Modification of the move description window in battle

+ Modification of data layout
  + Adds "power" to visible data
  + No longer uses a "command_fight_labels" image, but directly text (allowing translation by the way)
  + Added i18n
  + Creation of "en" and "fr" locales for fight-ui-handler
pull/301/head
Dakurei 2024-04-26 00:54:56 +02:00 committed by Samuel H
parent 728512cf7d
commit 05c45669da
5 changed files with 59 additions and 13 deletions

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@ -0,0 +1,6 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const fightUiHandler: SimpleTranslationEntries = {
"pp": "PP",
"power": "POWER",
} as const;

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@ -0,0 +1,6 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const fightUiHandler: SimpleTranslationEntries = {
"pp": "PP",
"power": "PUISSANCE",
} as const;

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@ -34,6 +34,9 @@ import { commandUiHandler as enCommandUiHandler } from '../locales/en/command-ui
import { commandUiHandler as esCommandUiHandler } from '../locales/es/command-ui-handler'; import { commandUiHandler as esCommandUiHandler } from '../locales/es/command-ui-handler';
import { commandUiHandler as frCommandUiHandler } from '../locales/fr/command-ui-handler'; import { commandUiHandler as frCommandUiHandler } from '../locales/fr/command-ui-handler';
import { fightUiHandler as enFightUiHandler } from '../locales/en/fight-ui-handler';
import { fightUiHandler as frFightUiHandler } from '../locales/fr/fight-ui-handler';
export interface SimpleTranslationEntries { export interface SimpleTranslationEntries {
[key: string]: string [key: string]: string
} }
@ -71,11 +74,11 @@ export function initI18n(): void {
/** /**
* i18next is a localization library for maintaining and using translation resources. * i18next is a localization library for maintaining and using translation resources.
* *
* Q: How do I add a new language? * Q: How do I add a new language?
* A: To add a new language, create a new folder in the locales directory with the language code. * A: To add a new language, create a new folder in the locales directory with the language code.
* Each language folder should contain a file for each namespace (ex. menu.ts) with the translations. * Each language folder should contain a file for each namespace (ex. menu.ts) with the translations.
* *
* Q: How do I add a new namespace? * Q: How do I add a new namespace?
* A: To add a new namespace, create a new file in each language folder with the translations. * A: To add a new namespace, create a new file in each language folder with the translations.
* Then update the `resources` field in the init() call and the CustomTypeOptions interface. * Then update the `resources` field in the init() call and the CustomTypeOptions interface.
@ -98,6 +101,7 @@ export function initI18n(): void {
pokemon: enPokemon, pokemon: enPokemon,
pokemonStat: enPokemonStat, pokemonStat: enPokemonStat,
commandUiHandler: enCommandUiHandler, commandUiHandler: enCommandUiHandler,
fightUiHandler: enFightUiHandler,
}, },
es: { es: {
menu: esMenu, menu: esMenu,
@ -118,6 +122,7 @@ export function initI18n(): void {
pokemon: frPokemon, pokemon: frPokemon,
pokemonStat: frPokemonStat, pokemonStat: frPokemonStat,
commandUiHandler: frCommandUiHandler, commandUiHandler: frCommandUiHandler,
fightUiHandler: frFightUiHandler,
}, },
it: { it: {
menu: itMenu, menu: itMenu,
@ -140,6 +145,7 @@ declare module 'i18next' {
pokemon: typeof enPokemon; pokemon: typeof enPokemon;
pokemonStat: typeof enPokemonStat; pokemonStat: typeof enPokemonStat;
commandUiHandler: typeof enCommandUiHandler; commandUiHandler: typeof enCommandUiHandler;
fightUiHandler: typeof enFightUiHandler;
}; };
} }
} }

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@ -50,9 +50,10 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
moveDetailsWindow.setOrigin(0, 1); moveDetailsWindow.setOrigin(0, 1);
this.movesWindowContainer.add(moveDetailsWindow); this.movesWindowContainer.add(moveDetailsWindow);
const commandFightLabels = this.scene.add.image(246, -10, 'command_fight_labels'); // TODO: Maybe remove this asset definitively if it's no longer needed?
commandFightLabels.setOrigin(0, 1); // const commandFightLabels = this.scene.add.image(246, -10, 'command_fight_labels');
this.movesWindowContainer.add(commandFightLabels); // commandFightLabels.setOrigin(0, 1);
// this.movesWindowContainer.add(commandFightLabels);
ui.add(this.movesWindowContainer); ui.add(this.movesWindowContainer);

