FLEUR_CANNON,
|
||||
PSYCHIC_FANGS,
|
||||
STOMPING_TANTRUM,
|
||||
SHADOW_BONE,
|
||||
ACCELEROCK,
|
||||
LIQUIDATION,
|
||||
PRISMATIC_LASER,
|
||||
SPECTRAL_THIEF,
|
||||
SUNSTEEL_STRIKE,
|
||||
MOONGEIST_BEAM,
|
||||
TEARFUL_LOOK,
|
||||
ZING_ZAP,
|
||||
NATURES_MADNESS,
|
||||
MULTI_ATTACK,
|
||||
TEN_MILLION_VOLT_THUNDERBOLT,
|
||||
MIND_BLOWN,
|
||||
PLASMA_FISTS,
|
||||
PHOTON_GEYSER,
|
||||
LIGHT_THAT_BURNS_THE_SKY,
|
||||
SEARING_SUNRAZE_SMASH,
|
||||
MENACING_MOONRAZE_MAELSTROM,
|
||||
LETS_SNUGGLE_FOREVER,
|
||||
SPLINTERED_STORMSHARDS,
|
||||
CLANGOROUS_SOULBLAZE,
|
||||
ZIPPY_ZAP,
|
||||
SPLISHY_SPLASH,
|
||||
FLOATY_FALL,
|
||||
PIKA_PAPOW,
|
||||
BOUNCY_BUBBLE,
|
||||
BUZZY_BUZZ,
|
||||
SIZZLY_SLIDE,
|
||||
GLITZY_GLOW,
|
||||
BADDY_BAD,
|
||||
SAPPY_SEED,
|
||||
FREEZY_FROST,
|
||||
SPARKLY_SWIRL,
|
||||
VEEVEE_VOLLEY,
|
||||
DOUBLE_IRON_BASH,
|
||||
MAX_GUARD,
|
||||
DYNAMAX_CANNON,
|
||||
SNIPE_SHOT,
|
||||
JAW_LOCK,
|
||||
STUFF_CHEEKS,
|
||||
NO_RETREAT,
|
||||
TAR_SHOT,
|
||||
MAGIC_POWDER,
|
||||
DRAGON_DARTS,
|
||||
TEATIME,
|
||||
OCTOLOCK,
|
||||
BOLT_BEAK,
|
||||
FISHIOUS_REND,
|
||||
COURT_CHANGE,
|
||||
MAX_FLARE,
|
||||
MAX_FLUTTERBY,
|
||||
MAX_LIGHTNING,
|
||||
MAX_STRIKE,
|
||||
MAX_KNUCKLE,
|
||||
MAX_PHANTASM,
|
||||
MAX_HAILSTORM,
|
||||
MAX_OOZE,
|
||||
MAX_GEYSER,
|
||||
MAX_AIRSTREAM,
|
||||
MAX_STARFALL,
|
||||
MAX_WYRMWIND,
|
||||
MAX_MINDSTORM,
|
||||
MAX_ROCKFALL,
|
||||
MAX_QUAKE,
|
||||
MAX_DARKNESS,
|
||||
MAX_OVERGROWTH,
|
||||
MAX_STEELSPIKE,
|
||||
CLANGOROUS_SOUL,
|
||||
BODY_PRESS,
|
||||
DECORATE,
|
||||
DRUM_BEATING,
|
||||
SNAP_TRAP,
|
||||
PYRO_BALL,
|
||||
BEHEMOTH_BLADE,
|
||||
BEHEMOTH_BASH,
|
||||
AURA_WHEEL,
|
||||
BREAKING_SWIPE,
|
||||
BRANCH_POKE,
|
||||
OVERDRIVE,
|
||||
APPLE_ACID,
|
||||
GRAV_APPLE,
|
||||
SPIRIT_BREAK,
|
||||
STRANGE_STEAM,
|
||||
LIFE_DEW,
|
||||
OBSTRUCT,
|
||||
FALSE_SURRENDER,
|
||||
METEOR_ASSAULT,
|
||||
ETERNABEAM,
|
||||
STEEL_BEAM,
|
||||
EXPANDING_FORCE,
|
||||
STEEL_ROLLER,
|
||||
SCALE_SHOT,
|
||||
METEOR_BEAM,
|
||||
SHELL_SIDE_ARM,
|
||||
MISTY_EXPLOSION,
|
||||
GRASSY_GLIDE,
|
||||
RISING_VOLTAGE,
|
||||
TERRAIN_PULSE,
|
||||
SKITTER_SMACK,
|
||||
BURNING_JEALOUSY,
|
||||
LASH_OUT,
|
||||
POLTERGEIST,
|
||||
CORROSIVE_GAS,
|
||||
COACHING,
|
||||
FLIP_TURN,
|
||||
TRIPLE_AXEL,
|
||||
DUAL_WINGBEAT,
|
||||
SCORCHING_SANDS,
|
||||
JUNGLE_HEALING,
|
||||
WICKED_BLOW,
|
||||
SURGING_STRIKES,
|
||||
THUNDER_CAGE,
|
||||
DRAGON_ENERGY,
|
||||
FREEZING_GLARE,
|
||||
FIERY_WRATH,
|
||||
THUNDEROUS_KICK,
|
||||
GLACIAL_LANCE,
|
||||
ASTRAL_BARRAGE,
|
||||
EERIE_SPELL,
|
||||
DIRE_CLAW,
|
||||
PSYSHIELD_BASH,
|
||||
POWER_SHIFT,
|
||||
STONE_AXE,
|
||||
SPRINGTIDE_STORM,
|
||||
MYSTICAL_POWER,
|
||||
RAGING_FURY,
|
||||
WAVE_CRASH,
|
||||
CHLOROBLAST,
|
||||
MOUNTAIN_GALE,
|
||||
VICTORY_DANCE,
|
||||
HEADLONG_RUSH,
|
||||
BARB_BARRAGE,
|
||||
ESPER_WING,
|
||||
BITTER_MALICE,
|
||||
SHELTER,
|
||||
TRIPLE_ARROWS,
|
||||
INFERNAL_PARADE,
|
||||
CEASELESS_EDGE,
|
||||
BLEAKWIND_STORM,
|
||||
WILDBOLT_STORM,
|
||||
SANDSEAR_STORM,
|
||||
LUNAR_BLESSING,
|
||||
TAKE_HEART,
|
||||
TERA_BLAST,
|
||||
SILK_TRAP,
|
||||
AXE_KICK,
|
||||
LAST_RESPECTS,
|
||||
LUMINA_CRASH,
|
||||
ORDER_UP,
|
||||
JET_PUNCH,
|
||||
SPICY_EXTRACT,
|
||||
SPIN_OUT,
|
||||
POPULATION_BOMB,
|
||||
ICE_SPINNER,
|
||||
GLAIVE_RUSH,
|
||||
REVIVAL_BLESSING,
|
||||
SALT_CURE,
|
||||
TRIPLE_DIVE,
|
||||
MORTAL_SPIN,
|
||||
DOODLE,
|
||||
FILLET_AWAY,
|
||||
KOWTOW_CLEAVE,
|
||||
FLOWER_TRICK,
|
||||
TORCH_SONG,
|
||||
AQUA_STEP,
|
||||
RAGING_BULL,
|
||||
MAKE_IT_RAIN,
|
||||
PSYBLADE,
|
||||
HYDRO_STEAM,
|
||||
RUINATION,
|
||||
COLLISION_COURSE,
|
||||
ELECTRO_DRIFT,
|
||||
SHED_TAIL,
|
||||
CHILLY_RECEPTION,
|
||||
TIDY_UP,
|
||||
SNOWSCAPE,
|
||||
POUNCE,
|
||||
TRAILBLAZE,
|
||||
CHILLING_WATER,
|
||||
HYPER_DRILL,
|
||||
TWIN_BEAM,
|
||||
RAGE_FIST,
|
||||
ARMOR_CANNON,
|
||||
BITTER_BLADE,
|
||||
DOUBLE_SHOCK,
|
||||
GIGATON_HAMMER,
|
||||
COMEUPPANCE,
|
||||
AQUA_CUTTER,
|
||||
BLAZING_TORQUE,
|
||||
WICKED_TORQUE,
|
||||
NOXIOUS_TORQUE,
|
||||
COMBAT_TORQUE,
|
||||
MAGICAL_TORQUE,
|
||||
BLOOD_MOON,
|
||||
MATCHA_GOTCHA,
|
||||
SYRUP_BOMB,
|
||||
IVY_CUDGEL,
|
||||
ELECTRO_SHOT,
|
||||
TERA_STARSTORM,
|
||||
FICKLE_BEAM,
|
||||
BURNING_BULWARK,
|
||||
THUNDERCLAP,
|
||||
MIGHTY_CLEAVE,
|
||||
TACHYON_CUTTER,
|
||||
HARD_PRESS,
|
||||
DRAGON_CHEER,
|
||||
ALLURING_VOICE,
|
||||
TEMPER_FLARE,
|
||||
SUPERCELL_SLAM,
|
||||
PSYCHIC_NOISE,
|
||||
UPPER_HAND,
|
||||
MALIGNANT_CHAIN,
|
||||
};
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
export enum TimeOfDay {
|
||||
ALL = -1,
|
||||
DAWN,
|
||||
DAY,
|
||||
DUSK,
|
||||
NIGHT
|
||||
}
|
|
@ -0,0 +1,178 @@
|
|||
|
||||
export enum TrainerType {
|
||||
UNKNOWN,
|
||||
ACE_TRAINER,
|
||||
ARTIST,
|
||||
BACKERS,
|
||||
BACKPACKER,
|
||||
BAKER,
|
||||
BEAUTY,
|
||||
BIKER,
|
||||
BLACK_BELT,
|
||||
BREEDER,
|
||||
CLERK,
|
||||
CYCLIST,
|
||||
DANCER,
|
||||
DEPOT_AGENT,
|
||||
DOCTOR,
|
||||
FISHERMAN,
|
||||
GUITARIST,
|
||||
HARLEQUIN,
|
||||
HIKER,
|
||||
HOOLIGANS,
|
||||
HOOPSTER,
|
||||
INFIELDER,
|
||||
JANITOR,
|
||||
LINEBACKER,
|
||||
MAID,
|
||||
MUSICIAN,
|
||||
NURSE,
|
||||
NURSERY_AIDE,
|
||||
OFFICER,
|
||||
PARASOL_LADY,
|
||||
PILOT,
|
||||
POKEFAN,
|
||||
PRESCHOOLER,
|
||||
PSYCHIC,
|
||||
RANGER,
|
||||
RICH,
|
||||
RICH_KID,
|
||||
ROUGHNECK,
|
||||
SCIENTIST,
|
||||
SMASHER,
|
||||
SNOW_WORKER,
|
||||
STRIKER,
|
||||
STUDENT,
|
||||
SWIMMER,
|
||||
TWINS,
|
||||
VETERAN,
|
||||
WAITER,
|
||||
WORKER,
|
||||
YOUNGSTER,
|
||||
|
||||
BROCK = 200,
|
||||
MISTY,
|
||||
LT_SURGE,
|
||||
ERIKA,
|
||||
JANINE,
|
||||
SABRINA,
|
||||
BLAINE,
|
||||
GIOVANNI,
|
||||
FALKNER,
|
||||
BUGSY,
|
||||
WHITNEY,
|
||||
MORTY,
|
||||
CHUCK,
|
||||
JASMINE,
|
||||
PRYCE,
|
||||
CLAIR,
|
||||
ROXANNE,
|
||||
BRAWLY,
|
||||
WATTSON,
|
||||
FLANNERY,
|
||||
NORMAN,
|
||||
WINONA,
|
||||
TATE,
|
||||
LIZA,
|
||||
JUAN,
|
||||
ROARK,
|
||||
GARDENIA,
|
||||
MAYLENE,
|
||||
CRASHER_WAKE,
|
||||
FANTINA,
|
||||
BYRON,
|
||||
CANDICE,
|
||||
VOLKNER,
|
||||
CILAN,
|
||||
CHILI,
|
||||
CRESS,
|
||||
CHEREN,
|
||||
LENORA,
|
||||
ROXIE,
|
||||
BURGH,
|
||||
ELESA,
|
||||
CLAY,
|
||||
SKYLA,
|
||||
BRYCEN,
|
||||
DRAYDEN,
|
||||
MARLON,
|
||||
VIOLA,
|
||||
GRANT,
|
||||
KORRINA,
|
||||
RAMOS,
|
||||
CLEMONT,
|
||||
VALERIE,
|
||||
OLYMPIA,
|
||||
WULFRIC,
|
||||
MILO,
|
||||
NESSA,
|
||||
KABU,
|
||||
BEA,
|
||||
ALLISTER,
|
||||
OPAL,
|
||||
BEDE,
|
||||
GORDIE,
|
||||
MELONY,
|
||||
PIERS,
|
||||
MARNIE,
|
||||
RAIHAN,
|
||||
/*KATY,
|
||||
BRASSIUS,
|
||||
IONO,
|
||||
KOFU,
|
||||
LARRY,
|
||||
RYME,
|
||||
TULIP,
|
||||
GRUSHA*/
|
||||
LORELEI = 300,
|
||||
BRUNO,
|
||||
AGATHA,
|
||||
LANCE,
|
||||
WILL,
|
||||
KOGA,
|
||||
KAREN,
|
||||
SIDNEY,
|
||||
PHOEBE,
|
||||
GLACIA,
|
||||
DRAKE,
|
||||
AARON,
|
||||
BERTHA,
|
||||
FLINT,
|
||||
LUCIAN,
|
||||
SHAUNTAL,
|
||||
MARSHAL,
|
||||
GRIMSLEY,
|
||||
CAITLIN,
|
||||
MALVA,
|
||||
SIEBOLD,
|
||||
WIKSTROM,
|
||||
DRASNA,
|
||||
HALA,
|
||||
MOLAYNE,
|
||||
OLIVIA,
|
||||
ACEROLA,
|
||||
KAHILI,
|
||||
/*RIKA,
|
||||
POPPY,
|
||||
LARRY_ELITE,
|
||||
HASSEL*/
|
||||
BLUE = 350,
|
||||
RED,
|
||||
LANCE_CHAMPION,
|
||||
STEVEN,
|
||||
WALLACE,
|
||||
CYNTHIA,
|
||||
ALDER,
|
||||
IRIS,
|
||||
DIANTHA,
|
||||
LEON,
|
||||
/*GEETA,
|
||||
NEMONA,
|
||||
KIERAN,*/
|
||||
RIVAL = 375,
|
||||
RIVAL_2,
|
||||
RIVAL_3,
|
||||
RIVAL_4,
|
||||
RIVAL_5,
|
||||
RIVAL_6
|
||||
}
|
941
src/data/move.ts
941
src/data/move.ts
|
@ -1,7 +1,9 @@
|
|||
import { Moves } from "./enums/moves";
|
||||
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
|
||||
import { BattleEndPhase, DamagePhase, MovePhase, NewBattlePhase, ObtainStatusEffectPhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../battle-phases";
|
||||
import { BattleStat } from "./battle-stat";
|
||||
import { BattlerTagType, EncoreTag } from "./battler-tag";
|
||||
import { EncoreTag } from "./battler-tags";
|
||||
import { BattlerTagType } from "./enums/battler-tag-type";
|
||||
import { getPokemonMessage } from "../messages";
|
||||
import Pokemon, { AttackMoveResult, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
|
||||
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
|
||||
|
@ -324,929 +326,6 @@ export class SelfStatusMove extends Move {
|
|||
}
|
||||
}
|
||||
|
||||
export enum Moves {
|
||||
NONE,
|
||||
POUND,
|
||||
KARATE_CHOP,
|
||||
DOUBLE_SLAP,
|
||||
COMET_PUNCH,
|
||||
MEGA_PUNCH,
|
||||
PAY_DAY,
|
||||
FIRE_PUNCH,
|
||||
ICE_PUNCH,
|
||||
THUNDER_PUNCH,
|
||||
SCRATCH,
|
||||
VICE_GRIP,
|
||||
GUILLOTINE,
|
||||
RAZOR_WIND,
|
||||
SWORDS_DANCE,
|
||||
CUT,
|
||||
GUST,
|
||||
WING_ATTACK,
|
||||
WHIRLWIND,
|
||||
FLY,
|
||||
BIND,
|
||||
SLAM,
|
||||
VINE_WHIP,
|
||||
STOMP,
|
||||
DOUBLE_KICK,
|
||||
MEGA_KICK,
|
||||
JUMP_KICK,
|
||||
ROLLING_KICK,
|
||||
SAND_ATTACK,
|
||||
HEADBUTT,
|
||||
HORN_ATTACK,
|
||||
FURY_ATTACK,
|
||||
HORN_DRILL,
|
||||
TACKLE,
|
||||
BODY_SLAM,
|
||||
WRAP,
|
||||
TAKE_DOWN,
|
||||
THRASH,
|
||||
DOUBLE_EDGE,
|
||||
TAIL_WHIP,
|
||||
POISON_STING,
|
||||
TWINEEDLE,
|
||||
PIN_MISSILE,
|
||||
LEER,
|
||||
BITE,
|
||||
GROWL,
|
||||
ROAR,
|
||||
SING,
|
||||
SUPERSONIC,
|
||||
SONIC_BOOM,
|
||||
DISABLE,
|
||||
ACID,
|
||||
EMBER,
|
||||
FLAMETHROWER,
|
||||
MIST,
|
||||
WATER_GUN,
|
||||
HYDRO_PUMP,
|
||||
SURF,
|
||||
ICE_BEAM,
|
||||
BLIZZARD,
|
||||
PSYBEAM,
|
||||
BUBBLE_BEAM,
|
||||
AURORA_BEAM,
|
||||
HYPER_BEAM,
|
||||
PECK,
|
||||
DRILL_PECK,
|
||||
SUBMISSION,
|
||||
LOW_KICK,
|
||||
COUNTER,
|
||||
SEISMIC_TOSS,
|
||||
STRENGTH,
|
||||
ABSORB,
|
||||
MEGA_DRAIN,
|
||||
LEECH_SEED,
|
||||
GROWTH,
|
||||
RAZOR_LEAF,
|
||||
SOLAR_BEAM,
|
||||
POISON_POWDER,
|
||||
STUN_SPORE,
|
||||
SLEEP_POWDER,
|
||||
PETAL_DANCE,
|
||||
STRING_SHOT,
|
||||
DRAGON_RAGE,
|
||||
FIRE_SPIN,
|
||||
THUNDER_SHOCK,
|
||||
THUNDERBOLT,
|
||||
THUNDER_WAVE,
|
||||
THUNDER,
|
||||
ROCK_THROW,
|
||||
EARTHQUAKE,
|
||||
FISSURE,
|
||||
DIG,
|
||||
TOXIC,
|
||||
CONFUSION,
|
||||
PSYCHIC,
|
||||
HYPNOSIS,
|
||||
MEDITATE,
|
||||
AGILITY,
|
||||
QUICK_ATTACK,
|
||||
RAGE,
|
||||
TELEPORT,
|
||||
NIGHT_SHADE,
|
||||
MIMIC,
|
||||
SCREECH,
|
||||
DOUBLE_TEAM,
|
||||
RECOVER,
|
||||
HARDEN,
|
||||
MINIMIZE,
|
||||
SMOKESCREEN,
|
||||
CONFUSE_RAY,
|
||||
WITHDRAW,
|
||||
DEFENSE_CURL,
|
||||
BARRIER,
|
||||
LIGHT_SCREEN,
|
||||
HAZE,
|
||||
REFLECT,
|
||||
FOCUS_ENERGY,
|
||||
BIDE,
|
||||
METRONOME,
|
||||
MIRROR_MOVE,
|
||||
SELF_DESTRUCT,
|
||||
EGG_BOMB,
|
||||
LICK,
|
||||
SMOG,
|
||||
SLUDGE,
|
||||
BONE_CLUB,
|
||||
FIRE_BLAST,
|
||||
WATERFALL,
|
||||
CLAMP,
|
||||
SWIFT,
|
||||
SKULL_BASH,
|
||||
SPIKE_CANNON,
|
||||
CONSTRICT,
|
||||
AMNESIA,
|
||||
KINESIS,
|
||||
SOFT_BOILED,
|
||||
HIGH_JUMP_KICK,
|
||||
GLARE,
|
||||
DREAM_EATER,
|
||||
POISON_GAS,
|
||||
BARRAGE,
|
||||
LEECH_LIFE,
|
||||
LOVELY_KISS,
|
||||
SKY_ATTACK,
|
||||
TRANSFORM,
|
||||
BUBBLE,
|
||||
DIZZY_PUNCH,
|
||||
SPORE,
|
||||
FLASH,
|
||||
PSYWAVE,
|
||||
SPLASH,
|
||||
ACID_ARMOR,
|
||||
CRABHAMMER,
|
||||
EXPLOSION,
|
||||
FURY_SWIPES,
|
||||
BONEMERANG,
|
||||
REST,
|
||||
ROCK_SLIDE,
|
||||
HYPER_FANG,
|
||||
SHARPEN,
|
||||
CONVERSION,
|
||||
TRI_ATTACK,
|
||||
SUPER_FANG,
|
||||
SLASH,
|
||||
SUBSTITUTE,
|
||||
STRUGGLE,
|
||||
SKETCH,
|
||||
TRIPLE_KICK,
|
||||
THIEF,
|
||||
SPIDER_WEB,
|
||||
MIND_READER,
|
||||
NIGHTMARE,
|
||||
FLAME_WHEEL,
|
||||
SNORE,
|
||||
CURSE,
|
||||
FLAIL,
|
||||
CONVERSION_2,
|
||||
AEROBLAST,
|
||||
COTTON_SPORE,
|
||||
REVERSAL,
|
||||
SPITE,
|
||||
POWDER_SNOW,
|
||||
PROTECT,
|
||||
MACH_PUNCH,
|
||||
SCARY_FACE,
|
||||
FEINT_ATTACK,
|
||||
SWEET_KISS,
|
||||
BELLY_DRUM,
|
||||
SLUDGE_BOMB,
|
||||
MUD_SLAP,
|
||||
OCTAZOOKA,
|
||||
SPIKES,
|
||||
ZAP_CANNON,
|
||||
FORESIGHT,
|
||||
DESTINY_BOND,
|
||||
PERISH_SONG,
|
||||
ICY_WIND,
|
||||
DETECT,
|
||||
BONE_RUSH,
|
||||
LOCK_ON,
|
||||
OUTRAGE,
|
||||
SANDSTORM,
|
||||
GIGA_DRAIN,
|
||||
ENDURE,
|
||||
CHARM,
|
||||
ROLLOUT,
|
||||
FALSE_SWIPE,
|
||||
SWAGGER,
|
||||
MILK_DRINK,
|
||||
SPARK,
|
||||
FURY_CUTTER,
|
||||
STEEL_WING,
|
||||
MEAN_LOOK,
|
||||
ATTRACT,
|
||||
SLEEP_TALK,
|
||||
HEAL_BELL,
|
||||
RETURN,
|
||||
PRESENT,
|
||||
FRUSTRATION,
|
||||
SAFEGUARD,
|
||||
PAIN_SPLIT,
|
||||
SACRED_FIRE,
|
||||
MAGNITUDE,
|
||||
DYNAMIC_PUNCH,
|
||||
MEGAHORN,
|
||||
DRAGON_BREATH,
|
||||
BATON_PASS,
|
||||
ENCORE,
|
||||
PURSUIT,
|
||||
RAPID_SPIN,
|
||||
SWEET_SCENT,
|
||||
IRON_TAIL,
|
||||
METAL_CLAW,
|
||||
VITAL_THROW,
|
||||
MORNING_SUN,
|
||||
SYNTHESIS,
|
||||
MOONLIGHT,
|
||||
HIDDEN_POWER,
|
||||
CROSS_CHOP,
|
||||
TWISTER,
|
||||
RAIN_DANCE,
|
||||
SUNNY_DAY,
|
||||
CRUNCH,
|
||||
MIRROR_COAT,
|
||||
PSYCH_UP,
|
||||
EXTREME_SPEED,
|
||||
ANCIENT_POWER,
|
||||
SHADOW_BALL,
|
||||
FUTURE_SIGHT,
|
||||
ROCK_SMASH,
|
||||
WHIRLPOOL,
|
||||
BEAT_UP,
|
||||
FAKE_OUT,
|
||||
UPROAR,
|
||||
STOCKPILE,
|
||||
SPIT_UP,
|
||||
SWALLOW,
|
||||
HEAT_WAVE,
|
||||
HAIL,
|
||||
TORMENT,
|
||||
FLATTER,
|
||||
WILL_O_WISP,
|
||||
MEMENTO,
|
||||
FACADE,
|
||||
FOCUS_PUNCH,
|
||||
SMELLING_SALTS,
|
||||
FOLLOW_ME,
|
||||
NATURE_POWER,
|
||||
CHARGE,
|
||||
TAUNT,
|
||||
HELPING_HAND,
|
||||
TRICK,
|
||||
ROLE_PLAY,
|
||||
WISH,
|
||||
ASSIST,
|
||||
INGRAIN,
|
||||
SUPERPOWER,
|
||||
MAGIC_COAT,
|
||||
RECYCLE,
|
||||
REVENGE,
|
||||
BRICK_BREAK,
|
||||
YAWN,
|
||||
KNOCK_OFF,
|
||||
ENDEAVOR,
|
||||
ERUPTION,
|
||||
SKILL_SWAP,
|
||||
IMPRISON,
|
||||
REFRESH,
|
||||
GRUDGE,
|
||||
SNATCH,
|
||||
SECRET_POWER,
|
||||
DIVE,
|
||||
ARM_THRUST,
|
||||
CAMOUFLAGE,
|
||||
TAIL_GLOW,
|
||||
LUSTER_PURGE,
|
||||
MIST_BALL,
|
||||
FEATHER_DANCE,
|
||||
TEETER_DANCE,
|
||||
BLAZE_KICK,
|
||||
MUD_SPORT,
|
||||
ICE_BALL,
|
||||
NEEDLE_ARM,
|
||||
SLACK_OFF,
|
||||
HYPER_VOICE,
|
||||
POISON_FANG,
|
||||
CRUSH_CLAW,
|
||||
BLAST_BURN,
|
||||
HYDRO_CANNON,
|
||||
METEOR_MASH,
|
||||
ASTONISH,
|
||||
WEATHER_BALL,
|
||||
AROMATHERAPY,
|
||||
FAKE_TEARS,
|
||||
AIR_CUTTER,
|
||||
OVERHEAT,
|
||||
ODOR_SLEUTH,
|
||||
ROCK_TOMB,
|
||||
SILVER_WIND,
|
||||
METAL_SOUND,
|
||||
GRASS_WHISTLE,
|
||||
TICKLE,
|
||||
COSMIC_POWER,
|
||||
WATER_SPOUT,
|
||||
SIGNAL_BEAM,
|
||||
SHADOW_PUNCH,
|
||||
EXTRASENSORY,
|
||||
SKY_UPPERCUT,
|
||||
SAND_TOMB,
|
||||
SHEER_COLD,
|
||||
MUDDY_WATER,
|
||||
BULLET_SEED,
|
||||
AERIAL_ACE,
|
||||
ICICLE_SPEAR,
|
||||
IRON_DEFENSE,
|
||||
BLOCK,
|
||||
HOWL,
|
||||
DRAGON_CLAW,
|
||||
FRENZY_PLANT,
|
||||
BULK_UP,
|
||||
BOUNCE,
|
||||
MUD_SHOT,
|
||||
POISON_TAIL,
|
||||
COVET,
|
||||
VOLT_TACKLE,
|
||||
MAGICAL_LEAF,
|
||||
WATER_SPORT,
|
||||
CALM_MIND,
|
||||
LEAF_BLADE,
|
||||
DRAGON_DANCE,
|
||||
ROCK_BLAST,
|
||||
SHOCK_WAVE,
|
||||
WATER_PULSE,
|
||||
DOOM_DESIRE,
|
||||
PSYCHO_BOOST,
|
||||
ROOST,
|
||||
GRAVITY,
|
||||
MIRACLE_EYE,
|
||||
WAKE_UP_SLAP,
|
||||
HAMMER_ARM,
|
||||
GYRO_BALL,
|
||||
HEALING_WISH,
|
||||
BRINE,
|
||||
NATURAL_GIFT,
|
||||
FEINT,
|
||||
PLUCK,
|
||||
TAILWIND,
|
||||
ACUPRESSURE,
|
||||
METAL_BURST,
|
||||
U_TURN,
|
||||
CLOSE_COMBAT,
|
||||
PAYBACK,
|
||||
ASSURANCE,
|
||||
EMBARGO,
|
||||
FLING,
|
||||
PSYCHO_SHIFT,
|
||||
TRUMP_CARD,
|
||||
HEAL_BLOCK,
|
||||
WRING_OUT,
|
||||
POWER_TRICK,
|
||||
GASTRO_ACID,
|
||||
LUCKY_CHANT,
|
||||
ME_FIRST,
|
||||
COPYCAT,
|
||||
POWER_SWAP,
|
||||
GUARD_SWAP,
|
||||
PUNISHMENT,
|
||||
LAST_RESORT,
|
||||
WORRY_SEED,
|
||||
SUCKER_PUNCH,
|
||||
TOXIC_SPIKES,
|
||||
HEART_SWAP,
|
||||
AQUA_RING,
|
||||
MAGNET_RISE,
|
||||
FLARE_BLITZ,
|
||||
FORCE_PALM,
|
||||
AURA_SPHERE,
|
||||
ROCK_POLISH,
|
||||
POISON_JAB,
|
||||
DARK_PULSE,
|
||||
NIGHT_SLASH,
|
||||
AQUA_TAIL,
|
||||
SEED_BOMB,
|
||||
AIR_SLASH,
|
||||
X_SCISSOR,
|
||||
BUG_BUZZ,
|
||||
DRAGON_PULSE,
|
||||
DRAGON_RUSH,
|
||||
POWER_GEM,
|
||||
DRAIN_PUNCH,
|
||||
VACUUM_WAVE,
|
||||
FOCUS_BLAST,
|
||||
ENERGY_BALL,
|
||||
BRAVE_BIRD,
|
||||
EARTH_POWER,
|
||||
SWITCHEROO,
|
||||
GIGA_IMPACT,
|
||||
NASTY_PLOT,
|
||||
BULLET_PUNCH,
|
||||
AVALANCHE,
|
||||
ICE_SHARD,
|
||||
SHADOW_CLAW,
|
||||
THUNDER_FANG,
|
||||
ICE_FANG,
|
||||
FIRE_FANG,
|
||||
SHADOW_SNEAK,
|
||||
MUD_BOMB,
|
||||
PSYCHO_CUT,
|
||||
ZEN_HEADBUTT,
|
||||
MIRROR_SHOT,
|
||||
FLASH_CANNON,
|
||||
ROCK_CLIMB,
|
||||
DEFOG,
|
||||
TRICK_ROOM,
|
||||
DRACO_METEOR,
|
||||
DISCHARGE,
|
||||
LAVA_PLUME,
|
||||
LEAF_STORM,
|
||||
POWER_WHIP,
|
||||
ROCK_WRECKER,
|
||||
CROSS_POISON,
|
||||
GUNK_SHOT,
|
||||
IRON_HEAD,
|
||||
MAGNET_BOMB,
|
||||
STONE_EDGE,
|
||||
CAPTIVATE,
|
||||
STEALTH_ROCK,
|
||||
GRASS_KNOT,
|
||||
CHATTER,
|
||||
JUDGMENT,
|
||||
BUG_BITE,
|
||||
CHARGE_BEAM,
|
||||
WOOD_HAMMER,
|
||||
AQUA_JET,
|
||||
ATTACK_ORDER,
|
||||
DEFEND_ORDER,
|
||||
HEAL_ORDER,
|
||||
HEAD_SMASH,
|
||||
DOUBLE_HIT,
|
||||
ROAR_OF_TIME,
|
||||
SPACIAL_REND,
|
||||
LUNAR_DANCE,
|
||||
CRUSH_GRIP,
|
||||
MAGMA_STORM,
|
||||
DARK_VOID,
|
||||
SEED_FLARE,
|
||||
OMINOUS_WIND,
|
||||
SHADOW_FORCE,
|
||||
HONE_CLAWS,
|
||||
WIDE_GUARD,
|
||||
GUARD_SPLIT,
|
||||
POWER_SPLIT,
|
||||
WONDER_ROOM,
|
||||
PSYSHOCK,
|
||||
VENOSHOCK,
|
||||
AUTOTOMIZE,
|
||||
RAGE_POWDER,
|
||||
TELEKINESIS,
|
||||
MAGIC_ROOM,
|
||||
SMACK_DOWN,
|
||||
STORM_THROW,
|
||||
FLAME_BURST,
|
||||
SLUDGE_WAVE,
|
||||
QUIVER_DANCE,
|
||||
HEAVY_SLAM,
|
||||
SYNCHRONOISE,
|
||||
ELECTRO_BALL,
|
||||
SOAK,
|
||||
FLAME_CHARGE,
|
||||
COIL,
|
||||
LOW_SWEEP,
|
||||
ACID_SPRAY,
|
||||
FOUL_PLAY,
|
||||
SIMPLE_BEAM,
|
||||
ENTRAINMENT,
|
||||
AFTER_YOU,
|
||||
ROUND,
|
||||
ECHOED_VOICE,
|
||||
CHIP_AWAY,
|
||||
CLEAR_SMOG,
|
||||
STORED_POWER,
|
||||
QUICK_GUARD,
|
||||
ALLY_SWITCH,
|
||||
SCALD,
|
||||
SHELL_SMASH,
|
||||
HEAL_PULSE,
|
||||
HEX,
|
||||
SKY_DROP,
|
||||
SHIFT_GEAR,
|
||||
CIRCLE_THROW,
|
||||
INCINERATE,
|
||||
QUASH,
|
||||
ACROBATICS,
|
||||
REFLECT_TYPE,
|
||||