View File

@ -7,11 +7,15 @@ import UiHandler from "./ui-handler";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { CommandPhase } from "../phases"; import { CommandPhase } from "../phases";
import { MoveCategory } from "#app/data/move.js"; import { MoveCategory } from "#app/data/move.js";
import i18next from '../plugins/i18n';
export default class FightUiHandler extends UiHandler { export default class FightUiHandler extends UiHandler {
private movesContainer: Phaser.GameObjects.Container; private movesContainer: Phaser.GameObjects.Container;
private typeIcon: Phaser.GameObjects.Sprite; private typeIcon: Phaser.GameObjects.Sprite;
private ppLabel: Phaser.GameObjects.Text;
private ppText: Phaser.GameObjects.Text; private ppText: Phaser.GameObjects.Text;
private powerLabel: Phaser.GameObjects.Text;
private powerText: Phaser.GameObjects.Text;
private cursorObj: Phaser.GameObjects.Image; private cursorObj: Phaser.GameObjects.Image;
private moveCategoryIcon: Phaser.GameObjects.Sprite; private moveCategoryIcon: Phaser.GameObjects.Sprite;
@ -24,23 +28,39 @@ export default class FightUiHandler extends UiHandler {
setup() { setup() {
const ui = this.getUi(); const ui = this.getUi();
this.movesContainer = this.scene.add.container(18, -38.7); this.movesContainer = this.scene.add.container(18, -38.7);
ui.add(this.movesContainer); ui.add(this.movesContainer);
this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 41, -31, 'types', 'unknown'); this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 57, -34, 'types', 'unknown');
this.typeIcon.setVisible(false); this.typeIcon.setVisible(false);
ui.add(this.typeIcon); ui.add(this.typeIcon);
this.moveCategoryIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 19, -31, 'categories', 'physical'); this.moveCategoryIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 25, -34, 'categories', 'physical');
this.moveCategoryIcon.setVisible(false); this.moveCategoryIcon.setVisible(false);
ui.add(this.moveCategoryIcon); ui.add(this.moveCategoryIcon);
this.ppText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 18, -15.5, ' / ', TextStyle.WINDOW); this.ppLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -22, 'PP', TextStyle.TOOLTIP_CONTENT);
this.ppLabel.setOrigin(0.0, 0.5);
this.ppLabel.setVisible(false);
this.ppLabel.setText(i18next.t('fightUiHandler:pp'));
ui.add(this.ppLabel);
this.ppText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -22, '--/--', TextStyle.TOOLTIP_CONTENT);
this.ppText.setOrigin(1, 0.5); this.ppText.setOrigin(1, 0.5);
this.ppText.setVisible(false); this.ppText.setVisible(false);
ui.add(this.ppText); ui.add(this.ppText);
this.powerLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -12, 'POWER', TextStyle.TOOLTIP_CONTENT);
this.powerLabel.setOrigin(0.0, 0.5);
this.powerLabel.setVisible(false);
this.powerLabel.setText(i18next.t('fightUiHandler:power'));
ui.add(this.powerLabel);
this.powerText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -12, '---', TextStyle.TOOLTIP_CONTENT);
this.powerText.setOrigin(1, 0.5);
this.powerText.setVisible(false);
ui.add(this.powerText);
} }
show(args: any[]): boolean { show(args: any[]): boolean {
@ -127,18 +147,22 @@ export default class FightUiHandler extends UiHandler {
if (hasMove) { if (hasMove) {
const pokemonMove = moveset[cursor]; const pokemonMove = moveset[cursor];
this.typeIcon.setTexture('types', Type[pokemonMove.getMove().type].toLowerCase()).setScale(0.65); this.typeIcon.setTexture('types', Type[pokemonMove.getMove().type].toLowerCase()).setScale(0.8);
this.moveCategoryIcon.setTexture('categories', MoveCategory[pokemonMove.getMove().category].toLowerCase()).setScale(0.8); this.moveCategoryIcon.setTexture('categories', MoveCategory[pokemonMove.getMove().category].toLowerCase()).setScale(1.0);
const power = pokemonMove.getMove().power;
const maxPP = pokemonMove.getMovePp(); const maxPP = pokemonMove.getMovePp();
const pp = maxPP - pokemonMove.ppUsed; const pp = maxPP - pokemonMove.ppUsed;
this.ppText.setText(`${Utils.padInt(pp, 2, ' ')}/${Utils.padInt(maxPP, 2, ' ')}`); this.ppText.setText(`${Utils.padInt(pp, 2, ' ')}/${Utils.padInt(maxPP, 2, ' ')}`);
this.powerText.setText(`${power >= 0 ? power : '---'}`);
} }
this.typeIcon.setVisible(hasMove); this.typeIcon.setVisible(hasMove);
this.ppLabel.setVisible(hasMove);
this.ppText.setVisible(hasMove); this.ppText.setVisible(hasMove);
this.powerLabel.setVisible(hasMove);
this.powerText.setVisible(hasMove);
this.moveCategoryIcon.setVisible(hasMove); this.moveCategoryIcon.setVisible(hasMove);
this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0)); this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
@ -160,7 +184,10 @@ export default class FightUiHandler extends UiHandler {
super.clear(); super.clear();
this.clearMoves(); this.clearMoves();
this.typeIcon.setVisible(false); this.typeIcon.setVisible(false);
this.ppLabel.setVisible(false);
this.ppText.setVisible(false); this.ppText.setVisible(false);
this.powerLabel.setVisible(false);
this.powerText.setVisible(false);
this.moveCategoryIcon.setVisible(false); this.moveCategoryIcon.setVisible(false);
this.eraseCursor(); this.eraseCursor();
} }