RETALIATE,
|
||||
FINAL_GAMBIT,
|
||||
BESTOW,
|
||||
INFERNO,
|
||||
WATER_PLEDGE,
|
||||
FIRE_PLEDGE,
|
||||
GRASS_PLEDGE,
|
||||
VOLT_SWITCH,
|
||||
STRUGGLE_BUG,
|
||||
BULLDOZE,
|
||||
FROST_BREATH,
|
||||
DRAGON_TAIL,
|
||||
WORK_UP,
|
||||
ELECTROWEB,
|
||||
WILD_CHARGE,
|
||||
DRILL_RUN,
|
||||
DUAL_CHOP,
|
||||
HEART_STAMP,
|
||||
HORN_LEECH,
|
||||
SACRED_SWORD,
|
||||
RAZOR_SHELL,
|
||||
HEAT_CRASH,
|
||||
LEAF_TORNADO,
|
||||
STEAMROLLER,
|
||||
COTTON_GUARD,
|
||||
NIGHT_DAZE,
|
||||
PSYSTRIKE,
|
||||
TAIL_SLAP,
|
||||
HURRICANE,
|
||||
HEAD_CHARGE,
|
||||
GEAR_GRIND,
|
||||
SEARING_SHOT,
|
||||
TECHNO_BLAST,
|
||||
RELIC_SONG,
|
||||
SECRET_SWORD,
|
||||
GLACIATE,
|
||||
BOLT_STRIKE,
|
||||
BLUE_FLARE,
|
||||
FIERY_DANCE,
|
||||
FREEZE_SHOCK,
|
||||
ICE_BURN,
|
||||
SNARL,
|
||||
ICICLE_CRASH,
|
||||
V_CREATE,
|
||||
FUSION_FLARE,
|
||||
FUSION_BOLT,
|
||||
FLYING_PRESS,
|
||||
MAT_BLOCK,
|
||||
BELCH,
|
||||
ROTOTILLER,
|
||||
STICKY_WEB,
|
||||
FELL_STINGER,
|
||||
PHANTOM_FORCE,
|
||||
TRICK_OR_TREAT,
|
||||
NOBLE_ROAR,
|
||||
ION_DELUGE,
|
||||
PARABOLIC_CHARGE,
|
||||
FORESTS_CURSE,
|
||||
PETAL_BLIZZARD,
|
||||
FREEZE_DRY,
|
||||
DISARMING_VOICE,
|
||||
PARTING_SHOT,
|
||||
TOPSY_TURVY,
|
||||
DRAINING_KISS,
|
||||
CRAFTY_SHIELD,
|
||||
FLOWER_SHIELD,
|
||||
GRASSY_TERRAIN,
|
||||
MISTY_TERRAIN,
|
||||
ELECTRIFY,
|
||||
PLAY_ROUGH,
|
||||
FAIRY_WIND,
|
||||
MOONBLAST,
|
||||
BOOMBURST,
|
||||
FAIRY_LOCK,
|
||||
KINGS_SHIELD,
|
||||
PLAY_NICE,
|
||||
CONFIDE,
|
||||
DIAMOND_STORM,
|
||||
STEAM_ERUPTION,
|
||||
HYPERSPACE_HOLE,
|
||||
WATER_SHURIKEN,
|
||||
MYSTICAL_FIRE,
|
||||
SPIKY_SHIELD,
|
||||
AROMATIC_MIST,
|
||||
EERIE_IMPULSE,
|
||||
VENOM_DRENCH,
|
||||
POWDER,
|
||||
GEOMANCY,
|
||||
MAGNETIC_FLUX,
|
||||
HAPPY_HOUR,
|
||||
ELECTRIC_TERRAIN,
|
||||
DAZZLING_GLEAM,
|
||||
CELEBRATE,
|
||||
HOLD_HANDS,
|
||||
BABY_DOLL_EYES,
|
||||
NUZZLE,
|
||||
HOLD_BACK,
|
||||
INFESTATION,
|
||||
POWER_UP_PUNCH,
|
||||
OBLIVION_WING,
|
||||
THOUSAND_ARROWS,
|
||||
THOUSAND_WAVES,
|
||||
LANDS_WRATH,
|
||||
LIGHT_OF_RUIN,
|
||||
ORIGIN_PULSE,
|
||||
PRECIPICE_BLADES,
|
||||
DRAGON_ASCENT,
|
||||
HYPERSPACE_FURY,
|
||||
BREAKNECK_BLITZ__PHYSICAL,
|
||||
BREAKNECK_BLITZ__SPECIAL,
|
||||
ALL_OUT_PUMMELING__PHYSICAL,
|
||||
ALL_OUT_PUMMELING__SPECIAL,
|
||||
SUPERSONIC_SKYSTRIKE__PHYSICAL,
|
||||
SUPERSONIC_SKYSTRIKE__SPECIAL,
|
||||
ACID_DOWNPOUR__PHYSICAL,
|
||||
ACID_DOWNPOUR__SPECIAL,
|
||||
TECTONIC_RAGE__PHYSICAL,
|
||||
TECTONIC_RAGE__SPECIAL,
|
||||
CONTINENTAL_CRUSH__PHYSICAL,
|
||||
CONTINENTAL_CRUSH__SPECIAL,
|
||||
SAVAGE_SPIN_OUT__PHYSICAL,
|
||||
SAVAGE_SPIN_OUT__SPECIAL,
|
||||
NEVER_ENDING_NIGHTMARE__PHYSICAL,
|
||||
NEVER_ENDING_NIGHTMARE__SPECIAL,
|
||||
CORKSCREW_CRASH__PHYSICAL,
|
||||
CORKSCREW_CRASH__SPECIAL,
|
||||
INFERNO_OVERDRIVE__PHYSICAL,
|
||||
INFERNO_OVERDRIVE__SPECIAL,
|
||||
HYDRO_VORTEX__PHYSICAL,
|
||||
HYDRO_VORTEX__SPECIAL,
|
||||
BLOOM_DOOM__PHYSICAL,
|
||||
BLOOM_DOOM__SPECIAL,
|
||||
GIGAVOLT_HAVOC__PHYSICAL,
|
||||
GIGAVOLT_HAVOC__SPECIAL,
|
||||
SHATTERED_PSYCHE__PHYSICAL,
|
||||
SHATTERED_PSYCHE__SPECIAL,
|
||||
SUBZERO_SLAMMER__PHYSICAL,
|
||||
SUBZERO_SLAMMER__SPECIAL,
|
||||
DEVASTATING_DRAKE__PHYSICAL,
|
||||
DEVASTATING_DRAKE__SPECIAL,
|
||||
BLACK_HOLE_ECLIPSE__PHYSICAL,
|
||||
BLACK_HOLE_ECLIPSE__SPECIAL,
|
||||
TWINKLE_TACKLE__PHYSICAL,
|
||||
TWINKLE_TACKLE__SPECIAL,
|
||||
CATASTROPIKA,
|
||||
SHORE_UP,
|
||||
FIRST_IMPRESSION,
|
||||
BANEFUL_BUNKER,
|
||||
SPIRIT_SHACKLE,
|
||||
DARKEST_LARIAT,
|
||||
SPARKLING_ARIA,
|
||||
ICE_HAMMER,
|
||||
FLORAL_HEALING,
|
||||
HIGH_HORSEPOWER,
|
||||
STRENGTH_SAP,
|
||||
SOLAR_BLADE,
|
||||
LEAFAGE,
|
||||
SPOTLIGHT,
|
||||
TOXIC_THREAD,
|
||||
LASER_FOCUS,
|
||||
GEAR_UP,
|
||||
THROAT_CHOP,
|
||||
POLLEN_PUFF,
|
||||
ANCHOR_SHOT,
|
||||
PSYCHIC_TERRAIN,
|
||||
LUNGE,
|
||||
FIRE_LASH,
|
||||
POWER_TRIP,
|
||||
BURN_UP,
|
||||
SPEED_SWAP,
|
||||
SMART_STRIKE,
|
||||
PURIFY,
|
||||
REVELATION_DANCE,
|
||||
CORE_ENFORCER,
|
||||
TROP_KICK,
|
||||
INSTRUCT,
|
||||
BEAK_BLAST,
|
||||
CLANGING_SCALES,
|
||||
DRAGON_HAMMER,
|
||||
BRUTAL_SWING,
|
||||
AURORA_VEIL,
|
||||
SINISTER_ARROW_RAID,
|
||||
MALICIOUS_MOONSAULT,
|
||||
OCEANIC_OPERETTA,
|
||||
GUARDIAN_OF_ALOLA,
|
||||
SOUL_STEALING_7_STAR_STRIKE,
|
||||
STOKED_SPARKSURFER,
|
||||
PULVERIZING_PANCAKE,
|
||||
EXTREME_EVOBOOST,
|
||||
GENESIS_SUPERNOVA,
|
||||
SHELL_TRAP,
|
||||
FLEUR_CANNON,
|
||||
PSYCHIC_FANGS,
|
||||
STOMPING_TANTRUM,
|
||||
SHADOW_BONE,
|
||||
ACCELEROCK,
|
||||
LIQUIDATION,
|
||||
PRISMATIC_LASER,
|
||||
SPECTRAL_THIEF,
|
||||
SUNSTEEL_STRIKE,
|
||||
MOONGEIST_BEAM,
|
||||
TEARFUL_LOOK,
|
||||
ZING_ZAP,
|
||||
NATURES_MADNESS,
|
||||
MULTI_ATTACK,
|
||||
TEN_MILLION_VOLT_THUNDERBOLT,
|
||||
MIND_BLOWN,
|
||||
PLASMA_FISTS,
|
||||
PHOTON_GEYSER,
|
||||
LIGHT_THAT_BURNS_THE_SKY,
|
||||
SEARING_SUNRAZE_SMASH,
|
||||
MENACING_MOONRAZE_MAELSTROM,
|
||||
LETS_SNUGGLE_FOREVER,
|
||||
SPLINTERED_STORMSHARDS,
|
||||
CLANGOROUS_SOULBLAZE,
|
||||
ZIPPY_ZAP,
|
||||
SPLISHY_SPLASH,
|
||||
FLOATY_FALL,
|
||||
PIKA_PAPOW,
|
||||
BOUNCY_BUBBLE,
|
||||
BUZZY_BUZZ,
|
||||
SIZZLY_SLIDE,
|
||||
GLITZY_GLOW,
|
||||
BADDY_BAD,
|
||||
SAPPY_SEED,
|
||||
FREEZY_FROST,
|
||||
SPARKLY_SWIRL,
|
||||
VEEVEE_VOLLEY,
|
||||
DOUBLE_IRON_BASH,
|
||||
MAX_GUARD,
|
||||
DYNAMAX_CANNON,
|
||||
SNIPE_SHOT,
|
||||
JAW_LOCK,
|
||||
STUFF_CHEEKS,
|
||||
NO_RETREAT,
|
||||
TAR_SHOT,
|
||||
MAGIC_POWDER,
|
||||
DRAGON_DARTS,
|
||||
TEATIME,
|
||||
OCTOLOCK,
|
||||
BOLT_BEAK,
|
||||
FISHIOUS_REND,
|
||||
COURT_CHANGE,
|
||||
MAX_FLARE,
|
||||
MAX_FLUTTERBY,
|
||||
MAX_LIGHTNING,
|
||||
MAX_STRIKE,
|
||||
MAX_KNUCKLE,
|
||||
MAX_PHANTASM,
|
||||
MAX_HAILSTORM,
|
||||
MAX_OOZE,
|
||||
MAX_GEYSER,
|
||||
MAX_AIRSTREAM,
|
||||
MAX_STARFALL,
|
||||
MAX_WYRMWIND,
|
||||
MAX_MINDSTORM,
|
||||
MAX_ROCKFALL,
|
||||
MAX_QUAKE,
|
||||
MAX_DARKNESS,
|
||||
MAX_OVERGROWTH,
|
||||
MAX_STEELSPIKE,
|
||||
CLANGOROUS_SOUL,
|
||||
BODY_PRESS,
|
||||
DECORATE,
|
||||
DRUM_BEATING,
|
||||
SNAP_TRAP,
|
||||
PYRO_BALL,
|
||||
BEHEMOTH_BLADE,
|
||||
BEHEMOTH_BASH,
|
||||
AURA_WHEEL,
|
||||
BREAKING_SWIPE,
|
||||
BRANCH_POKE,
|
||||
OVERDRIVE,
|
||||
APPLE_ACID,
|
||||
GRAV_APPLE,
|
||||
SPIRIT_BREAK,
|
||||
STRANGE_STEAM,
|
||||
LIFE_DEW,
|
||||
OBSTRUCT,
|
||||
FALSE_SURRENDER,
|
||||
METEOR_ASSAULT,
|
||||
ETERNABEAM,
|
||||
STEEL_BEAM,
|
||||
EXPANDING_FORCE,
|
||||
STEEL_ROLLER,
|
||||
SCALE_SHOT,
|
||||
METEOR_BEAM,
|
||||
SHELL_SIDE_ARM,
|
||||
MISTY_EXPLOSION,
|
||||
GRASSY_GLIDE,
|
||||
RISING_VOLTAGE,
|
||||
TERRAIN_PULSE,
|
||||
SKITTER_SMACK,
|
||||
BURNING_JEALOUSY,
|
||||
LASH_OUT,
|
||||
POLTERGEIST,
|
||||
CORROSIVE_GAS,
|
||||
COACHING,
|
||||
FLIP_TURN,
|
||||
TRIPLE_AXEL,
|
||||
DUAL_WINGBEAT,
|
||||
SCORCHING_SANDS,
|
||||
JUNGLE_HEALING,
|
||||
WICKED_BLOW,
|
||||
SURGING_STRIKES,
|
||||
THUNDER_CAGE,
|
||||
DRAGON_ENERGY,
|
||||
FREEZING_GLARE,
|
||||
FIERY_WRATH,
|
||||
THUNDEROUS_KICK,
|
||||
GLACIAL_LANCE,
|
||||
ASTRAL_BARRAGE,
|
||||
EERIE_SPELL,
|
||||
DIRE_CLAW,
|
||||
PSYSHIELD_BASH,
|
||||
POWER_SHIFT,
|
||||
STONE_AXE,
|
||||
SPRINGTIDE_STORM,
|
||||
MYSTICAL_POWER,
|
||||
RAGING_FURY,
|
||||
WAVE_CRASH,
|
||||
CHLOROBLAST,
|
||||
MOUNTAIN_GALE,
|
||||
VICTORY_DANCE,
|
||||
HEADLONG_RUSH,
|
||||
BARB_BARRAGE,
|
||||
ESPER_WING,
|
||||
BITTER_MALICE,
|
||||
SHELTER,
|
||||
TRIPLE_ARROWS,
|
||||
INFERNAL_PARADE,
|
||||
CEASELESS_EDGE,
|
||||
BLEAKWIND_STORM,
|
||||
WILDBOLT_STORM,
|
||||
SANDSEAR_STORM,
|
||||
LUNAR_BLESSING,
|
||||
TAKE_HEART,
|
||||
TERA_BLAST,
|
||||
SILK_TRAP,
|
||||
AXE_KICK,
|
||||
LAST_RESPECTS,
|
||||
LUMINA_CRASH,
|
||||
ORDER_UP,
|
||||
JET_PUNCH,
|
||||
SPICY_EXTRACT,
|
||||
SPIN_OUT,
|
||||
POPULATION_BOMB,
|
||||
ICE_SPINNER,
|
||||
GLAIVE_RUSH,
|
||||
REVIVAL_BLESSING,
|
||||
SALT_CURE,
|
||||
TRIPLE_DIVE,
|
||||
MORTAL_SPIN,
|
||||
DOODLE,
|
||||
FILLET_AWAY,
|
||||
KOWTOW_CLEAVE,
|
||||
FLOWER_TRICK,
|
||||
TORCH_SONG,
|
||||
AQUA_STEP,
|
||||
RAGING_BULL,
|
||||
MAKE_IT_RAIN,
|
||||
PSYBLADE,
|
||||
HYDRO_STEAM,
|
||||
RUINATION,
|
||||
COLLISION_COURSE,
|
||||
ELECTRO_DRIFT,
|
||||
SHED_TAIL,
|
||||
CHILLY_RECEPTION,
|
||||
TIDY_UP,
|
||||
SNOWSCAPE,
|
||||
POUNCE,
|
||||
TRAILBLAZE,
|
||||
CHILLING_WATER,
|
||||
HYPER_DRILL,
|
||||
TWIN_BEAM,
|
||||
RAGE_FIST,
|
||||
ARMOR_CANNON,
|
||||
BITTER_BLADE,
|
||||
DOUBLE_SHOCK,
|
||||
GIGATON_HAMMER,
|
||||
COMEUPPANCE,
|
||||
AQUA_CUTTER,
|
||||
BLAZING_TORQUE,
|
||||
WICKED_TORQUE,
|
||||
NOXIOUS_TORQUE,
|
||||
COMBAT_TORQUE,
|
||||
MAGICAL_TORQUE,
|
||||
BLOOD_MOON,
|
||||
MATCHA_GOTCHA,
|
||||
SYRUP_BOMB,
|
||||
IVY_CUDGEL,
|
||||
ELECTRO_SHOT,
|
||||
TERA_STARSTORM,
|
||||
FICKLE_BEAM,
|
||||
BURNING_BULWARK,
|
||||
THUNDERCLAP,
|
||||
MIGHTY_CLEAVE,
|
||||
TACHYON_CUTTER,
|
||||
HARD_PRESS,
|
||||
DRAGON_CHEER,
|
||||
ALLURING_VOICE,
|
||||
TEMPER_FLARE,
|
||||
SUPERCELL_SLAM,
|
||||
PSYCHIC_NOISE,
|
||||
UPPER_HAND,
|
||||
MALIGNANT_CHAIN,
|
||||
};
|
||||
|
||||
export abstract class MoveAttr {
|
||||
public selfTarget: boolean;
|
||||
|
||||
|
@ -2913,6 +1992,19 @@ export class TransformAttr extends MoveEffectAttr {
|
|||
}
|
||||
}
|
||||
|
||||
export class DiscourageFrequentUseAttr extends MoveAttr {
|
||||
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||
const lastMoves = user.getLastXMoves(4);
|
||||
console.log(lastMoves);
|
||||
for (let m = 0; m < lastMoves.length; m++) {
|
||||
if (lastMoves[m].move === move.id)
|
||||
return (4 - (m + 1)) * -10;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
const failOnGravityCondition: MoveConditionFunc = (user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY);
|
||||
|
||||
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
||||
|
@ -4652,6 +3744,7 @@ export function initMoves() {
|
|||
.attr(ProtectAttr),
|
||||
new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200.", -1, 0, 8)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
|
||||
.attr(DiscourageFrequentUseAttr)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.SNIPE_SHOT, "Snipe Shot (N)", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.", -1, 0, 8),
|
||||
new AttackMove(Moves.JAW_LOCK, "Jaw Lock (N)", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 10, -1, "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.", -1, 0, 8)
|
||||
|
|
|
@ -1,17 +1,17 @@
|
|||
import { Gender } from "./gender";
|
||||
import { AttackTypeBoosterModifier, FlinchChanceModifier } from "../modifier/modifier";
|
||||
import { AttackTypeBoosterModifierType } from "../modifier/modifier-type";
|
||||
import { Moves } from "./move";
|
||||
import { Moves } from "./enums/moves";
|
||||
import { PokeballType } from "./pokeball";
|
||||
import Pokemon from "../pokemon";
|
||||
import { Stat } from "./pokemon-stat";
|
||||
import { Species } from "./species";
|
||||
import { Species } from "./enums/species";
|
||||
import { Type } from "./type";
|
||||
import * as Utils from "../utils";
|
||||
import { SpeciesFormKey } from "./pokemon-species";
|
||||
import { WeatherType } from "./weather";
|
||||
import { Biome } from "./biome";
|
||||
import { TimeOfDay } from "../arena";
|
||||
import { Biome } from "./enums/biome";
|
||||
import { TimeOfDay } from "./enums/time-of-day";
|
||||
import { Nature } from "./nature";
|
||||
|
||||
export enum SpeciesWildEvolutionDelay {
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import { TimeOfDay } from "../arena";
|
||||
import { TimeOfDay } from "./enums/time-of-day";
|
||||
import { PokemonFormChangeItemModifier } from "../modifier/modifier";
|
||||
import Pokemon from "../pokemon";
|
||||
import { Moves } from "./move";
|
||||
import { Moves } from "./enums/moves";
|
||||
import { SpeciesFormKey } from "./pokemon-species";
|
||||
import { Species } from "./species";
|
||||
import { Species } from "./enums/species";
|
||||
import { StatusEffect } from "./status-effect";
|
||||
|
||||
export enum FormChangeItem {
|
||||
|
@ -138,6 +138,12 @@ export abstract class SpeciesFormChangeTrigger {
|
|||
}
|
||||
}
|
||||
|
||||
export class SpeciesFormChangeManualTrigger extends SpeciesFormChangeTrigger {
|
||||
canChange(pokemon: Pokemon): boolean {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class SpeciesFormChangeCompoundTrigger {
|
||||
public triggers: SpeciesFormChangeTrigger[];
|
||||
|
||||
|
@ -442,6 +448,9 @@ export const pokemonFormChanges: PokemonFormChanges = {
|
|||
[Species.DIANCIE]: [
|
||||
new SpeciesFormChange(Species.DIANCIE, '', SpeciesFormKey.MEGA, new SpeciesFormChangeItemTrigger(FormChangeItem.DIANCITE))
|
||||
],
|
||||
[Species.ETERNATUS]: [
|
||||
new SpeciesFormChange(Species.ETERNATUS, '', 'eternamax', new SpeciesFormChangeManualTrigger())
|
||||
],
|
||||
[Species.ENAMORUS]: [
|
||||
new SpeciesFormChange(Species.ENAMORUS, SpeciesFormKey.INCARNATE, SpeciesFormKey.THERIAN, new SpeciesFormChangeItemTrigger(FormChangeItem.REVEAL_GLASS))
|
||||
]
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { Moves } from "./move";
|
||||
import { Species } from "./species";
|
||||
import { Moves } from "./enums/moves";
|
||||
import { Species } from "./enums/species";
|
||||
|
||||
export type LevelMoves = (integer | Moves)[][];
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@ import { Abilities } from './ability';
|
|||
import BattleScene, { AnySound } from '../battle-scene';
|
||||
import { GrowthRate } from './exp';
|
||||
import { SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from './pokemon-evolutions';
|
||||
import { Species } from './species';
|
||||
import { Species } from './enums/species';
|
||||
import { Type } from './type';
|
||||
import { LevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from './pokemon-level-moves';
|
||||
import { uncatchableSpecies } from './biome';
|
||||
import { uncatchableSpecies } from './biomes';
|
||||
import * as Utils from '../utils';
|
||||
|
||||
export enum Region {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { ModifierTier } from "../modifier/modifier-type";
|
||||
import { Moves } from "./move";
|
||||
import { Species } from "./species";
|
||||
import { ModifierTier } from "../modifier/modifier-tier";
|
||||
import { Moves } from "./enums/moves";
|
||||
import { Species } from "./enums/species";
|
||||
|
||||
interface TmSpecies {
|
||||
[key: integer]: Array<Species | Array<Species | string>>
|
||||
|
|
|
@ -2,194 +2,15 @@ import BattleScene, { startingWave } from "../battle-scene";
|
|||
import { ModifierTypeFunc, modifierTypes } from "../modifier/modifier-type";
|
||||
import { EnemyPokemon } from "../pokemon";
|
||||
import * as Utils from "../utils";
|
||||
import { Moves } from "./move";
|
||||
import { TrainerType } from "./enums/trainer-type";
|
||||
import { Moves } from "./enums/moves";
|
||||
import { PokeballType } from "./pokeball";
|
||||
import { pokemonEvolutions, pokemonPrevolutions } from "./pokemon-evolutions";
|
||||
import PokemonSpecies, { PokemonSpeciesFilter, getPokemonSpecies } from "./pokemon-species";
|
||||
import { Species } from "./species";
|
||||
import { Species } from "./enums/species";
|
||||
import { tmSpecies } from "./tms";
|
||||
import { Type } from "./type";
|
||||
|
||||
export enum TrainerType {
|
||||
UNKNOWN,
|
||||
ACE_TRAINER,
|
||||
ARTIST,
|
||||
BACKERS,
|
||||
BACKPACKER,
|
||||
BAKER,
|
||||
BEAUTY,
|
||||
BIKER,
|
||||
BLACK_BELT,
|
||||
BREEDER,
|
||||
CLERK,
|
||||
CYCLIST,
|
||||
DANCER,
|
||||
DEPOT_AGENT,
|
||||
DOCTOR,
|
||||
FISHERMAN,
|
||||
GUITARIST,
|
||||
HARLEQUIN,
|
||||
HIKER,
|
||||
HOOLIGANS,
|
||||
HOOPSTER,
|
||||
INFIELDER,
|
||||
JANITOR,
|
||||
LINEBACKER,
|
||||
MAID,
|
||||
MUSICIAN,
|
||||
NURSE,
|
||||
NURSERY_AIDE,
|
||||
OFFICER,
|
||||
PARASOL_LADY,
|
||||
PILOT,
|
||||
POKEFAN,
|
||||
PRESCHOOLER,
|
||||
PSYCHIC,
|
||||
RANGER,
|
||||
RICH,
|
||||
RICH_KID,
|
||||
ROUGHNECK,
|
||||
SCIENTIST,
|
||||
SMASHER,
|
||||
SNOW_WORKER,
|
||||
STRIKER,
|
||||
STUDENT,
|
||||
SWIMMER,
|
||||
TWINS,
|
||||
VETERAN,
|
||||
WAITER,
|
||||
WORKER,
|
||||
YOUNGSTER,
|
||||
|
||||
BROCK = 200,
|
||||
MISTY,
|
||||
LT_SURGE,
|
||||
ERIKA,
|
||||
JANINE,
|
||||
SABRINA,
|
||||
BLAINE,
|
||||
GIOVANNI,
|
||||
FALKNER,
|
||||
BUGSY,
|
||||
WHITNEY,
|
||||
MORTY,
|
||||
CHUCK,
|
||||
JASMINE,
|
||||
PRYCE,
|
||||
CLAIR,
|
||||
ROXANNE,
|
||||
BRAWLY,
|
||||
WATTSON,
|
||||
FLANNERY,
|
||||
NORMAN,
|
||||
WINONA,
|
||||
TATE,
|
||||
LIZA,
|
||||
JUAN,
|
||||
ROARK,
|
||||
GARDENIA,
|
||||
MAYLENE,
|
||||
CRASHER_WAKE,
|
||||
FANTINA,
|
||||
BYRON,
|
||||
CANDICE,
|
||||
VOLKNER,
|
||||
CILAN,
|
||||
CHILI,
|
||||
CRESS,
|
||||
CHEREN,
|
||||
LENORA,
|
||||
ROXIE,
|
||||
BURGH,
|
||||
ELESA,
|
||||
CLAY,
|
||||
SKYLA,
|
||||
BRYCEN,
|
||||
DRAYDEN,
|
||||
MARLON,
|
||||
VIOLA,
|
||||
GRANT,
|
||||
KORRINA,
|
||||
RAMOS,
|
||||
CLEMONT,
|
||||
VALERIE,
|
||||
OLYMPIA,
|
||||
WULFRIC,
|
||||
MILO,
|
||||
NESSA,
|
||||
KABU,
|
||||
BEA,
|
||||
ALLISTER,
|
||||
OPAL,
|
||||
BEDE,
|
||||
GORDIE,
|
||||
MELONY,
|
||||
PIERS,
|
||||
MARNIE,
|
||||
RAIHAN,
|
||||
/*KATY,
|
||||
BRASSIUS,
|
||||
IONO,
|
||||
KOFU,
|
||||
LARRY,
|
||||
RYME,
|
||||
TULIP,
|
||||
GRUSHA*/
|
||||
|
||||
LORELEI = 300,
|
||||
BRUNO,
|
||||
AGATHA,
|
||||
LANCE,
|
||||
WILL,
|
||||
KOGA,
|
||||
KAREN,
|
||||
SIDNEY,
|
||||
PHOEBE,
|
||||
GLACIA,
|
||||
DRAKE,
|
||||
AARON,
|
||||
BERTHA,
|
||||
FLINT,
|
||||
LUCIAN,
|
||||
SHAUNTAL,
|
||||
MARSHAL,
|
||||
GRIMSLEY,
|
||||
CAITLIN,
|
||||
MALVA,
|
||||
SIEBOLD,
|
||||
WIKSTROM,
|
||||
DRASNA,
|
||||
HALA,
|
||||
MOLAYNE,
|
||||
OLIVIA,
|
||||
ACEROLA,
|
||||
KAHILI,
|
||||
/*RIKA,
|
||||
POPPY,
|
||||
LARRY_ELITE,
|
||||
HASSEL*/
|
||||
|
||||
BLUE = 350,
|
||||
RED,
|
||||
LANCE_CHAMPION,
|
||||
STEVEN,
|
||||
WALLACE,
|
||||
CYNTHIA,
|
||||
ALDER,
|
||||
IRIS,
|
||||
DIANTHA,
|
||||
LEON,
|
||||
/*GEETA,
|
||||
NEMONA,
|
||||
KIERAN,*/
|
||||
|
||||
RIVAL = 375,
|
||||
RIVAL_2,
|
||||
RIVAL_3,
|
||||
RIVAL_4,
|
||||
RIVAL_5,
|
||||
RIVAL_6
|
||||
}
|
||||
import { initTrainerTypeDialogue } from "./dialogue";
|
||||
|
||||
export enum TrainerPoolTier {
|
||||
COMMON,
|
||||
|
@ -498,24 +319,6 @@ export class TrainerConfig {
|
|||
return this;
|
||||
}
|
||||
|
||||
setEncounterMessages(messages: string[], femaleMessages?: string[]): TrainerConfig {
|
||||
this.encounterMessages = messages;
|
||||
this.femaleEncounterMessages = femaleMessages;
|
||||
return this;
|
||||
}
|
||||
|
||||
setVictoryMessages(messages: string[], femaleMessages?: string[]): TrainerConfig {
|
||||
this.victoryMessages = messages;
|
||||
this.femaleVictoryMessages = femaleMessages;
|
||||
return this;
|
||||
}
|
||||
|
||||
setDefeatMessages(messages: string[], femaleMessages?: string[]): TrainerConfig {
|
||||
this.defeatMessages = messages;
|
||||
this.femaleDefeatMessages = femaleMessages;
|
||||
return this;
|
||||
}
|
||||
|
||||
setModifierRewardFuncs(...modifierTypeFuncs: (() => ModifierTypeFunc)[]): TrainerConfig {
|
||||
this.modifierRewardFuncs = modifierTypeFuncs.map(func => () => {
|
||||
const modifierTypeFunc = func();
|
||||
|
@ -798,24 +601,7 @@ export const trainerConfigs: TrainerConfigs = {
|
|||
[TrainerType.YOUNGSTER]: new TrainerConfig(++t).setMoneyMultiplier(0.5).setEncounterBgm(TrainerType.YOUNGSTER).setHasGenders('Lass', 'lass').setPartyTemplates(trainerPartyTemplates.TWO_WEAKER)
|
||||
.setSpeciesPools(
|
||||
[ Species.CATERPIE, Species.WEEDLE, Species.RATTATA, Species.SENTRET, Species.POOCHYENA, Species.ZIGZAGOON, Species.WURMPLE, Species.BIDOOF, Species.PATRAT, Species.LILLIPUP ]
|
||||
).setEncounterMessages([
|
||||
`Hey, wanna battle?`,
|
||||
`Are you a new trainer too?`,
|
||||
`Hey, I haven't seen you before. Let's battle!`
|
||||
], [
|
||||
`Let's have a battle, shall we?`,
|
||||
`You look like a new trainer. Let's have a battle!`,
|
||||
`I don't recognize you. How about a battle?`
|
||||
]).setVictoryMessages([
|
||||
`Wow! You're strong!`,
|
||||
`I didn't stand a chance, huh.`,
|
||||
`I'll find you again when I'm older and beat you!`
|
||||
], [
|
||||
`That was impressive! I've got a lot to learn.`,
|
||||
`I didn't think you'd beat me that bad…`,
|
||||
`I hope we get to have a rematch some day.`
|
||||
]),
|
||||
|
||||
),
|
||||
[TrainerType.BROCK]: new TrainerConfig((t = TrainerType.BROCK)).initForGymLeader([ Species.GEODUDE, Species.ONIX ], Type.ROCK),
|
||||
[TrainerType.MISTY]: new TrainerConfig(++t).initForGymLeader([ Species.STARYU, Species.PSYDUCK ], Type.WATER),
|
||||
[TrainerType.LT_SURGE]: new TrainerConfig(++t).initForGymLeader([ Species.VOLTORB, Species.PIKACHU, Species.ELECTABUZZ ], Type.ELECTRIC),
|
||||
|
@ -832,132 +618,15 @@ export const trainerConfigs: TrainerConfigs = {
|
|||
[TrainerType.JASMINE]: new TrainerConfig(++t).initForGymLeader([ Species.MAGNEMITE, Species.STEELIX ], Type.STEEL),
|
||||
[TrainerType.PRYCE]: new TrainerConfig(++t).initForGymLeader([ Species.SEEL, Species.SWINUB ], Type.ICE),
|
||||
[TrainerType.CLAIR]: new TrainerConfig(++t).initForGymLeader([ Species.DRATINI, Species.HORSEA, Species.GYARADOS ], Type.DRAGON),
|
||||
[TrainerType.ROXANNE]: new TrainerConfig(++t).initForGymLeader([ Species.GEODUDE, Species.NOSEPASS ], Type.ROCK)
|
||||
.setEncounterMessages([
|
||||
`Would you kindly demonstrate how you battle?`,
|
||||
`You can learn many things by battling many trainers.`,
|
||||
`Oh, you caught me strategizing.\nWould you like to battle?`
|
||||
]).setVictoryMessages([
|
||||
`Oh, I appear to have lost.\nI understand.`,
|
||||
`It seems that I still have so much more to learn when it comes to battle.`,
|
||||
`I'll take what I learned here today to heart.`
|
||||
]).setDefeatMessages([
|
||||
`I have learned many things from our battle.\nI hope you have too.`,
|
||||
`I look forward to battling you again.\nI hope you'll use what you've learned here.`,
|
||||
`I won due to everything I have learned.`
|
||||
]),
|
||||
[TrainerType.BRAWLY]: new TrainerConfig(++t).initForGymLeader([ Species.MACHOP, Species.MAKUHITA ], Type.FIGHTING)
|
||||
.setEncounterMessages([
|
||||
`Oh man, a challenger!\nLet's see what you can do!`,
|
||||
`You seem like a big splash.\nLet's battle!`,
|
||||
`Time to create a storm!\nLet's go!`
|
||||
]).setVictoryMessages([
|
||||
`Oh woah, you've washed me out!`,
|
||||
`You surfed my wave and crashed me down!`,
|
||||
`I feel like I'm lost in Granite Cave!`
|
||||
]).setDefeatMessages([
|
||||
`Haha, I surfed the big wave!\nChallenge me again sometime.`,
|
||||
`Surf with me again some time!`,
|
||||
`Just like the tides come in and out, I hope you return to challenge me again.`
|
||||
]),
|
||||
[TrainerType.WATTSON]: new TrainerConfig(++t).initForGymLeader([ Species.MAGNEMITE, Species.VOLTORB, Species.ELECTRIKE ], Type.ELECTRIC)
|
||||
.setEncounterMessages([
|
||||
`Time to get shocked!\nWahahahaha!`,
|
||||
`I'll make sparks fly!\nWahahahaha!`,
|
||||
`I hope you brought Paralyz Heal!\nWahahahaha!`
|
||||
]).setVictoryMessages([
|
||||
`Seems like I'm out of charge!\nWahahahaha!`,
|
||||
`You've completely grounded me!\nWahahahaha!`,
|
||||
`Thanks for the thrill!\nWahahahaha!`
|
||||
]).setDefeatMessages([
|
||||
`Recharge your batteries and challenge me again sometime!\nWahahahaha!`,
|
||||
`I hope you found our battle electrifying!\nWahahahaha!`,
|
||||
`Aren't you shocked I won?\nWahahahaha!`
|
||||
]),
|
||||
[TrainerType.FLANNERY]: new TrainerConfig(++t).initForGymLeader([ Species.SLUGMA, Species.TORKOAL, Species.NUMEL ], Type.FIRE)
|
||||
.setEncounterMessages([
|
||||
`Nice to meet you! Wait, no…\nI will crush you!`,
|
||||
`I've only been a leader for a little while, but I'll smoke you!`,
|
||||
`It's time to demonstrate the moves my grandfather has taught me! Let's battle!`
|
||||
]).setVictoryMessages([
|
||||
`You remind me of my grandfather…\nNo wonder I lost.`,
|
||||
`Am I trying too hard?\nI should relax, can't get too heated.`,
|
||||
`Losing isn't going to smother me out.\nTime to reignite training!`
|
||||
]).setDefeatMessages([
|
||||
`I hope I've made my grandfather proud…\nLet's battle again some time.`,
|
||||
`I…I can't believe I won!\nDoing things my way worked!`,
|
||||
`Let's exchange burning hot moves again soon!`
|
||||
]),
|
||||
[TrainerType.NORMAN]: new TrainerConfig(++t).initForGymLeader([ Species.SLAKOTH, Species.SPINDA, Species.CHANSEY, Species.KANGASKHAN ], Type.NORMAL)
|
||||
.setEncounterMessages([
|
||||
`I'm surprised you managed to get here.\nLet's battle.`,
|
||||
`I'll do everything in my power as a Gym Leader to win.\nLet's go!`,
|
||||
`You better give this your all.\nIt's time to battle!`
|
||||
]).setVictoryMessages([
|
||||
`I lost to you…?\nRules are rules, though.`,
|
||||
`Was moving from Olivine a mistake…?`,
|
||||
`I can't believe it.\nThat was a great match.`
|
||||
]).setDefeatMessages([
|
||||
`We both tried our best.\nI hope we can battle again soon.`,
|
||||
`You should try challenging my kid instead.\nYou might learn something!`,
|
||||
`Thank you for the excellent battle.\nBetter luck next time.`
|
||||
]),
|
||||
[TrainerType.WINONA]: new TrainerConfig(++t).initForGymLeader([ Species.SWABLU, Species.WINGULL, Species.TROPIUS, Species.SKARMORY ], Type.FLYING)
|
||||
.setEncounterMessages([
|
||||
`I've been soaring the skies looking for prey…\nAnd you're my target!`,
|
||||
`No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!`,
|
||||
`I hope you aren't scared of heights.\nLet's ascend!`
|
||||
]).setVictoryMessages([
|
||||
`You're the first Trainer I've seen with more grace than I.\nExcellently played.`,
|
||||
`Oh, my Flying Pokémon have plummeted!\nVery well.`,
|
||||
`Though I may have fallen, my Pokémon will continue to fly!`
|
||||
]).setDefeatMessages([
|
||||
`My Flying Pokémon and I will forever dance elegantly!`,
|
||||
`I hope you enjoyed our show.\nOur graceful dance is finished.`,
|
||||
`Won't you come see our elegant choreography again?`
|
||||
]),
|
||||
[TrainerType.TATE]: new TrainerConfig(++t).initForGymLeader([ Species.SOLROCK, Species.NATU, Species.CHIMECHO, Species.GALLADE ], Type.PSYCHIC)
|
||||
.setEncounterMessages([
|
||||
`Hehehe…\nWere you surprised to see me without my sister?`,
|
||||
`I can see what you're thinking…\nYou want to battle!`,
|
||||
`How can you defeat someone…\nWho knows your every move?`
|
||||
]).setVictoryMessages([
|
||||
`It can't be helped…\nI miss Liza…`,
|
||||
`Your bond with your Pokémon was stronger than mine.`,
|
||||
`If I were with Liza, we would have won.\nWe can finish each other's thoughts!`
|
||||
]).setDefeatMessages([
|
||||
`My Pokémon and I are superior!`,
|
||||
`If you can't even defeat me, you'll never be able to defeat Liza either.`,
|
||||
`It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon.`
|
||||
]),
|
||||
[TrainerType.LIZA]: new TrainerConfig(++t).initForGymLeader([ Species.LUNATONE, Species.SPOINK, Species.BALTOY, Species.GARDEVOIR ], Type.PSYCHIC)
|
||||
.setEncounterMessages([
|
||||
`Fufufu…\nWere you surprised to see me without my brother?`,
|
||||
`I can determine what you desire…\nYou want to battle, don't you?`,
|
||||
`How can you defeat someone…\nWho's one with their Pokémon?`
|
||||
]).setVictoryMessages([
|
||||
`It can't be helped…\nI miss Tate…`,
|
||||
`Your bond with your Pokémon…\nIt's stronger than mine.`,
|
||||
`If I were with Tate, we would have won.\nWe can finish each other's sentences!`
|
||||
]).setDefeatMessages([
|
||||
`My Pokémon and I are victorious.`,
|
||||
`If you can't even defeat me, you'll never be able to defeat Tate either.`,
|
||||
`It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon.`
|
||||
]),
|
||||
[TrainerType.JUAN]: new TrainerConfig(++t).initForGymLeader([ Species.HORSEA, Species.BARBOACH, Species.SPHEAL, Species.RELICANTH ], Type.WATER)
|
||||
.setEncounterMessages([
|
||||
`Now's not the time to act coy.\nLet's battle!`,
|
||||
`Ahahaha, You'll be witness to my artistry with Water Pokémon!`,
|
||||
`A typhoon approaches!\nWill you be able to test me?`
|
||||
]).setVictoryMessages([
|
||||
`You may be a genius who can take on Wallace!`,
|
||||
`I focused on elegance while you trained.\nIt's only natural that you defeated me.`,
|
||||
`Ahahaha!\nVery well, You have won this time.`
|
||||
]).setDefeatMessages([
|
||||
`My Pokémon and I have sculpted an illusion of Water and come out victorious.`,
|
||||
`Ahahaha, I have won, and you have lost.`,
|
||||
`Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!`
|
||||
]),
|
||||
[TrainerType.ROXANNE]: new TrainerConfig(++t).initForGymLeader([ Species.GEODUDE, Species.NOSEPASS ], Type.ROCK),
|
||||
[TrainerType.BRAWLY]: new TrainerConfig(++t).initForGymLeader([ Species.MACHOP, Species.MAKUHITA ], Type.FIGHTING),
|
||||
[TrainerType.WATTSON]: new TrainerConfig(++t).initForGymLeader([ Species.MAGNEMITE, Species.VOLTORB, Species.ELECTRIKE ], Type.ELECTRIC),
|
||||
[TrainerType.FLANNERY]: new TrainerConfig(++t).initForGymLeader([ Species.SLUGMA, Species.TORKOAL, Species.NUMEL ], Type.FIRE),
|
||||
[TrainerType.NORMAN]: new TrainerConfig(++t).initForGymLeader([ Species.SLAKOTH, Species.SPINDA, Species.CHANSEY, Species.KANGASKHAN ], Type.NORMAL),
|
||||
[TrainerType.WINONA]: new TrainerConfig(++t).initForGymLeader([ Species.SWABLU, Species.WINGULL, Species.TROPIUS, Species.SKARMORY ], Type.FLYING),
|
||||
[TrainerType.TATE]: new TrainerConfig(++t).initForGymLeader([ Species.SOLROCK, Species.NATU, Species.CHIMECHO, Species.GALLADE ], Type.PSYCHIC),
|
||||
[TrainerType.LIZA]: new TrainerConfig(++t).initForGymLeader([ Species.LUNATONE, Species.SPOINK, Species.BALTOY, Species.GARDEVOIR ], Type.PSYCHIC),
|
||||
[TrainerType.JUAN]: new TrainerConfig(++t).initForGymLeader([ Species.HORSEA, Species.BARBOACH, Species.SPHEAL, Species.RELICANTH ], Type.WATER),
|
||||
[TrainerType.ROARK]: new TrainerConfig(++t).initForGymLeader([ Species.CRANIDOS, Species.LARVITAR, Species.GEODUDE ], Type.ROCK),
|
||||
[TrainerType.GARDENIA]: new TrainerConfig(++t).initForGymLeader([ Species.ROSELIA, Species.TANGELA, Species.TURTWIG ], Type.GRASS),
|
||||
[TrainerType.MAYLENE]: new TrainerConfig(++t).initForGymLeader([ Species.LUCARIO, Species.MEDITITE, Species.CHIMCHAR ], Type.FIGHTING),
|
||||
|
@ -1059,55 +728,24 @@ export const trainerConfigs: TrainerConfigs = {
|
|||
[TrainerType.NEMONA]: new TrainerConfig(++t).initForChampion([ Species.LYCANROC, Species.KORAIDON, Species.KOMMO_O, Species.PAWMOT, Species.DUSKNOIR ]),
|
||||
[TrainerType.KIERAN]: new TrainerConfig(++t).initForChampion([ Species.POLITOED, Species.MIRAIDON, Species.HYDRAPPLE, Species.PORYGON_Z, Species.GRIMMSNARL ]),*/
|
||||
|
||||
[TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL).setEncounterMessages([
|
||||
`There you are! I've been looking everywhere for you!\nDid you forget to say goodbye to your best friend?
|
||||
$So you're finally pursuing your dream, huh?\nI knew you'd do it one day…
|
||||
$Anyway, I'll forgive you for forgetting me, but on one condition. You have to battle me!
|
||||
$You'd better give it your best! Wouldn't want your adventure to be over before it started, right?`
|
||||
]).setVictoryMessages([
|
||||
`You already have three Pokémon?!\nThat's not fair at all!
|
||||
$Just kidding! I lost fair and square, and now I know you'll do fine out there.
|
||||
$By the way, the professor wanted me to give you some items. Hopefully they're helpful!
|
||||
$Do your best like always! I believe in you!`
|
||||
]).setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE ]))
|
||||
[TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL)
|
||||
.setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.CHIKORITA, Species.CYNDAQUIL, Species.TOTODILE, Species.TREECKO, Species.TORCHIC, Species.MUDKIP, Species.TURTWIG, Species.CHIMCHAR, Species.PIPLUP, Species.SNIVY, Species.TEPIG, Species.OSHAWOTT, Species.CHESPIN, Species.FENNEKIN, Species.FROAKIE, Species.ROWLET, Species.LITTEN, Species.POPPLIO, Species.GROOKEY, Species.SCORBUNNY, Species.SOBBLE ]))
|
||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEY, Species.HOOTHOOT, Species.TAILLOW, Species.STARLY, Species.PIDOVE, Species.FLETCHLING, Species.PIKIPEK, Species.ROOKIDEE ])),
|
||||
[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2).setEncounterMessages([
|
||||
`Oh, fancy meeting you here. Looks like you're still undefeated. Right on!
|
||||
$I know what you're thinking, and no, I wasn't following you. I just happened to be in the area.
|
||||
$I'm happy for you but I just want to let you know that it's OK to lose sometimes.
|
||||
$We learn from our mistakes, often more than we would if we kept succeeding.
|
||||
$In any case, I've been training hard for our rematch, so you'd better give it your all!`
|
||||
]).setVictoryMessages([
|
||||
`I… wasn't supposed to lose that time…`
|
||||
]).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE ]))
|
||||
[TrainerType.RIVAL_2]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_2)
|
||||
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.IVYSAUR, Species.CHARMELEON, Species.WARTORTLE, Species.BAYLEEF, Species.QUILAVA, Species.CROCONAW, Species.GROVYLE, Species.COMBUSKEN, Species.MARSHTOMP, Species.GROTLE, Species.MONFERNO, Species.PRINPLUP, Species.SERVINE, Species.PIGNITE, Species.DEWOTT, Species.QUILLADIN, Species.BRAIXEN, Species.FROGADIER, Species.DARTRIX, Species.TORRACAT, Species.BRIONNE, Species.THWACKEY, Species.RABOOT, Species.DRIZZILE ]))
|
||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOTTO, Species.HOOTHOOT, Species.TAILLOW, Species.STARAVIA, Species.TRANQUILL, Species.FLETCHINDER, Species.TRUMBEAK, Species.CORVISQUIRE ]))
|
||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450)),
|
||||
[TrainerType.RIVAL_3]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_3).setEncounterMessages([
|
||||
`Long time no see! Still haven't lost, huh.\nYou're starting to get on my nerves. Just kidding!
|
||||
$But really, I think it's about time you came home.\nYour family and friends miss you, you know.
|
||||
$I know your dream means a lot to you, but the reality is you're going to lose sooner or later.
|
||||
$And when you do, I'll be there for you like always.\nNow, let me show you how strong I've become!`
|
||||
]).setVictoryMessages([
|
||||
`After all that… it wasn't enough…?`
|
||||
]).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
||||
[TrainerType.RIVAL_3]: new TrainerConfig(++t).setStaticParty().setMoneyMultiplier(1.5).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival').setPartyTemplates(trainerPartyTemplates.RIVAL_3)
|
||||
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT ]))
|
||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
||||
.setSpeciesFilter(species => species.baseTotal >= 540),
|
||||
[TrainerType.RIVAL_4]: new TrainerConfig(++t).setBoss().setStaticParty().setMoneyMultiplier(1.75).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_2').setPartyTemplates(trainerPartyTemplates.RIVAL_4).setEncounterMessages([
|
||||
`It's me! You didn't forget about me again did you?
|
||||
$You made it really far! I'm proud of you.\nBut it looks like it's the end of your journey.
|
||||
$You've awoken something in me I never knew was there.\nIt seems like all I do now is train.
|
||||
$I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time.
|
||||
$And now, I've finally reached peak performance.\nI don't think anyone could beat me now.
|
||||
$And you know what? It's all because of you.\nI don't know whether to thank you or hate you.
|
||||
$Prepare yourself.`
|
||||
]).setVictoryMessages([
|
||||
`What…@d{64} what are you?`
|
||||
]).setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
||||
[TrainerType.RIVAL_4]: new TrainerConfig(++t).setBoss().setStaticParty().setMoneyMultiplier(1.75).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_2').setPartyTemplates(trainerPartyTemplates.RIVAL_4)
|
||||
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT ]))
|
||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
||||
.setSpeciesFilter(species => species.baseTotal >= 540),
|
||||
[TrainerType.RIVAL_5]: new TrainerConfig(++t).setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_5).setEncounterMessages([ `…` ]).setVictoryMessages([ '…' ])
|
||||
[TrainerType.RIVAL_5]: new TrainerConfig(++t).setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_5)
|
||||
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON ]))
|
||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT ]))
|
||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
||||
|
@ -1126,4 +764,8 @@ export const trainerConfigs: TrainerConfigs = {
|
|||
p.pokeball = PokeballType.MASTER_BALL;
|
||||
p.formIndex = 1;
|
||||
})),
|
||||
}
|
||||
};
|
||||
|
||||
(function() {
|
||||
initTrainerTypeDialogue();
|
||||
})();
|
|
@ -1,4 +1,4 @@
|
|||
import { Biome } from "./biome";
|
||||
import { Biome } from "./enums/biome";
|
||||
import { getPokemonMessage } from "../messages";
|
||||
import Pokemon from "../pokemon";
|
||||
import { Type } from "./type";
|
||||
|
|
|
@ -5,8 +5,8 @@ import * as Utils from "./utils";
|
|||
import { Mode } from "./ui/ui";
|
||||
import { EGG_SEED, Egg, GachaType, getLegendaryGachaSpeciesForTimestamp, getTypeGachaTypeForTimestamp } from "./data/egg";
|
||||
import EggHatchSceneHandler from "./ui/egg-hatch-scene-handler";
|
||||
import { ModifierTier } from "./modifier/modifier-type";
|
||||
import { Species } from "./data/species";
|
||||
import { ModifierTier } from "./modifier/modifier-tier";
|
||||
import { Species } from "./data/enums/species";
|
||||
import { PlayerPokemon } from "./pokemon";
|
||||
import { getPokemonSpecies, speciesStarters } from "./data/pokemon-species";
|
||||
import { StatsContainer } from "./ui/stats-container";
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
|
||||
export enum BattleSpec {
|
||||
DEFAULT,
|
||||
FINAL_BOSS
|
||||
}
|
|
@ -4,10 +4,12 @@ import { SpeciesFormKey } from "./data/pokemon-species";
|
|||
import { achvs } from "./system/achv";
|
||||
import { SpeciesFormChange, getSpeciesFormChangeMessage } from "./data/pokemon-forms";
|
||||
import { EndEvolutionPhase, EvolutionPhase } from "./evolution-phase";
|
||||
import Pokemon, { PlayerPokemon } from "./pokemon";
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon } from "./pokemon";
|
||||
import { Mode } from "./ui/ui";
|
||||
import PartyUiHandler from "./ui/party-ui-handler";
|
||||
import { BattlePhase } from "./battle-phase";
|
||||
import { BattleSpec } from "./enums/battle-spec";
|
||||
import { MovePhase, PokemonHealPhase } from "./battle-phases";
|
||||
|
||||
export class FormChangePhase extends EvolutionPhase {
|
||||
private formChange: SpeciesFormChange;
|
||||
|
@ -184,4 +186,21 @@ export class QuietFormChangePhase extends BattlePhase {
|
|||
this.scene.ui.showText(getSpeciesFormChangeMessage(this.pokemon, this.formChange, preName), null, () => this.end(), Utils.fixedInt(1500));
|
||||
});
|
||||
}
|
||||
|
||||
end(): void {
|
||||
if (this.pokemon.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS && this.pokemon instanceof EnemyPokemon) {
|
||||
this.scene.playBgm();
|
||||
this.scene.unshiftPhase(new PokemonHealPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getMaxHp(), null, false));
|
||||
this.pokemon.bossSegments = 5;
|
||||
this.pokemon.bossSegmentIndex = 4;
|
||||
this.pokemon.initBattleInfo();
|
||||
this.pokemon.cry();
|
||||
|
||||
const movePhase = this.scene.findPhase(p => p instanceof MovePhase && p.pokemon === this.pokemon) as MovePhase;
|
||||
if (movePhase)
|
||||
movePhase.cancel();
|
||||
}
|
||||
|
||||
super.end();
|
||||
}
|
||||
}
|
|
@ -1,5 +1,15 @@
|
|||
import { BattleSpec } from "./enums/battle-spec";
|
||||
import Pokemon from "./pokemon";
|
||||
|
||||
export function getPokemonMessage(pokemon: Pokemon, content: string): string {
|
||||
return `${!pokemon.isPlayer() ? pokemon.hasTrainer() ? 'Foe ' : 'Wild ' : ''}${pokemon.name}${content}`;
|
||||
let prefix: string;
|
||||
switch (pokemon.scene.currentBattle.battleSpec) {
|
||||
case BattleSpec.DEFAULT:
|
||||
prefix = !pokemon.isPlayer() ? pokemon.hasTrainer() ? 'Foe ' : 'Wild ' : '';
|
||||
break;
|
||||
case BattleSpec.FINAL_BOSS:
|
||||
prefix = 'Foe ';
|
||||
break;
|
||||
}
|
||||
return `${prefix}${pokemon.name}${content}`;
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
export enum ModifierTier {
|
||||
COMMON,
|
||||
GREAT,
|
||||
ULTRA,
|
||||
MASTER,
|
||||
LUXURY
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
import * as Modifiers from './modifier';
|
||||
import { AttackMove, Moves, allMoves } from '../data/move';
|
||||
import { AttackMove, allMoves } from '../data/move';
|
||||
import { Moves } from "../data/enums/moves";
|
||||
import { PokeballType, getPokeballName } from '../data/pokeball';
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from '../pokemon';
|
||||
import { EvolutionItem, SpeciesFriendshipEvolutionCondition, pokemonEvolutions } from '../data/pokemon-evolutions';
|
||||
|
@ -17,17 +18,10 @@ import { SpeciesFormKey } from '../data/pokemon-species';
|
|||
import BattleScene from '../battle-scene';
|
||||
import { VoucherType, getVoucherTypeIcon, getVoucherTypeName } from '../system/voucher';
|
||||
import { FormChangeItem, SpeciesFormChangeItemTrigger, pokemonFormChanges } from '../data/pokemon-forms';
|
||||
import { ModifierTier } from './modifier-tier';
|
||||
|
||||
type Modifier = Modifiers.Modifier;
|
||||
|
||||
export enum ModifierTier {
|
||||
COMMON,
|
||||
GREAT,
|
||||
ULTRA,
|
||||
MASTER,
|
||||
LUXURY
|
||||
};
|
||||
|
||||
export enum ModifierPoolType {
|
||||
PLAYER,
|
||||
WILD,
|
||||
|
@ -1083,7 +1077,7 @@ export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers:
|
|||
|
||||
export function getEnemyModifierTypesForWave(waveIndex: integer, count: integer, party: EnemyPokemon[], poolType: ModifierPoolType.WILD | ModifierPoolType.TRAINER, gameMode: GameMode): PokemonHeldItemModifierType[] {
|
||||
const ret = new Array(count).fill(0).map(() => getNewModifierTypeOption(party, poolType).type as PokemonHeldItemModifierType);
|
||||
if ((gameMode === GameMode.CLASSIC && waveIndex === 200) || !(waveIndex % 1000))
|
||||
if (!(waveIndex % 1000))
|
||||
ret.push(getModifierType(modifierTypes.MINI_BLACK_HOLE) as PokemonHeldItemModifierType);
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
import Phaser from 'phaser';
|
||||
import BattleScene, { AnySound } from './battle-scene';
|
||||
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from './ui/battle-info';
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariablePowerAttr, Moves, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, AttackMove, AddBattlerTagAttr, OneHitKOAttr } from "./data/move";
|
||||
import { Moves } from "./data/enums/moves";
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, AttackMove, AddBattlerTagAttr, OneHitKOAttr } from "./data/move";
|
||||
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies } from './data/pokemon-species';
|
||||
import * as Utils from './utils';
|
||||
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier } from './data/type';
|
||||
|
@ -16,15 +17,17 @@ import { reverseCompatibleTms, tmSpecies } from './data/tms';
|
|||
import { pokemonEvolutions, pokemonPrevolutions, SpeciesEvolution, SpeciesEvolutionCondition } from './data/pokemon-evolutions';
|
||||
import { DamagePhase, FaintPhase, StatChangePhase, SwitchSummonPhase } from './battle-phases';
|
||||
import { BattleStat } from './data/battle-stat';
|
||||
import { BattlerTag, BattlerTagLapseType, BattlerTagType, EncoreTag, TypeBoostTag, getBattlerTag } from './data/battler-tag';
|
||||
import { Species } from './data/species';
|
||||
import { BattlerTag, BattlerTagLapseType, EncoreTag, TypeBoostTag, getBattlerTag } from './data/battler-tags';
|
||||
import { BattlerTagType } from "./data/enums/battler-tag-type";
|
||||
import { Species } from './data/enums/species';
|
||||
import { WeatherType } from './data/weather';
|
||||
import { TempBattleStat } from './data/temp-battle-stat';
|
||||
import { ArenaTagType, WeakenMoveTypeTag } from './data/arena-tag';
|
||||
import { Biome } from './data/biome';
|
||||
import { Biome } from "./data/enums/biome";
|
||||
import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
|
||||
import PokemonData from './system/pokemon-data';
|
||||
import { BattlerIndex } from './battle';
|
||||
import { BattleSpec } from "./enums/battle-spec";
|
||||
import { Mode } from './ui/ui';
|
||||
import PartyUiHandler, { PartyOption, PartyUiMode } from './ui/party-ui-handler';
|
||||
import SoundFade from 'phaser3-rex-plugins/plugins/soundfade';
|
||||
|
@ -2023,9 +2026,12 @@ export class EnemyPokemon extends Pokemon {
|
|||
}
|
||||
|
||||
initBattleInfo(): void {
|
||||
this.battleInfo = new EnemyBattleInfo(this.scene);
|
||||
this.battleInfo.updateBossSegments(this);
|
||||
this.battleInfo.initInfo(this);
|
||||
if (!this.battleInfo) {
|
||||
this.battleInfo = new EnemyBattleInfo(this.scene);
|
||||
this.battleInfo.updateBossSegments(this);
|
||||
this.battleInfo.initInfo(this);
|
||||
} else
|
||||
this.battleInfo.updateBossSegments(this);
|
||||
}
|
||||
|
||||
setBoss(boss: boolean = true): void {
|
||||
|
@ -2038,7 +2044,7 @@ export class EnemyPokemon extends Pokemon {
|
|||
}
|
||||
}
|
||||
|
||||
generateAndPopulateMoveset(): void {
|
||||
generateAndPopulateMoveset(formIndex?: integer): void {
|
||||
switch (true) {
|
||||
case (this.species.speciesId === Species.SMEARGLE):
|
||||
this.moveset = [
|
||||
|
@ -2049,18 +2055,18 @@ export class EnemyPokemon extends Pokemon {
|
|||
];
|
||||
break;
|
||||
case (this.species.speciesId === Species.ETERNATUS):
|
||||
this.moveset = this.formIndex
|
||||
this.moveset = (formIndex !== undefined ? formIndex : this.formIndex)
|
||||
? [
|
||||
new PokemonMove(Moves.DYNAMAX_CANNON),
|
||||
new PokemonMove(Moves.SLUDGE_BOMB),
|
||||
new PokemonMove(Moves.CROSS_POISON),
|
||||
new PokemonMove(Moves.FLAMETHROWER),
|
||||
new PokemonMove(Moves.RECOVER)
|
||||
]
|
||||
: [
|
||||
new PokemonMove(Moves.ETERNABEAM),
|
||||
new PokemonMove(Moves.CROSS_POISON),
|
||||
new PokemonMove(Moves.SLUDGE_BOMB),
|
||||
new PokemonMove(Moves.DRAGON_DANCE),
|
||||
new PokemonMove(Moves.RECOVER)
|
||||
new PokemonMove(Moves.COSMIC_POWER)
|
||||
];
|
||||
break;
|
||||
default:
|
||||
|
@ -2105,12 +2111,17 @@ export class EnemyPokemon extends Pokemon {
|
|||
const move = pokemonMove.getMove();
|
||||
let moveScore = moveScores[m];
|
||||
|
||||
let targetScores: integer[] = [];
|
||||
|
||||
for (let mt of moveTargets[move.id]) {
|
||||
const target = this.scene.getField()[mt];
|
||||
moveScore += move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
|
||||
let targetScore = move.getUserBenefitScore(this, target, move) + move.getTargetBenefitScore(this, target, move) * (mt < BattlerIndex.ENEMY === this.isPlayer() ? 1 : -1);
|
||||
if (mt !== this.getBattlerIndex())
|
||||
targetScore *= target.getAttackMoveEffectiveness(move.type);
|
||||
targetScores.push(targetScore);
|
||||
}
|
||||
|
||||
moveScore /= moveTargets[move.id].length
|
||||
moveScore += Math.max(...targetScores);
|
||||
|
||||
// could make smarter by checking opponent def/spdef
|
||||
moveScores[m] = moveScore;
|
||||
|
@ -2229,7 +2240,7 @@ export class EnemyPokemon extends Pokemon {
|
|||
const roundedHpThreshold = Math.round(hpThreshold);
|
||||
if (this.hp > roundedHpThreshold) {
|
||||
if (this.hp - damage < roundedHpThreshold) {
|
||||
const bypassSegment = (this.hp - roundedHpThreshold) / damage < 0.1;
|
||||
const bypassSegment = this.canBypassBossSegments() && (this.hp - roundedHpThreshold) / damage < 0.1;
|
||||
damage = this.hp - (bypassSegment ? Math.round(hpThreshold - segmentSize) : roundedHpThreshold);
|
||||
this.handleBossSegmentCleared(s);
|
||||
}
|
||||
|
@ -2241,6 +2252,15 @@ export class EnemyPokemon extends Pokemon {
|
|||
return super.damage(damage, ignoreSegments, preventEndure);
|
||||
}
|
||||
|
||||
canBypassBossSegments(): boolean {
|
||||
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) {
|
||||
if (!this.formIndex && (this.bossSegmentIndex - 1) <= 1)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
handleBossSegmentCleared(segmentIndex: integer): void {
|
||||
while (segmentIndex - 1 < this.bossSegmentIndex) {
|
||||
let boostedStat = BattleStat.RAND;
|
||||
|
@ -2276,7 +2296,6 @@ export class EnemyPokemon extends Pokemon {
|
|||
break;
|
||||
}
|
||||
|
||||
|
||||
this.scene.unshiftPhase(new StatChangePhase(this.scene, this.getBattlerIndex(), true, [ boostedStat ], statLevels));
|
||||
|
||||
this.bossSegmentIndex--;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { Arena } from "../arena";
|
||||
import { ArenaTag } from "../data/arena-tag";
|
||||
import { Biome } from "../data/biome";
|
||||
import { Biome } from "../data/enums/biome";
|
||||
import { Weather } from "../data/weather";
|
||||
|
||||
export default class ArenaData {
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import { SelectModifierPhase } from "../battle-phases";
|
||||
import BattleScene, { Button } from "../battle-scene";
|
||||
import { ModifierTier, ModifierType, ModifierTypeOption, PokemonBaseStatBoosterModifierType, PokemonHpRestoreModifierType, PokemonReviveModifierType } from "../modifier/modifier-type";
|
||||
import { ModifierType, ModifierTypeOption, PokemonBaseStatBoosterModifierType, PokemonHpRestoreModifierType, PokemonReviveModifierType } from "../modifier/modifier-type";
|
||||
import Pokemon, { AiType, EnemyPokemon, PlayerPokemon, PokemonMove } from "../pokemon";
|
||||
import { Species } from "../data/species";
|
||||
import { Species } from "../data/enums/species";
|
||||
import BattleMessageUiHandler from "../ui/battle-message-ui-handler";
|
||||
import CommandUiHandler from "../ui/command-ui-handler";
|
||||
import FightUiHandler from "../ui/fight-ui-handler";
|
||||
|
@ -11,6 +11,7 @@ import ModifierSelectUiHandler from "../ui/modifier-select-ui-handler";
|
|||
import PartyUiHandler, { PartyUiMode } from "../ui/party-ui-handler";
|
||||
import ConfirmUiHandler from "../ui/confirm-ui-handler";
|
||||
import { Mode } from "../ui/ui";
|
||||
import { ModifierTier } from "../modifier/modifier-tier";
|
||||
|
||||
export function initAutoPlay() {
|
||||
const thisArg = this as BattleScene;
|
||||
|
|
|
@ -2,7 +2,7 @@ import BattleScene, { PokeballCounts, bypassLogin } from "../battle-scene";
|
|||
import Pokemon, { EnemyPokemon, PlayerPokemon } from "../pokemon";
|
||||
import { pokemonPrevolutions } from "../data/pokemon-evolutions";
|
||||
import PokemonSpecies, { allSpecies, getPokemonSpecies, speciesStarters } from "../data/pokemon-species";
|
||||
import { Species } from "../data/species";
|
||||
import { Species } from "../data/enums/species";
|
||||
import * as Utils from "../utils";
|
||||
import PokemonData from "./pokemon-data";
|
||||
import PersistentModifierData from "./modifier-data";
|
||||
|
@ -11,7 +11,7 @@ import { Unlockables } from "./unlockables";
|
|||
import { GameMode } from "../game-mode";
|
||||
import { BattleType } from "../battle";
|
||||
import TrainerData from "./trainer-data";
|
||||
import { trainerConfigs } from "../data/trainer-type";
|
||||
import { trainerConfigs } from "../data/trainer-config";
|
||||
import { Setting, setSetting, settingDefaults } from "./settings";
|
||||
import { achvs } from "./achv";
|
||||
import EggData from "./egg-data";
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
import { BattleType } from "../battle";
|
||||
import BattleScene from "../battle-scene";
|
||||
import { Biome } from "../data/biome";
|
||||
import { Biome } from "../data/enums/biome";
|
||||
import { Gender } from "../data/gender";
|
||||
import { Nature } from "../data/nature";
|
||||
import { PokeballType } from "../data/pokeball";
|
||||
import { getPokemonSpecies } from "../data/pokemon-species";
|
||||
import { Species } from "../data/species";
|
||||
import { Species } from "../data/enums/species";
|
||||
import { Status } from "../data/status-effect";
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove, PokemonSummonData } from "../pokemon";
|
||||
|
||||
|
@ -43,7 +43,7 @@ export default class PokemonData {
|
|||
|
||||
public summonData: PokemonSummonData;
|
||||
|
||||
constructor(source: Pokemon | any) {
|
||||
constructor(source: Pokemon | any, forHistory: boolean = false) {
|
||||
const sourcePokemon = source instanceof Pokemon ? source as Pokemon : null;
|
||||
this.id = source.id;
|
||||
this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
|
||||
|
@ -54,16 +54,19 @@ export default class PokemonData {
|
|||
this.pokeball = source.pokeball;
|
||||
this.level = source.level;
|
||||
this.exp = source.exp;
|
||||
this.levelExp = source.levelExp;
|
||||
if (!forHistory)
|
||||
this.levelExp = source.levelExp;
|
||||
this.gender = source.gender;
|
||||
this.hp = source.hp;
|
||||
if (!forHistory)
|
||||
this.hp = source.hp;
|
||||
this.stats = source.stats;
|
||||
this.ivs = source.ivs;
|
||||
this.nature = source.nature !== undefined ? source.nature : 0 as Nature;
|
||||
this.friendship = source.friendship !== undefined ? source.friendship : getPokemonSpecies(this.species).baseFriendship;
|
||||
this.metLevel = source.metLevel || 5;
|
||||
this.metBiome = source.metBiome !== undefined ? source.metBiome : -1;
|
||||
this.pauseEvolutions = !!source.pauseEvolutions;
|
||||
if (!forHistory)
|
||||
this.pauseEvolutions = !!source.pauseEvolutions;
|
||||
this.pokerus = !!source.pokerus;
|
||||
|
||||
this.fusionSpecies = sourcePokemon ? sourcePokemon.fusionSpecies?.speciesId : source.fusionSpecies;
|
||||
|
@ -72,21 +75,26 @@ export default class PokemonData {
|
|||
this.fusionShiny = source.fusionShiny;
|
||||
this.fusionGender = source.fusionGender;
|
||||
|
||||
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
|
||||
if (!forHistory)
|
||||
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
|
||||
|
||||
if (sourcePokemon) {
|
||||
this.moveset = sourcePokemon.moveset;
|
||||
this.status = sourcePokemon.status;
|
||||
if (this.player)
|
||||
this.summonData = sourcePokemon.summonData;
|
||||
if (!forHistory) {
|
||||
this.status = sourcePokemon.status;
|
||||
if (this.player)
|
||||
this.summonData = sourcePokemon.summonData;
|
||||
}
|
||||
} else {
|
||||
this.moveset = source.moveset.map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
|
||||
this.status = source.status
|
||||
? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
|
||||
: undefined;
|
||||
if (!forHistory) {
|
||||
this.status = source.status
|
||||
? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
|
||||
: undefined;
|
||||
}
|
||||
|
||||
this.summonData = new PokemonSummonData();
|
||||
if (source.summonData) {
|
||||
if (!forHistory && source.summonData) {
|
||||
this.summonData.battleStats = source.summonData.battleStats;
|
||||
this.summonData.moveQueue = source.summonData.moveQueue;
|
||||
this.summonData.tags = []; // TODO
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
import { GameMode } from "../game-mode";
|
||||
import PokemonData from "./pokemon-data";
|
||||
import PersistentModifierData from "./modifier-data";
|
||||
|
||||
export enum SessionHistoryResult {
|
||||
ACTIVE,
|
||||
WIN,
|
||||
LOSS
|
||||
}
|
||||
|
||||
export interface SessionHistory {
|
||||
seed: string;
|
||||
playTime: integer;
|
||||
result: SessionHistoryResult,
|
||||
gameMode: GameMode;
|
||||
party: PokemonData[];
|
||||
modifiers: PersistentModifierData[];
|
||||
money: integer;
|
||||
waveIndex: integer;
|
||||
gameVersion: string;
|
||||
timestamp: integer;
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
import BattleScene from "../battle-scene";
|
||||
import { TrainerType } from "../data/trainer-type";
|
||||
import { TrainerType } from "../data/enums/trainer-type";
|
||||
import Trainer from "../trainer";
|
||||
|
||||
export default class TrainerData {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import BattleScene from "../battle-scene";
|
||||
import { TrainerType, trainerConfigs } from "../data/trainer-type";
|
||||
import { ModifierTier } from "../modifier/modifier-type";
|
||||
import { TrainerType } from "../data/enums/trainer-type";
|
||||
import { ModifierTier } from "../modifier/modifier-tier";
|
||||
import { Achv, achvs } from "./achv";
|
||||
|
||||
export enum VoucherType {
|
||||
|
@ -86,30 +86,33 @@ const voucherAchvs: Achv[] = [ achvs.CLASSIC_VICTORY ];
|
|||
|
||||
{
|
||||
(function() {
|
||||
for (let achv of voucherAchvs) {
|
||||
const voucherType = achv.score >= 150
|
||||
? VoucherType.GOLDEN
|
||||
: achv.score >= 100
|
||||
? VoucherType.PREMIUM
|
||||
: achv.score >= 75
|
||||
? VoucherType.PLUS
|
||||
: VoucherType.REGULAR;
|
||||
vouchers[achv.id] = new Voucher(voucherType, achv.description);
|
||||
}
|
||||
import('../data/trainer-config').then(tc => {
|
||||
for (let achv of voucherAchvs) {
|
||||
const voucherType = achv.score >= 150
|
||||
? VoucherType.GOLDEN
|
||||
: achv.score >= 100
|
||||
? VoucherType.PREMIUM
|
||||
: achv.score >= 75
|
||||
? VoucherType.PLUS
|
||||
: VoucherType.REGULAR;
|
||||
vouchers[achv.id] = new Voucher(voucherType, achv.description);
|
||||
}
|
||||
|
||||
const bossTrainerTypes = Object.keys(trainerConfigs)
|
||||
.filter(tt => trainerConfigs[tt].isBoss && trainerConfigs[tt].getDerivedType() !== TrainerType.RIVAL);
|
||||
const trainerConfigs = tc.trainerConfigs;
|
||||
const bossTrainerTypes = Object.keys(trainerConfigs)
|
||||
.filter(tt => trainerConfigs[tt].isBoss && trainerConfigs[tt].getDerivedType() !== TrainerType.RIVAL);
|
||||
|
||||
for (let trainerType of bossTrainerTypes) {
|
||||
const voucherType = trainerConfigs[trainerType].moneyMultiplier < 10
|
||||
? VoucherType.PLUS
|
||||
: VoucherType.PREMIUM;
|
||||
const key = TrainerType[trainerType];
|
||||
vouchers[key] = new Voucher(voucherType, `Defeat ${trainerConfigs[trainerType].name}`);
|
||||
}
|
||||
for (let trainerType of bossTrainerTypes) {
|
||||
const voucherType = trainerConfigs[trainerType].moneyMultiplier < 10
|
||||
? VoucherType.PLUS
|
||||
: VoucherType.PREMIUM;
|
||||
const key = TrainerType[trainerType];
|
||||
vouchers[key] = new Voucher(voucherType, `Defeat ${trainerConfigs[trainerType].name}`);
|
||||
}
|
||||
|
||||
const voucherKeys = Object.keys(vouchers);
|
||||
for (let k of voucherKeys)
|
||||
vouchers[k].id = k;
|
||||
const voucherKeys = Object.keys(vouchers);
|
||||
for (let k of voucherKeys)
|
||||
vouchers[k].id = k;
|
||||
});
|
||||
})();
|
||||
}
|
|
@ -1,7 +1,8 @@
|
|||
import BattleScene from "./battle-scene";
|
||||
import { pokemonPrevolutions } from "./data/pokemon-evolutions";
|
||||
import PokemonSpecies, { getPokemonSpecies } from "./data/pokemon-species";
|
||||
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyMemberStrength, TrainerPartyTemplate, TrainerPoolTier, TrainerType, trainerConfigs, trainerPartyTemplates } from "./data/trainer-type";
|
||||
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyMemberStrength, TrainerPartyTemplate, TrainerPoolTier, trainerConfigs, trainerPartyTemplates } from "./data/trainer-config";
|
||||
import { TrainerType } from "./data/enums/trainer-type";
|
||||
import { EnemyPokemon } from "./pokemon";
|
||||
import * as Utils from "./utils";
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import BattleScene, { Button } from "../battle-scene";
|
||||
import { Biome, biomeLinks, getBiomeName } from "../data/biome";
|
||||
import { biomeLinks, getBiomeName } from "../data/biomes";
|
||||
import { Biome } from "../data/enums/biome";
|
||||
import { addTextObject, TextStyle } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import UiHandler from "./ui-handler";
|
||||
|
|
|
@ -3,9 +3,9 @@ import { Mode } from "./ui";
|
|||
import { TextStyle, addTextObject, getModifierTierTextTint } from "./text";
|
||||
import MessageUiHandler from "./message-ui-handler";
|
||||
import * as Utils from "../utils";
|
||||
import { ModifierTier } from "../modifier/modifier-type";
|
||||
import { ModifierTier } from "../modifier/modifier-tier";
|
||||
import { EGG_SEED, Egg, GachaType, getEggTierDefaultHatchWaves, getEggDescriptor, getLegendaryGachaSpeciesForTimestamp, getTypeGachaTypeForTimestamp } from "../data/egg";
|
||||
import { Voucher, VoucherType, getVoucherTypeIcon } from "../system/voucher";
|
||||
import { VoucherType, getVoucherTypeIcon } from "../system/voucher";
|
||||
import { getPokemonSpecies } from "../data/pokemon-species";
|
||||
import { Type } from "../data/type";
|
||||
import { addWindow } from "./window";
|
||||
|
|
|
@ -7,7 +7,8 @@ import MessageUiHandler from "./message-ui-handler";
|
|||
import { Mode } from "./ui";
|
||||
import * as Utils from "../utils";
|
||||
import { PokemonFormChangeItemModifier, PokemonHeldItemModifier, SwitchEffectTransferModifier } from "../modifier/modifier";
|
||||
import { Moves, allMoves } from "../data/move";
|
||||
import { allMoves } from "../data/move";
|
||||
import { Moves } from "../data/enums/moves";
|
||||
import { getGenderColor, getGenderSymbol } from "../data/gender";
|
||||
import { StatusEffect } from "../data/status-effect";
|
||||
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import BattleScene, { Button } from "../battle-scene";
|
||||
import PokemonSpecies, { SpeciesFormKey, allSpecies, getPokemonSpecies, speciesStarters as speciesStarterValues } from "../data/pokemon-species";
|
||||
import { Species } from "../data/species";
|
||||
import { Species } from "../data/enums/species";
|
||||
import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import MessageUiHandler from "./message-ui-handler";
|
||||
|
|
|
@ -12,7 +12,7 @@ import { getLevelTotalExp } from "../data/exp";
|
|||
import { Stat, getStatName } from "../data/pokemon-stat";
|
||||
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||
import { StatusEffect } from "../data/status-effect";
|
||||
import { getBiomeName } from "../data/biome";
|
||||
import { getBiomeName } from "../data/biomes";
|
||||
import { Nature, getNatureStatMultiplier } from "../data/nature";
|
||||
|
||||
enum Page {
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText";
|
||||
import InputText from "phaser3-rex-plugins/plugins/inputtext";
|
||||
import { ModifierTier } from "../modifier/modifier-tier";
|
||||
|
||||
export enum TextStyle {
|
||||
MESSAGE,
|
||||
|
@ -146,15 +147,15 @@ export function getTextColor(textStyle: TextStyle, shadow?: boolean): string {
|
|||
|
||||
export function getModifierTierTextTint(tier: integer): integer {
|
||||
switch (tier) {
|
||||
case 0: // ModifierTier.COMMON:
|
||||
case ModifierTier.COMMON:
|
||||
return 0xffffff;
|
||||
case 1: // ModifierTier.GREAT:
|
||||
case ModifierTier.GREAT:
|
||||
return 0x3890f8;
|
||||
case 2: // ModifierTier.ULTRA:
|
||||
case ModifierTier.ULTRA:
|
||||
return 0xf8d038;
|
||||
case 3: // ModifierTier.MASTER:
|
||||
case ModifierTier.MASTER:
|
||||
return 0xe020c0;
|
||||
case 4: // ModifierTier.LUXURY:
|
||||
case ModifierTier.LUXURY:
|
||||
return 0xe64a18;
|
||||
}
|
||||
}
|
22
src/ui/ui.ts
22
src/ui/ui.ts
|
@ -189,12 +189,22 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
this.getMessageHandler().showText(text, delay, callback, callbackDelay, prompt, promptDelay);
|
||||
}
|
||||
|
||||
showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {
|
||||
const handler = this.getHandler();
|
||||
if (handler instanceof MessageUiHandler)
|
||||
(handler as MessageUiHandler).showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
|
||||
else
|
||||
this.getMessageHandler().showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
|
||||
showDialogue(text: string, name: string, delay: integer = 0, callback: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer): void {
|
||||
if (text.indexOf('$') > -1) {
|
||||
const messagePages = text.split(/\$/g).map(m => m.trim());
|
||||
let showMessageAndCallback = () => callback();
|
||||
for (let p = messagePages.length - 1; p >= 0; p--) {
|
||||
const originalFunc = showMessageAndCallback;
|
||||
showMessageAndCallback = () => this.showDialogue(messagePages[p], name, null, originalFunc, null, true);
|
||||
}
|
||||
showMessageAndCallback();
|
||||
} else {
|
||||
const handler = this.getHandler();
|
||||
if (handler instanceof MessageUiHandler)
|
||||
(handler as MessageUiHandler).showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
|
||||
else
|
||||
this.getMessageHandler().showDialogue(text, name, delay, callback, callbackDelay, prompt, promptDelay);
|
||||
}
|
||||
}
|
||||
|
||||
showTooltip(title: string, content: string, overlap?: boolean): void {
|
||||
|
|
Loading…
Reference in New Issue